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Damfoose
Caldari
Kinetic Vector
Posted - 2007.07.06 12:38:00 - [121]
 

Edited by: Damfoose on 06/07/2007 12:37:50
Great tool puts QF second place this defo takes over as prefered fitting tool.

Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !

Other than the few little things its great

Harlequin D'Earth
The Littlest Hobos
En Garde
Posted - 2007.07.06 13:50:00 - [122]
 

Excellent first public release.

Quick question - have I missed somewhere to add implants outside the list available via Character Editor -> Implants -> right-click?

I'm looking for a way to add -3%/-5% turret CPU implants as (being Minmatar) these are pretty much no brainers Mad

Tintifish
The Scope
Posted - 2007.07.06 14:10:00 - [123]
 

A custom implant funtion ala quickfit would be handy, for all these new implants that are not on the market.

JitaSlave
Posted - 2007.07.06 15:08:00 - [124]
 

I also have the corrupted graphics problem on Windows XP. I tried opening the archive with winzip, windows built in zip support, and winrar to see if it was a corruption issue on extraction but the result was the same.

It is really hard to use without having a clean interface :( All the icons are corrupted to some extent though some (like the check boxes and model icons) are almost clean. The others like the resist icons are totally impossible to recognize.Crying or Very sad

Slyton Silur
Wolves Of Legend
Consortium.
Posted - 2007.07.06 17:01:00 - [125]
 

Edited by: Slyton Silur on 06/07/2007 19:03:49
Edited by: Slyton Silur on 06/07/2007 18:54:28
Nice program, Quickfit seems to get some competition here.
But i would love to see something similar to the "stats" function Quickfit have, where you can simulate you ship with other ships or npc ships and see how much damage you do on them and so on.
Also is there a way to copy your setup for a ship?

Also whats in store for this great program in the future? thinking of if you want to share some function you may gonna add as the developing goes on?

Watcher Four
Posted - 2007.07.07 06:13:00 - [126]
 

"Include reload time" function does not affect cap boosters.

Nice program. :)

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2007.07.07 08:37:00 - [127]
 

anybody else has problems with gang bonuses?

I dont get any if i select me for squad commander..

Lore Isander
Caldari
Deep Core Mining Inc.
Posted - 2007.07.07 08:40:00 - [128]
 

Originally by: Miss KillSome
anybody else has problems with gang bonuses?

I dont get any if i select me for squad commander..


They seem to work just fine for me Neutral

Ejderdisi
Caldari
Body Count Inc.
Pandemic Legion
Posted - 2007.07.07 08:49:00 - [129]
 

This program Rocks Man!!! Twisted Evil

Heggsey
Posted - 2007.07.07 10:07:00 - [130]
 

Nice, I wish I had used this instesd of QF for a recent ship setup, would have saved myself some iskies !! Good luck with it m8.

Ash Vincetti
Agony Unleashed
Agony Empire
Posted - 2007.07.07 11:00:00 - [131]
 

Edited by: Ash Vincetti on 08/07/2007 11:12:50
Ack, being misinformed ftl. Nevermind my post.

Gripen
Posted - 2007.07.07 12:31:00 - [132]
 

Originally by: Kazuo Ishiguro
'Time to warp' calculation would be very useful; the formula is

TTW = -ln(0.2) * agility * mass / 1000000

I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
Originally by: Slasher Arcana
Hi Gripen.

I tried ur EFT but after typing in the API key EFT says "Connection Failed". No problem using EVEMon (the API version) tho.

Probably because of you are using proxy. I hope I'll make it work with proxy in the next version.
Originally by: Damfoose
Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !

Rook can't use Covert Ops cloak, Falcon bonus works.
Originally by: Watcher Four
"Include reload time" function does not affect cap boosters.

Cap Boosters always take reload time into consideration. It is by the design.
Originally by: Ash Vincetti
I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ.

Bomb Launcher takes missile slot on TQ as well.

Vaklor Danari
State War Academy
Posted - 2007.07.07 14:44:00 - [133]
 

Not sure if this has been mentioned, but you're missing the Hardwiring Inherent Implants - 'Squire' PG2 in Slot 6. You have PG4 and PG8, but not PG2.

Double click fitting would be nice and since we drag on to fit, dragging off to remove would be more consistent than the right click that it currently is.

Other Items on my wishlist:
Range calculations a la QuickFit
Being able to directly open saved ship builds (say from the file dropdown)
Being able to double-click the "missing skills" indicator to open up character editor
In the ship editor, make the drop down include all ship builds, not just ones for the current ship type.

Overall a much better program than Quickfit (specifically, it's non-javaness), but still has a long way to go. Keep up the good work! Very Happy

Xrensa
GoonFleet
GoonSwarm
Posted - 2007.07.07 20:13:00 - [134]
 

unless this has already been covered, you don't have weapons upgrades skill set to affect smartbombs. Kinda important when I'm trying to work out smartbomb bs fittings Very Happy

Winterblink
Body Count Inc.
Pandemic Legion
Posted - 2007.07.07 23:16:00 - [135]
 

Hello there. This tool rocks, but I found an issue for those who run dual monitors.

Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.

Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).

Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.

Notes: I run my desktop with Nvidia's drivers set to Dualview mode.

Neon Ghost
Posted - 2007.07.07 23:57:00 - [136]
 

Minor point, but rigs don't actually require any skills to use, just to fit to a ship. Quickfit tells me off about this too :)

God Forbid
Amarr
Royal Hiigaran Navy
South Pole Dancers
Posted - 2007.07.08 01:06:00 - [137]
 

Really Nice Program No More Quick Fit for me.. Confused

Awox
Minmatar
North Eastern Swat
Posted - 2007.07.08 01:35:00 - [138]
 

I love this program, but, a few things:

Interdiction Sphere Launcher I doesn't use a launcher hard-point
Some kind of export/import function would be nice
A copy to clip board feature would be cool too =)

Thanks a lot Gripen Cool

Druadan
Syrus Speculations
Posted - 2007.07.08 02:14:00 - [139]
 

Just attempted to fit a Navy Vexor and it only shows two rig slots. Navy Vexor has three.

Kandat
Gallente
The Scope
Posted - 2007.07.08 09:38:00 - [140]
 

Awesome program! Thank you for making it!

Four issues/suggestions:

1) I would love it if you added a feature to copy current ship setup to a new name. This works well with suggestion #2.

2) I'd like to be able to have multiple setups of the same ship open at the same time, side by side. This makes it easier to compare minor changes.

3) Whenever I open a saved setup it defaults to "Without skills". Could you possible have an option to have it default to the last character selected to use that ship?

4) You aren't tracking how many active drones my ship/skills allow. Currently all drones added to the ship default active and add to the firepower of the setup. You then have to manually deactivate the extra drones.

Ol' Delsai
Caldari
Kernel of War
Goonswarm Federation
Posted - 2007.07.08 09:52:00 - [141]
 

That's an awesome work !
thanks a lot Gripen

two suggestion :
- I'd like to be able to compare two fit for the same ship
- It may be great if each time one open a fit, the default selected pilot was the last one (and not be reverted to none)


Mara Skye
Gallente
MMA Industries
Posted - 2007.07.08 13:06:00 - [142]
 

Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.

Druadan
Syrus Speculations
Posted - 2007.07.08 15:19:00 - [143]
 

Originally by: Mara Skye
Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.

Mara Skye
Gallente
MMA Industries
Posted - 2007.07.08 16:02:00 - [144]
 

Originally by: Druadan
Originally by: Mara Skye
Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.


The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.

Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp

Druadan
Syrus Speculations
Posted - 2007.07.08 16:19:00 - [145]
 

Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.


The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.

Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.

Mara Skye
Gallente
MMA Industries
Posted - 2007.07.08 17:53:00 - [146]
 

Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.


The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.

Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.


That's funny, because I'm looking at my character sheet right now with this URL format:

http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]

J'Mkarr Soban
Posted - 2007.07.08 18:23:00 - [147]
 

Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Don't get me wrong, I love the tool. But...

as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?

Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.


The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.

Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.


That's funny, because I'm looking at my character sheet right now with this URL format:

http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]


He said 'in the future' they won't. Don't be too quick to get your e-peen out to prove people wrong, if it just means you look stupid.

Alishia Bowen
Pator Tech School
Posted - 2007.07.08 21:18:00 - [148]
 

Not sure if it's been mentioned, but Medium cap booster II's have the old 15sec duration time instead of the ingame 12 second time ( same as electrochems now with higher volume )

Yorick Downe
Caldari
Agony Unleashed
Agony Empire
Posted - 2007.07.09 00:36:00 - [149]
 

Sticking it here, since I can't find another way to report bugs. The "'Orion' Tracking CPU I", a named Tracking Computer, does not give bonuses to 250mm Railgun I(I). When right-clicking the railgun, its optimal is the same with or without the Orion fitted / active. Fit a Tracking Computer I(I) instead, and the calculation works correctly.

I have not checked whether this is a general issues with named modules - it may be.

Eka Maladay
Gallente
The Elliance
Posted - 2007.07.09 02:14:00 - [150]
 

This one deserves some donation!


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