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blankseplocked Eve Fitting Tool v2.13.4 - Incursion 1.4.1
 
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Althea Nar'agh
Aliastra
Posted - 2007.07.03 12:49:00 - [31]
 

Any idea about using proxy? or another way to update my skills?

Gripen
Posted - 2007.07.03 13:31:00 - [32]
 

Originally by: Althea Nar'agh
Any idea about using proxy? or another way to update my skills?

I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.

Menay
Posted - 2007.07.03 13:56:00 - [33]
 

Can you host on eve-files or something aswell? The link doesn't seem to be working for me

Grytok
KL0NKRIEGER
Posted - 2007.07.03 14:01:00 - [34]
 

Yep, can't download as well, through the given Link Crying or Very sad

LUH 3471
Posted - 2007.07.03 14:02:00 - [35]
 

this is impressive
very nice work
just missing some modules
shouldnt be to hard to integrate themSmile

Valandril
Caldari
Ex-Mortis
Posted - 2007.07.03 14:56:00 - [36]
 

Edited by: Valandril on 03/07/2007 14:54:41
Rehost on evefiles

Gripen
Posted - 2007.07.03 16:28:00 - [37]
 

Uploaded new version on Eve-Files. Updated link in the first post.

Fixed few bugs and made changes done in todays patch.

Althea Nar'agh
Aliastra
Posted - 2007.07.03 16:44:00 - [38]
 

Originally by: Gripen
I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.


Cheers!

Valandril
Caldari
Ex-Mortis
Posted - 2007.07.03 16:47:00 - [39]
 

It still don't save drones with setup.

ZigZag Joe
Di-Tron Heavy Industries
Atlas.
Posted - 2007.07.03 16:50:00 - [40]
 

This thing == pwn. And its been saving drones fine for me...

ArtemisEntreri
Deep Core Mining Inc.
Posted - 2007.07.03 17:49:00 - [41]
 

Cool stuff, testing it now

xRazoRx
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.07.03 23:19:00 - [42]
 

Edited by: xRazoRx on 03/07/2007 23:18:43
Great prog.
But i have just one question.
Why do i get this :S

cflux
Caldari
FinFleet
IT Alliance
Posted - 2007.07.03 23:32:00 - [43]
 

Edited by: cflux on 03/07/2007 23:34:16
I have been drooling on this since the day someone found a screenshot off this application on RAT folder in EVE-Files.

Awesome stuff, thank you very much - want ISK donation?

Crying for stickyyy!

Xeliya
Destructive Influence
IT Alliance
Posted - 2007.07.03 23:36:00 - [44]
 

Edited by: Xeliya on 03/07/2007 23:35:59
Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%

It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.

Other then that amazing program so far!

Baji Core
Dark-Rising
Posted - 2007.07.03 23:54:00 - [45]
 

oh
oh god yes

Takahashi Arran
coracao ardente
Triumvirate.
Posted - 2007.07.03 23:56:00 - [46]
 

Edited by: Takahashi Arran on 03/07/2007 23:57:06
THis is an amazing tool, however :

Double clicking NEEDS to fit the module, I actually visited this thread to work out how to do it. The current drag+drop method is difficult and because of the small area to drag unintuitive Smile

You need to add the new hardwirings as options :)

Deep Slumber
Black Nova Corp
Band of Brothers
Posted - 2007.07.04 01:26:00 - [47]
 

I'm just messing with EFT right now and love it so far. I created four setups and found it to be a breeze after getting used to it. The interface and functionality make it much more appealing to me than QuickFit, which also always slowed my (rather aged) box down to a crawl due to it being Java. I do have a few spontaneous suggestions though.



  1. Originally by: Takahashi Arran
    Edited by: Takahashi Arran on 03/07/2007 23:57:06

    Double clicking NEEDS to fit the module [..]


    Having this option would indeed be more convenient for the user. Would it be possible to implement it and default the adding of the module in question to the currently highlighted setup window? Doubleclicking on an already fitted mod should in turn remove it.


  2. An excellent feature which I'd love to see in EFT (even though it would be a blatant QuickFit ripoff) would be the "last slot" option. I sometimes find myself in the situation where I am left with a free slot and can't make my mind up on what to fit and appreciate having this possibility. Sometimes I even get a new idea from it.


  3. Also, a nice ergonomic change would be the implementation of standard Windows Ctrl and Shift keys while dragging & dropping. E. g. having fitted a specific gun to let's say a battleship, you could then simply Ctrl + drag the gun from the high slot to another high slot, a "+" sign would appear next to the transparent icon, and it would be "cloned", well, copied over to the next slot. Doing the same thing while holding down "Shift" could move the module in question to another slot or switch positions with a module if there already is one in the destination slot - which would be purely cosmetic, but would help keeping a setup tidy.


  4. Rightclicking on fitted modules should also open the specific market group and show the entries (similar to the ammo function for guns) to present you with alternatives. It would be more convenient than manually finding the item in question in the integrated browser, especially if you just cannot think of the damn name (it happens all too often).


  5. On a last note, the bottom left window showing the search matches (and especially group entries if using the item browser) should be sortable; if you click on the "Name" tab, they should be sorted alphabetically. If you click on the "CPU" tab, it should be sorted by values; if you click it again, the sorting will be reversed, etc.. just like in windows explorer or the market window in Eve itself.


All the suggestions aside, so far EFT looks like epic pwn to me. I salute you for creating a program which offers a lot of functionality and giving it to the community for use Smile

Novacek
Us against You
Posted - 2007.07.04 03:50:00 - [48]
 

Originally by: xRazoRx
Edited by: xRazoRx on 03/07/2007 23:18:43
Great prog.
But i have just one question.
Why do i get this :S



what he said, i am using xp and getting this error

Igus
M. Corp
-Mostly Harmless-
Posted - 2007.07.04 03:55:00 - [49]
 

Edited by: Igus on 04/07/2007 03:54:35
Also just a thought while using this great tool. How about instead of making the 'Defense' instead of showing the average and the specific values as a mouse over to just make the box bigger and show each resist type and its stats. Makes fitting for ratting/missions a bit faster!

Or just add a preference option that allows the user to select between the different display mods, though i guess that would be a good bit more complected.



(*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.07.04 04:25:00 - [50]
 

Originally by: Valandril
It got much more features than qfit, effecitve tanking calc, proeper dps couting, easier managment with skills/ammo
and most important
work like dream

OK, wow. I couldn't test before because I was at work, but this is looking great!

A few issues:
* I am also getting the corrupted icons bug. Running Win2000, I'll be happy to provide more info if you need it.
* Please don't make Ctrl+C toggle the character window. I'm sure everyone is used to it being copy and it will just be confusing this way.
* Can we have a way of exporting a setup (in XML) to share with friends or whatever?

I'll post more requests as I think them up, great work so far!

Socrates Nacht
The Dionysus Cartel
Posted - 2007.07.04 04:34:00 - [51]
 

Fast and responsive program, easy on the eyes. Smile

Aside from the double clicking not equipping stuff gripe, it'd be nice to have a "perfect skills" feature, just to see max DPS possible, whether something is possible to fit, etc.

Gerard Vienne
Ever Flow
FREGE Alliance
Posted - 2007.07.04 05:17:00 - [52]
 

Originally by: Igus
Edited by: Igus on 04/07/2007 03:54:35
(*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)



You know not every English-speaker is American, right?

Father Calistas
Antipodean inc.
Daisho Syndicate
Posted - 2007.07.04 05:27:00 - [53]
 

Great tool! One suggestion. It would be great if hot new ship designs you've made up were more accessible than from the click-ships, find ship, click design way you get to them now.

An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.

Mara Skye
Gallente
MMA Industries
Posted - 2007.07.04 06:32:00 - [54]
 

Edited by: Mara Skye on 04/07/2007 06:31:41
Originally by: Gripen
Originally by: NoNah
Oh, and the option to import through .xml would be great.

I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.



An XML-import option would also be handy for those of us that work with really heavy network restrictions. Love the app so far, but this is the one thing that would push me back to Quickfit to be honest.

(And yes, I know I should be doing work at work, but I still have lunch times free y'know...)

AntonioBanderas
Empirius Enigmus Navy
C0NVICTED
Posted - 2007.07.04 07:12:00 - [55]
 

fix icon problem, add xml support.
leave the rest
Superb.

Inabus
GoonFleet
GoonSwarm
Posted - 2007.07.04 08:44:00 - [56]
 

A way to copy a fitting so you can create several small variations would be nice. So would an option to import/export fittings.

Pesadel0
the muppets
RED.OverLord
Posted - 2007.07.04 09:16:00 - [57]
 

Awesome tool :D

Kim kitori
Caldari
State War Academy
Posted - 2007.07.04 09:23:00 - [58]
 

Can anyone confirm that this tool is free from trojans or spywares? Looks great.

Simon Illian
Caldari
Black Nova Corp
Band of Brothers
Posted - 2007.07.04 09:59:00 - [59]
 

when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ?

Paigan
Amarr
Thirdwave
Posted - 2007.07.04 10:11:00 - [60]
 

Edited by: Paigan on 04/07/2007 18:51:25
Edited by: Paigan on 04/07/2007 18:40:37
Edited by: Paigan on 04/07/2007 18:32:09
Edited by: Paigan on 04/07/2007 10:33:54
Edited by: Paigan on 04/07/2007 10:23:23
Edited by: Paigan on 04/07/2007 10:18:38
1.)
In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case).
However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.

Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.

2.)
And there should be a way to import skills via XML as well.
I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.


3.)
Faction modules are missing, making this tool useless for me.
Why don't you just leave faction, officer, and stuff modules in the database...
edit: never mind, i've been told better :D


4.)
About the double click thing:
You can store which fitting window was last selected before setting the focus to the item section. This last fitting window would be the target for the double clicked module, then.

5.)
tabbed fitting windows instead of many floating ones would be nice.
Using muliple windows of the same kind always needs tabbing in order to get it comfortable. No matter if its brwoser windows, application windows or fitting windows inside a fitting program.

6.)
Rack order should be:
Highs
Meds
Lows
Rigs

As it is everywhere else.

Or make it optional by clicking the column title for sorting (sorting only racks, of course)

7.)
As far as i can see, some rev2.0 implants are missing.
Like
- 'squire' CC8 / +5% Cap / slot 7
- 'Snapshot' ZMT-2000 / +5% Torp Damage / slot 6


8.)
volley damage selection does not take damage amount into account.
Example:
7x Launchers do 6500 damage
1x 425mm rail does 180 damage.
If the rail is fitted, the turret value is used and the much more relevant launcher value is ignored.

Nothing serious, but surely something to improve :P


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