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CCP Dr.EyjoG

Posted - 2007.07.12 14:01:00 - [121]
 

Thank you all for your warm welcome and suggestions for developing my work for Eve Online and the community. I have read the comments on my dev-blog as well as this discussion thread and find it very encouraging how many of you are interested in the business and economic aspects of the game.

Summarizing the major points from all the discussions in these forums as follows:

Basic statistics and economic information is interesting for EVE Online pilots, such as:
- Inflation and economic growth
- Economic activity (mining, production, total trade activity)
- Wealth and wealth distribution

In-depth economic analysis of certain events /situations is also of interest, such as:
- Market manipulation
- Price development
- Mechanism of T2 markets

There is a need for further developing financial markets and trade systems
- Official stock market
- More secure loan systems (even an official banking system)
- NPC trade market

In addition there are various in-game issues as well as dev issues which need review. Many of those mentioned in the forum, while not directly related to economics, do affect the EVE Online economy.

We at CCP are also very pleased to see direct references in the forums to economic theory; it simply shows the smart gaming concept is in full action within EVE Online. Though we will not go into debate on the validity of theories by different economists, be it Hayek, Friedman, Keynes or Mises, then we can at least say that the general approach will be one of laissez-faire. We will focus on developing systems and a framework for economic activity which will benefit the community and enhance EVE Online. It is simply impossible for us to try to predict or otherwise figure out how a community of 200,000+ smart players will use their ingenuity to do things within the game and this is a good thing that shows how far EVE Online has come.
All of the above will be taken into account in developing the quarterly economic newsletter of EVE Online; we plan to publish the first edition before Fanfest. We will also have a monthly dev blog with some basic, but interesting, statistics and trends on the EVE economy. The first monthly dev blog will be published in August.

Thank you all again for your positive responses and support for the idea of doing economic research for EVE Online. I will do my best (and beyond that) to provide you with the information you need.

Dr. EyjoG.
P.S. My name is pronounced Dr. Ayo-G.

Blazde
4S Corporation
Morsus Mihi
Posted - 2007.07.12 18:01:00 - [122]
 

Everytime I think much about EVE economics I end up wishing for probably the most glaring absence:

Originally by: CCP Dr.EyjoG
- More secure loan systems (even an official banking system)


One problem in EVE is that the oldest corps wield immense financial/industrial power because they've spent years building up capital. What they do mostly is not challenging - build from BPOs - but they suffer little competition. Meanwhile a newer corp can have the smartest business idea in the world but won't be able to exploit it. They generally can't borrow to get started because they have no collateral. Inefficiency results Smile and worse, the older the game gets the more disadvantaged newer players are.

If this was Africa we'd be banging on about land rights and how important borrowing against land would be for the economy to develop, but what I want is the ability to borrow against my skill points.

Basicall EVE Central Bank would borrow ISK from character A promising interest, it would then lend it to character B who was sufficiently skilled to recieve the size of loan while also planting a chip in his head(s). If character B defaulted the chip would be remotely activated and measured bits of brain tissue would be irrevocably damaged and skills would be lost. The bank would cover the cost of the default and still pay character A back.



Btw, something entirely different that desperately needs fixing is the market mechanism that leaves me no choice but to adjust my (mostly module) prices down by 1 isk every few hours in busy markets (or else rarely sell anything). Yes I know established economics probably can't explain the phenomena and some smartass will tell me to 'go with the market price' but ask any producer or (non-NPC) trader and they are doing it. It might be something to do with buy orders not being very popular on most items so no proper price pair/range existing. But there's various solutions to it.


Finally a pet wish: Futures Contracts. Entity A agrees to supply items at location x at some future time to Entity B who agrees to buy them at some price. Both entities escrow a penalty fee in case they don't honour the contract. For added fun the contracts could be freely resellable and (if they conformed to certain standards) tradeable in a small number of locations such as Jita, Ren, Amarr on special exchanges.

Advantages would be:
- The marketplace would better anticipate demand, lower stock levels would be needed and so on.
- It would better support business models involving transportation and trading of items in bulk allowing better outsourcing of the 'moving stuff around' bit that seems to go with any profession in EVE.

Anyway good luck and happy tweaking Dr.EyjoG. I think a suitable metric to measure your success is 'number of graphs produced per week' Very Happy

Hamfast
Gallente
Posted - 2007.07.12 19:02:00 - [123]
 

Originally by: CCP Dr.EyjoG

We at CCP are also very pleased to see direct references in the forums to economic theory; it simply shows the smart gaming concept is in full action within EVE Online. Though we will not go into debate on the validity of theories by different economists, be it Hayek, Friedman, Keynes or Mises, then we can at least say that the general approach will be one of laissez-faire.




Dr. EyjoG,

I think the reason some of us are interested in your views on the opinions these well known economists is that it gives us a frame of reference on your bias toward the economy.

In this reference, bias should not be looked at as bad or good, right or wrong, but just a predisposition to an opinion.

Locke Ethorin
Posted - 2007.07.12 21:34:00 - [124]
 

CCP lacks enough understandings in mathematical models and statistics to make the market predictable when they implement new things. Its more or less a roll of the dice when something is released. I'll give a good and old example, Introduction of new "learning skills". 10 of eatch skill was released on the NPC market in evry region, this resulted that me among others bought evrything we saw and sold it back to the market with insane profit as it had to be an update before more was released. The NPC market is another matter today but it took ccp long time to find the "right" model. Finding out sutch a thing took players one look at the market, but CCP did not manage to predict it, the result was undesirable and the npc market was changed allmost emediatly after.
But they try and I do not believe ccp does things just becouse "they want it so" they do it becouse "they do not know better" :p. the game has shown it is dynamic becouse the developers monitors the comunity and the game. That Dr.E is just a "public face" is an assumption I do not share. I hope he shows the skills needed to improve the game further and to make the market more predictable.

Mirithol
Gallente
Enigma Enterprises
Posted - 2007.07.19 14:09:00 - [125]
 

Welcome Doc - a bit late to this party, but a fun read. A few thoughts to you from a 2 year old player and to the other players from a RL street guy:

1)The margins from trading have decreased as the number of players have increased - makes sense as more smart people are trading. More buyers, but more savy sellers. The core items I'm trading are the same after 2 years - it's about cap, expanders, armor - the basics and with a wild ride on covert ops.

2)In RL the outlier event (Black Swan) is where the real money is made and the Eve equivalent is the patch. The rules change and there is profit to be made - cool - it's a game. Your monopoly might be broken - milk it, but plan for the future. Dev blog = inside information since most don't read it - go on Sisi - start buying hounds at 3MM and sell for 15MM post patch. Start training Amarr now FTW - OK that's still speculative LOL. RL econ says the Dev's have to balance a smart game with new blood. Miri says, "Whack away with the interesting changes and add more story line events which affect the markets!"

3)Central Bank: When I describe the game to others it begins with asteroids - the primary building block of the economy which can equal the de facto interest rate. Vary the production rates or vary the amount the NPC corps are buying at and you get your base rate - which, dare I say, will trickle through the economy. (Yes, I'm aware that trickle down was about tax rates, so work with the metaphor).

4)Stock Market - very cool - NPC corp's start as privately held (not for sale), but loads of fun with player corps. Just have 2 types of shares: a)shares with voting rights and b)shares with no voting rights. "A" shares can lead to takeover battles, bidding wars, mass player divestment, etc. = opportunity (which may equal fraud in RL terms - but its a game) whereas "B" share types can (might, maybe) offer a solid corp to build capital, invest, retain key players and create an income stream (dividends) and price appreciation. Which Eve corp is the next Google? Or alliance shares? Is BOB Eve's Microsoft? Economic warfare fits a game of this complexity and intelligence.

5)To the players who want regional/system price data for their buying/selling decisions - get in your boat and fly. Use alts. I follow multiple regions and I make outsized profits because I do the work. Buy Glooms in Rens for 12K and sell them in Essence for 1MM a pop. Exotic dancers for 600 isk in Metro sell for 100K in Devoid to a pirate captain who wisely believes they bring his ship good luck - they do btw - don't leave dock without one. Scarcity breeds value. The more information available to all, the less profit for you who do the work. Game balance lies in letting the miners make profit, the reprocessors make profit, the manufacturers make profit, the traders make profit and the pvp'er get to whack the living (you know) out of each other with the goods produced. Each plays according to their style, and has fun doing it.

6)A wise accounting prof of mine asked the class "Who wants to see the tax code simplified?" (U.S. that is). 80% of the class raised their hands. His response: "Then WTF are you taking accounting for? If anybody can do it, you won't have a job!" So Doc - welcome - and don't give away all of the secrets you discover and let us (those who figure it out) continue to buy those mods at below mineral, trade the regional differences, and play the the new hot hing as created by rule changes - because that's half the fun of this game. Well, that and blasting the Holy Bejesus out of your rivals.Very Happy

Cheers,

Miri



Layla
Our Lord Jesus
Posted - 2007.07.20 14:41:00 - [126]
 

I've played Eve since the beginning and always as a Trader/manufacturer, specialising in 0.0 activities. I only mention this to show I have some experience of this universe.

The biggest difference between the Eve market and the Real-world is the lack of diversity of manufactured products. All the players making widowmaker missiles make exactly the same missile. But the RL supermarkets are stocked with an endless variety of the same goods; how many strains of Cola are there in your local store, in your City, the world?

This results in the margins for profit on *manufactured* goods being extremely tight, such that the only profit is to be made thru location.

The answer in Eve terms is customisation. I am hoping that CCP will soon introduce a system where rigs can only be fitted when ships are built. This would diversify production significantly. The next step would be to allow "rigs" for modules, again added only when the mod is built. Infinite customisation (well, not quite, but you know what I mean)

Of course the market would have to over-hauled totally, but it needs that anyway. NPC mods could become limited to noob systems.

Then allow branding and advertising and we will be starting to get there.

I dont think these ideas are very far away and is certainly no more complex to introduce than say, HEAT (and arguably more useful).

Have a poke at those devs and persuade them that playing with their shiny guns is not the only thing that they have to do to develope Eve! :)

Tommy TenKreds
Animal Mercantile Executive
Posted - 2007.07.31 11:35:00 - [127]
 

Fashionably late as usual. Laughing

Welcome to Eve Dr.EyjG. You arrive not a minute to soon.

I look forward to you publishing your initial findings.

Falcyon
G-Man Industries
Posted - 2007.08.05 15:08:00 - [128]
 

Edited by: Falcyon on 05/08/2007 15:09:20
Originally by: Layla
The answer in Eve terms is customisation. I am hoping that CCP will soon introduce a system where rigs can only be fitted when ships are built. This would diversify production significantly. The next step would be to allow "rigs" for modules, again added only when the mod is built. Infinite customisation (well, not quite, but you know what I mean)

I agree with this. I believe the rigs system should be overhauled so that ships are built with the rigs permanently installed, the same going for modules. Granted, the market system would need an overhaul itself to even begin to show these differences correctly, but c'est la vie. :)

Another issue is that there is no depreciating value in ships and modules. A ship that flies at 350m/s the day it was made will fly at 350m/s two years later (disregard patchs and skills, of course). A weapon the fires accurately to 20km the first time will fire accurately to 20km the millionth time. This is a slight tangent from Dr.EyjoG's field of expertise, but real-world manufacturers have to deal with the products they sell breaking down over time.

I think it would be a great ISK sink to have the ships and modules be both customizable by the manufacturer and show their age over time. Ships that are never destroyed, say those of some gate campers or mission runners, would still need service and eventually break down on their own. Perhaps a new profession, that of the refurbisher, could bring an old ship back to par with its younger counterparts at a cost perhaps half of the ship's worth, yet it would still show its age in breaking down faster next time. The old ship can be thrown on the market to be sold as junk, then a refurbisher can fix it up and sell it back for profit, or use it themselves.

Younger players may benefit, as well, as they can start as we all do in life: buying cheap. They soak up the market of junk ships that no one else wants and use them to generate their own wealth before they're capable of buying their own new ships. Alliances would need to keep their fleets well-maintained in order to be successful, which creates the dilemma: stake claim on a new system and risk the fleet breaking down, or upgrade the fleet and try for the system later?

Lastly, then, the only difference between named and officer equipment, and the T1 or T2 items, is that named and officer equipment would have been built with special rigs and by a skilled manufacturer capable of setting those rigs properly. On the manufacturing end, it places emphasis on keeping part of a corporation's or alliance's stock involved in skill training for its manufacturing division and providing the necessary rig components for the better equipment.

True, this may unbalance the game further between the bigger alliances and the young players and corporations, but it also requires the veteran solo player to work that much harder to maintain their edge.
----------------
Well, anyway, good luck with the position, Dr.EyjoG. :)

Elad Fredon
Posted - 2007.08.06 01:45:00 - [129]
 

Edited by: Elad Fredon on 06/08/2007 01:45:51
Good evening Doctor.
I am a french teacher in economics. I'd like to know how money is created in Eve, and how is it destroyed.
I think (but I may be wrong) that agents create money, and taxes destroy it.
I am sure that you guess the question beyond my questions : is the quantitative theory of money is verified in Eve ? Does inflation is the result of the growth of the amount of ISK in Eve ?

SengH
Black Omega Security
Pandemic Legion
Posted - 2007.08.12 11:48:00 - [130]
 

your opinion on the upcoming mineral compression nerf and how it will affect markets would be appreciated along with what CCP hopes to achieve in terms of gameplay by doing so.

Gigbod
Posted - 2007.08.13 00:03:00 - [131]
 

Originally by: SengH
your opinion on the upcoming mineral compression nerf and how it will affect markets would be appreciated along with what CCP hopes to achieve in terms of gameplay by doing so.


Ditto, for the change to science invention skills.

Why are you moving away from a player-run economy with regard to these skills? If there are too few of them, put them in more mission-structures, don't simply NPC-spawn them on the market.

Example: Graviton Physics
Before:
A player runs a certain level 3 mission, blows up a certain structure, checks the structure for loot, collects the loot, checks one or more markets to find out how much it is worth, decides whether to offer or simply sell to the highest bid, (or to offer it to corp mates), shares the intelligence on how to obtain the skillbook with others (or keeps it to himself), etc etc etc.

In short, the player interacts with other players.

After:
Player creates database entry on a server in London by buying off the NPC market. Yawn.

Ionia
Advanced Manufacturing
Posted - 2007.08.17 13:36:00 - [132]
 

Originally by: CCP Dr.EyjoG
Basic statistics and economic information is interesting for EVE Online pilots, such as:
- Inflation and economic growth
- Economic activity (mining, production, total trade activity)
- Wealth and wealth distribution


This is a great idea, we have been wanting to see economic statistics for a long time. Especially the hard numbers of how much isk is being poured into the game each day.

Wealth distribution would be an inflammatory statistic though, it would be inaccurate and it would cause uproar among the peons because of its inaccuracy. There are huge numbers of alts in this game, many with almost no isk. This would skew the figures and make the rich vs poor divide look even greater. Also, showing the relative poor how poor they are in comparison will just make them ****ed and they will whine to ccp to 'balance' the game, which of course is complete rubbish.

Originally by: CCP Dr.EyjoG
In-depth economic analysis of certain events /situations is also of interest, such as:
- Market manipulation
- Price development
- Mechanism of T2 markets


Information on market manipulation etc shouldn't be relseased to anyone, I don't even see the point of looking at it. It is a method by which traders make their living, anything you do in that area will just kill off more industrial professions.

Originally by: CCP Dr.EyjoG
There is a need for further developing financial markets and trade systems
- Official stock market
- More secure loan systems (even an official banking system)
- NPC trade market


Official stock market - this is a very dangerous idea. How would you implement it? Would players be in charge of it? If not, the market would be one big scam-o-rama, and it would die as fast as it was created. Theres no way to fix that. You are aware that there are two stock markets operating in eve right now I hope. I am a broker at one and we have moved hundreds of billions of isk through our market. Hopefully if you are going to throw around ideas of things you can implement you'll get some consultation with people active in the existing market, because we know very well what would work and what wouldn't. We work very hard to grow our market, we self-monitor for scams and we do a pretty good job. We are also a very close community and have been completely neglected by CCP in the past.

If you created a model where players could operate a stock market based on in-game systems, where they could decide which stocks get listed etc, that might be a good idea. There would need to be a high entry cost to do this though (10b + 1b per month would be appropriate) so that we don't have lots of these popping up and promoting more scams.

Any type of action without finding out the real issues from the people involved could very easily destroy what has been created, the market is quite fragile and we all work actively to keep it working well.

Official banking system - how would you implement this? would ccp give interest to people? thats just another isk faucet. Would ccp loan isk to people? how would you stop them running off? manual oversight? i dont think so.

If you plan on making it player-player then how will you enforce non-payers? if you dont, then how is it different to how we do it now? If you have a model of this that could contribute to the game, please let us know.

NPC Trade market - My opinion is that the main section of EVE's market should be completely player run. NPC trading should be there for two reasons. The first is small volume stuff for new players, the second is as an isk sink for POS fuel costs. There are opourtunities that exist now where people can make huge amounts of isk. They do it without interaction with anyone else, and they are just bringing even more isk into the game, which obviously is making the most serious economic problem we have even worse.


Ionia
Advanced Manufacturing
Posted - 2007.08.17 13:45:00 - [133]
 

Originally by: CCP Dr.EyjoG
In addition there are various in-game issues as well as dev issues which need review. Many of those mentioned in the forum, while not directly related to economics, do affect the EVE Online economy.


True, we have been asking for things that make our life easier for a long time without any result. I can only think of one feature that CCP has implemented in the recent past that has anything to do with stocks, and it was a terrible one. Giving CEO's the ability to see who owns shares means that they have unwarranted access to the financial information of other people. This doesnt apply to regular corps, but to publicly traded corporations it means that your finances are there for other people to see.

We do need some useful features in this area. The first is a stock transaction journal; why we don't have this still is beyond me. We cant see where shares have come from or where they have gone, nor for how much. We also can't trade shares for isk in a secure way, it is all trust based, which is one of the reasons that the player run stock market was started in the first place; people get to use brokers that are trusted by the public when making transactions with third parties.

There are many many more in-game features that would be really great in terms of the finance/economic side of things, but they are easily found through the forums.


I sincerely hope you do some homework in this area before proposing changes. CCP has made changes to the game in the past, mostly based on the complaints of PvPers, that have destroyed the livelyhoods of industrialists. PvPers should not be determining policy for industrial players.

I invite you to join our in-game channel EGSEx if you'd like to meet with us and check out the stock market we already have going. Also if theres any information you'd like about specific things in this area feel free to e-mail me or contact me or others in game. We are more than happy, we are eager in fact, to give you information so that you can make good decisions in regards to future changes.

Good luck.

-Ionia

EBANK Ricdic
Eve-Tech Savings n Loans
Posted - 2007.08.17 14:20:00 - [134]
 

Originally by: Ionia

I invite you to join our in-game channel EGSEx if you'd like to meet with us and check out the stock market we already have going. Also if theres any information you'd like about specific things in this area feel free to e-mail me or contact me or others in game. We are more than happy, we are eager in fact, to give you information so that you can make good decisions in regards to future changes.

Good luck.

-Ionia


+1

As a heavily active participant through the EGSEx channel, the stock markets, and running 3 public funded ventures I also encourage you to speak to us and get to know the other side of Eve. We are a relatively niche sector of the community, with approximately 400 people active in the stock markets in both buys and sells. But over the past 1.5 years we have been doing this, it has all been going well beyond the boundaries of this game.

We have created our own stock market
We have designed and implemented templates for business plans
We have RL business analysts in Eve who actively do the same job in-game.
We have brokers, auditors, public ran corporations running via the API, shares, bonds, mutual funds, futures funds, the whole works.

This has all been designed from the very basic foundation CCP has allowed of us, that of being able to distribute shares and the likes.

But Ionia is spot on, there is no way to track share trades, no way to perform a secure share trade, no way to lockdown shares to the corporate wallet, thereby forcing directors to vote on removal of shares from a mutual fund's ownership.

I calculated the approximate value of the stock/shares market last week, by totalling the value of around 75% of these public corporations, and this reached 2 trillion isk. We may be a minority in some people's eyes, but we offer something fresh to Eve, we offer the alternative for those in the Economic sector. Reading your interviews with various 3rd party organisations, would make one believe you hadn't heard of us before as more focus was put onto the value drop on a 450mm Railgun in the market.

I urge you to come and join us in the EGSEx channel, even with an alt to monitor if you like. Of peruse through the Market Discussions forums which house virtually the entire financial sector of Eve. There truly is a wealth of knowledge that can be obtained from these two locations, and we haven't seen a dev post in the Market Discussion forum now for close to a year.

Thanks for your time
EBANK Ricdic, alt of Ricdic

Ezoran DuBlaidd
Native Freshfood
Posted - 2007.08.17 14:35:00 - [135]
 

Edited by: Ezoran DuBlaidd on 17/08/2007 14:40:01
k, i'm noob, where is dr eieio's blog and where's his posts from the past month where he communicates with the masses?


edited:

http://myeve.eve-online.com/ingameboard.asp?a=lastposts&cid=331054017


you're ****ting me, right?

Gigbod
Posted - 2007.08.17 20:12:00 - [136]
 

Edited by: Gigbod on 17/08/2007 20:18:57
and don't forget Reuters follow up:

Story

EBANK Ricdic
Eve-Tech Savings n Loans
Posted - 2007.08.17 20:55:00 - [137]
 

Edited by: EBANK Ricdic on 17/08/2007 20:55:20
Originally by: Gigbod
Edited by: Gigbod on 17/08/2007 20:18:57
and don't forget Reuters follow up:

Story



Not a word referring to the posts half the guys in this forum have posted. Fantastic.

Kropotkin
Gallente
Center for Advanced Studies
Posted - 2007.08.18 16:47:00 - [138]
 

Originally by: Hardin

CCP do not recruit any more economists. They can never agree on anything so one is enough.



US President Gerald Ford once wished he could hire a one-armed economist.

He was tired of getting economic advice of the form, "one the one hand ... but on the other hand ...".
Twisted Evil

LvxOccvlta
Posted - 2007.08.19 11:08:00 - [139]
 

Let's curb ISK inflation (or even outright deflation) by creating an isk sink somewhere in the economy.




Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.30 08:34:00 - [140]
 

Originally by: Hardin
Edited by: Hardin on 27/06/2007 16:59:54

CCP do not recruit any more economists. They can never agree on anything so one is enough.

I am also interested to learn if Dr.EyjG is a fan of

Keynes - http://en.wikipedia.org/wiki/John_Maynard_Keynes

or

Friedman - http://en.wikipedia.org/wiki/Milton_Friedman

This is important Razz




As a Caldari, I can only say Friedman all the way! We don't want no stinking Keynesian-style communists!!

(My player may have other ideas, however.)

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.30 08:51:00 - [141]
 

Originally by: HeadMasterPL
Originally by: Serenity Steele
Edit: PS Can what's your position on the need for the game system to support share trading? Very Happy



In my personal opinion it's the weakest point of otherwise great EVE economy - lack of financial markets. It's not only case of share trading, but all kinds of financial activity. I'm talking about bonds, and most importantly, bank loans. I would be happy to hear about your thoughts on the matter.

Cheers


I'm not sure how bank loans would work.

First of all, an EVE character's ability to make money grow is immense, compared to the real world. About 10 days ago, I asked my corp-mates if they had money that weren't doing anything, and I ended up recieving 500M ISK of investments, in my scheme, with a promise of a 20% return on investment in a single month.

And the wildest part is, I'm pretty damn sure I can actually pull this off. 20% in a single month is not much in EVE. In fact, I'm confident I can get a 25% return, or even more, so that there's something left for me once I've paid my corp-mates.

Compare this to the real world, where a 25% return on investment, in a single month, would be dismissed as mere fantasy.

(And keep in mind, I'm going with a conservative scheme. There's nothing speculative about it. If I'd had money of my own to speculate with, I'd probably have bought t2 cargp expander modules before the patch, gambling that the price would go up. But since I'm mostly investing other people's money, it would be immoral of me to take any kind of risk.)


Secondly, the basis for bank loans is that peole have something valuable, that can't be moved, which the put up as guarantee against repayment, in the form of a legally binding promise: "If I don't repay interests and rates, according to our agreed-upon schedule, you may take possession of my house".

EVE characters do not have this. Even if player homes are implemented, they will probably only have a market value of a few dozen ISK, or a few hundred ISK, and thus be able to borrow maybe 60%-90% of that, which is not interesting for them (seeing as they'e already wealthy).

Also, any such guarantee would have to be based on the real market value of an item, rather than any internal game value, the way ship insurance is.

Strupstad
State Protectorate
Posted - 2007.09.03 22:07:00 - [142]
 

Velkomin i Eve Online. Dr. Eyjlfur Gumundsson.

a eru ekki margir slendingar sem spila Eve Online en a eru samt nokkrir.
Vonandi lkar r vel nju vinnunni. Razz

Kr kveja

Strupstad

P.S.: English speaking Community dont bother. its just a welcome.


Zachariah Ombiby
Posted - 2007.09.07 12:56:00 - [143]
 

Originally by: CCP Dr.EyjoG


There is a need for further developing financial markets and trade systems
- Official stock market
- More secure loan systems (even an official banking system)
- NPC trade market

In addition there are various in-game issues as well as dev issues which need review. Many of those mentioned in the forum, while not directly related to economics, do affect the EVE Online economy.

Thank you all again for your positive responses and support for the idea of doing economic research for EVE Online. I will do my best (and beyond that) to provide you with the information you need.

Dr. EyjoG.
P.S. My name is pronounced Dr. Ayo-G.




Supposedly, you've read at least one thread on eve-o and made a blog post. Since you don't seem to ever post anything at all, aside from this one post and a blog, by your not saying anything to anyone about anything, it would seem that you either don't play EVE at all, and therefore have no clue what anyone is saying, or you just don't give a **** what anyone has to say, because for some reason, you "believe" you're above it all.

Your initial post/blog and the t2 one have absolutely nothing to do with the above quoted sections of your post. The things in your one blog and probably in the upcoming t2 blog will only reveal information that a few individuals wish you wouldn't, while addressing absolutely nothing that is an actual issue with the market/trading/et cetera - ingame.

Is this what we have to look forward to from you? It would seem for the first six months the answer is, "yes".

Following that six months, will you actually respond to what people have posted, people who know far more than you do about how the marketplace and trade in eve actually function, and possibly take a look at issues ingame, so that they could be fixed?

Or, is that just wishful thinking?

Devian 666
Transmetropolitan
Posted - 2007.09.11 03:57:00 - [144]
 

Originally by: Gigbod
Originally by: SengH
your opinion on the upcoming mineral compression nerf and how it will affect markets would be appreciated along with what CCP hopes to achieve in terms of gameplay by doing so.


Ditto, for the change to science invention skills.

Why are you moving away from a player-run economy with regard to these skills? If there are too few of them, put them in more mission-structures, don't simply NPC-spawn them on the market.

Example: Graviton Physics
Before:
A player runs a certain level 3 mission, blows up a certain structure, checks the structure for loot, collects the loot, checks one or more markets to find out how much it is worth, decides whether to offer or simply sell to the highest bid, (or to offer it to corp mates), shares the intelligence on how to obtain the skillbook with others (or keeps it to himself), etc etc etc.

In short, the player interacts with other players.

After:
Player creates database entry on a server in London by buying off the NPC market. Yawn.

I actually suggested that something be done as there was a serious shortfall of science sb on the market for research/invention and it was becoming a restriction creating too many haves and have nots. I sold all the science sb I had on the market to help out but it was a drop in the water.

Originally the sb came as a part of agent bonus rewards which were removed, I believe, around the end of last year. Leaving the only supply as the lvl 2/3 mission while introducing invention to increase the demand for the skills.

Maybe some more cunning mechanisms can be introduced but having isk sinks doesn't necessarily hurt the eve economy at this stage.

Romulus Byers
Gallente
Interstellar Business Machine
VENOM Alliance
Posted - 2007.10.18 22:06:00 - [145]
 

Yes! Represent Rhode Island well! Its awesome to see someone from URI having an amazing effect on the gaming world, keep it up.

Lysander Memnos
The Graduates
Brutally Clever Empire
Posted - 2007.12.19 21:37:00 - [146]
 

Apologies for bumping an old thread, but I don't see a way to email my request directly to the good Dr. EyojG.

Can you investigate the economic situation surrounding the Jita system? Given the recent reports on race distribution and economic faucets/sinks, I would very much like to see how Jita has evolved into and exceeded its (intended?) role as an inter-regional trade hub. There certainly are other trade hubs but why are they being over-shadowed - is it purely economic forces at work or are gameplay mechanics involved?

The 'Jita problem' may simply be too much of a good thing, but to attempt to mitigate an overloaded structure without understanding the stresses involved is ill-advised. And this structure is rooted in the economics of EVE.


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