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Gligan
Posted - 2010.12.26 19:12:00 - [5221]
 

Hmm for whatever reason EFT I'm using atm is 2.13.3 and the link in the first thread leads to 2.13.1. I think I downloaded mine from the future !!!

Khalessa
Posted - 2010.12.27 00:07:00 - [5222]
 

Originally by: Adolf Obama
Originally by: King Gore
Edited by: King Gore on 12/12/2010 13:35:15
I've got a bit of a problem and I need a little help troubleshooting it.

EFT (also eve mon) is unable to pull my API from the server. I've contacted CCP already and they (of course) <Copy Paste ur api r fine>.

As I scan through this threads most recent replies, I'm seeing no one else with this problem.

I have reset my API 3 times so far. Once after returning from a long break and figuring CCP had done something with it. The second after the first one failed to fix the issue, and the last because third time's a charm. Wink

Halp?

EDIT: To add. Getting "Connection Failed." error.


I too have been having this problem with EFT and Evemon. I've tried tweaking my firewall settings to no avail. I also cannot use the in-game browser (though this may be unrelated).


Go to Control Panel > Internet Options > Connections > LAN Settings

See if a proxy server is enabled. If it is turn it off and run some antivirus and antimalware software! Most of the time if this is enabled without your knowledge it's due to malware...

Ranka Mei
Caldari
Posted - 2010.12.27 10:40:00 - [5223]
 

Originally by: Gligan
Hmm for whatever reason EFT I'm using atm is 2.13.3 and the link in the first thread leads to 2.13.1. I think I downloaded mine from the future !!!


Or.. you downloaded a piece of malware with a trojan in it. Best double-check your sources.

Gligan
Posted - 2010.12.27 20:03:00 - [5224]
 

oops - it's 2.12.3 as oposed to 2.13.1

a generation older :)

Monmatern
Posted - 2010.12.28 18:35:00 - [5225]
 

Hi, I have just loaded the latest version but I am still getting passive recharge rates for shield which are massivly higher than I get from the shipp fitted in game (211 in EFT against 45 in game) any suggestions for what I can do to correct this?

Daneel Trevize
Gallente
Posted - 2010.12.28 18:38:00 - [5226]
 

Edited by: Daneel Trevize on 28/12/2010 18:39:20
You're using your characters skills in EFT right, you've imported via API and aren't looking at the all lvl5 results?

Oh and IIRC ingame shows tank vs lowest resist whereas EFT uses default omni damage profile unless you've changed it.

Monmatern
Posted - 2010.12.28 23:16:00 - [5227]
 

Yes I have imported skills and info and these seem correct. I have just tried creating a damage profile based on a kinetic 80% and thermal 20% mix (local rats) which lowered the passive repair a little but not to realistic levels. I take it this does not sound like any familiar bug?

Zeta Function
Posted - 2010.12.29 00:06:00 - [5228]
 

is it me or the shield boost amplifier is "broken" in this ver.?

i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc)

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2010.12.29 01:33:00 - [5229]
 

Originally by: Monmatern
Yes I have imported skills and info and these seem correct. I have just tried creating a damage profile based on a kinetic 80% and thermal 20% mix (local rats) which lowered the passive repair a little but not to realistic levels.


Changing damage profile shouldn't do anything to your's ships passive repair (because it's function of shield amount and shield recharge), so I presume, you're talking about defence. Dafence says not about how much shield your ship repair, but how much damage she can take. Or in other words: effective repair/recharge.

Originally by: Zeta Function
is it me or the shield boost amplifier is "broken" in this ver.?

i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc)


Works for me.

Chumby
Posted - 2010.12.29 05:21:00 - [5230]
 

Edited by: Chumby on 29/12/2010 06:01:00
My Fitting Panel's Market/Faction/Complex/Commander buttons are grayed out and can't be selected.

Anyone else have this problem?

Running 2.13.1 on Win7 x64

Edit - Figured it out. You have to select those buttons when something in the 'name' box is being hidden.

Tradik
The Praxis Initiative
Gentlemen's Agreement
Posted - 2010.12.29 08:16:00 - [5231]
 

Originally by: Zeta Function
is it me or the shield boost amplifier is "broken" in this ver.?

i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc)


I'm having this aswell. It's more than just the SBAs aswell. Capacitor power relays aren't reducing shield boost, the tengu's amplification node and the maelstrom's minmatar battleship skill bonus aren't increasing it either.

Scorpionidae
Posted - 2010.12.29 16:52:00 - [5232]
 

Hi

Just like to point out that the Auxiliary nano pump on EFT dosn't seem to give its bonus.

ScorpionidaeVery Happy

Ziaxi
Posted - 2010.12.29 18:55:00 - [5233]
 

To all folks having problems with things that increase shield/armour rep amounts: You are using the latest version, 2.13.1, yes? The defence calc bug was introduced in 2.13 but was supposed to have been fixed in the latest version, and it all works fine for me...

Red'Haze
Posted - 2010.12.30 01:03:00 - [5234]
 

I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.

Skills have been synced to via the limited API key. Anyone else seeing this problem ?

Ziaxi
Posted - 2010.12.30 09:08:00 - [5235]
 

Originally by: Red'Haze
I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.

Skills have been synced to via the limited API key. Anyone else seeing this problem ?
You seem to be talking about recharge, which does not affect EHP. But you knew that, right?
Recharge per sec is just shield HP/recharge time in sec, multiplied by ~2.4 at peak. You should be able to use that to figure out which is giving the wrong number.

Furb Killer
Gallente
Posted - 2010.12.30 09:38:00 - [5236]
 

I bet he is talking about passive defense, so EHP/s regenerated. As said before on this page, eve uses lowest resist to calculate it, EFT uses omni damage for calculations. Since a tengu has the mother of all EM holes in its shields that will give a large difference compared to EFT, which only assumed 25% EM damage.

In other words eve gives worst case scenario while EFT gives a far more realistic scenario.

Yabba Addict
Posted - 2010.12.31 01:03:00 - [5237]
 

Edited by: Yabba Addict on 31/12/2010 01:15:18
The stats for the field invertion field projector aren't being applied, save for the shield loss.

Mousy
Space Spuds
STR8NGE BREW
Posted - 2011.01.03 19:54:00 - [5238]
 

Edited by: Mousy on 03/01/2011 19:54:18
Originally by: AlienHand
Originally by: Mousy
Edited by: Mousy on 28/06/2008 17:03:59
I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem?
The import still works fine with v2.41 but with v2.6 no skills are updated.
Thanks
I just copied over the old files .. still works ;)



only problem is that the newer versions have skills not listed in the older version

Fenix Riven
Posted - 2011.01.04 07:34:00 - [5239]
 

Potential error in version 2.13.1:

When updating my ORE Industrial skill from I to V (or any level above one, for that manner), my Noctis' capacitor goes from stable to lasting only seven minutes (or slightly longer, if I change the skill to II - IV).

Current fit is as follows:

3x Expanded Cargohold II
1x Sensor Booster I
1x 10MN Afterburner
4x Salvager I
4x Small Tractor Beam I
3x Medium Salvage Tackle I

Let me know if I'm just being a moron (I haven't tested this in-game, because if EFT is right, I'd lose cap stability by training up one more level) and have overlooked something.

Thanks.

nomad first
Posted - 2011.01.04 08:18:00 - [5240]
 

Originally by: Fenix Riven
Potential error in version 2.13.1:

When updating my ORE Industrial skill from I to V (or any level above one, for that manner), my Noctis' capacitor goes from stable to lasting only seven minutes (or slightly longer, if I change the skill to II - IV).

Current fit is as follows:

3x Expanded Cargohold II
1x Sensor Booster I
1x 10MN Afterburner
4x Salvager I
4x Small Tractor Beam I
3x Medium Salvage Tackle I

Let me know if I'm just being a moron (I haven't tested this in-game, because if EFT is right, I'd lose cap stability by training up one more level) and have overlooked something.

Thanks.


ORE Industrial skill reduces salvager cycle time, and therefore increases overall salvager cap usage.
EFT is correct

Sylar Styllix
Posted - 2011.01.05 00:13:00 - [5241]
 

Hello, I am new player and am having problems getting EFT installed, is there a FAQ link somewhere that works?

Jonas Calvin
Caldari
Navale Classis Aureae
Posted - 2011.01.05 02:20:00 - [5242]
 

Does anyone know if the current EFT properly reflects the new rocket DPS?

Thanks.

Cypher V
Minmatar
Critical Mass Technologies
Posted - 2011.01.08 16:43:00 - [5243]
 

So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.

Does it connect to BattleClinic and parse the ranking from there? Who knows, maye aliens are rating my setups from outside spacers. ...?

Kate McCann
Posted - 2011.01.12 14:36:00 - [5244]
 

Originally by: Cypher V
So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.

Does it connect to BattleClinic and parse the ranking from there? Who knows, maye aliens are rating my setups from outside spacers. ...?


I have a setup with no rating at all... Embarassed

Also, any chance of a quick n' dirty toggle to change the calculation for hull pricing to reflect "Cost to lose" as opposed to "Cost to buy". ie, insurance taken into consideration?

Harlequin D'Earth
The Littlest Hobos
En Garde
Posted - 2011.01.12 17:54:00 - [5245]
 

Originally by: Cypher V
So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.
Please visit your user settings to re-enable images.
From the FAQ.txt file included in the download:

Q: What is the Rating value shown for some setups?
A: Rating should be used to find out most effective ratio between maximizing hitpoint buffer and maximizing ship's firepower for currently prevailing fitting principle of buffer tanking ships. In one on one fight between two buffer tanked ships one with higher rating should win (of course provided similar weapon tracking conditions for both sides). In is also possible to sum the ratings of all ships in the group to get the estimate of fight outcome against another group of buffer tanked ships. Exact formula is: Rating = (EHP*DPS)^0.5

Harlequin D'Earth
The Littlest Hobos
En Garde
Posted - 2011.01.12 18:00:00 - [5246]
 

Originally by: Sylar Styllix
Hello, I am new player and am having problems getting EFT installed, is there a FAQ link somewhere that works?
What trouble are you having? There's no real installation, just extract the .zip file, double click the EFT.exe file in the folder that gets extracted and off you go. You can put the folder that's extracted somewhere useful and make a shortcut to the .exe if you want it on your desktop.

Apologies in advance if this is teaching you to suck eggs and you have a real issue running the program.

Tenacious Devil
Posted - 2011.01.13 07:07:00 - [5247]
 

Originally by: Gripen
Edited by: Gripen on 06/12/2010 23:28:02
Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.

Screenshot
EFT version 2.13.1
Alternative mirror

Archive file md5 sum is: cc6914fe0cd79ecb4a99313d71f286a8


I found a bug ...

Fitted an Osprey w/ 2 x LST II + 4 Cap rech. II + 1 CPU II + 2 CPR I + 2 CCC rigs

According to EFT, it holds cap for 58 seconds w/ my skills - I dunno where the problem is - but I do know that it is stable ingame :)

And yes - using newest build, and yes, my skills and implants are up to date =)


Otherwise, awesome little app :D

Tenacious Devil
Posted - 2011.01.13 07:13:00 - [5248]
 

Originally by: Red'Haze
I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.

Skills have been synced to via the limited API key. Anyone else seeing this problem ?


Read Gripens first post :D

Here, let me quote it for you

Quote:
Known issues:
- Using T3 Dissolution Sequencer subsystems together with sensor strength improving implant sets result in wrong sensor strength
- By swapping T3 subsystems, offlining/onlining the weapons or other means it is possible to fit more turrets or launchers than ship can use. In this case it's impossible to fit anything else until excessive weapons are removed.
- Mining Foreman Mindlink do not applies his bonus in some cases. It is recommended to plug it into some character with Character Editor and use this character as Squad\Wing\Fleet Commander for mining yield bonus to apply.
- It is possible to use 6 gas cloud harvesters in EFT while in game only 5 can be activated at once with max skills.
- <..> Strategic Cruiser and Thermodynamics will be listed in affecting skills of <..> Engineering - Supplemental Coolant Injector subsystems. This is display issue only.
- Mining Laser Crystals do not list all their skill requirement due to ore reprocessing skills are not included in EFT database


As you see, there are some bugs regarding T3 subsystems ;)

Besides .. EFT calculated peak-hp regen (you peak at 25% shield), Ingame just shows the avrg.

Ranka Mei
Caldari
Posted - 2011.01.13 07:15:00 - [5249]
 

Originally by: Tenacious Devil

I found a bug ...

Fitted an Osprey w/ 2 x LST II + 4 Cap rech. II + 1 CPU II + 2 CPR I + 2 CCC rigs

According to EFT, it holds cap for 58 seconds w/ my skills - I dunno where the problem is - but I do know that it is stable ingame :)

And yes - using newest build, and yes, my skills and implants are up to date =)


If you really updated your char's current skills via the import function, then the only thing I can think of is a 'hidden' overriding implant under Boosters/Implants (bottom of the screen) throwing a monkey wrench. Make sure you have no active implants listed in that section.

Ranka Mei
Caldari
Posted - 2011.01.13 07:21:00 - [5250]
 

Originally by: Gripen

Known issues:
- Using T3 Dissolution Sequencer subsystems together with sensor strength improving implant sets result in wrong sensor strength

Too little or too much? Kinda important to get this fixed, what with people calculating unprobeable setups based on this and all. Pretty please, onegai shimasu! :)


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