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Zeleznick Greystall
Blue Labs
Pandemic Legion
Posted - 2007.07.05 09:50:00 - [91]
 

The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.

Y3R M4W
Posted - 2007.07.05 11:09:00 - [92]
 

Edited by: Y3R M4W on 05/07/2007 11:30:36
Edited by: Y3R M4W on 05/07/2007 11:11:43
Quote:
Nope, pop it into the /Characters subdirectory. Voila :)


/me huggles

lub Very Happy

Another comment is that on the implants screen. the right-click menu containing the implants obscures the implant description at the bottom, and an aesthetic thing is that there is no space between the highs, meds and lows on the fitting screen, which would make it easier on the eyes imo Smile

Commander Tycho
Minmatar
The Graduates
Morsus Mihi
Posted - 2007.07.05 11:30:00 - [93]
 

I have a problem with this.

I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;

" '.' is not a valid integer value. "

SauliusV
Posted - 2007.07.05 11:33:00 - [94]
 

Edited by: SauliusV on 05/07/2007 11:57:30
seems like tech 1 energized reactive membrane has wrong PG requirements. Currently in game its 2MW, and EFT uses 1 MW.

Btw, great software ;)


hmmm...you can disregard this...just checked in game...its 1MW...

Paigan
Amarr
Thirdwave
Posted - 2007.07.05 12:41:00 - [95]
 

As i only had 3 points/proposals in my initial posting and then added the rest later while testing and while the thread advanced to page 3, i feel most of my points have not been noticed by the op. So i dare to repost them :P

--------------

1.)
In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case).
However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.

Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.

2.)
--- [XML stuff is already being discussed]


3.)
--- [haha my fault]


4.)
About the double click thing:
You can store which fitting window was last selected before setting the focus to the item section. This last fitting window would be the target for the double clicked module, then.

5.)
tabbed fitting windows instead of many floating ones would be nice.
Using muliple windows of the same kind always needs tabbing in order to get it comfortable. No matter if its brwoser windows, application windows or fitting windows inside a fitting program.

6.)
Rack order should be:
Highs
Meds
Lows
Rigs

As it is everywhere else.

Or make it optional by clicking the column title for sorting (sorting only racks, of course)

7.)
As far as i can see, some rev2.0 implants are missing.
Like
- 'squire' CC8 / +5% Cap / slot 7
- 'Snapshot' ZMT-2000 / +5% Torp Damage / slot 6


8.)
volley damage selection does not take damage amount into account.
Example:
7x Launchers do 6500 damage
1x 425mm rail does 180 damage.
If the rail is fitted, the hardly relevant turret value is used and the much more relevant launcher value is ignored.

Nothing serious, but surely something to improve :P

Kirtan Loor
Divine Retribution
Sons of Tangra
Posted - 2007.07.05 13:28:00 - [96]
 

A bump

Mods...this needs a sticky.

Very good job bro.

Ty'derian
PPN United
Against ALL Authorities
Posted - 2007.07.05 14:32:00 - [97]
 

2007.07.05 14:15

Victim: QuickFit
Alliance: NONE
Corp: JavaStuff
Destroyed: Applet
System: Ohst
Security: 0.0

Involved parties:

Name: Gripen
Security: 0.2
Alliance: Against ALL Authorities
Corp: Rage and Terror
Ship: Logitech
Weapon: Delphi


Destroyed items:

Exotic Dancer

Elve Sorrow
Amarr
Celestial Apocalypse
Posted - 2007.07.05 14:56:00 - [98]
 

Edited by: Elve Sorrow on 05/07/2007 14:57:33
Edited by: Elve Sorrow on 05/07/2007 14:56:04
One tiny addition id like is to have multiple setups for the same ship open at the same time. For example, if i want to simulate 2 Guardians transferring both cap and armor to eachother...

I have to:
Setup a Guardian with remote reps + 1 Energy transfer
Setup an Oneiros with remote reps, which are projected on the Guardian.
Setup a Basilisk with an Energy transfer, which is then also projected on the Guardian.

Be easier if i could simply 'duplicate' the Guardian setup and have them project their highslots on eachother.

EDIT: Im an idiot. I can simply use the reps + transfers from the Guardian on itself, same effect without multiple setups.

Antisocial Butterfly
Ordo Templis Amarria
Posted - 2007.07.05 14:59:00 - [99]
 

This looks very interesting. I'll be keeping this bookmarked! Wink

Buddy King
Caldari
Jork Corp
Posted - 2007.07.05 15:17:00 - [100]
 

This is a seriously awesome tool. Who should ISK be donated to?

Paigan
Amarr
Thirdwave
Posted - 2007.07.05 15:18:00 - [101]
 

Originally by: Ty'derian
2007.07.05 14:15

Victim: QuickFit
Alliance: NONE
Corp: JavaStuff
Destroyed: Applet
System: Ohst
Security: 0.0

Involved parties:

Name: Gripen
Security: 0.2
Alliance: Against ALL Authorities
Corp: Rage and Terror
Ship: Logitech
Weapon: Delphi



Although i must say that this is very funny, i want to add two things:

1.) Quickfit isn't "killed" by this tool, as it (for now?) still has some advantages over it. Like proper cap simulation, combat simulation or customizable modules and bonuses.

2.) Quickfit is no applet. Seems you don't really know what java is and what it can do :P

Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2007.07.05 16:07:00 - [102]
 

Awesome tool. Will replace quickfit for me.

Only thing I want now is an export to text feature.

Sparkius
Amarr
Posted - 2007.07.05 16:44:00 - [103]
 

Looks nice so far. Great work!


Draskuul Vrallis
Minmatar
PoliCratton Technologies
Posted - 2007.07.05 17:18:00 - [104]
 

Originally by: Torgor
Edited by: Torgor on 05/07/2007 01:49:19
Originally by: Gripen
Originally by: Torgor
I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.

Can you post a screen please?


Try this

*edit for clicky


I'll provide you one more example here, since the one linked above was somewhat small.

This is from Windows XP, fully updated. Resizing the window has no effect. Something that might provide a hint (though still doubtful) is I have Display Properties->General->DPI setting set to "Large size (120 DPI)."

And nice tool so far! I'll be glad when you can add a cap simulator and take Quickfit out of the equation completely (I have a deep personal hatred for full Java applications and their slow and bloated VM).

Foxon
Posted - 2007.07.05 17:41:00 - [105]
 

It is the DPI setting, changed mine from large back to normal and the window looks fine now, too bad everything else is so tiny.

Asasham
Caldari
Quintessential
Teldar Paper
Posted - 2007.07.05 18:54:00 - [106]
 

Very nice job, very helpful and quite a bit easier to use.

Sky Marshal
IMpAct Corp
Not Found.
Posted - 2007.07.05 19:16:00 - [107]
 

Edited by: Sky Marshal on 05/07/2007 19:24:32
Really good program, but some features are needed.

- A "Duplicate" button to copy one existing setup to a new one. This can permit small upgrading tests on existing models more easily (I don't like revert back or copy manually at each time :))
- Probably already asked, a "Import setup from Quickfit file" function.
- One option in the right-click menu of the modules already fitted, to give possibility to switch between T2/T1 & Revert back (for named). This would reduce the amount of clicks and permit more easily to find an optimum setup.
- The search engine is too much reactive IMHO. Probably better if it begin to search with 2 or 3 characters minimum than only one (why not with an option in Preferences menu).

Also, it seems impossible to sort modules alphabetically when I want, that it is a problem when I use the search engine.

Gripen
Posted - 2007.07.05 20:50:00 - [108]
 

Originally by: Zeleznick Greystall
The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.

I've just checked all Damnation bonuses and they're working fine. The bug may be with gun and not the ship. Which one are you trying to fit?
Originally by: commander tycho
I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;

" '.' is not a valid integer value. "

Does this error repeats every time you try to import? If you have another accounts do they have the same issue?

Ferahdi
Blue Labs
Posted - 2007.07.05 21:46:00 - [109]
 

Edited by: Ferahdi on 05/07/2007 21:46:18
EDIT: Wrong char, Zeleznick Greystall posting.

Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II.
The bonus doesnt show under the modules "affected by" tab either.

I fly the ship ingame and have checked the actual range I get.
The range Im missing correspond with missing the range bonus from the ship.

Zilulil
Gallente
Mutually Assured Distraction
Posted - 2007.07.05 22:21:00 - [110]
 

I don't know if it's something about my settings. But in the ship setups window the entire right side is cut off... So I can't see important things... like my explosive resistance.
pic

La FemmeFatal
Amarr
Exiled.
Veritas Immortalis
Posted - 2007.07.06 00:01:00 - [111]
 

Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID?

Xeliya
Destructive Influence
IT Alliance
Posted - 2007.07.06 03:32:00 - [112]
 

Edited by: Xeliya on 06/07/2007 03:34:30
Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.

Also having to type something in to click the mod options at the bottom (i.e. Market, Faction, Etc) is annoying.

Rest so far is amazing, can't wait for the next release!

Kyria Timeyu
Pie Vendor
Posted - 2007.07.06 08:17:00 - [113]
 

Originally by: Paigan
Seems you don't really know what java is and what it can do :P



A horrible abomination and nothing?

Mnengli Noiliffe
Posted - 2007.07.06 09:02:00 - [114]
 

good program.
I have a few suggestions.

1. when selecting the implants, the RBM list covers description field. To solve it - perhaps make a new window to the right with implant list, or move the description field somewhere to the top or left.
2. isn't it possible to get implants list using the API?
3. multiple jump clones (implant sets) for the same char should be supported. Either that or make a character copying function to avoid importing the same data.
4. the gang bonuses are not working sometimes... it's pretty buggy actually... I changed a mindlink implant on booster and bonuses stopped to apply somewhy. (reloaded his command ship too) Maybe I'll test it little more.
5. the icons display is weird on winXP and win2k but that's been mentioned already.

Gripen
Posted - 2007.07.06 10:36:00 - [115]
 

Originally by: Zeleznick Greystall
Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II.
The bonus doesnt show under the modules "affected by" tab either.

Bonus in EFT is set to 5% per level as stated in ship description and working OK but in data import it's 10% per level. I don't have Damnation on Tranquility and can't log onto Sisi now to check. If you can make sure that bonus is 10% and not 5% you should bug report error in the description.

BTW: "Affected By" shows only direct Skill-To-Module bonus and does not list bonuses from ship.
Originally by: La FemmeFata
Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID?

http://myeve.eve-online.com/api/default.asp
Originally by: Xeliya
Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.

Working fine for me. May be you got same error reported earlier with Carrier skill not being imported propertly?
Originally by: Mnengli Noiliffe
2. isn't it possible to get implants list using the API?

At the moment implant data is not included in Eve API import.

DTson Gauur
Caldari
Blend.
Nulli Tertius
Posted - 2007.07.06 10:56:00 - [116]
 

Heh, more missing modules:

Strip miners
Ice Harvesters

All of them are no where to find.

CaldariCitizen2023
Posted - 2007.07.06 11:30:00 - [117]
 

Edited by: CaldariCitizen2023 on 06/07/2007 11:30:13
Edited by: CaldariCitizen2023 on 06/07/2007 11:29:54
To replay to the people earlier that couldnt get the ship fitting window up in vista, mouse over the thin grey bar on the left, right click it, then left click it, and try and drag then lock it.

Am I totally missing something or is ammunition missing?

Set up some standard launchers and they were auto filled with sabertooth already, and I couldnt find a place to change to that.

Any combat simulation, 1 char skill set w/ ship & mods vs. another character skill set + ship & mods available.?

Amazing tool!

edit: spel gut

Sariene Soft
Minmatar
O.E.C
Legionnaire Services Ltd.
Posted - 2007.07.06 11:31:00 - [118]
 

just a couple very minor things (not sure if they were mentioned or not, i'm too lazy to read completely through):

1.) projectile guns shouldn't have controlled bursts on the affected by skills list as it doesn't do anything to guns with no cap use. (not important at all, just pointing it out)

2.) regarding the setup window. can you make the unused high slots be marked as turret/launcher/neither etc? and last, some kind of blank line or bar to separate highs from mediums from lows from rigs would make it look much cleaner and easier on the eyes (think this one was mentioned). and i agree that the rack order needs to be redone as highs then meds then lows then rigs)



with exception to those i like it a lot (and they're very minor visual things), although i'm just toying with it so far.

Kazuo Ishiguro
House of Marbles
Posted - 2007.07.06 12:23:00 - [119]
 

Feature requests (minor):

Max warp distance would be useful to know for some setups.

'Time to warp' calculation would be very useful; the formula is

TTW = -ln(0.2) * agility * mass / 1000000

Slasher Arcana
Posted - 2007.07.06 12:35:00 - [120]
 

Hi Gripen.

I tried ur EFT but after typing in the API key EFT says "Connection Failed". No problem using EVEMon (the API version) tho.


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