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blankseplocked New tactical weapons: X-ray nuclear pumped laser:
 
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Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.06.25 07:25:00 - [1]
 

Edited by: Shin Mao on 02/08/2007 13:11:20
Edited by: Shin Mao on 25/06/2007 07:24:57
Deployable single shot X-ray nuclear pumped laser:
shield capacity: 20000
shield recharge time: 600.00 sec
armor hitpoints: 30000
volume: 240 m3 packaged
anchoring delay: 60.00 sec
maximum targeting range: 400 km
signature radius: 50 m
scan resolution: 200
max locked targets: 1
Passive targeting system
optimal range: 400 km
accuracy falloff: 2,000 m
Tracking speed/accuracy: 0.05
Damage: EM damage (big enough to inflict serious damage to capital ship) / Thermal damage (big enough to inflict serious damage to capital ship) (Your suggestions...)
Base price 25,000,000.00 - 50,000,000.00

This device can be preprogrammed to shot only specific tagets like enemy capital ships, or BS.





MotherMoon
Huang Yinglong
Posted - 2007.06.25 07:48:00 - [2]
 

400 mil dmg??

boost this up to 10-15 bil and not on market

meaning it cost 15 bil to build it
and it should take a cap ship array

recharge time should be doubled

a titan at 80% would still take... it would die
meaning you'd have to come in with smaller fleet to take it out frist

good idea then
but it should have a 2 minate delay on firing when it gets it's hull back as well

Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.06.25 07:55:00 - [3]
 

Edited by: Shin Mao on 25/06/2007 08:19:31
Originally by: MotherMoon
400 mil dmg??

boost this up to 10-15 bil and not on market

meaning it cost 15 bil to build it
and it should take a cap ship array

recharge time should be doubled

a titan at 80% would still take... it would die
meaning you'd have to come in with smaller fleet to take it out frist

good idea then
but it should have a 2 minate delay on firing when it gets it's hull back as well
This device one use only, it evaporates when firing. This is why it must be relatively cheap, and this weapon can be deployed anywhere in 0.0 sec systems. And you can make "Death fields" with it, good tactical weapon for defenders and attackers to.

MotherMoon
Huang Yinglong
Posted - 2007.06.25 09:05:00 - [4]
 

Originally by: Shin Mao
Edited by: Shin Mao on 25/06/2007 08:19:31
Originally by: MotherMoon
400 mil dmg??

boost this up to 10-15 bil and not on market

meaning it cost 15 bil to build it
and it should take a cap ship array

recharge time should be doubled

a titan at 80% would still take... it would die
meaning you'd have to come in with smaller fleet to take it out frist

good idea then
but it should have a 2 minate delay on firing when it gets it's hull back as well
This device one use only, it evaporates when firing. This is why it must be relatively cheap, and this weapon can be deployed anywhere in 0.0 sec systems. And you can make "Death fields" with it, good tactical weapon for defenders and attackers to.


i see

it should still cost 10-20 bil

anything that can kill a 50 bil ship has to be hard to build

your asking for the price of a few bs to kill a titan is bad game design

Kagura Nikon
Minmatar
Emptiness.
Posted - 2007.06.25 11:26:00 - [5]
 

Such a weapon would be a mine with long range. I like it as i liked mines. As long as thewy cannot be deployed on enemy controlled systems (to avoid pumping hundreds around enemy outpost). Both would be fine in game

Obviously your values are nuts.

You should never have a weapon capable of killing more than 1 Tier 3 battleship with a single shot.

I would say.. set a price on range that you can kill a capital ship usign around the same ammount of isk than the capital itself cost (without fittings)



These weapons woudl be a great enhancement for gameplay .. why?


Deploy them around chokepoint gates in 0.0. And they create escelent targets for small raiding gangs to attack. Since you won 't like to send expensive battleships frist to be hit by that.

Admus
Bath and Body Works
S I L E N T.
Posted - 2007.06.25 11:42:00 - [6]
 

If anything, CCP should at least use the name "X-ray nuclear pumped laser" for something.

AsfALT
Republic Military School
Posted - 2007.06.25 11:48:00 - [7]
 

Originally by: Admus
If anything, CCP should at least use the name "X-ray nuclear pumped laser" for something.

QFT

Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.06.26 08:17:00 - [8]
 

Edited by: Shin Mao on 26/06/2007 08:28:41
Originally by: Kagura Nikon

You should never have a weapon capable of killing more than 1 Tier 3 battleship with a single shot.
Then DD device never must be invented and used Wink. This space mine can't instantly kill most capital ships, and sometimes it miss. Good solution make different types of this devices, BS-BUSTER, CAPS-BUSTER, etc. CAPS-BUSTER space mine, have a great difficulties to hit a target smoller than capital ships.
And yes, I like the idea of mine warfare too, you can place small x-ray mines in enemy systems, asteroid belts, near planets, stargates to interdict enemy communications and comercial operations. Recons become excellent stealth mine-laying vessel. Small ships like interceptors and destroyers become good mine-swepers. Blob wars so dull Sad.

Lagar
Caldari
Core Domination
Posted - 2007.06.26 09:40:00 - [9]
 

Edited by: Lagar on 26/06/2007 09:39:54
i'd rather have alot of small mines than 1 large one

Boonaki
Caldari
Focused Annihilation
Detrimental Imperative
Posted - 2007.07.31 11:27:00 - [10]
 

I want my python mines back.


Fallen Buckshot
Amarr
The Graduates
Morsus Mihi
Posted - 2007.07.31 18:49:00 - [11]
 

I have some pythons up in lonetrek ... how much you wanna pay .. oh great boonaki

Ghostwarden
Posted - 2007.07.31 23:44:00 - [12]
 

You've been reading too much "Honor Harrington". The Neuclar pumped Laser bomb or (missile) is the primary aramament for the ships in that book series.

As a tactical weapon though....I dont really like the method your choosing, but I do like the general idea.

Try this...
Make this a tactical Torpedo that does the same kind of damage that a laser does. Have it do a spread of damage that is effective over 15M. If the damage is done in a pattern instead of a total area then it would have a chance of missing some ships but would still hit others. This would make it a good weapon for breaking up a blob but wouldn't be as effective in small groups due to the miss chance from the pattern effect.

Set the damage high so that it would do heavy damage to shields but not necessairly armor.

This would be nice for fleet engagements but not for small raiding parties and would give missile ships some value in fleet missions.

Ghost

tikinish
Posted - 2007.08.01 22:11:00 - [13]
 

would be a nice idea

emepror
Gallente
Ferrius Vigalans Razoris
Posted - 2007.08.02 00:43:00 - [14]
 

yep way to much honor harrington

Kil'Roy
Minmatar
The Rat Patrol
Posted - 2007.08.02 04:10:00 - [15]
 

In addition to this,

I think they should create a ship between a BS and Dread that uses all normal BS guns with the addition of one more...

The "Wave Motion" gun. It's similar to the DD in that it can only be fired once, with a long recharge cycle, but it can take out a BS in one shot, and several might take out a dread, if it is a noob without the proper support skills flying it that is.

Once the "Wave Motion" gun is fired, all defensive systems shouldn't function for about ten minutes.



TomParad0x
Caldari
RogueNET
Posted - 2007.08.02 07:11:00 - [16]
 

Edited by: TomParad0x on 02/08/2007 07:11:47
Originally by: Shin Mao
Edited by: Shin Mao on 26/06/2007 08:28:41
Originally by: Kagura Nikon

You should never have a weapon capable of killing more than 1 Tier 3 battleship with a single shot.
Then DD device never must be invented and used Wink. This space mine can't instantly kill most capital ships, and sometimes it miss. Good solution make different types of this devices, BS-BUSTER, CAPS-BUSTER, etc. CAPS-BUSTER space mine, have a great difficulties to hit a target smoller than capital ships.
And yes, I like the idea of mine warfare too, you can place small x-ray mines in enemy systems, asteroid belts, near planets, stargates to interdict enemy communications and comercial operations. Recons become excellent stealth mine-laying vessel. Small ships like interceptors and destroyers become good mine-swepers. Blob wars so dull Sad.


Difference between your device and a titan doomsday:
> Titans arent exactly easy to build - much harder than your min (Considering the cost is so low on your main post).
> DD can only be fired once an hour (I do not see anything limiting this from being spammed.)
> Yours misses some times (But then again, it also hits some times). Getting hit with 400mil damage = your dead, even if you have 99% Thermal / EM your still taking 4000000 (4,000,000 aka 4 million) damage = your still dead.
> And others, but I think the ones above are the important ones.

Nothing IMO should be able to 1-hit a capital ship, if it misses or not.

I like the idea of mine tactics used in warfare though, I think the idea of a highly destructive mine (While, not 1 hitting dreads and such) would be nice, and perhaps other mines too.)

Story made short: Unless my maths are wrong, your device is to powerful and would need to be toned down a lot - I am not throwing the idea out, I think mines would be useful, just not mines that can 1-hit capital ships.

Also, please correct me (Respectfully... not flaming...) if I am incorrect in something here, 3:10AM so I would not be surprised if i missed something.

Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.08.02 13:00:00 - [17]
 

Edited by: Shin Mao on 02/08/2007 13:12:23
Edited by: Shin Mao on 02/08/2007 13:01:44
Originally by: TomParad0x
Edited by: TomParad0x on 02/08/2007 07:11:47
Originally by: Shin Mao
Edited by: Shin Mao on 26/06/2007 08:28:41
Originally by: Kagura Nikon

You should never have a weapon capable of killing more than 1 Tier 3 battleship with a single shot.
Then DD device never must be invented and used Wink. This space mine can't instantly kill most capital ships, and sometimes it miss. Good solution make different types of this devices, BS-BUSTER, CAPS-BUSTER, etc. CAPS-BUSTER space mine, have a great difficulties to hit a target smoller than capital ships.
And yes, I like the idea of mine warfare too, you can place small x-ray mines in enemy systems, asteroid belts, near planets, stargates to interdict enemy communications and comercial operations. Recons become excellent stealth mine-laying vessel. Small ships like interceptors and destroyers become good mine-swepers. Blob wars so dull Sad.


Difference between your device and a titan doomsday:
> Titans arent exactly easy to build - much harder than your min (Considering the cost is so low on your main post).
> DD can only be fired once an hour (I do not see anything limiting this from being spammed.)
> Yours misses some times (But then again, it also hits some times). Getting hit with 400mil damage = your dead, even if you have 99% Thermal / EM your still taking 4000000 (4,000,000 aka 4 million) damage = your still dead.
> And others, but I think the ones above are the important ones.

Nothing IMO should be able to 1-hit a capital ship, if it misses or not.

I like the idea of mine tactics used in warfare though, I think the idea of a highly destructive mine (While, not 1 hitting dreads and such) would be nice, and perhaps other mines too.)

Story made short: Unless my maths are wrong, your device is to powerful and would need to be toned down a lot - I am not throwing the idea out, I think mines would be useful, just not mines that can 1-hit capital ships.

Also, please correct me (Respectfully... not flaming...) if I am incorrect in something here, 3:10AM so I would not be surprised if i missed something.

I agree, that realy imbalancing. Please give your suggestion for more realistical values. But this weapon must be still deadly treat to capital ships if it get hits maybe from 3 or 5 of them.

TomParad0x
Caldari
RogueNET
Posted - 2007.08.02 20:06:00 - [18]
 

Edited by: TomParad0x on 02/08/2007 20:07:08
Originally by: Shin Mao
Edited by: Shin Mao on 02/08/2007 13:12:23
Edited by: Shin Mao on 02/08/2007 13:01:44
Originally by: TomParad0x
Edited by: TomParad0x on 02/08/2007 07:11:47
Originally by: Shin Mao
Edited by: Shin Mao on 26/06/2007 08:28:41
Originally by: Kagura Nikon

You should never have a weapon capable of killing more than 1 Tier 3 battleship with a single shot.
Then DD device never must be invented and used Wink. This space mine can't instantly kill most capital ships, and sometimes it miss. Good solution make different types of this devices, BS-BUSTER, CAPS-BUSTER, etc. CAPS-BUSTER space mine, have a great difficulties to hit a target smoller than capital ships.
And yes, I like the idea of mine warfare too, you can place small x-ray mines in enemy systems, asteroid belts, near planets, stargates to interdict enemy communications and comercial operations. Recons become excellent stealth mine-laying vessel. Small ships like interceptors and destroyers become good mine-swepers. Blob wars so dull Sad.


Difference between your device and a titan doomsday:
> Titans arent exactly easy to build - much harder than your min (Considering the cost is so low on your main post).
> DD can only be fired once an hour (I do not see anything limiting this from being spammed.)
> Yours misses some times (But then again, it also hits some times). Getting hit with 400mil damage = your dead, even if you have 99% Thermal / EM your still taking 4000000 (4,000,000 aka 4 million) damage = your still dead.
> And others, but I think the ones above are the important ones.

Nothing IMO should be able to 1-hit a capital ship, if it misses or not.

I like the idea of mine tactics used in warfare though, I think the idea of a highly destructive mine (While, not 1 hitting dreads and such) would be nice, and perhaps other mines too.)

Story made short: Unless my maths are wrong, your device is to powerful and would need to be toned down a lot - I am not throwing the idea out, I think mines would be useful, just not mines that can 1-hit capital ships.

Also, please correct me (Respectfully... not flaming...) if I am incorrect in something here, 3:10AM so I would not be surprised if i missed something.

I agree, that realy imbalancing. Please give your suggestion for more realistical values. But this weapon must be still deadly treat to capital ships if it get hits maybe from 3 or 5 of them.


Well, I do not fly a capital ship, nor have I tried to take one out in TQ - So I am not really qualified to set the values imo.

However, the value setting should / would involve the following factors imo:
> HP / Armor / Structure and average resistances of capital ships in general.
This would give us an idea of how much is to much, or is to little for damage values.
> How much it costs and how long and hard it is to build, and how much skilling time it needs to use
This would, imo, greatly effect how much damage it does. If its hard and expensive as hell to make, and
needs a lot of skills to use - it damn well better be good and deadly, and not like a tank getting shot
with a BB gun.
> Is it an AOE weapon, or a single shot weapon.
This would also have a large effect IMO: If its AOE, it should do less damage, but over a wide range,
because it has to devote its power to spreading the damage around a radius. However, if it is
a single shot focusing on one target, the damage should be greatly increased, as it can devote all of its
power to that one person (Which would in effect turn it from a good anti-blob tool, to an anti-capital tool because no one is going to stick them on BS if it only gets one shot out of it, and does a ton of damage, I would rather save that for the big targets).

Draekas Darkwater
Posted - 2007.08.02 21:32:00 - [19]
 

To limit it a bit more and make it even more tactical, perhaps you should be forced to select only a certain ship type as its target. No other target will set the mine off.

If not ship type, perhaps base it on sig radius or something like that.


 

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