open All Channels
seplocked Ships and Modules
blankseplocked Eve Fitting Tool v2.13.4 - Incursion 1.4.1
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 174 175 176 177 [178] 179 180 181 182 ... : last (188)

Author Topic

Idodahbusiness
Posted - 2011.02.02 20:52:00 - [5311]
 

Originally by: AbdullahAhmed
This program just cost me a fully fit rigged raven :(

I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.

When I came back I was in a pod next to my wreck :(

Good program though :)



lol, carebears like you dont need this program, its for pvp theory and making sure the fit will actually fit the grid

Keitaro Baka
Babylon Scientific and Industrial Enterprises
Babylon Project
Posted - 2011.02.03 09:19:00 - [5312]
 

Originally by: Gripen
2.13.3 available to download. Citadel Launchers which were missing from previous version were added.


You sir, are a trooper.

Lennvas
Posted - 2011.02.03 09:43:00 - [5313]
 

Edited by: Lennvas on 03/02/2011 09:45:33
Downloaded it from the link on the first page, my antivirus claims there is some malware in it.

Edit: now working as intended, used toe alternate mirror this time. On first time i was redirected several times, ended up somewhere on hotbar.com

Extractor Bill
Caldari
Wrecklaimers Inc
Posted - 2011.02.04 15:13:00 - [5314]
 

Heya;

Thanks for the brilliant program Gripen!

I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.

I tested this with the two Caldari industrial's and when I even tried to change the skills effecting the ship, "Caldari Industrial" never showed up as an affecting skill.

Cheers!

Ankbar
Dolmite Cornerstone
Posted - 2011.02.04 15:29:00 - [5315]
 

Originally by: Extractor Bill
I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.

I'm pretty sure he has said that when an earlier ship must be known perfectly (to V), that the bonuses of a V are already figured in to the baseline. That's why changing it doesn't matter, you are seeing what is possible with an Industrial V and nothing less.
I'm not sure I made any sense...

Ziaxi
Posted - 2011.02.04 16:10:00 - [5316]
 

Originally by: Ankbar
Originally by: Extractor Bill
I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.

I'm pretty sure he has said that when an earlier ship must be known perfectly (to V), that the bonuses of a V are already figured in to the baseline. That's why changing it doesn't matter, you are seeing what is possible with an Industrial V and nothing less.
I'm not sure I made any sense...
Yeah that one's in the FAQ:
---
Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes.
A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.02.06 06:15:00 - [5317]
 

Originally by: Turix
Edited by: Turix on 30/01/2011 17:52:07
I think it goes without saying that this is an awesome tool!

Just a few suggestions for awesomeness:


  • Have the skills auto-update from API on a user selected interval in the same way prices are.

  • Consider using http://prices.c0rporation.com/ to query for prices that aren't market groups.

  • Look into moving too a new pricing API, Eve-Metrics is gone and Eve-Central is missing several market groups last I looked. (Suggestion: http://eve-marketdata.com/)



Apologies if any of the above are already implemented.


Quoting this for stuff I would like to see. Personally I don't care about the first, as I'm constantly changing my skills to see what a fit might look like, and then resetting them manually anyway, but it wouldn't hurt.

The EVE Faction Item Prices page is a definite I WANT! PLEASE Very Happy

As for eve-central, yea, it's a really great place, but it does look like it could use some love. The author has always been very quick to respond to questions I ask, and look into bugs/errors I find, but I still get the feeling it's a side project, not a main hobby, so who knows if it might suddenly go down. That goes for any site though, maybe pull from several (all you can find) and average prices? That way if one goes down it won't be that noticeable on the user end, and it might end up with more accurate prices.

Nami Desire
Posted - 2011.02.06 06:43:00 - [5318]
 

Edited by: Nami Desire on 06/02/2011 06:44:02
Nice tool thanks./

Spitfire9137
Posted - 2011.02.06 17:15:00 - [5319]
 

FYI, the Drone Link Augmentor I requires Combat Drone Operation Lvl 3 and EFT does not list this req.

nimaine
Caldari
Kevin Master Production
Posted - 2011.02.06 17:26:00 - [5320]
 

Hello, thank you for EFT.

The version EFT 2.13.3 (and 2.13.1): into Character Editor, is not appear the skill Jump Fuel Conservation. But Character Editor "All lvl 5" is fonctionning!

I need for simulate a cyno ship.

Sorry for my poor english.

5nake pliskan
Caldari
Posted - 2011.02.07 14:38:00 - [5321]
 

Edited by: 5nake pliskan on 07/02/2011 14:38:31
man oh man that download site you use is a hair away from scumbag.

I personally would never use a site that places huge download buttons linking to everything but the file you are actively trying to download.

Remember those scumbag wares sites that used to infect people dumb enough to use them? looks like they went into the free download business.

yeah I know, free is free, but the cost to your rep is actually much higher when you use these services

BTW love EFT :)

Mr Pfahrenheit
Posted - 2011.02.07 17:54:00 - [5322]
 

Edited by: Mr Pfahrenheit on 09/02/2011 20:49:15
EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium...

Edit: I'm such an ass.Shocked

Ranka Mei
Caldari
Posted - 2011.02.07 17:59:00 - [5323]
 

Originally by: 5nake pliskan

man oh man that download site you use is a hair away from scumbag.

I personally would never use a site that places huge download buttons linking to everything but the file you are actively trying to download

Always use the alternative mirror, and you'll be fine.

I agree with you, though: they should discontinue using the primary hosting link: it's a borderline criminal site, and highly dubious at best.

Spitfire9137
Posted - 2011.02.07 21:31:00 - [5324]
 

Originally by: Mr Pfahrenheit
EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium.


Since when are armor repairers a med slot?

Caius Sivaris
Dark Nexxus
S I L E N T.
Posted - 2011.02.07 23:42:00 - [5325]
 

Originally by: Spitfire9137
Originally by: Mr Pfahrenheit
EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium.


Since when are armor repairers a med slot?


Since they let dyslexic people play?

Ceshil
Posted - 2011.02.09 01:44:00 - [5326]
 

http://www.youtube.com/watch?v=i4y-8pa-YCc
Very Happy

Darkthemis
Posted - 2011.02.10 13:59:00 - [5327]
 

The Marauders skill appears to have a rank of 4 and primary perception. The correct is a rank of 10 and primary willpower and secondary perception.
http://wiki.eveonline.com/en/wiki/Marauders

So far this has been a great tool. And what I like best about it is that it doesn't ask for the (stupid in my opinion) .NET framework like other tools. Keep up the good work!

I only have one request, if you would be so kind to consider it. When I browse for ships, you can filter out different races. A similar functionality for the skills (filter out skills that corespond to a specific race, e.g. lasers and amarr frigate = amarr, hybrid guns and gallente cruiser = gallente) would be great, since I do not plan on cross training. Thanks.

Furb Killer
Gallente
Posted - 2011.02.10 14:06:00 - [5328]
 

Are you certain you are not confusing EFT en Evemon?

Swynet
State War Academy
Posted - 2011.02.10 14:20:00 - [5329]
 

Edited by: Swynet on 10/02/2011 14:21:09
Using this tool for a few months now (nothing before] and it's only since yesterday that I found how to import my char API. The process seems a little like windows and the button "start" to finaly "stop".

I would submit you the idea of making it more simple like from the top menus: Character: Import
When you know how it's quite easy in fact but gosh, when you dl the program you want to start doing stuff with and then you are quicly loss and don't easly find how to adapt skils (via right click on items) or import your char API to apply on the current setup.

The trick being that each and every time you ask "how to" something you have dozens of trolls or no answer. Mabe just add "how to" somehow by a simple top left submenu. I know that must be a big job on the feature but just submiting.


Darkthemis
Posted - 2011.02.10 15:51:00 - [5330]
 

Originally by: Furb Killer
Are you certain you are not confusing EFT en Evemon?

Open the Character Editor, expand the Spaceship Command category and double-click Marauders. Tell me what it says.

And about the request I mentioned, if you look in that list you will see 9 race specific skills for frigate, cruiser, and so on. For someone who trains only 1 race, that's a total of 27 skills that you have to scroll thru. The same goes for Gunnery skills, where each race has another 9 skills. Once it took me 5 minutes to understand why modifying the Medium Beam Laser Spec. skill won't update the damage of Heavy Electron Blaster II's I had mounted on the ship, then I realised I was clicking the wrong skill.

lokota1
Posted - 2011.02.11 02:42:00 - [5331]
 

ok i am new how the hell do we load this download i dont see anywhere on this page to get it duh

Noun Verber
Gallente
Posted - 2011.02.11 02:49:00 - [5332]
 

Originally by: lokota1
ok i am new how the hell do we load this download i dont see anywhere on this page to get it duh



The first post, second or third link (the third is more straight forward)

Joe Egger
Posted - 2011.02.11 14:07:00 - [5333]
 

Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored.
there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad),
but somehow EFT does remember the new fittings after reopening Confused

using Vista and dowloaded EFT from eve-files.com

where to look for newly saved ship fittings in EFT folder now ?

Ombey
Black Aces
Against ALL Authorities
Posted - 2011.02.11 14:18:00 - [5334]
 

Originally by: Joe Egger
Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored.
there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad),
but somehow EFT does remember the new fittings after reopening Confused

using Vista and dowloaded EFT from eve-files.com

where to look for newly saved ship fittings in EFT folder now ?


Funny you should say that- I went from 2.13.1 to .3 directly, and i found some ship fittings were just missing at random.

Some ships I've edited subsequently are retained (and their .cfg files are showing the new timestamp), but others are ignored completely, like a 'geddon I changed last night.

Costa21
Posted - 2011.02.12 00:18:00 - [5335]
 

Hello All,

I've looked all over for a solution but can"t find one. I downloaded the .zip file from this page, but when I go to open the application it tells me "invalid Falename".

What can I do to fix this?

Ranka Mei
Caldari
Posted - 2011.02.12 00:55:00 - [5336]
 

Edited by: Ranka Mei on 12/02/2011 00:56:05
Originally by: Joe Egger
Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored.
there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad),
but somehow EFT does remember the new fittings after reopening Confused

using Vista and dowloaded EFT from eve-files.com

where to look for newly saved ship fittings in EFT folder now ?


In Vista and Windows 7, direct write access to the 'Program Files' tree under User Account Control is prohibited. Hence, files are typically stored in a shadow directory. On Windows 7, 64-bit, that would be:

C:\Users\Your Name\AppData\Local\VirtualStore\Program Files (x86)\EFT\Setups

Edited .cgf files are stored there (and treated as the source directory).

Riley Masterson
Posted - 2011.02.13 10:21:00 - [5337]
 

Not sure if this has ever been suggested before.

Would it be possible to get adjusted DPS numbers based on a resistance layout, much like there is for tanking.

Rou
Posted - 2011.02.13 12:18:00 - [5338]
 

Getting an error when trying to launch the .exe file, something about file name not being correct - both for .2 and .3 version - any solutions?

The program then starts, but you can't do anything within it...

khazak mokl
Amarr
Black Viper Nomads
Posted - 2011.02.14 16:24:00 - [5339]
 

Is there going to be an updated version with the meta 2 capital mods available from concord stores soon?

Very Happy

PS. good job so far Cool

The Wicked1
Posted - 2011.02.15 17:48:00 - [5340]
 

Originally by: Rou
Getting an error when trying to launch the .exe file, something about file name not being correct - both for .2 and .3 version - any solutions?

The program then starts, but you can't do anything within it...


I'm having the same problem. The error is "Invalid filename" when running the .exe and occasional "Access violation at address 0046C30B in module 'EFT.ex' Read of Address 00000057". All icons are missing as well.

Do you generate the sub folders at first run and are the images packaged inside that .exe? If not then the zip doesn't seem to contain the whole program, at least looks that way


Pages: first : previous : ... 174 175 176 177 [178] 179 180 181 182 ... : last (188)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only