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Stil Harkonnen
Posted - 2010.06.10 16:54:00 - [4831]
 

Originally by: Bogorgan
Edited by: Bogorgan on 05/06/2010 20:31:05
The decision to color the little icons' backgrounds black in the most recent version is a little puzzling.

It's now HARDER to actually make out the differences between the icons.


I agree. I thought my EFT had royally ****ed up cause it doesn't look anything like the screenshot, the little black squares seem out of place, and the fittings bar is different.

I don't really mind, It's just different than last time, glad it wasn't my download lol.

Bodica Prime
Posted - 2010.06.10 17:15:00 - [4832]
 

Apologies if this has been addressed by I can't find it and its not in the FAQ.

1. EFT requires no installation so it looks like it can be run from a memory stick. Has anyone tried this and how is it working?

2. When it is run does it write to the registry, or other system files? I assume you can store the EFT files also the a detachable storage.


Thanks,


B

Byrr
Minmatar
Militant Mermen
LEGIO ASTARTES ARCANUM
Posted - 2010.06.10 17:24:00 - [4833]
 

Originally by: Bodica Prime
Apologies if this has been addressed by I can't find it and its not in the FAQ.

1. EFT requires no installation so it looks like it can be run from a memory stick. Has anyone tried this and how is it working?

2. When it is run does it write to the registry, or other system files? I assume you can store the EFT files also the a detachable storage.


Thanks,


B


I've been running it on a USB drive without any problems for months.

Sphit Ker
Dreddit
Test Alliance Please Ignore
Posted - 2010.06.11 04:35:00 - [4834]
 

Originally by: Ecliptic Illusion
Originally by: Sphit Ker
EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.

Would you put them in pretty plz k thx
would you upgrade to the latest version of EFT? kthnx


Im confused. I have 2.9.1 but the latest from the OP is 2.12.4.

Am I missing something obvious and if so wtf have I downloaded? I got 2.9.1 from http://www.filefront.com/12939270/EFT-v2.9.1---EVE-Fitting-Tool/

eh? Im nervous now...Shocked

Kilea Fujito
Spartan Fleet Systems
Posted - 2010.06.11 22:43:00 - [4835]
 

Bug:

The 50% bonus to Cruise Missile and Torpedo velocity for the Rattlesnake isn't applying the bonus to torpedo velocity in versions 2.12.3 and 2.12.4. It does update the cruise missle velocity.

CUdie Taday
Posted - 2010.06.12 00:37:00 - [4836]
 

When using EFT 2.12.4 setting up a Navy Apoc in the high slots i cannot get the last pulse laser to go into the 8th slot no matter what laser i try. Anyone else run into this problem?

Mahai Ano
Gallente
Center for Advanced Studies
Posted - 2010.06.13 20:10:00 - [4837]
 

Edited by: Mahai Ano on 13/06/2010 20:09:53
Originally by: Sphit Ker
Originally by: Ecliptic Illusion
Originally by: Sphit Ker
EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.

Would you put them in pretty plz k thx
would you upgrade to the latest version of EFT? kthnx


Im confused. I have 2.9.1 but the latest from the OP is 2.12.4.

Am I missing something obvious and if so wtf have I downloaded? I got 2.9.1 from http://www.filefront.com/12939270/EFT-v2.9.1---EVE-Fitting-Tool/

eh? Im nervous now...Shocked

12 > 9!
It is NOT 2.1.2.4 vs 2.9.1 but 2.12.4 vs 2.09.1 ie you downloaded an old version.

Esoterik Stare
Posted - 2010.06.15 22:14:00 - [4838]
 

Edited by: Esoterik Stare on 15/06/2010 23:09:12

Cobokk
Posted - 2010.06.16 06:29:00 - [4839]
 

failing ... how can all level 5 put out less ehp than my toons... and the cap is faulty too...

Fix it or get it off the shelf!

1Ekrid1
Posted - 2010.06.16 08:08:00 - [4840]
 

where's the mac version?

where's the online flash version?

Furb Killer
Gallente
Posted - 2010.06.16 09:11:00 - [4841]
 

Originally by: Cobokk
failing ... how can all level 5 put out less ehp than my toons... and the cap is faulty too...

Fix it or get it off the shelf!

If there is a bug, it will never be resolved if you cant be bothered to give any info. But most likely it is just you doing something wrong (like implants in your own chars).

Jonas Trelonian
Posted - 2010.06.16 14:02:00 - [4842]
 

Edited by: Jonas Trelonian on 16/06/2010 14:54:15
Shield Power Relay modules' "Show Info" is incorrect - showing that they decrease shield recharge and increase cap recharge, when in reality it's the other way round - but the effects are correctly applied.

*edit* Feature request:

If you are browsing Complex modules of a particular item group and you select a different group that does not have Complex items, the selection stays on the Complex tab even though it is empty/disabled. Could you change this so that if an item group has no items in the currently selected category, it auto-switches back to the Market tab (which will always have items)?

Zaqar
Pator Tech School
Posted - 2010.06.16 15:02:00 - [4843]
 

Originally by: Jonas Trelonian
Edited by: Jonas Trelonian on 16/06/2010 14:54:15
Shield Power Relay modules' "Show Info" is incorrect - showing that they decrease shield recharge and increase cap recharge, when in reality it's the other way round - but the effects are correctly applied.
Nope. Shield and cap recharge are times expressed in seconds, so: decreased shield recharge time = more hp/s recharged.

LonTas 5
Minmatar
Posted - 2010.06.16 20:02:00 - [4844]
 

Lol ridiculously long thread.
Newayz: BUG- Rokh fitting fits wrong..... "interchangable" launchers and guns. Thats my complaint. Deaal.

Zaqar
Pator Tech School
Posted - 2010.06.16 21:53:00 - [4845]
 

Originally by: LonTas 5
Lol ridiculously long thread.
Newayz: BUG- Rokh fitting fits wrong..... "interchangable" launchers and guns. Thats my complaint. Deaal.
Seems fine to me. 8 hislots, 8 turret hardpoints, 4 launcher hardpoints.

Morpala
Posted - 2010.06.17 13:50:00 - [4846]
 

First of all, congratulatios for the program, just discovered it today and is quite handy.

Is there any chance to make it work on windows mobile? Would love to check some fittings while going to work.

Thanks again and well done.

cixx's cynobitch
Posted - 2010.06.17 20:19:00 - [4847]
 

ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.

Any ideas?

Cora Saper
Gallente
Trader's Academy
Solar Mechanics
Posted - 2010.06.19 08:34:00 - [4848]
 

Edited by: Cora Saper on 19/06/2010 08:35:13
Hii, I downloaded version 2.12.4 and there are no faction modules. I wanted to put Shadow Serpentis Magnetic Field Stabilizer there and it was not found.

Furb Killer
Gallente
Posted - 2010.06.19 12:13:00 - [4849]
 

Originally by: cixx's cyno*****
ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.

Any ideas?

Did you delete entire map? (Have had that problem when somehow one fitting file got corrupt.


Left bottom you can choose between normal, faction, complex and officer mods.

Cixx Angeliia
SI Radio
Posted - 2010.06.19 17:42:00 - [4850]
 

Originally by: Furb Killer
Originally by: cixx's cyno*****
ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.

Any ideas?

Did you delete entire map? (Have had that problem when somehow one fitting file got corrupt.


Left bottom you can choose between normal, faction, complex and officer mods.


Yes mate you was right :) its working now thankyou.

Dr Claudius
Posted - 2010.06.20 23:56:00 - [4851]
 

I apologize if this has been mentioned before, but, having done several forum searches and not found a hit, I thought it was worth bringing up. I would also like to state that, aside from the issue I am presenting in this post, I believe that EFT is a remarkably helpful program, and I'm very appreciative to its creator for working so hard on it to make it so much easier for me to fit ships.

EFT rates the drone dps of a dominix with an all-level-V pilot using GardeIIs at 450 dps and the dps of the same pilot using OgreIIs at 475 dps (no sentry drone damage rigs included). This follows in accordance with the drone-info statistical lists available in eft, which rate each drone's duration, base thermal damage, and damage modifier. However, eve's in-game drone-info screen presents different data, as exemplified below.

EFT STATISTICS
OgreII:
Duration - 4
Base thermal damage - 48
Damage modifier - 7.92

GardeII:
Duration - 4
Base thermal damage - 50
Damage modifier - 7.2

IN-GAME EVE ONLINE STATISTICS
OgreII:
Duration - 4
Base thermal damage - 48
Damage modifier - 1.92

GardeII:
Duration - 4
Base thermal damage - 50
Damage modifier - 1.92

I can understand EFT changing the damage modifier from 1.92 to 7.92 for the ogre either as a typo during data entry or as part of a uniform multiplication of damage modification values for all drones; however, I must ask: why is that, according to in-game eve, both the GardeII and OgreII have equal damage modifiers while, in eft, the OgreII has a greater damage modifier than the GardeII? Is the difference between eve's 1.92 rating and EFT's 7.2 rating the result of the typist missing the 9 by mistake?

It seems to me that, assuming eve's in-game figures are accurate, the GardeII should actually do more damage than the OgreII, and seeing EFT rate my GardeIIs as less damaging to the target than my OgreIIs makes me feel that EFT is either incorrect or I am missing something.

Does anyone know why EFT values drones in this manner?

Elapidae
Posted - 2010.06.21 00:05:00 - [4852]
 

Originally by: Dr Claudius

EFT STATISTICS
OgreII:
Damage modifier - 7.92

GardeII:
Damage modifier - 7.2

IN-GAME EVE ONLINE STATISTICS
OgreII:
Damage modifier - 1.92

GardeII:
Damage modifier - 1.92



View the ogre/garde stats in the drone selection screen in eft and you will see the 1.92. It is the higher values when viewed from a ships drone bay in eft because it is applying the damage increasing skills there.

Ogres get a higher damage mod becuase gallente drone spec affects them, and it does not affect sentry drones.

tl'dr: everything is working fine.

Tsprinkles
Mercurial Dynamics
Posted - 2010.06.21 00:20:00 - [4853]
 

Edited by: Tsprinkles on 21/06/2010 00:21:31
Originally by: Elapidae
Originally by: Dr Claudius

EFT STATISTICS
OgreII:
Damage modifier - 7.92

GardeII:
Damage modifier - 7.2

IN-GAME EVE ONLINE STATISTICS
OgreII:
Damage modifier - 1.92

GardeII:
Damage modifier - 1.92



View the ogre/garde stats in the drone selection screen in eft and you will see the 1.92. It is the higher values when viewed from a ships drone bay in eft because it is applying the damage increasing skills there.

Ogres get a higher damage mod becuase gallente drone spec affects them, and it does not affect sentry drones.

tl'dr: everything is working fine.


** Posting as different character, but I'm the same person who brought up the original point.

That explains it, then. I always assumed every gallente T2 drone fell under gallente-drone-specialization's list of "advanced" drones to bonus, but if gardes aren't included, it makes sense that ogres would do more damage.

Thank you very much for the information.

Floydd Heywood
Posted - 2010.06.21 17:36:00 - [4854]
 

Sorry if this is a known issue... when I set up a DPS graph where one fast frig using two tracking disruptors with tracking disruption scripts (=massive disruption) circled another frigate (using small pulse lasers), the disruptors do not seem to have any effect whatsoever. EFT tells me the circling disruptor frig is hit almost perfectly no matter what. So in effect tracking disruption frig vs. frig would be useless.

Is that so or does EFT not take tracking disruptors into account?

Furb Killer
Gallente
Posted - 2010.06.21 17:40:00 - [4855]
 

Think you need to drag it to projected effects tab of other frig.

Floydd Heywood
Posted - 2010.06.21 17:44:00 - [4856]
 

Thanks! Never understood what that was good for and how to use it Embarassed

SmokeyJones
Posted - 2010.06.21 20:31:00 - [4857]
 

Suggestion:

Could you add a undo function to EFT (CTRL + Z)?

CorryBasler
The Maverick Navy
Against ALL Authorities
Posted - 2010.06.27 06:07:00 - [4858]
 

thanks man, love the new verson.

T' Elk
Minmatar
Clearly Compensating
Concordiat Alliance
Posted - 2010.06.27 22:23:00 - [4859]
 

Originally by: 1Ekrid1
where's the mac version?


You should be able to use Crossover with EFT. Here's the linky
You should also be able to use a freeware equivalent of crossover if any exist.

Von Kapiche
Minmatar
Posted - 2010.06.27 22:51:00 - [4860]
 

Harmless and amusing little bug; drop a cloak ( probably any other highslot module too ) in the middle of a set of guns rather than at an end, select all high slots & load ammo via rightclick, you'll load the cloak/whatever too.

How does one see the effects of gang links? you can't drag one into projected effects... this is probably buried somwhere in the thread, but it's not in the faq.


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