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blankseplocked Pirates need some loving, new piracy ideas for game development:
 
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Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.06.14 07:45:00 - [1]
 

Edited by: Shin Mao on 14/06/2007 11:59:38
I guess all of you know that piracy mechanism in EVE is completely broken. Await near gate your victim, when he arrives, activate your scramble, F1, F2, F3… KABOOOM! Now time to get some scraps and items from the wrecks, ---> repeat until. This is piracy? No! Piracy is a robbery, not ugly merciless extermination. Why pirates rarely ransom? Because they don’t need it to get some loot, that's the bottom line. How to solve the problem without breaking game mechanics? Interesting question indeed.
Possible decisions:
1) If your ships blown-out, all cargo (and all installed ship equipment on civilian ships like industrial, transports, and mining barges, maybe on military vessel too) explodes with it. Now pirates must ransom unlucky trader or miner, to get some income. I already hear angry pvp player’s crying that they lost their fair income, their wrong. If you need money – try ransom, if you want war - just shoot. Plain and simple isn’t it?
2) Make some interface changes, like special «Ransom broadcasting button», and «I Surrender button» with ability transfer cash directly by it. Many peoples, like me to lazy to open conversation, much easy just blow your target to pieces.
3) New pirate attribute «Reputation» if victim surrenders & pay ransom pirate gets +1, if victim pays & was blown of, he and all his gang mates gets -1. Ransom timer (2-15) minutes enough to run away after payment. Make it visible, different color marker maybe. Good reputation best friend of a pirate "Soho, my bird! Why, it's the Buccaneer!" YARRRR!!.
4) Add ability hang the «Jolly Roger», for the purpose of intimidation, as a declaration of your evil intentions. Security status is no good for this purpose.
5) Letter of marquee, nice addition for factional warfare and role playing. For a «N» (maybe 1,000,000 or 10,000,000) amount of cash in week Ammar empire or Caldary state allows privateer or corsair hunt Minmatar and Galente low security systems without general security penalty, only state individual standing penalty, and state corporation standing penalty.
6) Add ability to convert corporation to pirate, privateer, corsair corporations, this entire corporations can’t enter in high security systems at all (if pirate), or some states (if privateer or corsair). Bring in space «Tortuga Stations» only pirates, privateer or corsair can dock on it, Add this stations in some Empire low security systems, and some 0.0. Make this system’s or constellations impossible to infestation of major alliances like Band of Brothers, or others. Maybe NPC capital fleet spawns like Guristas if some one tries to bring big fleet or place POS in the pirate system, and make them cry. No sovereignty at all. Only Pirate corps can place single or two POS at all per corporation in this systems. Pirate, privateer, corsair corporations can’t be a part of any ally, and have better than negative standing from them. They can’t have better than neutral standing with each other and other corporations. That mechanism prevents from organizing enormous pirates fleets, and makes them kill each other constantly. Special trade passes for greedy or brave traders who will try trade in these risky systems which can be bought in some low security systems on neutral stations. Only civilian ships may dock on a pirate stations. Trading with pirates must be risky but insane profitable.
7) Allow placement of interdictor probes, and mobile warp disruptors in, low security systems. This helps, solve problems with super capital ship gate camping. Good decision will be allow, place mobile disruptors between gates on trade routes not only near gates. After future removing local chat, this adds interesting tactics. For compensate this add the ability for careful traveler to set up warp waypoints in the star system map (manual control only).
P.S. With respect waiting your reaction and suggestions.
P.P.S. Sorry for my awful English Embarassed

Venkul Mul
Gallente
Posted - 2007.06.14 12:55:00 - [2]
 

Some of your suggestion have merit, other not.

But the key point is simply one: differently than in RL "pirates" don't need to get revenue from pirating. They get the revenue from ratting, missionrunning, ecc., so most of what is called "pirating" in simply killing for scoring on killboards.

As long as that is true, most pirates will not ransom (no bragging rights on that) and will not really care if the target has something valuable or a noobship.

AnarchyUnleashed
Posted - 2007.06.14 13:32:00 - [3]
 

Originally by: Venkul Mul

"pirates" don't need to get revenue from pirating. They get the revenue from ratting, missionrunning, ecc.

As long as that is true, most pirates will not ransom (no bragging rights on that) and will not really care if the target has something valuable or a noobship.



Ransom and loot is the main income for most true pirates in lowsec. The problem is with people not paying or the precious loot getting blown up.

It would be nice to have some functionlaity which makes demanding ransom more cohesive such as the ranking idea suggested above.

As for the loot i suggest to have a trainable skill. This skill to give a bonus to the chances that loot remains intact. This bonus applies to people with standing less than negative 5.

Stakhanov
Metafarmers
MeatSausage EXPRESS
Posted - 2007.06.14 13:54:00 - [4]
 

Piracy is fine as is. Ransoming is a good way of making ISK , but it's not required fortunately. There are already enough people stalling for time / trying to escape during ransoms , it would get totally out of hand if they were mandatory.

Ship ransoms are no good at gates. Pod ransoms work for any organized camp , but 90% of the pods we catch become corpses.

Piracy is meant to be 100% player driven. The tools are already there.

DorXtar
Blow Up Really Lame Adversaries
Posted - 2007.06.14 17:34:00 - [5]
 

With the new walking in stations, I think pirates should be able to kidnap pod pilots.

Right-click on pod->scoop to cargohold

If the kidnapped podpilot has nice implants, the pirate just ransoms the body for money, or the pirate can just keep the body, alive, forever. Once you're kidnapped, your clone would activate, just as if you had been podded. But you still have the ability to retrieve your 'smart'-body back from the pirate after a nominal fee.

The pirate will be able to "play" with his smart-body in-station, but not much else. He can show it off to his friends, while the "smart" body (since it is basically an empty shell), doesn't really do anything. It can follow it's new pirate masters around the station, and it can eat and poop and stuff, but it can't talk or "be" a podpilot until it's original owner "jumps" back into the body.

Just an idea. I think it would be a lot better this way than having corpses to show off in-stations. I know a lot of people (both pirates and non-pirates) collect bodies.

Now, pirates can collect bodies for fun and/or profit! Alive no less.

Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.06.14 21:24:00 - [6]
 

Originally by: Venkul Mul
Some of your suggestion have merit, other not.

But the key point is simply one: differently than in RL "pirates" don't need to get revenue from pirating. They get the revenue from ratting, missionrunning, ecc., so most of what is called "pirating" in simply killing for scoring on killboards.
As long as that is true, most pirates will not ransom (no bragging rights on that) and will not really care if the target has something valuable or a noobship.

Kiling for killboard scores not the way of real je.. pirate Very Happy. All I whant is give capabilities for good old way piracy YARRRR!!.

Avalon Ranger
Cold Void Industry and Trading
P R I M E
Posted - 2007.06.15 00:29:00 - [7]
 

Pirating used to be about:

    [1] Warp in.
    [2] Lock target, warp scramble, Target jam and Nos.
    [3] Start Conversation and ask for ISK.
    [4] If paid warp off else open fire

Times changed quickly, now it's just warping in with 10 people and blow the crap out of anything that moves. It's lost it's value, it's just all about ISK and points. It's not pirating to me, I think that being really bored.

Kotorr Vepar
Posted - 2007.06.15 18:15:00 - [8]
 

I think the reputation idea isn't bad.

I'd have a type of trade transaction window for either paying ransom, handing over modules or cargo. The pirate could see a manifest of cargo, and if using a ship scanner, could see the list of modules being used on the ship.

The pirate could select from that list what modules or cargo they demand from the list or manifest, and the victim could agree or dismiss the demand. If the victim chooses to agree, the modules selected would be turned off, removed, and transferred. Any loot not able to be carried by the pirate would be jettisoned in a jetcan.

A non-aggression timer would start once the transaction has been completed. The pirate would have the choice of violating the agreement by destroying the ship, or releasing the ship and going on their merry ways. If the pirate fires upon the victim after the transaction has occurred (during the non-aggression timer), they'd lose percentage of reputation, similar to security status.

As for ransoming the ship itself, I'd just make sure the non-aggression timer applies to that as well, so podkilling after they've surrendered their ship will earn you a negative reputation.

Might be a good idea to apply reputations to all players, but give transactions between pirates and their victims a far heavier weight. That way pirates might know who the people are they may not abide by their agreements.

Meh, just an idea.

Shin Mao
Caldari
AFC
Death or Glory
Posted - 2007.07.20 09:53:00 - [9]
 

Edited by: Shin Mao on 20/07/2007 10:07:24
Quote:
I think the reputation idea isn't bad.

I'd have a type of trade transaction window for either paying ransom, handing over modules or cargo. The pirate could see a manifest of cargo, and if using a ship scanner, could see the list of modules being used on the ship.

The pirate could select from that list what modules or cargo they demand from the list or manifest, and the victim could agree or dismiss the demand. If the victim chooses to agree, the modules selected would be turned off, removed, and transferred. Any loot not able to be carried by the pirate would be jettisoned in a jetcan.
Trade transaction window for ransom is realy good idea, maybe it can save alot of lives of innocent carebears Rolling Eyes

Marcus Pierce
Gallente
White Knight Security Corp.
Posted - 2007.07.20 10:10:00 - [10]
 

I love it - I'd ever extend easy communication to follwiong predefined signals:

1. Surrender or die.
2. Go away or die (usefull when you're defending sth and don't want to rob the guest)
3. Cease fire (if someone wants to have a time to open chat channel).

Maybe some other idas.

And ofcours it should be possible to receive an aswer. One of the following:

1. OK
2. No
3. No answer (when I want to answer with my guns and rockets).


Plekto
Freedom United Consolidations - Inter Terrestrial
United For 0rder
Posted - 2007.07.20 21:29:00 - [11]
 

A simple method would be to have pirate as a career path. You would join a guild (NPC of course - several to chose from) and pay dues. Concord would ignore you for a price. Say, several million isk per week or a percentage of your new income(tax, like player run corps do).

If you kill people, you lose the protection for a week and Concord goes postal on you. Do it more than three times in a month and the corp bans you.

There needs to be a real incentive to NOT kill people, and being able to bribe your way to get Concord to look the other way seems like it would work very well.

And of course Concord nuking you 100% of the time if you do kill people outside of a sanctioned war. That's the "stick" in this scenario.

Reggie Stoneloader
Poofdinkles
Posted - 2007.07.20 22:05:00 - [12]
 

If it's too rigid, then it becomes possible to work against it. "Turn off the scram, I know you won't kill me, because you'll lose your standings with your corp."

Just have all loot destroyed (including cargo) when a ship pops. If everyone loses upon ship destruction, then a compromise seems more reasonable.

Plekto
Freedom United Consolidations - Inter Terrestrial
United For 0rder
Posted - 2007.07.20 22:12:00 - [13]
 

That's why I suggested a limited number of kills per month before they get annoyed.

Your victim doesn't know if you're way past your limit or you can kill them with impunity.


 

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