Author |
Topic |
 Fresh Prinz |
Posted - 2007.06.30 06:15:00 - [ 1]
Edited by: Fresh Prinz on 30/06/2007 06:13:41 ok, we all know about the lag issues Eve generaly has and the fact that people can stay logged in from Downtime to Downtime.
Now If CCP implimented autolog out after a period of time Eve Online lag would reduce considerably because there will be less "left online" people online.
simple solution for a simple problem? |
 Antari Shiy Amarr |
Posted - 2007.06.30 06:28:00 - [ 2]
I see no problem with this providing the time is set to around the hour mark or so. |
 Fresh Prinz |
Posted - 2007.06.30 06:42:00 - [ 3]
Originally by: Antari Shiy I see no problem with this providing the time is set to around the hour mark or so.
yup.. strangley enough last time i posted this thread it was bombarded by alts saying "nono don't do it CCP".. |
 Anaalys Fluuterby Caldari |
Posted - 2007.06.30 06:50:00 - [ 4]
I'm still surprised there isn't a decent AFK logout timer. Most threads ask for 10 minutes though, which is too short. 1/2 hour would be a practical minimum I would think.... Of course someone would probably just write a &%&^% macro to keep the client online though  |
 Nerf Caldari |
Posted - 2007.06.30 06:51:00 - [ 5]
No. This isn't WoW. |
 Tolomea Gallente 5th Front enterprises New Eve Order |
Posted - 2007.06.30 06:53:00 - [ 6]
Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.
Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue. |
 Fresh Prinz |
Posted - 2007.06.30 07:00:00 - [ 7]
Originally by: Nerf Caldari No. This isn't WoW.
lol.. this isn't wow you're right but that is a ****ing ******ed statment to make.. why argue against something that is simply logical? |
 Fresh Prinz |
Posted - 2007.06.30 07:02:00 - [ 8]
Originally by: Tolomea Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.
Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue.
people complain about lag, here is a potential solution to some, not all of the problem.. again i ask why argue against something that is simply logical >.> |
 Tivookz Caldari Long Dong Corp Intergalactic Exports Group |
Posted - 2007.06.30 07:12:00 - [ 9]
Edited by: Tivookz on 30/06/2007 07:14:09 This will only bother us, the real players in the long run because the ppl who are macro mining or whatever will soon find a program that prevents them from going afk because it's not like they have 50 mil sp chars on those accounts who they aren't willing to risk.
A program like that is very simple and is already available to WoW and other mmo's.
NOT signed however a feature like this would be useful in Jita for example but ONLY in Jita as it wouldn't hurt anybody, nobody is mining in Jita and would only ease up on the docked characters.
Tiv |
 Kwint Sommer Caldari Deep Core Mining Inc.
|
Posted - 2007.06.30 07:18:00 - [ 10]
It won't work. Using something like the Logitech G15 Gaming Keyboard -which CCP explicately approves of- you can programs macros that would prevent you from appearing AFK.
Furthermore, people who aren't actively playing don't contribute much if anything to lag. Ever notice that you can sit in active for hours without a problem but as soon as you give a command the game closes and says it lost the connection? It lost the connections hours before but when it's idle it transmits very little data. The lag created by AFK players should be minimal. |
 Tolomea Gallente 5th Front enterprises New Eve Order |
Posted - 2007.06.30 07:31:00 - [ 11]
Originally by: Fresh Prinz
Originally by: Tolomea Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.
Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue.
people complain about lag, here is a potential solution to some, not all of the problem.. again i ask why argue against something that is simply logical >.>
developer time is a limited resource, would rather see it spent on stuff that will have a bigger impact |
 Zeonos Amarr Griffin Industries Ltd IMPERIAL LEGI0N |
Posted - 2007.06.30 07:34:00 - [ 12]
30min, afk mark, 1hour, logout, 5min, relog without waiting in que. |
 Fswd Gallente Psychotic Sea Monkeys
|
Posted - 2007.06.30 07:51:00 - [ 13]
And this is just another i-cant-farm-cuz-a-ebil-cloaked-ship-is-in-psystem-rant in disguise. |
 Frug Omega Wing Snatch Victory |
Posted - 2007.06.30 07:58:00 - [ 14]
Originally by: Fswd And this is just another i-cant-farm-cuz-a-ebil-cloaked-ship-is-in-psystem-rant in disguise.
Really? And you object that said cloaked ship might be forced to... Do... Anything at all to stay logged in? |
 Fswd Gallente Psychotic Sea Monkeys
|
Posted - 2007.06.30 08:50:00 - [ 15]
I really dont see the point. I am allowed and pay to use an account 23/7 in any way i please with respect to the eula. |
 Andrue Amarr |
Posted - 2007.06.30 10:21:00 - [ 16]
I can't see it helping lag. I doubt an afk player contributes significantly to that. |
 Gutsani Chaos Reborn Rote Kapelle |
Posted - 2007.06.30 10:22:00 - [ 17]
i already have this, and its kinda irritating <_<
dunno why it happens though. |
 Crumplecorn Gallente Eve Cluster Explorations
|
Posted - 2007.06.30 10:33:00 - [ 18]
Originally by: Anaalys Fluuterby Of course someone would probably just write a &%&^% macro to keep the client online though 
I would hope so. I stay logged in to record corp chats which I am not physically present for. |
 Ephemeron Caldari Provisions
|
Posted - 2007.06.30 10:45:00 - [ 19]
If this gets implemented, I want an option to disable it. Cause I need it to camp the 0.0 carebears that log out/run whenever I enter system. If I stay AFK entire day in their system they get used to it and actually come out to play. |
 tommit |
Posted - 2007.06.30 10:48:00 - [ 20]
fine idea |
 turnschuh Brutor Tribe |
Posted - 2007.06.30 11:08:00 - [ 21]
lol
you realise that if someone is AFK he doesnt create load at all?
worse idea ever. |
 Tivookz Caldari Long Dong Corp Intergalactic Exports Group |
Posted - 2007.06.30 11:15:00 - [ 22]
Edited by: Tivookz on 30/06/2007 11:15:45 Originally by: turnschuh lol
you realise that if someone is AFK he doesnt create load at all?
worse idea ever.
Quoted for lies. For each new person in Jita the server has to send and update the local chat for each and everyone anyway, no matter if you're afk or not. And if you're afk in space you're still sending positional data to the server, so yes, afker's create load. Tiv |
 Dread Phantom Caldari End Game. |
Posted - 2007.06.30 11:17:00 - [ 23]
Chat is on its own server |
 JohnMonty Gallente Northstar Cabal Important Internet Spaceship League |
Posted - 2007.06.30 11:26:00 - [ 24]
No. Short and sweet |
 Lord WarATron Amarr Shadow Warri0rs
|
Posted - 2007.06.30 11:26:00 - [ 25]
 So I jump into oversized fleet battle. By the time that the grid has loaded up, The game kicks me out for being afk.  |
 Callthetruth Caldari Caldari Provisions
|
Posted - 2007.06.30 12:21:00 - [ 26]
ok how about this leave station and POS ships alone but cloaked ships in space should vanish after 1 hour of the user doing nothing. Ie no new data coming over. Um otherwise seems fine its al lthe mission runners and trade orders ( NPC on missions) that creates extra loads |
 ForceM Gallente POS Builder Inc. Silent Requiem |
Posted - 2007.06.30 13:04:00 - [ 27]
|
 Rhaegor Stormborn BURN EDEN Northern Coalition. |
Posted - 2007.06.30 13:31:00 - [ 28]
/signed |
 Fresh Prinz |
Posted - 2007.06.30 14:20:00 - [ 29]
i really don't get it.. why are you all arguing against this?
if you're afk for ages... you're not playing.. so why would you want to stay logged in.
I have countless nights where i've gone to bed and stayed logged in and i'm pretty sure everyone else does it.
Also, you'e telling me that 30000 players connected to a server is guna cause the same lag/juttering/JITA! as 1 person logged in?
No it bloody well isn't.. it causes the server to have to deal with more connections.
Stop arguing against something that is guna help damn it.. u people don't know what u want lol. |
 Fresh Prinz |
Posted - 2007.06.30 14:25:00 - [ 30]
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