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Aran Dalon
Caldari
Trading Union Corp
Sylph Alliance
Posted - 2007.06.13 21:41:00 - [1]
 

So I run around in my Caracal, killing rats, training up for my Drake and the modules ill fit it with. But I've yet to figure out exactly how missions work. So far, the ones I've done are tutorial missions and the stupid courier transport missions from the agent in my corps home station.

I'm not sure how one progresses in mission levels, and seeing as I'm almost in a battlecruiser, the L1 and L2's should be moderate cake, if only I could figure out how to access them.

How does one go about finding a good agent with entertaining missions? When and how to I progress to L2 missions?

I know, I must sound like a huge noob. Bear with me, though Very Happy

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.06.13 21:50:00 - [2]
 

To use an agent, you need a certain level of standing with the corporation or faction [this is equal to (level-1)*2 + quality * 0.05]. No agent will ever tell you "oh, by the way, you now have enough standing to work with *such and such*" so you need to watch.

Social makes your standing rise faster. Connections gives you a huge percentage booster to all corps you've done at least one mission for, and all factions you've done at least one storyline for (unless you've dropped your corp or faction standing into the negatives, after which Diplomacy is the skill you want). Connections at level four makes it easy to start with level two agents at any corp whose faction you have a positive standing with.

Entertaining = Command, Security, Internal Security, Intelligence, Surveillance. Those all give out mainly Kill missions, last time I checked.

Estel Arador
Posted - 2007.06.13 22:13:00 - [3]
 

Some more info, adding to what GC13 said:

In a BC, with half-decent tanking and damage skills, you should be able to do lvl3s. Don't jump from lvl1s to lvl3s though, the gap in difficulty between each level is quite large.

You can look for specific agents of a faction/corporation/system/station using Chribba's EVE-agents.com.

Aran Dalon
Caldari
Trading Union Corp
Sylph Alliance
Posted - 2007.06.13 22:38:00 - [4]
 

Edited by: Aran Dalon on 13/06/2007 22:37:13
OK here's my current Drake setup: High-7xUnnamed Heavy Missle Launchers, 1xTractor Beam, Medium-5x Large Sheild Extender II, 1 Sensor Booster, Low-3x Sheild Power Relay II, 1x Ballistic Control II.


I think I should be more than capable of missions with this setup, but just to be safe I'll run plenty of L2's just to get familiar with the format of missions, and to hone my skills.

Estel Arador
Posted - 2007.06.13 22:48:00 - [5]
 

Try to swap some of the shield extenders for hardeners. A shield extender increases your HP by a fixed amount, which will be less percentage wise the more HP you already have. A hardener reduces the damage you take by 50% effectively doubling the amount of damage you can take.

I'm not very familiar with the Drake so I can't say what's optimal, but I'd say you should probably have 2 extenders and 3 hardeners (of a type relevant to the damage you're taking). Sites such as eve-info.com give information on what type of hardener to use.

Do some lvl2s and once you get the hang of it and cruise trough them easily, move on the lvl3s.

ZenTex
Interstellar eXodus
R0ADKILL
Posted - 2007.06.14 00:25:00 - [6]
 

About the stupid courier missions;

Every agent belongs to a division. What kind of mission you get depends on what division he's in. If you want kill missions, find an agent who is in the security or surveillance division for instance. Courier, personell etc divisions give more courier missions than kill missions.

The info on what division gives what kind of missions floats around somewhere on these forums. Also some people have it in their bio...

Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2007.06.14 02:12:00 - [7]
 

Yeah, uh, your Drake fitting...it...needs help.

My advice: get rid of the extenders and fit a mission Drake along this template:

Highs: 7x Heavy Missile Launcher (I like Malkuths for their low cpu requirement, t2 is obviously preferable)
1 free slot (I have a nos)

Mids: 1 Large shield booster (named or t2)
1 each of thermal, kinetic, EM hardeners (t2 if you can, otherwise don't bother with the named ones, just get the unnamed t1 mods)
1 afterburner (Y-S8 or t2)
1 Large shield extender

Lows: 1 bcu
1 pds
1 damage control (gives an extra 10% bonus to shield resistances, dc is not stacking nerfed when used in conjunction with hardeners)
1 free slot

And don't forget: 5 light drones in the drone bay.

Btw, don't go straight from level 1 to level 3, the jump in difficulty is substantial and you will want the level 2 missions to help ease you into (sort of) level 3s.

Aran Dalon
Caldari
Trading Union Corp
Sylph Alliance
Posted - 2007.06.14 03:15:00 - [8]
 

Originally by: Captain Schmungles
Yeah, uh, your Drake fitting...it...needs help.

My advice: get rid of the extenders and fit a mission Drake along this template:

Highs: 7x Heavy Missile Launcher (I like Malkuths for their low cpu requirement, t2 is obviously preferable)
1 free slot (I have a nos)

Mids: 1 Large shield booster (named or t2)
1 each of thermal, kinetic, EM hardeners (t2 if you can, otherwise don't bother with the named ones, just get the unnamed t1 mods)
1 afterburner (Y-S8 or t2)
1 Large shield extender

Lows: 1 bcu
1 pds
1 damage control (gives an extra 10% bonus to shield resistances, dc is not stacking nerfed when used in conjunction with hardeners)
1 free slot

And don't forget: 5 light drones in the drone bay.

Btw, don't go straight from level 1 to level 3, the jump in difficulty is substantial and you will want the level 2 missions to help ease you into (sort of) level 3s.


Thanks a lot for the suggestions. How would this setup fare in PVP? I would hate to be compeltely limited in what I can do in EVE.

Hammer Judge
Southern Cross Incorporated
Angels Of Discord
Posted - 2007.06.14 03:57:00 - [9]
 

If you see an 'Event' agent, don't do their mission. They're pointless, just a few K ISK reward. No faction, no benefit.


Estel Arador
Posted - 2007.06.14 08:14:00 - [10]
 

Originally by: Captain Schmungles
Yeah, uh, your Drake fitting...it...needs help.

My advice: get rid of the extenders and fit a mission Drake along this template:

Highs: 7x Heavy Missile Launcher (I like Malkuths for their low cpu requirement, t2 is obviously preferable)
1 free slot (I have a nos)

Mids: 1 Large shield booster (named or t2)
1 each of thermal, kinetic, EM hardeners (t2 if you can, otherwise don't bother with the named ones, just get the unnamed t1 mods)
1 afterburner (Y-S8 or t2)
1 Large shield extender

Lows: 1 bcu
1 pds
1 damage control (gives an extra 10% bonus to shield resistances, dc is not stacking nerfed when used in conjunction with hardeners)
1 free slot



I haven't flown the Drake, but I do know quite a lot about shield tanking. I seriously doubt this setup is optimal.

The biggest problem is the three hardeners of different types. One will be completely useless most of the time. It's probably better to get 2x hardener in primary damage of the enemy and 1x in the secondary damage. Maybe swapping one of the hardeners for a shield boost amp would be even more useful (if you're gonna active tank, which brings me to my next point).

Why would you want to active tank a ship which has the best passive tank in the game?!? Aran Dalon had a pretty nice passive tank, he only used a bit many extenders and no hardeners. Keeping his setup the same apart from swapping some extenders for hardeners will give him the most awesome tank he can get - one which will be able to handle lvl4 missions once he's got excellent shield skills.


Vasiliyan
Aliastra
Posted - 2007.06.14 12:48:00 - [11]
 

Edited by: Vasiliyan on 14/06/2007 18:23:43
Originally by: Hammer Judge
If you see an 'Event' agent, don't do their mission. They're pointless, just a few K ISK reward. No faction, no benefit.



Edit: original post got eaten by forum bug

The tutorial agents in your starting station are event agents and not pointless; some of the other ones are valuable as well (e.g. Avrue Araz)

Venkul Mul
Gallente
Posted - 2007.06.14 13:53:00 - [12]
 

Originally by: Hammer Judge
If you see an 'Event' agent, don't do their mission. They're pointless, just a few K ISK reward. No faction, no benefit.




I have tried them a bit as a system to get a little standing with corps after changing empire (doing transport mission AFK, to confess it) and I have got 1 storyline mission from one of them (a different event that gave me a little faction standing). I didn't coninued enough to see if it was every 16 mission as I had trained my diplomacy enoug to get some passable level 2 agent in the meantime.

spudnick225
Dark-Rising
Executive Outcomes
Posted - 2007.06.14 13:53:00 - [13]
 

Originally by: Captain Schmungles
Yeah, uh, your Drake fitting...it...needs help.

My advice: get rid of the extenders and fit a mission Drake along this template:

Highs: 7x Heavy Missile Launcher (I like Malkuths for their low cpu requirement, t2 is obviously preferable)
1 free slot (I have a nos)

Mids: 1 Large shield booster (named or t2)
1 each of thermal, kinetic, EM hardeners (t2 if you can, otherwise don't bother with the named ones, just get the unnamed t1 mods)
1 afterburner (Y-S8 or t2)
1 Large shield extender

Lows: 1 bcu
1 pds
1 damage control (gives an extra 10% bonus to shield resistances, dc is not stacking nerfed when used in conjunction with hardeners)
1 free slot

And don't forget: 5 light drones in the drone bay.

Btw, don't go straight from level 1 to level 3, the jump in difficulty is substantial and you will want the level 2 missions to help ease you into (sort of) level 3s.


wow that is one of the worst fittings for a drake I have seen to date

7x heavy named launchers XR-3200 or arbi(but they are way too expensive Wink)tractor bc you don't want fly all the way to get yer mission objective Razz

mid. large shield extenders T2 x4 2 named hardners of npc's primare and secondary dmg. type.(why named? your cap is going to suck so bad with this fitting you will need thoes extra 2 seconds.)

low. shield power relay's T2 x3 bcu T2 x2

rigs. 2 shield purgers 1 core defence extender

this setup should give you about 20k shield recharge time about 200 sec. depending an your skills

Btw. I do L4 missions in this bad boy so I know it's good Cool


Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2007.06.14 15:35:00 - [14]
 

Ah yes, I get flamed because I active tanked a Drake. I'm such a moron Rolling Eyes

Anyway, why do I active tank mine? Because I get higher resists. Because I can run two hardeners and the damage control indefinently. Most importantly, because I can. It tanks everything just fine thank you.

Why do I fit three hardeners? I churn a lot of missions. I don't like having to refit my ship every time I go do a mission. That's dumb and it wastes time. Plus, I've found that a three hardener setup is handy for those missions where you go against mercenaries, since you never know what kind of damage you'll run into. Mainly I do it for convenience.

pausert
Caldari
AFK
Posted - 2007.06.14 16:23:00 - [15]
 

For leval 3 missions I suggest this setup (don't know all your skills etc)
highs - 7 heavy launchers 1 tractor (upgrade your launchers - limos are cheap)
medium - 2 lse 3 passive hardeners 1 inv shield (match the hardeners to NPC ie Guri
2 kinetic 1 thermal)
low - 1 bcs2 and 3 spr2
rigs - 3 shield purgers, when you can fit them
This is a solid setup, and when you put rigs on you can mount another BCS2.


 

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