open All Channels
seplocked EVE New Citizens Q&A
blankseplocked New to Eve - Planning ahead...
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Drahz Vindicae
Posted - 2007.06.18 05:07:00 - [1]

Heya everyone,

I've recently completed my trial of Eve online and decided that it was worth continuing. I was invited into a very helpful Corporation, met lots of friends, and had a lot of fun. One question keeps coming up though, and it's one I've had trouble finding a real definate answer for since I'm not really sure if it's a good plan.

I'm usually an RPer so when I make a character in a game I plan out every little detail of his personality, impulses, interests, and especially fighting style. The last of those is the one I'm having trouble deciding on. I initially planned on my character being a "dog fighter" type character. Someone who likes getting up close and personal with the enemy. The closest thing I have found so far to what I would call a "dog fighter" is the interceptor class of ship. From what I've read of them, it's exactly the style I'm looking for. Is this a good plan for something to strive for? Or are interceptors just a weak class of ship meant for beginners that really have no chance against the other, heavier classes of ships?

Any information and/or suggestions would be appreciated. Thank you!


Species 5618
Posted - 2007.06.18 05:30:00 - [2]

Interceptors are very good solo PvP ships if you have the skill for it. They're also great tacklers in gangs, and always welcome to have around.

Though you can get close and in someone's face with any ship. Autocannons, blasters, and pulse lasers are the three turret types that are made for close range, and they're all the high damage dealers in their class as well.

So yeah, interceptors will work and are the closest thing you'll get to a dogfighting ship, but you can get close in no matter what ship class you fly. In fact, since stasis webifier = dead interceptor, you'll probably be trying to stay at the same range everyone else tries to stay: more than 10 km, which is just about the ideal range for my battlecruiser to fly if I decide to leave tech one ammo in the guns.

Drahz Vindicae
Posted - 2007.06.18 05:38:00 - [3]

Alright sounds like something I'd be interested in for now at least. Might move onto something bigger later, but ya gotta start somewhere. Thanks for the advice!

Posted - 2007.06.18 08:27:00 - [4]

Also, dogfighing and speed are generally associated with Minmatar ships. They have the fastest HAC (Vagabond) and the fastest battleship (Typhoon / Machariel)

Drahz Vindicae
Posted - 2007.06.18 17:44:00 - [5]

From what I read of the caldari (in the storyline) they were mostly known for dogfighting in the gallentean war. That is why I chose this race (and because it would be fun to RP). Minmatar interceptors are better though you say?

Ubik Null
Posted - 2007.06.18 18:15:00 - [6]

In a gang or fleet warfare the Interceptor is a great frigate. If you're interested in 1 on 1 type fights ( which are getting harder to come by ) you might consider an Assault frigate.

My Wolf (AF) both out-guns and out-tanks my Stilletto (Inty). On balance, the Stilletto is much faster, and once your skills are up you can outrun most missles and it's signature radius is a lot smaller. Interceptors are very thin skinned however. The slots are proportioned quite differently for specific purposes.

The problem with an AF in fleet operations is that it really has no clearly defined role, IMO. the Inty on the other hand is a welcome addition due to it's ability to tackle.

Another frigate to think about would be a Covops frigate like the Cheetah. These are great for fleet support (spy) and have a very useful role in solo work in Archaeology.

Although I've used Minmatar ships as examples, you can use any race ships. I have a Gallente on another account that uses a Helios (CovOps) to great effect in Archaeological Research. All of these ships are Tech 2 ships, so you'll have plenty of time to think while you get to frigate V.

As I just posted in another thread (slow day today), EVE is a rock/paper/scissors game. Anything can beat anything.

ReviveX Fleet
White Noise.
Posted - 2007.06.18 23:04:00 - [7]

Edited by: Ralara on 18/06/2007 23:03:34
Originally by: Drahz Vindicae
From what I read of the caldari (in the storyline) they were mostly known for dogfighting in the gallentean war. That is why I chose this race (and because it would be fun to RP). Minmatar interceptors are better though you say?

Define "better". There's not a tech 1 ship that can destroy my crow, and even most tech 2 ships can't (cept for the Huginn which has bonuses to stasis webbifier range, or the Curse which has bonuses to nos range).

Because I use missiles, I "always hit" and unless I'm fighting an interceptor that goes about 5000m/s or so, I am guaranteed that they wont hit me, whilst I can at least hit them.

Most cruisers and below have to withdraw after a while since they can't hit me and I can very slowly wear them down, and most BCs or BS will move out the way for fear that I am holding them there until my gang arrives.

The problem with ceptors that use guns is the faster they go, the less damage they do due to their guns missing their own targets. The exception would be gallente ceptors and their drones.

Taranis and Crows can break up 4 or 5 man gate camps if they consist of smaller ships, solo. I enjoy terrorising the enemy this way :D

Put a huginn there though, I'll be warping off faster than a ... ship that warps very fast ;)

Caldari isn't totally crap at pvp Laughing

Mostly. But not entirely.

beor oranes
The Capitalist Protectorate
Mad Scientists
Posted - 2007.06.19 09:05:00 - [8]

What everyone else has said is spot on.

The one thing that I would add, is that you can fly any ship of any race (not sure how this would work for RP'ing) and if you want to fly small ships then I would recommend that you don't train up anything above Cruiser level. I.e. guns/missiles or the ship skills. Stick to small/medium guns, light/heavy missiles and get your frigate/cruiser skill to V as soon as possible so you can get into Tech II ships.

This way you're not wasting skill points and time training things that you don't need and won't affect your ship.

Also train your support skills up as these will heavily influence your fitting abilities (as you can't really spare slots for fitting mods) and effectiveness (every bit of shield/armour, cap and damage really helps).


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only