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BobbyRaider
Posted - 2007.06.29 11:54:00 - [91]
 


Welcome :)

Being a full-time trader (though having been called 're-seller' by those uneducated in the finer arts), your entry into the game is interesting for me ... However, I am wondering what kind of job you will really be doing ...

Analysis leads to interference leads to changes which are dangerous. However change is when the most money is made by the smart trader, so I am worried, but interested :)

Anyways, some of the things that are needed are Research Point Stores, less financial scams (which lead to people supporting the ISK for $$$ idiots), and more inflation (always good for traders) but more regulation of some things, less in others.

NPC market is very essential for n00b players, but rarely offers anything to older players, the local market system works quite well, but there's too much junk and hence too much info .. Can that be reduced ?

Some kinda banking and loan system (without the bugs, ofc) ?

Scam protection/prosecution ? That would save the number of petitions being filed, as also enthuse players to trade more openly ..

Advertisement tools (the jump gate terminal screens as was promised earlier, but no spam on the game screens please) ?

Prolly more things will get suggested over time ..
Here's wishing you the best :)


Bobby

Jarne
Caldari
Increasing Success by Lowering Expectations
Posted - 2007.06.29 11:58:00 - [92]
 

Edited by: Jarne on 29/06/2007 12:00:13
Welcome Dr. EyjoG!

Please make sure that the EVE world doesn't just get a copy of the real world, in that the rich are getting richer and such...

Please make it an experimental playground for the search for a better world, in which no one's wealth can equal the national product of a small country Smile.

But at least, make some pretty colored graphs Wink!

Ah, and I forgot: No banks and no loans, please Sad

Harisdrop
Gallente
Vindicate and Deliverance
Posted - 2007.06.29 12:54:00 - [93]
 

By having a economist in the Dev ranks can mean only one thing.


NPC items on the market are coming to an end.


When NPC items on the market are removed the players will be a pure supply and demand environment. THat would be the best way to integrate us a test subject.

Will the be any other human nature sciences involved in our game play to make us test studies?

I look forward to having our ECON dev working to make things more balanced.

I do not believe he will be effect player supply and demand but isk supply in the market. There will be no need to try and restrict what we can buy of the qty of the goods but rather how much isk can be generated and what effect that has on the player involvement

I look forward to the stock market which I believe is long over due. With the new sov levels ingame now we are setting up to a more stable space environment. Where Alliances become like countries and tools to manage those assets will be the new EVE.

Bring on the stock market. Bring on a Q report tool for corporations and Alliances. BRING ON ECONOMICS.

PVP has not even started....

RossP Zoyka
Posted - 2007.06.29 13:46:00 - [94]
 

I would like to see shipping take on a more interesting role. As well as production of certain items being limited to certain areas. For example, make it so that ammunition for Mimnitar guns can only be produced in Mimnitar space stations.

Why?

Because that would be very interesting and give a little more RP flair to the different races. It would also serve as a means for traders and shippers to have the oppourtunity to make more strategic decisions.

In conclusion, production, shipping, logisistics, and the market could become even more engaging then it is now if production was influenced by what race's space you were producing items in.

You could even take it another step and further break down production item availability by type of station as well (military stations make offensive mods/ships while more civilian type stations make mining/tanking mods/ships).

It would make producing things require more thought and be more difficult but would also make market more interesting while increasing profit potential for those who work hard at it.

Lab Technician071548
Astro-Support Services
East India Company
Posted - 2007.06.29 17:19:00 - [95]
 

Edited by: Lab Technician071548 on 29/06/2007 17:35:15
Earlier commenters wanted to know the source of your dogma by citing well known economissts as examples. As you are no doubt aware, there is a breadth and depth to economics that goes well beyond popular competing dogmas. As a grad student I wrote and published criticisms of blind application of neo-classical approaches to certain kinds of situations.

Markets in Eve are full of arbitrage opportunities that, unsurprisingly, are taken advantage of by opportunists. Additionally, there are a number of ignorant and/or lazy people who simply make very poor buy and sell decisions in the game that are clearly outside of the domain of rational actor economics. Therefore, whatever dogma underlies your own thinking, I hope it includes a healthy dose of irrational actor economics.

Many aspects of Eve's economy actually rely on arbitrage, laziness, and ignorance. "Fixing" the trading game, for instance, could severely upset the mineral market because the number one use of unfavored modules is reprocessing into minerals for lower than market value on the minerals themselves. I hope you play this game long enough and deeply enough with enough breadth of experience into the market to understand things before you go about adjusting. If you make moves to rationalize the market or make it easy for people to engage in rational practices, you will destroy many of the subtleties of the non-pew-pew PvP game that makes it interesting.

Good Paper For Teh Academically Inclined

Cker Heel
The Graduates
Morsus Mihi
Posted - 2007.06.29 18:35:00 - [96]
 

Woot! Can't wait to see new statistics. Graphs! Post lots of 'em.

Questions for the new guy--

1) What research projects are ongoing? Oveur has mentioned academics have been studying EVE for some time. What can you share with us about that research? Are any published results available?

2) How much data mining can you do? And what stats can or cannot be published on your blogs?

3) Can you publisk ISK graphs? You'll see many forum topics on isk sinks and faucets. Love to see graphs of isk sunk over time, isk issued over time, and breakdowns by the different isk producers/consumers (insurance, station services, , agent rewards, bounties, and npc buy/sell orders). And break down the npc orders by categories (trade goods, blueprints, etc). How much ISK is there? What is the velocity? How much isk moves per day on public markets, contracts, private transfers?

4) Just how productive are the carebears? It would fascinating to see historical graphs of units-of-mineral refinery output totalled from all refineries in eve, hours of factory jobs run total, hours of lab slots run total.

5) Will you observe the emerging financial sector? In the informal capital market, cost of funds is typically in the 5 to 10% per month ballpark. Do you think players can create institutions for dispute settlement so capital can flow more freely?

Derovius Vaden
Posted - 2007.06.29 20:38:00 - [97]
 


I would really like for CCP to consider implementing the market infrastructure to allow corporations to utilize player-specific, corp-independent accounts within one corp. This would lead the way for allowing players to launch their own banking, loan and investment endeavours, while not having to depend so heavily on non-EVE related programs and databases.

Panch0Villa
Caldari
Posted - 2007.06.30 01:11:00 - [98]
 

Originally by: breadcat
Eve's economy is "broken" cause you can legally buy GTC (=rl money) for isk.


Well that's a real simple easy statement to make.


Except for the fact that many organized crime syndicates (as well as a few "rogue" nations) print money for the cost of the paper it's printed on! JUST LIEK EVE!

OMGWTFBBQ!!!1111!!!Shocked



I for one am a bit interested as to what parallels an economist can draw from a virtual world's virtual economy. I will be watching your blog Dr. Perhaps it will give some fundamental insight on human nature, hmmmm?

Kylegar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2007.06.30 01:14:00 - [99]
 

Welcome to Eve Dr.E!

Although I am a PEW PEWer, Im kinda intereted on what these econmic reports are going to say.

Prodigal
Caldari
New Genesis Project
Posted - 2007.06.30 02:13:00 - [100]
 

Welcome Dr E to the world of Eve and all the craziness that comes with it.

First and foremost, I hope you can convince your peers to bring more functionality to the Corporations' finances.

The Community REALLY needs a solid standard for reporting (i.e. displaying) Financial Statements. These statements are the key to developing and growing a Stock Exchange. This is a great time to introduce "financial warfare" into the mix of a PVP dominant system.

I am looking forward to seeing what new features and gameplay your ideas and efforts will bring the world of Eve.

We have an opportunity to take the Eve experience to levels that other MMOs will adopt as benchmarks for years to come.

I cant wait..........

Wylaf Umberg
Posted - 2007.06.30 08:43:00 - [101]
 

Interesting development. Issues that could be useful to think about:
1. Impact of artificial imperfect information (regionally constrained)?
2. Impact of unexpected shocks (nerfs, ex post redefinitions)?
3. Impact of unusual incentives (lack of consequences of scams, thefts)?

If controlling the money supply is really important, a simplified central bank comes to mind (no lending, just taking deposits).

Altaree
The Graduates
Morsus Mihi
Posted - 2007.06.30 12:13:00 - [102]
 

Will he report accurate numbers or number intended to expose interesting things for a research project to watch? TIN FOIL HAT! Remember, his data will never be open to review by the people reading the summaries! :)

Fantome
Sniggerdly
Pandemic Legion
Posted - 2007.07.01 10:16:00 - [103]
 

Welcome in eve. Waiting for first report.

Tarkan Kador
Amarr
PanTarkan Kador Holdings
Posted - 2007.07.01 20:10:00 - [104]
 

Edited by: Tarkan Kador on 01/07/2007 20:14:06
Edited by: Tarkan Kador on 01/07/2007 20:10:53
Dr. EyjoG:

Your arrival to the EVE team is either a very good thing, or a very bad one, depending on how the developers see your role, and you see your own role.

Sadly, I'm thinking you aren't here to explain the state of EVE's economy. I'm thinking you are here to push forward and justify to the playerbase the changes the developers want to do, upsetting the game as an economic simulation.

I'm not thinking your role is to tell the developers that there is no inflation, when they are dead-set on the idea that it is a "problem." I'm thinking your role here is to tell players who are finding wealth increasingly difficult to find, "inflation is a problem, you are too lazy, STFU, and GBtWoW."

Right now, the developers are trying to justify a lot of nerfs for wealth generation. They claim, for example, "You [should] earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that."

The problem is, as anyone who has examined the trends in The Forge markets will tell you, that the markets are already too flooded with loots and other goods. Examples are as follows:

Hornet I drone average prices: 5,250.00 a year ago, 2,381.51 yesterday.
Hornet II drone average prices: 134,444.21 a year ago, 44,756.34 yesterday.
Catalyzed cold-gas Arcjet thrusters average prices: 2,826,173.17 a year ago, 2,217,792.49 yesterday.
200mm Railgun II average prices: 1,368,375.00 a year ago, 769,406.12 yesterday.
425mm Railgun II average prices: 6,500,000.00 a year ago, 3,510,177.66 yesterday.

The only thing that seems to be increasing are ship prices, and those aren't dropped as loot. So the problem is that the developers are going to mess up the economy by reducing the availability of what players need (ISK), in favor of the things that players are already trying to rid themselves of (loots).

Right now, players are able to buy a lot with the ISK they have. The ISK is stronger than it has been in recent memory, and I fear that by making ISK harder to acquire, markets are going to collapse. Not just in terms of the markets you see on Tranquility, but also, the markets that grow up alongside the game (server hosting for ISK, sig makers, banner ads for ISK, EON ads).

I fear that this is what CCP wants, because CCP is under the impression that what makes EVE great is its harshness, and they feel as if a recessive economy will increase the harshness. It may increase the harshness, but at the cost of undermining a lot of the nuance the game has built around itself. There is a difference between making a challenging game by increaing the challenges, and making the game challenging only because basic things like providing for one's needs are just plain frustrating.

Please Professor, set the hawks right at CCP HQ.

Maj Woodcock
Minmatar
United Space Aillance USA
Posted - 2007.07.02 00:46:00 - [105]
 

welcome aboard.

I only hope this means CCP with be hiring an Ethics Adviser too.

Elspeth Vigneron
Caldari
Phoenix Logistics Industries
Posted - 2007.07.02 01:46:00 - [106]
 

Originally by: Miriyana
Originally by: Hardin
Edited by: Hardin on 27/06/2007 16:59:54

CCP do not recruit any more economists. They can never agree on anything so one is enough.

I am also interested to learn if Dr.EyjóG is a fan of

Keynes - http://en.wikipedia.org/wiki/John_Maynard_Keynes

or

Friedman - http://en.wikipedia.org/wiki/Milton_Friedman

This is important Razz




He better damn be a fan of Friedman!!!!!

A Keynesian eve economy would be ****ED UP!

I'm glad that we've got a good balance between the two, especially with the low-end minerals being Fiat through the fixed price of shuttles <3



Ha ha ha ha.... Put down the koolaid.

Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2007.07.02 01:48:00 - [107]
 

Welcome, and thank God CCP finally got an economist on board.

A couple requests:

1. Please create a stock market. Every NPC corp has shares, but we can't buy them. Many (including me) would like to.
2. Please work to determine the deflationary nature of activities like macro mining and the inflationary nature of buying ISK. I (and many others) would be really interested to know the net affect these two activities in particular have on the game.
3. Please create an easily accessible Consumer Price Index that is updated every quarter.
4. Many players (not me, but many others) make ISK by doing trades. Currently, there are hardly any tools for these players to use to effectively make trades. Please implement some tools that would help these people out.
5. Since you will be tracking inflation and deflation, please study tools/market features that could be implemented so that players could have a way to hedge against inflation and deflation.

Sabahl
Minmatar
The Executives
Executive Outcomes
Posted - 2007.07.02 10:55:00 - [108]
 

I have one question which arises from a change which was made over four years ago.

What would the economic significance have been had CCP decided to stick with the Beta BPO model of a maximum of three unlimited BPCs from a single BPO and no more? I still think this would have led to more stability in the marketplace and a greater degree of control for the rmeoval of ISK from the economy. Do you have any thoughts?

CCP kieron

Posted - 2007.07.02 20:14:00 - [109]
 

Tarkan, I think you would agree that for CCP to hire an ecomonist of Dr. Eyjo's credentials simply to provide a taking head for the Developers would not be a worthwhile expenditure of his time, nor the company's assets. He will have an active hand in developing the EVE economy and the direction it will take in the future.

Tarkan Kador
Amarr
PanTarkan Kador Holdings
Posted - 2007.07.02 21:09:00 - [110]
 

Edited by: Tarkan Kador on 02/07/2007 21:57:48
Edited by: Tarkan Kador on 02/07/2007 21:08:04
Originally by: CCP kieron
Tarkan, I think you would agree that for CCP to hire an ecomonist of Dr. Eyjo's credentials simply to provide a taking head for the Developers would not be a worthwhile expenditure of his time, nor the company's assets. He will have an active hand in developing the EVE economy and the direction it will take in the future.



I'm an academic in the social sciences myself, and I think that the reason you want an economist of Dr. Eyjo's credentials is exactly because he can provide a very good talking head.

I also think that the reason you are paying him is to have him say what you want him to.

I mean, what if Dr. Eyjo's advice is something that doesn't fit in with your plans? I know who will win that war real fast. After all, it's your game. It's not mine, and it's not Dr. Eyjo's.

Kharadran Sullath
Caldari
Subordination
Posted - 2007.07.04 13:11:00 - [111]
 

I think it's the coolest idea since Hello Kitty Online. Awaiting the first quarterly report Doctor! Very Happy

Smakko
Deep Core Mining Inc.
Posted - 2007.07.04 22:25:00 - [112]
 

Originally by: Tarkan Kador
Dr. EyjoG:

Your arrival to the EVE team is either a very good thing, or a very bad one, depending on how the developers see your role, and you see your own role.

Sadly, I'm thinking you aren't here to explain the state of EVE's economy. I'm thinking you are here to push forward and justify to the playerbase the changes the developers want to do, upsetting the game as an economic simulation.

I'm not thinking your role is to tell the developers that there is no inflation, when they are dead-set on the idea that it is a "problem." I'm thinking your role here is to tell players who are finding wealth increasingly difficult to find, "inflation is a problem, you are too lazy, STFU, and GBtWoW."

Right now, the developers are trying to justify a lot of nerfs for wealth generation. They claim, for example, "You [should] earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that."

The problem is, as anyone who has examined the trends in The Forge markets will tell you, that the markets are already too flooded with loots and other goods.


Besides the bizzare accusations you're making, the price of goods in Jita approaches the cost of production very nicely tyvm. T2 goods are now more reasonable thanks to invention, and T2 BPO owners competing against T2 goods produced via invention enjoy no more than 40% markups. Worthless named modules sell for a modicum over their reprocess value, and desirable T1 named modules are sold at prices relative to the manufacturing cost of their vanilla variant and their rarity in the loot tables.

For the more outlying markets, prices are expectedly more.

The size of markets in The Forge are an outgrowth of the success of competitive pricing in Jita. Also for many players, high-sec mission running in Caldari missile boats is their most lucrative means of generating income, and that places their in-game activities in general proximity to well placed systems in Caldari space. Jita is near the border of 3 caldari regions, the Forge, Citadel, and Lonetrek. It has many stations for factory production. It is near several medium to high quality lvl 4 agents.

You're complaining about prices of commodities in high traffic markets, whereas the real wealth generation is happening in 0.0 where players have the capability to develop their own economic infrastructure. Frankly, your criticisms all seem way off base. It's like moving to New York City and complaining that it's no longer possible to monopolize the banking industry, as if it were the 1600's. In EvE, as in RL, the new tycoons are the ones that are developing the undeveloped areas. Expand to the frontier and stop with the tinfoil hat nonsense.

Tarkan Kador
Amarr
PanTarkan Kador Holdings
Posted - 2007.07.05 01:17:00 - [113]
 

Edited by: Tarkan Kador on 05/07/2007 01:18:16
Originally by: Smakko
Originally by: Tarkan Kador
Dr. EyjoG:

Your arrival to the EVE team is either a very good thing, or a very bad one, depending on how the developers see your role, and you see your own role.

Sadly, I'm thinking you aren't here to explain the state of EVE's economy. I'm thinking you are here to push forward and justify to the playerbase the changes the developers want to do, upsetting the game as an economic simulation.

I'm not thinking your role is to tell the developers that there is no inflation, when they are dead-set on the idea that it is a "problem." I'm thinking your role here is to tell players who are finding wealth increasingly difficult to find, "inflation is a problem, you are too lazy, STFU, and GBtWoW."

Right now, the developers are trying to justify a lot of nerfs for wealth generation. They claim, for example, "You [should] earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that."

The problem is, as anyone who has examined the trends in The Forge markets will tell you, that the markets are already too flooded with loots and other goods.


Besides the bizzare accusations you're making, the price of goods in Jita approaches the cost of production very nicely tyvm. T2 goods are now more reasonable thanks to invention, and T2 BPO owners competing against T2 goods produced via invention enjoy no more than 40% markups. Worthless named modules sell for a modicum over their reprocess value, and desirable T1 named modules are sold at prices relative to the manufacturing cost of their vanilla variant and their rarity in the loot tables.

For the more outlying markets, prices are expectedly more.

The size of markets in The Forge are an outgrowth of the success of competitive pricing in Jita. Also for many players, high-sec mission running in Caldari missile boats is their most lucrative means of generating income, and that places their in-game activities in general proximity to well placed systems in Caldari space. Jita is near the border of 3 caldari regions, the Forge, Citadel, and Lonetrek. It has many stations for factory production. It is near several medium to high quality lvl 4 agents.

You're complaining about prices of commodities in high traffic markets, whereas the real wealth generation is happening in 0.0 where players have the capability to develop their own economic infrastructure. Frankly, your criticisms all seem way off base. It's like moving to New York City and complaining that it's no longer possible to monopolize the banking industry, as if it were the 1600's. In EvE, as in RL, the new tycoons are the ones that are developing the undeveloped areas. Expand to the frontier and stop with the tinfoil hat nonsense.


You mean to tell me that the markets in CVA's "Floating House" outpost is anywhere near as large and robust as Jita? You can get any item you want in Jita, in nearly any quantity. I can't say so much for markets out of 0.0 outposts. It seems that the purpose of 0.0 economic activity is to provide for one's alliance, which means few of those goods or wealth ever gets put up on the open market, at least not in 0.0.

Most of the players I know in 0.0 don't buy and sell on the open markets to fulfill their needs. They get all their needs met from their corporation and/or alliance.

When they do have to buy and sell something, they go where the markets are: The Forge. That's where you sell your Megacyte, Zydrine, T2 modules, etc. on the open market. You can't have strong market activity in NBSI 0.0, because NBSI doesn't encourage trade between powers.

So why do I choose The Forge as a sample market for economic indicators, and not Delve? I choose it because Delve doesn't respond to market forces. Delve responds to Molle's will. The Forge, with Jita at it's center, does have a large volume of goods, and has a lot of economic activity. Perfect for noticing trends.

Morning Maniac
EVE University
Ivy League
Posted - 2007.07.05 08:04:00 - [114]
 

Welcome to EVE. I am looking forward to your contributions.

One thing though, we have no records of you attending EVE University, so where in the EVE universe did you get that Dr. title? Perhaps if you publish something good we may consider giving you a honoraryone :)

MM

Smakko
Deep Core Mining Inc.
Posted - 2007.07.07 11:33:00 - [115]
 

Originally by: Tarkan Kador
The problem is, as anyone who has examined the trends in The Forge markets will tell you, that the markets are already too flooded with loots and other goods.

Originally by: Tarkan Kador
So why do I choose The Forge as a sample market for economic indicators, and not Delve? I choose it because Delve doesn't respond to market forces. Delve responds to Molle's will. The Forge, with Jita at it's center, does have a large volume of goods, and has a lot of economic activity. Perfect for noticing trends.


You complain about Jita, that the competition's too tight, but then in the next post admit that Jita is the best in-game representation of market forces at work... is there a valid criticism you are trying to make? Because at the moment it looks like you pwnd yourself.

Here's a PROTIP: Most EvE players are not in BoB, and not everyone buys in Jita. Go trade in Oursulaert or Rens if don't like the profit margins in Jita. My biggest objection to your initial post was to the accusation that somehow CCP's employment of an economist was "to push forward and justify to the playerbase the changes the developers want to do, upsetting the game as an economic simulation." Furthermore, your accusation that the developers are "trying to justify a lot of nerfs for wealth generation" is just wacky. What exactly are you upset about? That T2 producers no longer have a nigh-monopoly? That salvage doesn't drop as bountifully as when it was first implemented? Because the only instance of decreased wealth generation that you cite (Jita prices) has nothing to do with the developers, it's a function of increased player activity in the game overall, and the resultant increased exertion of market forces.



Tarkan Kador
Amarr
PanTarkan Kador Holdings
Posted - 2007.07.07 14:10:00 - [116]
 

Edited by: Tarkan Kador on 07/07/2007 14:23:41
Originally by: Smakko
Originally by: Tarkan Kador
The problem is, as anyone who has examined the trends in The Forge markets will tell you, that the markets are already too flooded with loots and other goods.

Originally by: Tarkan Kador
So why do I choose The Forge as a sample market for economic indicators, and not Delve? I choose it because Delve doesn't respond to market forces. Delve responds to Molle's will. The Forge, with Jita at it's center, does have a large volume of goods, and has a lot of economic activity. Perfect for noticing trends.


You complain about Jita, that the competition's too tight, but then in the next post admit that Jita is the best in-game representation of market forces at work... is there a valid criticism you are trying to make? Because at the moment it looks like you pwnd yourself.

Here's a PROTIP: Most EvE players are not in BoB, and not everyone buys in Jita. Go trade in Oursulaert or Rens if don't like the profit margins in Jita. My biggest objection to your initial post was to the accusation that somehow CCP's employment of an economist was "to push forward and justify to the playerbase the changes the developers want to do, upsetting the game as an economic simulation." Furthermore, your accusation that the developers are "trying to justify a lot of nerfs for wealth generation" is just wacky. What exactly are you upset about? That T2 producers no longer have a nigh-monopoly? That salvage doesn't drop as bountifully as when it was first implemented? Because the only instance of decreased wealth generation that you cite (Jita prices) has nothing to do with the developers, it's a function of increased player activity in the game overall, and the resultant increased exertion of market forces.





Did you even read my posts? Or did you just read the part about CCP's need for a talking head and just turn green like Bill Bixby when he's mad?

Sorry if what I say is offensive to you. If it's so bad and evil, then publish some data and make a case, rather than just get all angry because my findings are something you don't want to hear. If you think I'm off base, go show me some prices, rather than just give out PROTIPs, and turn green. Show me your analysis is based on evidence.

First of all, given Hellmar's whole attitude of "perception is reality," and Oveur's recent "we are building nations" crap, I think it's a valid question whether or not this guy is here for PR reasons. The whole of CCP lately is image building, because they sure can't develop the game with any competence these last few years Laughing. I think this economist is here for PR reasons, simply because the devs are going to do what they want regardless of what he says.

And they are. If you want to check it out, see Blog #54.

Second, when Oursulaert and Rens traffic in the quantity of goods and ISK like Jita does, then we should look there for galactic economic trends. Seeing how the galaxy comes to trade at The Forge, if you want to know about galactic trade in just a snapshot, then I'd think you'd want to look at The Forge, no? Prudhoe Bay, Alaska is responsible for a lot of petroleum production, but you don't look at the general store in Prudhoe Bay, Alaska to model an international economy. You don't look for economic trends where people don't trade. You look for economic trends in the places where they do trade. Glad you aren't running the real economy, because if it was up to you, we'd get our international economic indicators from Topekia Kansas, and we wouldn't know what the heck is going on.

Now I've put forth some figures up in a few posts. Rather than turn green like Bill Bixby, you should put up your own figures.

Smakko
Deep Core Mining Inc.
Posted - 2007.07.08 00:25:00 - [117]
 

not even worth responding too.

Grismar
Gallente
Vertigo Corp
Posted - 2007.07.10 17:28:00 - [118]
 

Dammit doc, I'm a computer engineer, not an economist!

Most of the above posts seem to express worries that the involvement of an economist means that CCP intends to meddle with the ingame economy. In sofar that it's needed to fix unlimited isk faucets for the rich from inflexible npc trade, or other obvious shortcomings of game mechanics, I think that's fair or warranted.

But having an economist on the dev team is interesting to me if it results in interesting articles explaining and highlightinh the ingame economy, for laymen as well as seasoned economists. I think there's a lot going on in this particular MMO economy that would be interesting to research and describe, without feeling the need to go and change it or meddle with it.

Publishing such results may ofcourse end up changing it anyway, as making information public usually does, but it doesn't have to be released with an agenda perse. I hope your addition to the dev team doesn't backfire and causes CCP getting accused of 'messing with the ingame economy' simply because whatever you'll be doing may end up affecting the economy, just like any player's actions do.

Welcome to the game & welcome to the world,
Grismar.


Shaddn Arakh
Posted - 2007.07.11 10:38:00 - [119]
 

Welcome to our world, Doctor.
I am economist by training (Stockholm School of Economics) and occupation (real estate and finance advisory) and EVE's realistic economy attracted me not for the last part (paid for my trial the minute I saw the trading charts in the market). I wish you every success in your difficult job and look forward to seeing first EVE market reports! :)

Altaree
The Graduates
Morsus Mihi
Posted - 2007.07.11 10:38:00 - [120]
 

Edited by: Altaree on 11/07/2007 10:38:09
I think 2 weeks is enough time to get the first round of numbers going... GIVE ME SOME ENCONOMIC P-O-R-N!!!!


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