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blankseplocked 0.0 vs 0.1~0.4 vs 0.5~1?
 
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Llerrad Gabemid
Minmatar
Posted - 2007.07.02 00:40:00 - [1]
 

What EXACTLY is the difference? Can i kill someone in .1 and easily evade concord? .4? .5?

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.02 00:57:00 - [2]
 

In 0.0, there are no guns on the gates to protect you from attack. Attacking someone in 0.0 does not reduce your security status.

In 0.1-0.4, there are gate guns to protect you and if you attack someone your security status will go down. CONCORD does not exist out there though, and the gate guns are not that hard to tank while killing someone.

In 0.5 and higher, in addition to the gate guns, CONCORD will spawn and attack aggressors anywhere they attack someone, even in the middle of a mission.

Gojyu
Ever Flow
Axiom Empire
Posted - 2007.07.02 01:33:00 - [3]
 

Quote:
In 0.1-0.4, there are gate guns to protect you and if you attack someone your security status will go down. CONCORD does not exist out there though, and the gate guns are not that hard to tank while killing someone.


To further clarify, the difference between .1 and .4 systems is primarily in the quality of rats and asteroid belts

Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2007.07.02 01:55:00 - [4]
 

The real difference is mostly in the ores that are availble in a given system, as this availability is determined by the system's sec status. The only other real difference between 0.0 and empire low-sec is that certain weapons (like interdiction bubbles) can only be deployed in 0.0 space. Also, in empire you get a sec penalty if you aggro and kill another player. In 0.0 you are not penalized for initiating combat.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2007.07.02 02:23:00 - [5]
 

0.5 space has already been explained.

The difference between low-sec and 0.0 is a little more subtle.
In 0.4-0.1 space there are gate guns, but as stated, these are easy to tank. You do lose seecurity status, but pirates with a low security rating are free to roam here and don't care that their status is going lower. If they're at -10.00 then their security status isn't going any lower. These areas are a haven for pirates and can be far more dangerous than some 0.0 space.

In 0.0 pirates can roam freely. There are no gate guns. 0.0 can be divided up into 3 main categories.

1) Areas where your alliance have control, these are generally safer than 0.4-0.1 space for "Blue" people (i.e. those in the friendly alliance), but totally unsafe for neutrals or "Reds" (i.e. those in hostile alliances). You can generally operate in this area in relative safety, as your corp/alliance will provide some degree of protection, however, it's never really safe as anyone can wander in (at their own risk) and they often do. The policy of Not Blue Shoot It (NBSI) is generally the only law in these areas. The less popular Not Red Don't Shoot (NRDS) may apply making these areas a little safer for neutrals, but this isn't very common and NBSI is far more likely.

2) Areas where a hostile or non-aligned alliance has control. This is the exact opposite of the above (actually it's exactly the same, but you're on the other team now). You can wander into these areas, but be very careful and don't expect a welcome mat.

3) Areas that are not under any alliance control. These can be quite devoid of other players. You should be able to find quiet out of the way pockets where you can operate quite freely, but never let your guard down, you never know when you might get jumped. It can be a lot of "fun" just getting to and from these areas.


Llerrad Gabemid
Minmatar
Posted - 2007.07.02 02:45:00 - [6]
 

all good answers... thank you

Zhaaz
Caldari
Posted - 2007.07.02 05:40:00 - [7]
 

aye.

Shanur
Minmatar
Republic Military School
Posted - 2007.07.02 07:51:00 - [8]
 

Also, in high sec, notorious pirates (those who have achieved outlaw status) are not allowed (they will be engaged by local naval and police forces) and capital ships (dreadnaughts, carriers and such) are not able to enter because cyno fields can not be made. This causes the nature of engagements in high sec to be different from low/no sec as well.

Finally, in no sec, warp disruptors can be used, changing the focus of combat to holding entry points rather than roaming hunter/killer gangs.

Dotard
Minmatar
Kernel of War
Goonswarm Federation
Posted - 2007.07.02 12:59:00 - [9]
 



Rules of Engagement:

A System's Security Status.

1.0 to 0.5 Space

You CAN attack hostile NPCs without punishment from a higher authority.

You CAN attack convoys BUT you must be 151 kilometers from the nearest sentry gun, or else you will feel its wrath.

You CAN attack a player in this space if they are either at war with your corporation or have a personal security status of negative five or lower (-5) or steal from you.

You CANNOT attack a player in this space if they are not at war with you and have a security status above negative five (-5). Doing so will cause CONCORD to spawn on top of you and they will take your ship. If you are within sentry gun range, these too will also fire on you.

0.4 to 0.1 Space

You CAN attack Hostile NPCs without punishment from a higher authority.

You CAN attack a player and not lose security rating if they are at war with your corporation or are an "outlaw" (a user whom has a -5 security status or lower).

You CAN attack a player that is not in your corporation or is not an outlaw if, and only if, you are 151km away from the nearest sentry gun. CONCORD will not spawn in this system for attacking a neutral player. Doing so however will cause you to lose security status.

0.0 Space

Simply put - Anything goes.

Sentry Guns that surround stations are NPC Corporately owned.
So - unless you have a -5 standing with the corporation that owns the station, the sentry guns will not fire on you - no matter what your actions.

Personal Security Rating Requirements to enter Empire Space.

+10 to -1.9 : You have the privaledge to fly everywhere.
-2.0 to -2.4 : You are restricted to 0.9 space and lower.
-2.5 to -2.9 : You are restricted to 0.8 space and lower.
-3.0 to -3.4 : You are restricted to 0.7 space and lower.
-3.5 to-3.9 : You are restricted to 0.6 space and lower.
-4.0 to -4.4 : You are restricted to 0.5 space and lower.
-5.0 to -10 : You are restricted to 0.4 space and lower. You are also deemed as an Outlaw, enabling anyone to open fire on you without sentry gun/CONCORD interfearence or loss of security rating.

Note: If you do not meet the requirements to enter a particular system, CONCORD will spawn on top of you and eradicate your ship.

Things that effect your security rating.

You gain or earn security rating by attacking hostile NPCs that are found in belts and around gates/planets/moons/suns. The gain is not significant much less noticable.

You only gain security rating for killing the "largest" in the group of NPCs every 15(ish) minutes.

You lose security rating by attacking players that are either not at war with you or they are not deemed as an outlaw (meaning they have a security rating of -4.9 or higher).

If you engage in a "criminal" act in front of a stargate or station - your aggression will be noted for 15 minutes. This means, if you are within range of the sentry guns at the stargate in which you engaged someone who is neutral towards you; the sentry guns will open fire on you and will continue to fire on you while you are in their presence for the next 15 minutes. BUT this only applies to where you engaged in this act of aggression.

After initiating aggression - a couple things happen. Not only will you not be able to dock or jump from the system for the next 30 seconds, but the person you open fired on is able to open fire back on you without regret.


 

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