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blankseplocked CCP: Please add auto-log-out after xx minutes AFK feature PLEASE!
 
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Fresh Prinz
Posted - 2007.06.30 06:15:00 - [1]
 

Edited by: Fresh Prinz on 30/06/2007 06:13:41
ok, we all know about the lag issues Eve generaly has and the fact that people can stay logged in from Downtime to Downtime.

Now If CCP implimented autolog out after a period of time Eve Online lag would reduce considerably because there will be less "left online" people online.

simple solution for a simple problem?

Antari Shiy
Amarr
Posted - 2007.06.30 06:28:00 - [2]
 

I see no problem with this providing the time is set to around the hour mark or so.

Fresh Prinz
Posted - 2007.06.30 06:42:00 - [3]
 

Originally by: Antari Shiy
I see no problem with this providing the time is set to around the hour mark or so.


yup.. strangley enough last time i posted this thread it was bombarded by alts saying "nono don't do it CCP"..

Anaalys Fluuterby
Caldari
Posted - 2007.06.30 06:50:00 - [4]
 

I'm still surprised there isn't a decent AFK logout timer. Most threads ask for 10 minutes though, which is too short. 1/2 hour would be a practical minimum I would think....

Of course someone would probably just write a &%&^% macro to keep the client online though ugh

Nerf Caldari
Posted - 2007.06.30 06:51:00 - [5]
 

No. This isn't WoW.

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2007.06.30 06:53:00 - [6]
 

Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.

Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue.

Fresh Prinz
Posted - 2007.06.30 07:00:00 - [7]
 

Originally by: Nerf Caldari
No. This isn't WoW.


lol.. this isn't wow you're right but that is a ****ing ******ed statment to make.. why argue against something that is simply logical?

Fresh Prinz
Posted - 2007.06.30 07:02:00 - [8]
 

Originally by: Tolomea
Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.

Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue.


people complain about lag, here is a potential solution to some, not all of the problem.. again i ask why argue against something that is simply logical >.>

Tivookz
Caldari
Long Dong Corp
Intergalactic Exports Group
Posted - 2007.06.30 07:12:00 - [9]
 

Edited by: Tivookz on 30/06/2007 07:14:09
This will only bother us, the real players in the long run because the ppl who are macro mining or whatever will soon find a program that prevents them from going afk because it's not like they have 50 mil sp chars on those accounts who they aren't willing to risk.

A program like that is very simple and is already available to WoW and other mmo's.

NOT signed however a feature like this would be useful in Jita for example but ONLY in Jita as it wouldn't hurt anybody, nobody is mining in Jita and would only ease up on the docked characters.

Tiv

Kwint Sommer
Caldari
Deep Core Mining Inc.
Posted - 2007.06.30 07:18:00 - [10]
 

It won't work. Using something like the Logitech G15 Gaming Keyboard -which CCP explicately approves of- you can programs macros that would prevent you from appearing AFK.

Furthermore, people who aren't actively playing don't contribute much if anything to lag. Ever notice that you can sit in active for hours without a problem but as soon as you give a command the game closes and says it lost the connection? It lost the connections hours before but when it's idle it transmits very little data. The lag created by AFK players should be minimal.

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2007.06.30 07:31:00 - [11]
 

Originally by: Fresh Prinz
Originally by: Tolomea
Seems kinda pointless, I'd take about 5 minutes to rig up something to defeat this.

Also it only addresses the Jita style lag and even then it's debatable how much, it's hard to say for sure without access to the sort of info CCP has, but odds are good that just being connected creates hardly any lag at all, even in places like Jita, sitting idle in a station you don't create any additional work for the server, sure you create a little more network load, but that doesn't seem to be the core issue, node CPU seems to be the main issue.


people complain about lag, here is a potential solution to some, not all of the problem.. again i ask why argue against something that is simply logical >.>


developer time is a limited resource, would rather see it spent on stuff that will have a bigger impact

Zeonos
Amarr
Griffin Industries Ltd
IMPERIAL LEGI0N
Posted - 2007.06.30 07:34:00 - [12]
 

30min, afk mark, 1hour, logout, 5min, relog without waiting in que.

Fswd
Gallente
Psychotic Sea Monkeys
Posted - 2007.06.30 07:51:00 - [13]
 

And this is just another i-cant-farm-cuz-a-ebil-cloaked-ship-is-in-psystem-rant in disguise.

Frug
Omega Wing
Snatch Victory
Posted - 2007.06.30 07:58:00 - [14]
 

Originally by: Fswd
And this is just another i-cant-farm-cuz-a-ebil-cloaked-ship-is-in-psystem-rant in disguise.


Really? And you object that said cloaked ship might be forced to... Do... Anything at all to stay logged in?

Fswd
Gallente
Psychotic Sea Monkeys
Posted - 2007.06.30 08:50:00 - [15]
 

I really dont see the point. I am allowed and pay to use an account 23/7 in any way i please with respect to the eula.

Andrue
Amarr
Posted - 2007.06.30 10:21:00 - [16]
 

I can't see it helping lag. I doubt an afk player contributes significantly to that.

Gutsani
Chaos Reborn
Rote Kapelle
Posted - 2007.06.30 10:22:00 - [17]
 

i already have this, and its kinda irritating <_<

dunno why it happens though.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.06.30 10:33:00 - [18]
 

Originally by: Anaalys Fluuterby
Of course someone would probably just write a &%&^% macro to keep the client online though ugh
I would hope so. I stay logged in to record corp chats which I am not physically present for.

Ephemeron
Caldari Provisions
Posted - 2007.06.30 10:45:00 - [19]
 

If this gets implemented, I want an option to disable it. Cause I need it to camp the 0.0 carebears that log out/run whenever I enter system. If I stay AFK entire day in their system they get used to it and actually come out to play.

tommit
Posted - 2007.06.30 10:48:00 - [20]
 

fine idea

turnschuh
Brutor Tribe
Posted - 2007.06.30 11:08:00 - [21]
 

lol

you realise that if someone is AFK he doesnt create load at all?

worse idea ever.

Tivookz
Caldari
Long Dong Corp
Intergalactic Exports Group
Posted - 2007.06.30 11:15:00 - [22]
 

Edited by: Tivookz on 30/06/2007 11:15:45
Originally by: turnschuh
lol

you realise that if someone is AFK he doesnt create load at all?

worse idea ever.


Quoted for lies.

For each new person in Jita the server has to send and update the local chat for each and everyone anyway, no matter if you're afk or not.

And if you're afk in space you're still sending positional data to the server, so yes, afker's create load.

Tiv

Dread Phantom
Caldari
End Game.
Posted - 2007.06.30 11:17:00 - [23]
 

Chat is on its own server

JohnMonty
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2007.06.30 11:26:00 - [24]
 

No. Short and sweet

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2007.06.30 11:26:00 - [25]
 

CoolSo I jump into oversized fleet battle.

By the time that the grid has loaded up, The game kicks me out for being afk. Laughing

Callthetruth
Caldari
Caldari Provisions
Posted - 2007.06.30 12:21:00 - [26]
 

ok how about this leave station and POS ships alone but cloaked ships in space should vanish after 1 hour of the user doing nothing. Ie no new data coming over. Um otherwise seems fine its al lthe mission runners and trade orders ( NPC on missions) that creates extra loads

ForceM
Gallente
POS Builder Inc.
Silent Requiem
Posted - 2007.06.30 13:04:00 - [27]
 

Originally by: Lord WarATron
CoolSo I jump into oversized fleet battle.

By the time that the grid has loaded up, The game kicks me out for being afk. Laughing


LOL you win :)

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2007.06.30 13:31:00 - [28]
 

/signed

Fresh Prinz
Posted - 2007.06.30 14:20:00 - [29]
 

i really don't get it.. why are you all arguing against this?

if you're afk for ages... you're not playing.. so why would you want to stay logged in.

I have countless nights where i've gone to bed and stayed logged in and i'm pretty sure everyone else does it.

Also, you'e telling me that 30000 players connected to a server is guna cause the same lag/juttering/JITA! as 1 person logged in?

No it bloody well isn't.. it causes the server to have to deal with more connections.

Stop arguing against something that is guna help damn it.. u people don't know what u want lol.

Fresh Prinz
Posted - 2007.06.30 14:25:00 - [30]
 

Originally by: Lord WarATron
CoolSo I jump into oversized fleet battle.

By the time that the grid has loaded up, The game kicks me out for being afk. Laughing


if you're frozen up for 30 minutes to an hour.. yes it should kick you out lol.



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