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blankseplocked Eve Fitting Tool v2.13.4 - Incursion 1.4.1
 
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Lore Isander
Caldari
Deep Core Mining Inc.
Posted - 2007.07.04 10:18:00 - [61]
 

Deffo gotta try this one Wink

R3dSh1ft
Deep Core Mining Inc.
Posted - 2007.07.04 10:30:00 - [62]
 

Edited by: R3dSh1ft on 04/07/2007 10:33:11
Amazing tool - my new favorite.

Feature request: ability to sort by name/cpu/pg usage on the modules browser would be time saving!

Thanks for this great addition to my eve software library :)

edit: love the way the modules are organised though, MUCH better than ingame market

J'Mkarr Soban
Posted - 2007.07.04 12:07:00 - [63]
 

Originally by: Paigan

2.)
And there should be a way to import skills via XML as well.
I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.


I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.

Karim alRashid
Gallente
Aliastra
Posted - 2007.07.04 12:27:00 - [64]
 

Thank you, very nice and responsive tool.

Sadly, I still prefer QuickFit for the cap usage simulator.

Unless there's an analogous functionality hidden somewhere in this tool too ?

DTson Gauur
Caldari
Blend.
Nulli Tertius
Posted - 2007.07.04 12:58:00 - [65]
 

Very nice, this tool has now bumped QF down to #2 spot on my fitting needs :)

Gripen
Posted - 2007.07.04 13:24:00 - [66]
 

Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya
Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%

According to this guide as well as my own experience is 2.4, not 2.5
Originally by: Xeliya
It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.

You can select multiple module filter buttons at once by control-clicking them.
Originally by: Father Calistas
An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.

There is always a tradeoff between usability and overcluttering interface. I thought about such thing by myself before but can't promise anything. Btw you can speed up opening setups a little by double clicking somewhere in main window workspace. This will open ship browser (just like open dialog in Photoshop Smile).
Originally by: Simon Illian
when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ?

When you open setup with gang links fitted it becames available for selecting in all setup windows under "Bonuses from ship".
Originally by: Karim alRashid
Sadly, I still prefer QuickFit for the cap usage simulator.

Unless there's an analogous functionality hidden somewhere in this tool too ?

Capacitor box caption shows how long your setup can run all active modules. It's the same simulation done every time you change setup but only final result is shown.

I have a question to those who have corrupted images bug: is it affects only interface images or module icons too?

SellYaStuff
Posted - 2007.07.04 13:37:00 - [67]
 

Originally by: Kim kitori
Can anyone confirm that this tool is free from trojans or spywares? Looks great.

i've played with it on the work for whole day, and we have sophos going in the background...
so it looks safe.

Oh, one thing i'd like to see is 'Copy Setup', so that i don't have to manually copy/paste fittings in .cfg files, i f i want to make minor changes on setups to compare.

Karad Forsky
Caldari
Posted - 2007.07.04 14:34:00 - [68]
 

Awesome tool. Only mistake I've noticed so far is that an Interdiction Sphere Launcher takes up one launcher slot on an Interdictor - it doesn't.

Mr Drumbass
Posted - 2007.07.04 14:51:00 - [69]
 

Somes idea :

=> Possibility to duplicate and existant fitting and rename it to a new name (to try small diff)
=> Possibility in select ship screen to select a char to filter only what he can fly

=> maybe a more visual way to see max range (for sniping setup for exemple)

Ehrine Ashbark
Lyrus Associates
The Star Fraction
Posted - 2007.07.04 16:22:00 - [70]
 

Nice looking tool (easy to use as well it seems). I have a slight issue though. I've uploaded my character via API access and it's got some of my skills wrong. It seems that my carrier skill is too low - strangly it is at the same level as my freighter skill (a skill the character editor doesn't list).

Paigan
Amarr
Thirdwave
Posted - 2007.07.04 17:01:00 - [71]
 

Originally by: J'Mkarr Soban
Originally by: Paigan

2.)
And there should be a way to import skills via XML as well.
I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.


I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.


I'm well aware that they are no actual login data. I didn't say that in the first place :P

But okay: if you can re-generate them to make the old ones invalid, then it's no problem.
Still an additional XML import wouldn't be a bad thing :D

Redora
Gallente
Universal Exports
Posted - 2007.07.04 17:31:00 - [72]
 

Quote:

3.)
Faction modules are missing, making this tool useless for me.
Why don't you just leave faction, officer, and stuff modules in the database...



There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.

Torgor
Minmatar
FatRatz Industries
Posted - 2007.07.04 18:26:00 - [73]
 

I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.

I really like what you have done with this and want to get it working, any help would be appreciated.

Torgor

Paigan
Amarr
Thirdwave
Posted - 2007.07.04 18:33:00 - [74]
 

Originally by: Redora
Quote:

3.)
Faction modules are missing, making this tool useless for me.
Why don't you just leave faction, officer, and stuff modules in the database...



There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.

ahhh...
thx for the hint. Didn't search properly.
So this point has vanished already :D

enymphia
Ore Mongers
BricK sQuAD.
Posted - 2007.07.04 18:37:00 - [75]
 

no faction mods :(:(::((

Sli'co Scoser
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2007.07.04 18:37:00 - [76]
 

Originally by: enymphia
no faction mods :(:(::((


QFT

Paigan
Amarr
Thirdwave
Posted - 2007.07.04 18:42:00 - [77]
 

Originally by: Sli'co Scoser
Originally by: enymphia
no faction mods :(:(::((


QFT

Originally by: Paigan
Originally by: Redora
Quote:

3.)
Faction modules are missing, making this tool useless for me.
Why don't you just leave faction, officer, and stuff modules in the database...



There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.

ahhh...
thx for the hint. Didn't search properly.
So this point has vanished already :D


reading > posting (which i have found out as well now :D )

Lore Isander
Caldari
Deep Core Mining Inc.
Posted - 2007.07.04 18:44:00 - [78]
 

This is damn sweet dude!

I will definitely use this over QuickFit Smile

Keep improving it!

Y3R M4W
Posted - 2007.07.04 19:04:00 - [79]
 

I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan Smile

Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome Razz

Mara Skye
Gallente
MMA Industries
Posted - 2007.07.04 20:06:00 - [80]
 

Edited by: Mara Skye on 04/07/2007 20:05:46
Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan Smile

Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome Razz


There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr

xeom
Sniggerdly
Pandemic Legion
Posted - 2007.07.04 20:12:00 - [81]
 

Err mods wheres the stick for this already?

This thing rocks ****ing hard.Great job Gripen.

Y3R M4W
Posted - 2007.07.04 20:35:00 - [82]
 

Originally by: Mara Skye
Edited by: Mara Skye on 04/07/2007 20:05:46
Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan Smile

Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome Razz


There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr


Pont is that's useless without an XML import or something similar Razz

Xeliya
Destructive Influence
IT Alliance
Posted - 2007.07.04 22:08:00 - [83]
 

Edited by: Xeliya on 04/07/2007 22:11:46

Originally by: Gripen
Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya
Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%

According to this guide as well as my own experience is 2.4, not 2.5

Ah I was even off, but the program is using something higher then 2.4. It seems it is set around 3.

My peak should be 42.5 but the program is giving me 52.4

Mara Skye
Gallente
MMA Industries
Posted - 2007.07.04 22:45:00 - [84]
 

Originally by: Y3R M4W
Originally by: Mara Skye
Edited by: Mara Skye on 04/07/2007 20:05:46
Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan Smile

Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome Razz


There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr


Pont is that's useless without an XML import or something similar Razz


Nope, pop it into the /Characters subdirectory. Voila :)

Gripen
Posted - 2007.07.04 22:51:00 - [85]
 

Originally by: Torgor
I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.

Can you post a screen please?
Originally by: Xeliya
My peak should be 42.5 but the program is giving me 52.4

Nos? Any cap you get from Nosferatu, Cap Injector or Energy Transfer Array through Projected Effects is added to recharge rate.

Foxon
Posted - 2007.07.04 23:22:00 - [86]
 

Edited by: Foxon on 04/07/2007 23:21:01
Gripin, I'm having the same issue. Here's a screenshot.
http://i204.photobucket.com/albums/bb237/Darsii/shipfit.jpg

ZaKma
Body Count Inc.
Against ALL Authorities
Posted - 2007.07.04 23:49:00 - [87]
 

Think you could add a export to text function or maybe another button down where the drones are that would show the setup in text so we could copy / paste it on forums / eve-mails etc? That would be really nice imo. Smile

Other than that, awesome app. ugh

Torgor
Minmatar
FatRatz Industries
Posted - 2007.07.05 01:24:00 - [88]
 

Edited by: Torgor on 05/07/2007 01:49:19
Originally by: Gripen
Originally by: Torgor
I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.

Can you post a screen please?


Try this

*edit for clicky

Zack K'Lorna
Posted - 2007.07.05 06:09:00 - [89]
 

This looks great! I'm not sure what the sustained and reinforced figures are referring to under 'Defence'. I'm sure it's very obvious Rolling Eyes. Is there something that tells me how much HP I'm repping per second - I realise its very easy to work out but I'm lazy and you might have included it and I missed it? Oh, and it's spelt PEAK self-recharge :) .

Turok Lance
Gallente
The Scope
Posted - 2007.07.05 08:41:00 - [90]
 

Very nice program, I love it.

Noticed that it seams to be missing the freighter skill thou.


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