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Sythyss
Posted - 2007.06.27 04:36:00 - [1]
 

They have a optimum range of 10km, but have an acc. falloff of 1m. Does this mean I have to be EXACTLY 10km for them to even work?

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.06.27 05:08:00 - [2]
 

10km or under. Falloff is for when you go beyond your optimal. Anything under optimal is fine as far as range is concerned.

The reason you want to stick close to your optimal with long-range guns is because their weak tracking makes them miss more and more the closer they get to the enemy, if the enemy has much transversal velocity relative to them.

Miyamoto Uroki
Caldari
Sarum Industries
Posted - 2007.06.27 06:22:00 - [3]
 

It's always the same principle with optimal range and falloff. Just have a look at this tracking guide, where you also can calculate/see the effect of optimal and falloff range very nicely: Tracking Guide

Not only turrets have optimal + falloff stats, also several modules. But it all works the same.

BluOrange
Gallente
The OZ Hunters and Mercenary Association
Black Scope Project
Posted - 2007.06.27 16:25:00 - [4]
 

A range of 10km with a 1m falloff means a maximum theoretical range of 10.002km.

So yeah, it's a 10km range.

Ki Tarra
Ki Tech Industries
Posted - 2007.06.27 18:50:00 - [5]
 

Edited by: Ki Tarra on 27/06/2007 18:55:21
Webifiers have no falloff, so either you are in range or not. You get full effect up to the optimial range.

Other E-War modules have a falloff. You get 50% effect at optimal + falloff. You get nothing at optimal + 2x falloff.


 

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