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OzaLoni
Gallente
Poor Old Ornery nOObs
Turdz Asshatz N Grieferz
Posted - 2007.06.15 12:34:00 - [181]
 

Best of luck with the patch guys.... look forward to it

Shamza
Free Space Pilots aka Banderlogs
Red Alliance
Posted - 2007.06.15 12:43:00 - [182]
 

Decent patch. Blizzard would charge 50$ for this Laughing

Brady
Posted - 2007.06.15 12:45:00 - [183]
 

please, for the love of god someone think of the children.......

That to one side, CCP fantastic job here, but why only can only 5 in gang recive rewards for lp etc from agents?
Any idea of how the system will choose which lucky 5 are the winners?

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2007.06.15 12:51:00 - [184]
 

Can't see ability to export wallet Journal on SiSi.
Is it missed or patchnotes said wrong things?

Kythoma
Caldari
DeepSpace Inc.
Posted - 2007.06.15 12:57:00 - [185]
 

hi,
just take a look on sisi into the new LP-storage system. is it true, that all your lp earned before are gone now and u need to startup by zero?????? i got the lp-store first after doing a mission (in this case top-down) and the store show ONLY 518 LP QuestionQuestionQuestionQuestion

this can't be TRUE QuestionQuestion

WhitePhantom
Gallente
Edenists
Posted - 2007.06.15 12:59:00 - [186]
 

Originally by: Kythoma
hi,
just take a look on sisi into the new LP-storage system. is it true, that all your lp earned before are gone now and u need to startup by zero?????? i got the lp-store first after doing a mission (in this case top-down) and the store show ONLY 518 LP QuestionQuestionQuestionQuestion

this can't be TRUE QuestionQuestion


This point was already brought up by somebody else in another thread, the response was that you would not lose your LP points.

Brady
Posted - 2007.06.15 13:00:00 - [187]
 

Originally by: Kythoma
hi,
just take a look on sisi into the new LP-storage system. is it true, that all your lp earned before are gone now and u need to startup by zero?????? i got the lp-store first after doing a mission (in this case top-down) and the store show ONLY 518 LP QuestionQuestionQuestionQuestion

this can't be TRUE QuestionQuestion


Hope not, I've got about 2mill lp scattered around the eveiverse.

Kythoma
Caldari
DeepSpace Inc.
Posted - 2007.06.15 13:01:00 - [188]
 

Originally by: WhitePhantom
Originally by: Kythoma
hi,
just take a look on sisi into the new LP-storage system. is it true, that all your lp earned before are gone now and u need to startup by zero?????? i got the lp-store first after doing a mission (in this case top-down) and the store show ONLY 518 LP QuestionQuestionQuestionQuestion

this can't be TRUE QuestionQuestion


This point was already brought up by somebody else in another thread, the response was that you would not lose your LP points.


tnx m8 ... didn't find the post yet Wink

Chris Stormrider
Gallente
IDEON ANDRON
Posted - 2007.06.15 13:01:00 - [189]
 

Read most of it, thanx for all the little things fixed. Makes my char's life a lot better. Thanx for the drones, although I'll expect more in the future, just because you did a good job now ;)

CCP PrismX


C C P
Posted - 2007.06.15 13:01:00 - [190]
 

Will we loose our current LPs?
No, all your LPs from all agents affiliated with corporation X will be summed up as your current LPs for corporation Xs LP store.

Tundaar
Minmatar
Eve Defence Force
Systematic-Chaos
Posted - 2007.06.15 13:07:00 - [191]
 

Edited by: Tundaar on 15/06/2007 13:08:06
A huge number of things to take in - some of them very good, but I'm not sure about 0.0 warfare.

I hope I misunderstood but . . .

"Large structures have 100,000 shield, 1,500,000 armor and 5,000,000 structure (and 90% structure resistance given by the control tower), " - this include "all firepower, electronic warfare, and scanning arrays; cynosural field jammers and generators; and jump bridge towers"

This means that you will need to do in the region of 50 MILLION points damage to a single Cyno Jammer to kill it and enable a Cap fleet to come in - (I thought these were supposed to be tactical targets for non cap ships to give them a role in Sovereignty warfare?)

How the hell are you supposed to do that sort of damage without a fleet or Cap ships :-( . . . . there is nothing to stop somone simply dropping another one as they can now be anchored and deployed while a POS is in reinforced mode. Rev 2 has specific "Anti Fleet" measures . . . .So eliminates the usefulness of previous enhancements such as gang warps, Fleet command, Wing command etc.

Looks to me as if holders of space will not be losing it in any hurry once sovereignty is gained. All they have to do is perma bubble the chokepoints to their territory and no-one will be able to jump in to dispute it. Perma Gate camps of a dozend Carriers will ensure safety for en entire constellation.

IMO Rev 2 favours the Rich, existing alliances and will make them even more impregnable. I hope I can be proved wrong

I can see why BoB was so keep to get rid of ASCN and D2 YARRRR!!

Brady
Posted - 2007.06.15 13:09:00 - [192]
 

Originally by: Brady
please, for the love of god someone think of the children.......

That to one side, CCP fantastic job here, but why only can only 5 in gang recive rewards for lp etc from agents?
Any idea of how the system will choose which lucky 5 are the winners?


K, just before I stop making a point about this, does anyone else see this a a problem to gang missions?

CCP Chronotis

Posted - 2007.06.15 13:12:00 - [193]
 

Tundaar,

Structures gain their resistance from the control tower, the intention is that you only incapacitate the structure in the raid/support role, if you want to go all the way, you kill the control tower as normal, the structures will loose their resistance bonus to their hull HP once the control tower has been destroyed.

Sasakisan
Posted - 2007.06.15 13:13:00 - [194]
 

Originally by: Brady
Guys while your reading can you respond to my comments regarding gangs of five people?
I apoligse for the nastiness contained, but squads hold 10, wings hold 50...why did you choose 5? and is this likely to be increased?
As it stands its silly.
How will the game know which 5 to choose if there are 10 in gang?


5 may have been influenced, perhaps even subconsciously, by WOW 5 man instanced dungeon groups.

In any case, Devs, have you planned for the exploits associated with shared rewards for grinding in groups? These usually involve high levels power-leveling lower levels by grouping with them and running missions. The low levels stay out of the fight and still receive mission rewards.

Speaking of instanced content, it looks like we are getting our first truly instanced content in EVE in this patch:

Quote:
Players start in their own protected dungeon out of harmís way
Tutorial dungeon can be accessed again within 30 days of account creation.
The dungeon can only be started in rookie systems


There are a lot of casual players who love instanced content, such as dungeons and battlegrounds. I'm guessing that a lot of new players will request more instances.

These requests and suggestions tend to start discussions about risk vs reward. Industrial toons that never undock from the station and specialize in market trading make tons of isks and are exposed to zero PVP combat risk and don't seem to ruin the game. Having made this point, I am sure that CCP designers could figure out how to put in even more instanced content, to keep the casual people happy, without ruining the game.

Did I miss the CCP statement on whether this expansion marks the end of the T2 lottery? If not, I'd like to request a quick word on this please.

CCP Garthagk

Posted - 2007.06.15 13:13:00 - [195]
 

Originally by: Tonto Auri
Can't see ability to export wallet Journal on SiSi.
Is it missed or patchnotes said wrong things?


Website functionality is not available on the SiSi environment. Wallet export will be available through the MyEVE site, but only when Revelations II hits the proverbial shelf. Smile

Vasiliyan
Aliastra
Posted - 2007.06.15 13:19:00 - [196]
 

Originally by: CCP Garthagk
Wallet export will be available through the MyEVE site


FOR THE WIN

This really is the patch that fixes about 90% of the stuff people have been complaining about, then adds sugar on the top. Thanks very much Smile

Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2007.06.15 13:21:00 - [197]
 

Was it really necessary to change the compounds again. Zydrine prices have doubled and tripled overnight. At the same time we haven't seen a drop in low end mineral prices.

This on average for example means the typcial cruiser will cost one to three million more to build, while battleships will suffer even more. The new folks are going to have a hard time buying and insuring their ships.

The Zyd prices had been slowly rising on their own, mostly because of the loss of the northern alliances space. There was no need to muddle with it further.....

The POS/Sovereignty rules I'm also fearing are going to heavily favor the large established alliances and pretty much prevent smaller and newer ones from getting any foothold in 0.0. I also fail to see how with the hp given to them that small ships are suppose to take out these structures your putting outside the shields in order to involve smaller ships. Its not going to work, given the hp someone will just bring a dread like now and just have someone target paint the structures.

CCP Greyscale

Posted - 2007.06.15 13:21:00 - [198]
 

Originally by: Sasakisan
In any case, Devs, have you planned for the exploits associated with shared rewards for grinding in groups? These usually involve high levels power-leveling lower levels by grouping with them and running missions. The low levels stay out of the fight and still receive mission rewards.


This is considered gameplay functionality, not an exploit Smile

Originally by: Sasakisan
Speaking of instanced content, it looks like we are getting our first truly instanced content in EVE in this patch:

Quote:
Players start in their own protected dungeon out of harmís way
Tutorial dungeon can be accessed again within 30 days of account creation.
The dungeon can only be started in rookie systems


There are a lot of casual players who love instanced content, such as dungeons and battlegrounds. I'm guessing that a lot of new players will request more instances.

These requests and suggestions tend to start discussions about risk vs reward. Industrial toons that never undock from the station and specialize in market trading make tons of isks and are exposed to zero PVP combat risk and don't seem to ruin the game. Having made this point, I am sure that CCP designers could figure out how to put in even more instanced content, to keep the casual people happy, without ruining the game.


These are not really "true" instances, and even if they were, this wouldn't signify a general shift in attitude towards instances Smile

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2007.06.15 13:21:00 - [199]
 

woho! Good luck! Very Happy

Jilly Serkov
Posted - 2007.06.15 13:22:00 - [200]
 

Did I miss something or does :-

"Shield Boost Amplifier increases heat damage from Shield boosters by 100%"

just make this module type a useless one-way trip to a dead shield tank ? It implies the shield boost amp. under normal operating conditions will overload the shield tank rack. Surely, this should only apply if the sheild boost amp is itself being overloaded ?

Clarification please.

Malachon Draco
eXceeded
Posted - 2007.06.15 13:31:00 - [201]
 

Originally by: Jilly Serkov
Did I miss something or does :-

"Shield Boost Amplifier increases heat damage from Shield boosters by 100%"

just make this module type a useless one-way trip to a dead shield tank ? It implies the shield boost amp. under normal operating conditions will overload the shield tank rack. Surely, this should only apply if the sheild boost amp is itself being overloaded ?

Clarification please.


I think it does exactly what you suggest it should do. It increases heat generation by 100%. If you don't overload the shield booster, you generate 0 heat right? So that means that the amplifier adds 100% of 0 heat is still 0 heat.

Butter Dog
Gallente
The Monocled Elite
Posted - 2007.06.15 13:32:00 - [202]
 

"The attributes of Nosferatu modules have been modified. How? The Undead prefer to keep their secrets."

Shocked


Mashie Saldana
Minmatar
Veto Corp
Posted - 2007.06.15 13:33:00 - [203]
 

Originally by: Tundaar

"Large structures have 100,000 shield, 1,500,000 armor and 5,000,000 structure (and 90% structure resistance given by the control tower), " - this include "all firepower, electronic warfare, and scanning arrays; cynosural field jammers and generators; and jump bridge towers"

This means that you will need to do in the region of 50 MILLION points damage to a single Cyno Jammer to kill it and enable a Cap fleet to come in - (I thought these were supposed to be tactical targets for non cap ships to give them a role in Sovereignty warfare?)

You need to get the Cyno Jammer down to 99% structure to have it disabled so you have to do a total of 2.1M HP of damage before you can cyno in friendlies to the system.

flaetriu
Posted - 2007.06.15 13:36:00 - [204]
 

Well done CCP on the latest expansionExclamation
Patch notes took a while to read Laughing
If like many people have said, put on a Long Skill for training.Exclamation

La Muerte
Amarr
Kinky Killing Kleptomaniacs
BricK sQuAD.
Posted - 2007.06.15 13:52:00 - [205]
 

Nice patch...

One thing got me worried though....Currently I have hundreds of bpo's locked down , and for some reason my 'not in effects' tab entries (for sanctioning the unlocking after voting ends) are filled with invalid entries, hundreds of them...

These bugged entries lag down the whole unlocking system , which means it takes one minute to sanction a bpo to be unlocked. Also the columns reset each time you sanction an unlocking , meaning you have to sort the columns by date every time to find the real entry, which creates tons of lag. I am now in a situation where it is almost impossible to unlock bpo's due to lag!!!!

Petitioned , of course , and got answer that gm's can't do nothing , but issue will be resolved in new patch , yet when I look upon the patch notes , there's nothing saying this issue will be tackled.

So what's the deal? Will I be stuck with hundreds of locked down bpo's which will take me months unlocking? (if the lag doesn't kill me?) Confused

Sasakisan
Posted - 2007.06.15 13:56:00 - [206]
 

Originally by: CCP Greyscale
Originally by: Sasakisan
In any case, Devs, have you planned for the exploits associated with shared rewards for grinding in groups? These usually involve high levels power-leveling lower levels by grouping with them and running missions. The low levels stay out of the fight and still receive mission rewards.


This is considered gameplay functionality, not an exploit Smile


Here's an example of the power-leveling approach from my prior post. A level 4 mission runner gangs with a new toon who stays docked in a station and afk. The level 4 mission runner runs a bunch of missions and the docked and afk new toon gets standings, loyalty points, and isks.

One concern I have about this scenario is that it opens the doors to power-leveling services that would provide the level 4 mission runner for RL cash. Under the current system, to hire a power-leveler you need to give them account access, but with the change of this patch you do not need to take this risk, as all you need to do is gang with them. (I'm not looking for a response here, just wanted to elaborate on my post to make sure it was understandable).


Originally by: CCP Greyscale
These are not really "true" instances, and even if they were, this wouldn't signify a general shift in attitude towards instances Smile


Got it. But speaking purely theoretically, do you think instanced content to appeal to casual folks could be added to EVE without ruining the game? ( I am looking for a response here, but I understand if one is not forthcoming).

Laendra
Universalis Imperium
Posted - 2007.06.15 14:10:00 - [207]
 

Originally by: CCP Garthagk
Originally by: Tonto Auri
Can't see ability to export wallet Journal on SiSi.
Is it missed or patchnotes said wrong things?


Website functionality is not available on the SiSi environment. Wallet export will be available through the MyEVE site, but only when Revelations II hits the proverbial shelf. Smile


Will we finally get an updated Item Database and Icon export when Revelations 2 hits?

Malachon Draco
eXceeded
Posted - 2007.06.15 14:19:00 - [208]
 

Quote:


General Improvements
Dozens of enhancements will be included with Revelations II, ranging from adding faction missiles to loot drops; the introduction of Tech II Sentry and Logistics drones; giving commanders the ability to transfer their gang-boosting role to another pilot; seeding the market with more gas cloud harvesters to encourage booster production; adding rogue drone commanders to exploration complexes; plus many more unique improvements to better the EVE experience for new and veteran players alike.


What does the bolded part mean? And specifically, what does it mean for people with wing command/fleet command skills?


Mysticaa
Gallente
Fringe Roamers of Goa
Posted - 2007.06.15 14:20:00 - [209]
 

Originally by: CCP Chronotis
To save you looking around specifically, these agents have hired Mechanical Engineering research teams :)

Quote:

Amarr

Zasrike Poona
Tharva Zarvinis
Yonal Janonah
Jalshinden Sharemi
Bummiri Nadaneh

Caldari

Itirikko Innishi
Airatomon Kidurouchi
Vasti Sashobaira
Karnuras Ulalima
Poirmavas Isoya

Gallente

Auflaerdt Blala
Roomfennan Ambettin
Virrelina Exenaert
Charie Porelotta
Sitaleere Beene




Woot! Chronotis you are my new best friend. Very Happy

Kazuo Ishiguro
House of Marbles
Posted - 2007.06.15 14:23:00 - [210]
 

Originally by: Mikal Drey
hey hey

Nice patch note but a few thing made me cry :(

1) Fixed an issue with lab slots in mobile laboratories that had added restrictions to them would not be displayed in the installations tab.

Does this actually mean that mobile labs that have restrictions removed so that they can be made for public use will actually work now ?


It would be great if this worked - it'd save people from having to join an alliance to do their research.

Quote:
2) Drone invention.

Whilst superb I noticed that all drones use Gallente Encryption to invent. Wouldnt this be more inline with the story if each race could invent its own drones ? Galente3s making TII drones for the amarrian scum makes me wonder where their true allegiences lie.


The reason for this (as already explained here) is that the Incognito (Gallente) data interface only has a handful of modules and other items associated with it. This helps to balance the relative usefulness of the 4 racial encryption skills.


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