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Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.14 08:26:00 - [1]
 

Edited by: Caleb Ayrania on 14/06/2007 17:49:44
A small heads up to all that might not have seen these things yet.

I am sure we all need some inspiration on a regular basis, to be able to change our view on things, and to get those great ideas. I have been mining for some good stuff on this and found a few things that might inspire both the community and the devs.

The first one might seem a bit beside the point in regards to EVE, but still believe it a valuable look. Its the innovation series from cnbc, some really great stuff there, and really a great eyeopener in many ways.

CNBC Innovation

The other is one I allready posted elsewhere, but seem to have drowned a bit. Its long but I believe its almost to be considered mandatory to EVE devs and players. Its Will Wright presentations on games and the future of games. I hope you enjoy these as much as I have, and feel a need to share your thoughts on both.

Will Wright on Spore

Wil Wright on Graphics in Games.

Related Thread

Talkie Toaster
Amarr
Incoherent Inc
Otaku Invasion
Posted - 2007.06.14 08:36:00 - [2]
 

it comes to something when you come on a game forum and someone reminds you of a show that you are forced to watch at work lol.

Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.14 08:59:00 - [3]
 

Ok I admit that asking people to spend a few hours watching these things might be a bit demanding, but I can almost promise it will be worth it.

Who knows might even spark someones imagination, and fuel something in their real life activities.

I might aswell add to this, that taking a chance and just throwing your thoughts and ideas around to people you might not think would reply can be really worthwile.

I have done this often, and I am amazed at how often this leads to some interesting mail exchanges with some rather interesting people.

At one time I ended up writing with Steve Ince on some of my ideas of game development. Even though we had rather differing views on the "Ultime Game" we had some nice exchanges of ideas. So never asume people wont listen to you or your ideas, especially in this day and age.

In the future you can expect this getting even easier, because more and more will learn the value of that individual crazy person, with that revolutionary idea. There are some overlooked brainy people out there, and the web reminds us of this daily.

So Keep feeding that brain, and keep your spirits high..


Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.15 09:36:00 - [4]
 

Considering these are some rather long videos, and the fact that I posted this at the floodgates, I guess replies will be a while..

As a trader by heart it was nice to see that Bartiromo was the host of such an important topic.. The program is part of some rather big innovation project that IBM is part of.

If anyone knows about similar resources on the web would be nice to know..


Cornucopian
Gallente
Federal Defence Union
Posted - 2007.06.15 10:06:00 - [5]
 

Innovation is always welcome.

Let's see what the devs' view on this is. It'd be cool to see their reply.

Le Skunk
Low Sec Liberators
Chubby Chuppers Chubba Chups
Posted - 2007.06.15 11:25:00 - [6]
 

General attention span on these forums are about thirty seco..

SKUNK

Amantus
Gallente
Malignant Enterprises
Posted - 2007.06.15 11:37:00 - [7]
 

The first Wil Wright video was interesting. I wish the camera would show the stuff he's pointing to though Razz

Alcatraz Jones
Posted - 2007.06.15 14:50:00 - [8]
 

I've also watched the video about Spore. Interesting concepts.
I think they do valuable pioneer work.
Some of the techniques that are developed and tested in spore are surely of general use and can be inspiring for other game devs/tool creators.

If the game comes out, I maybe get it just myself, not because I'm a fan of world creator and playing god games, I've never really been playing those games much, but to see what they have done and get inspired by it.

How does it fit to EVE ? One still has to remember that games like EVE and that one are completely different and have different demands on the content.
In EVE player generated content is understood as the result of social interaction between players. But all that interaction has to happen in a reliable world with the given theme. The new content should integrate seemlessly into what's already there and has to make sense within the eve environment, shouldn't disturb the athmosphere or break the balance.

So powerful content creation tools would be mainly for devs and volunteers to maximize the efficiency of content generation, but the content still needed to be reviewed. You can't give powerfull tools to eve players and say: 'Do as you wish.', because EVE is not a virtual world creator game, but about playing in the virtual EVE world.

Nevertheless interesting stuff.

Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.16 06:25:00 - [9]
 

Imo the spore presentation isnt the important part, its mostly what he say generally.

You can find more videos out there and interviews from Will, and his whole view and angle on games is whats really unique. He sees his work as creating tools for the players more than building a game. He not only believes in player created content, he seem to build games solely on this vision.

The panel discussion on graphics is a good example of what he thinks, and what his vision for future games is.

The cnbc docu is really worth a look as well, even though its not directly related to games, its the spirit of innovation and how to promote ideas and benefit from being on the frontline all the time...


Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.16 07:04:00 - [10]
 

I found another really worthy Will Wirght Video, he really goes into detail in this so Enjoy..

Will Wright

Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.17 20:35:00 - [11]
 

Originally by: Alcatraz Jones
I've also watched the video about Spore. Interesting concepts.
I think they do valuable pioneer work.
Some of the techniques that are developed and tested in spore are surely of general use and can be inspiring for other game devs/tool creators.

If the game comes out, I maybe get it just myself, not because I'm a fan of world creator and playing god games, I've never really been playing those games much, but to see what they have done and get inspired by it.

How does it fit to EVE ? One still has to remember that games like EVE and that one are completely different and have different demands on the content.
In EVE player generated content is understood as the result of social interaction between players. But all that interaction has to happen in a reliable world with the given theme. The new content should integrate seemlessly into what's already there and has to make sense within the eve environment, shouldn't disturb the athmosphere or break the balance.

So powerful content creation tools would be mainly for devs and volunteers to maximize the efficiency of content generation, but the content still needed to be reviewed. You can't give powerfull tools to eve players and say: 'Do as you wish.', because EVE is not a virtual world creator game, but about playing in the virtual EVE world.

Nevertheless interesting stuff.


What is most relevant to the EVE community and the gameexperience is the degrees of freedom and player impact. We could use a little more of that in EVE. There is a strange mechanical segregation between npc and pc activities. In order for things to feel more connected we need to create Finite state machine dependencies. Some of these could be stations generating demands on goods based on player activities. Oxygen demands go up when players are docked at the station. Repair shop prices rise when used and drop when unused. Simple supply and demand changes, maybe just based on daily statestics and spawned on the next days cycle. These thingc could create chains of activities with very simple code, and ok admitted some planned and balanced dependencie sheets.

Same could be said on npc ship activities. Reactions based more directly on npc corp standing, and faction standing. Also some more proactive and Aurora based gameplay. Oh and easier visible statistics on who npc corps like, and who pcs like. These things are the core politics, it should be used a lot more. So the top 10 pc friends of a npc corp would maybe be privy to information, involved in events, or recieve special corp related favors. Station management, empire POS, locations to special instances..

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2007.06.17 20:43:00 - [12]
 

Originally by: Caleb Ayrania
Originally by: Alcatraz Jones
I've also watched the video about Spore. Interesting concepts.
I think they do valuable pioneer work.
Some of the techniques that are developed and tested in spore are surely of general use and can be inspiring for other game devs/tool creators.

If the game comes out, I maybe get it just myself, not because I'm a fan of world creator and playing god games, I've never really been playing those games much, but to see what they have done and get inspired by it.

How does it fit to EVE ? One still has to remember that games like EVE and that one are completely different and have different demands on the content.
In EVE player generated content is understood as the result of social interaction between players. But all that interaction has to happen in a reliable world with the given theme. The new content should integrate seemlessly into what's already there and has to make sense within the eve environment, shouldn't disturb the athmosphere or break the balance.

So powerful content creation tools would be mainly for devs and volunteers to maximize the efficiency of content generation, but the content still needed to be reviewed. You can't give powerfull tools to eve players and say: 'Do as you wish.', because EVE is not a virtual world creator game, but about playing in the virtual EVE world.

Nevertheless interesting stuff.


What is most relevant to the EVE community and the gameexperience is the degrees of freedom and player impact. We could use a little more of that in EVE. There is a strange mechanical segregation between npc and pc activities. In order for things to feel more connected we need to create Finite state machine dependencies. Some of these could be stations generating demands on goods based on player activities. Oxygen demands go up when players are docked at the station. Repair shop prices rise when used and drop when unused. Simple supply and demand changes, maybe just based on daily statestics and spawned on the next days cycle. These thingc could create chains of activities with very simple code, and ok admitted some planned and balanced dependencie sheets.

Same could be said on npc ship activities. Reactions based more directly on npc corp standing, and faction standing. Also some more proactive and Aurora based gameplay. Oh and easier visible statistics on who npc corps like, and who pcs like. These things are the core politics, it should be used a lot more. So the top 10 pc friends of a npc corp would maybe be privy to information, involved in events, or recieve special corp related favors. Station management, empire POS, locations to special instances..


I've suggested this sort of thing over and over again for years; the way to get an MMORPG out of the mold is to make everything in the game as dynamic as possible, from security status of systems to NPC presence in space to CONCORD protection; make it all change over time based on player actions and politics.

Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.17 20:47:00 - [13]
 

Yeah this is not even close to a new idea. I have also lobbied for it since like forever. This time I just thought it might help to bring a bit of reference material, so ccp and players can see that someone is going this way. I suspect the games that does this best will end up being the most playable and immersive. Actually I dont think I KNOW, its just a matter of wether these are placed in the right univers-package that makes the surrounding inspirering.

Would just prefer that ccp made EVE ammong these full immersion full simulation games..

Adam C
Deep Core Mining Inc.
Posted - 2007.06.17 22:38:00 - [14]
 

Edited by: Adam C on 17/06/2007 22:38:32
Shocked Just watched the 35m presentation of spore on youtube.

Its an interesting thing to view these innovations and I imagin its why CCP goes to these games conferences to get a feel on. I doubt you'll get any responce from CCP as too what they think of spore but im certain their designers have seen this.

[in my King Leonidas voice] "This is an MMO!" This game a year from now will be radically different.

Going back to the spore references wasnt the planet destruction graphics really really cool. 'It's awe inspiring. It makes everything CCP did previously look like crap.' (-lol modified quote from Hilmar Veigar taken from GameIndustry.biz article)

Kaathar Rielspar
Minmatar
Universal Exports
Cult of War
Posted - 2007.06.17 22:52:00 - [15]
 

omg if he says "uhmm" one more time imma shoot myself Mad

Caleb Ayrania
Gallente
TarNec
Posted - 2007.06.18 00:10:00 - [16]
 

I think I might be a minority, but even though it looks great graphically, I really couldnt care less.

Any game with superior content and gameplay wont need graphics. Actually it can become a really limiting and disturbing factor.

I am just amazed at the complexity and the degrees of freedom. I do feel he is a bit "carebearish", I like competition. In EVE however I hate the competition because its balanced in favor of the pirates. I find it frustrating to riskmanage my playing toward a horde of youngsters and evildoers. So till the game is better balanced strategically and economically, I remain an empire hugger.



 

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