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Vicky Steel
Posted - 2007.06.04 15:08:00 - [1]
 

Edited by: Vicky Steel on 05/06/2007 03:36:42
Am I the only one tired of loging in just to discover i forgot to set a new skill for traing?

I wich there was a queue system for skills to be trained, so u could set 5 skills and sleep good at night or if your computer brakes and are gone for a week u still know it,s ok since the last skills is a long one that you dont need right now.

Or atlest that the skill u was training just contineu with the next level on the same skill would be a relife.
/Vicky S

Ah I c the problem, but if they set a queue of 2 and only 1 skill can be lev 5 that should limit farmers but yet give serius players what we want and maby rice the payment for 1 mounth so it would not be ekonomical to farmers, could this work?
/Vicky S

Elhina Novae
HAMMER -N- SICKEL
Posted - 2007.06.04 15:45:00 - [2]
 

the problem with a queue is character farming... that people set up a big queue and start farming characters for free for months.

Imo you could have a skill queue that gets de-activated when pay time's out.

Dyavn Ryyre
Federal Navy Academy
Posted - 2007.06.04 21:11:00 - [3]
 

I like the continuing to the next level idea.

BOBHOPE
Minmatar
Black Omega Security
Pandemic Legion
Posted - 2007.06.04 21:19:00 - [4]
 

this has been requested to death in the last 4 years.

dont hold your breath.......

lyrenna
Caldari
Soliders Of Eve
Posted - 2007.06.05 01:36:00 - [5]
 

a dual queue with stop training after payment expire can make eve experience much much better.

Esu Nahalas
Yote Patrol
Posted - 2007.06.05 16:33:00 - [6]
 

Originally by: Elhina Novae
the problem with a queue is character farming... that people set up a big queue and start farming characters for free for months.


Yeah, instead of calling it a "skill training queue," you could call it "easy button for character-sellers on E-bay."

Bahk Naar
Posted - 2007.06.06 17:21:00 - [7]
 

The arguments of "character farming" are completely ridiculous. That would ONLY be true if the system were designed by a complete moron.

Being able to queue up 1 SKILL would not create a mass influx of character farmers. Nor would it be the "easy button" for selling toons on ebay.

The only thing this would do is GREATLY ENHANCE THE PLAYER EXPERIENCE FOR EVERYONE and it would do so at virtually no risk.

It's honestly ridiculous that this hasn't been done. The only reasons I can see for this not being done are either:

- Fussing over different options and not being able to actually decide what's "best" (in which case, pick something and test it)

or

- Devs are completely put off by what are completely erroneous risks

Either way, I think this should be prioritized. In a persistent game world with a training system such as this, queuing up 1 skill seems like a beyond reasonable thing to implement.... even an expected thing to have.

I love eve and am quite happy with the game, but I have yet to hear a convincing argument as to why this isn't done. The "character farming" argument is just silly.

Taran Summers
PwnCo
Posted - 2007.06.06 19:46:00 - [8]
 

Edited by: Taran Summers on 06/06/2007 19:46:38
If account = paid then advance to next skill in queue else stop.

There, problem solved with character farming. Queue pleze!

Mr Friendly
The Lost and The Damned
Posted - 2007.06.07 05:47:00 - [9]
 

Not again Confused

Eve is lucky enough to HAVE an offline training mode... however, we are supposed to log in every now and again... it encourages game immersion, forming bonds and CARING about your character separately from whether training Advanced Spaceship Command to 5 has finished yet.

Just play the game; why else do you pay the monthly fee? Accept that sometimes a skill will have finished off before you log in... it's not like you have stepped on your nephew's head and watched his brains ooze out.... or would you rather have to go collect 200 Nerfed Gamezes Hides to go up a tenth of a level?

Count your blessings, m8. We can't and don't always get what we want. Be glad in Eve we get what we (perhaps) deserve.



Esu Nahalas
Yote Patrol
Posted - 2007.06.07 16:48:00 - [10]
 

Originally by: Bahk Naar
The arguments of "character farming" are completely ridiculous. That would ONLY be true if the system were designed by a complete moron.

Being able to queue up 1 SKILL would not create a mass influx of character farmers. Nor would it be the "easy button" for selling toons on ebay.


That's not what the op requested, now was it?

Zeonos
Amarr
Griffin Industries Ltd
IMPERIAL LEGI0N
Posted - 2007.06.17 19:37:00 - [11]
 

this is just another example of why farmers ruin the game for all others. :( all the nerfing done, the things not coming, just because it would make farmers life easier.. hate it.

Temult
Posted - 2007.06.18 04:53:00 - [12]
 

Edited by: Temult on 18/06/2007 08:32:51
Edited by: Temult on 18/06/2007 04:51:47
The "char farmers" argument is rather weak. I'm new to Eve but I guarantee the sellers already macro it. The skill setup in Eve is quite literally macro 101. Absolutely no RTT or involved interaction. All that is required is a pixel check and a couple static clicks. Queuing at least one skill should absolutely be enabled.

KidBrat
Posted - 2007.06.21 00:58:00 - [13]
 

This is a funny thread...

#1 Eve = Eaiset game for traing, ever
#2 Lazy people get lazier
#3 Char farming is terriable for EVE game play
#4 Gold/char farrmers will simply by 90 day GTC

#1 Eve is easy for skills
Eve is FAAR, most and i stress it... THE EASIET GAME ONLINE TO to deal with training skills. THERE IS NO GRINDING SKILLS INVOLED. Just need to log in every so offten, click a button and look at where your skill are at...

#2 Lazy people...
Only people that are complaing there is no Skills Que, or somthing like it. Are the most disqusting people in game. OMG, just move the mouse over your char info sheet and check... Ok once a day is fine to checek on most skills...
Once you get pass lvl 2 or 3 on most skills, (depends on implants and learning curve), most skills starts turning into days to train... I will be 4 days away from able to use a hulk, but, took me 7 weeks to get it...

#3 Gold farms are a problem already
Look gold farming is already a problem. Does everyone want Char farming a problem to. I left a game once b/c bots ruined a great game, char and gold farming bots just brings down the ecomeny, game play and most imporantly, human interaction. I would hate to see a year from now, every tom **** haryy, jane doe having titans, star bases and all other high lvl stuff, b/c they just bought it from joe blow that farm the heck out of one char then sold it.

#4 Game time cards, (GTC), and gold farmers
Well hell, some of you complain about skills que should be in lay, (you lazy S.O.Bs), Another person suggest to simply turn off the skill when the account is not paid for, Brovo... great idea, fantasitc... but you forget one thing... A person that has billions of isk can just turn and simply by enough GTC for a year with isk... Who has billions and billions of isk to do this? Gold Farmers...


Look as far as skills goes, EVE has the most simple system ever, i think its brilght that eve make the palyer responable to keep an eye on their own skills. It takes no time at all to log in, check your skills once a day. for those short skills, the one only takes a few hours, o darn, your playing already, (RIGHT Rolling Eyes), so its easy to keep an eye on those skills that only take a few hours.
In most MMORPGs you need to grind the hell out of skills to get the lvl of it... Here you just sit and wait.

I use to play a game called SilkRoad Online, a great game, smooth graphics. Then the Bot invasion came. Char and gold Farmers came and everyone had 100 million, everyone had a lvl 60+ char... all b/c of bots... not b/c of players actully grinding...
Many many many players left this game, now its bot infested, game play sucks, ecomeny sucks and cant find a real player to save my life. So in light of that, do you want everyone running around with hulks, titans, freights and having billions and billions of isk, when you are the only player still trying to learn lvl 5 indy?


Brat

Dimagus
School of Applied Knowledge
Posted - 2007.06.21 09:12:00 - [14]
 

Edited by: Dimagus on 21/06/2007 09:13:33
I wouldn't mind a queue for the next skill only to automatically start training, just so we don't have to lose time or switch to another halfway because a skill will complete during downtime or when we're not home.

We would still be required to log in for every skill to put next in the queue, but it'd be at a time that's convenient, and not whenever the timer happens to run out.

Blagozahath
Deep Core Mining Inc.
Posted - 2007.06.21 09:57:00 - [15]
 

Skill queue has nothing to do with lasiness, ppl sometimes just don't have time or the possibility to log on and switch skillz... some have their jobs so it's impossible to switch skills when u are at work, isn't it? 1 skill in queue would be just fine,...


co li
PPN United
Posted - 2007.06.21 10:59:00 - [16]
 

its annoying to train all the 2 3 4 5 h skills if u can just come online for 2 hours a day in the evening
so a queue would be great

Spider Iarus
Posted - 2007.06.21 11:08:00 - [17]
 

I'll add my vote to the 'yes' column. Take away the ability to train while unsubscribed (seriously) and instead let us queue a skill to default to if the first one finished. For players with ... ya know, silly things like jobs and sleeping schedules it would really, really make things nicer.

As far as character sellers go...uh, what? How is being able to queue a single long-term skill going to help them? I hate it when a skill I want ASAP is in the 6 hour range - to long for a play session, to short to queue before work/sleep/etc without scheduling life around EVE. One of the great things EVE has going for it is the ability to play on limited time due to real life responsibilities - this would really, really help with that.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2007.06.21 12:20:00 - [18]
 

Originally by: Spider Iarus
I'll add my vote to the 'yes' column. Take away the ability to train while unsubscribed (seriously) and instead let us queue a skill to default to if the first one finished. For players with ... ya know, silly things like jobs and sleeping schedules it would really, really make things nicer.

As far as character sellers go...uh, what? How is being able to queue a single long-term skill going to help them? I hate it when a skill I want ASAP is in the 6 hour range - to long for a play session, to short to queue before work/sleep/etc without scheduling life around EVE. One of the great things EVE has going for it is the ability to play on limited time due to real life responsibilities - this would really, really help with that.


/Signed. Set one skill as "background"; when no other skill is being trained, then skillpoints go to this one. 2-4H play sessions vs 6H skills = considerable annoyance.

Liquid Glass
Posted - 2007.06.21 15:38:00 - [19]
 

Edited by: Liquid Glass on 21/06/2007 15:44:33
Edited by: Liquid Glass on 21/06/2007 15:38:37
This thread is just full of complete BS.

Allowing a queue system for one or more skills would not enable farmers to any significant degree. If they do not already have a macro system constructed (which I am quite sure they do), they are still least likely to benefit as they may be managing multiple accounts and are easily online to change skills.

In contrast, those of us who play, and actually have a real life involving commitments, would benefit greatly. There would be no more missing skill time due to forgetting to change. There would be no more, damn this skill is slightly too long to finish during one session - I'll have to wait until after work to do the 2 hours more it requires - too bad it won't be ready when I get home and want to pvp.

Oh, and to the even bigger idiots:
It has nothing to do with laziness. Nor would it have any affect on how much anyone logs in to actually play . As it stands now, many people log in just to change a skill. Nor would it change how we think about the game. It might promote people to plan their skill training out more (for those who don't use evemon).



Originally by: KidBrat
I use to play a game called SilkRoad Online, a great game, smooth graphics. Then the Bot invasion came. Char and gold Farmers came and everyone had 100 million, everyone had a lvl 60+ char... all b/c of bots... not b/c of players actully grinding...
Many many many players left this game, now its bot infested, game play sucks, ecomeny sucks and cant find a real player to save my life. So in light of that, do you want everyone running around with hulks, titans, freights and having billions and billions of isk, when you are the only player still trying to learn lvl 5 indy?

Complete and utter BS - this will not result for a skill training queue. It may already be happening, but a skill queue isn't going to speed it up.

WhitePhantom
Gallente
Edenists
Posted - 2007.06.21 17:52:00 - [20]
 

Before I see a skill queue I have decided I want to see the need of "training of a skill without an active subscription" its like downloading an anti-virus update after your subscription is ended Rolling Eyes

rrolfe
Posted - 2007.06.21 19:06:00 - [21]
 

i have seen so many threads about this.
i think it breaks down into pros and cons:

pros
- you don't lose training time if you cant get to your pc to login and train skill
- less stress on the cluster of people loging in for 1 min to change a skill.
- new players can progress faster, no lost training time


cons:
- people might character farm
- people wont login and play until the character is skilled up.

the pros make sense to me, but the cons ? lets take an example of character farming. So even if you could queue up all your skills ans walk away until there done its still going to take ages. i have been playing for 8 months or more and still am way off the vital skills in eve. i would imagine it would take at least a year of sold training or more to get a charecter you could sell. so for yeah one of them them your looking at a years subscription or loads of eve time codes. 4 x 90 time codes you looking down the barrel of 1480 mil isk or the cash equivalent.

now multiple that by the amount of accounts. i just don't see how there could possibly be money in character farming given the amount time taken.

i really think they should make a proposal and put it to a vote or trial the system and see if it gets abused. i dont think it can be badly abused, because skills are going to take as long as they take there is no shortcut

KidBrat
Posted - 2007.06.21 20:00:00 - [22]
 

Edited by: KidBrat on 21/06/2007 20:04:54
Edited by: KidBrat on 21/06/2007 20:03:44
Originally by: rrolfe
i have seen so many threads about this.
i think it breaks down into pros and cons:

pros
- you don't lose training time if you cant get to your pc to login and train skill
- less stress on the cluster of people loging in for 1 min to change a skill.
- new players can progress faster, no lost training time


cons:
- people might character farm
- people wont login and play until the character is skilled up.

the pros make sense to me, but the cons ? lets take an example of character farming. So even if you could queue up all your skills ans walk away until there done its still going to take ages. i have been playing for 8 months or more and still am way off the vital skills in eve. i would imagine it would take at least a year of sold training or more to get a charecter you could sell. so for yeah one of them them your looking at a years subscription or loads of eve time codes. 4 x 90 time codes you looking down the barrel of 1480 mil isk or the cash equivalent.

now multiple that by the amount of accounts. i just don't see how there could possibly be money in character farming given the amount time taken.

i really think they should make a proposal and put it to a vote or trial the system and see if it gets abused. i dont think it can be badly abused, because skills are going to take as long as they take there is no shortcut



Well pros are nice, i hate to lose time in skills traings... but it falls back to, its the players responablity... And I hope it will never change...

The cons, those are pretty bad cons. Think of this, i had played this game about three years ago. I loved it, but it turn into a minning sim. Now that i came back after all that time, there has been so many changes, that eve is enjoyable agin to play. But i only had been back for 8 weeks, I am already able to fly a hulk minning barge, and I am also 15 days away from flying a freighter... I made an alt acount and she is able to fly a battship with in a couple of weeks with decent gunnery... Not yet for a heavy pvp but does very nicly agist them rats... And out of all this, i lost one day of skill trining. shrugs, a day...

But in 15 days, this char will have an account that is worth 2 to 5 billion isk, without ships or with ships an easy 5 billion or more... So in less than 2 and half months i have somthing that is worthy of selling on ebay... but heck no, i have sites on a space station.
My point is, if i look at the skills more closly, i bet i will be able to cut that time down real fast... for one, implants, I did not even think about those to help with learning. it was nice to see to cut off 8 days for hulk when i put in the right implants.

That is just one example for minning char farming...
What if there was a pvp char farmer...

Yal are just not thinking for the game, your thinking of your selfish lazy needs


O and funny thing about this quote:

Quote:
i really think they should make a proposal and put it to a vote or trial the system and see if it gets abused.


Of course it will be aboused... You dont get a giant jar of cookies and put in in the middle of a preschool class room and tell everyone they can only have one, then walk away from the jar of cookies. If you do that, you are just invting everyone to take alll of the cookies... Same here your invting char farmers.

Belive me folks, i had played great MMORPGs and they fell b/c that MMORPG did nothing to farmers... botters or afk macro users...

Dimagus
School of Applied Knowledge
Posted - 2007.06.21 23:34:00 - [23]
 

Edited by: Dimagus on 21/06/2007 23:34:06
The difference between no queue and 1 skill queued is only convenience. 2 or 3 would be pushing it, anything more than that could definitely lead to abuse.

- Currently with no queue, three things can happen. 1) Be online the moment it finishes and set the next one, 2) Be online mid-training and switch to a new skill if the finish time isn't convenient, or 3) Not be online until after it's finished and have time wasted.
- Adding in a next-to-be-trained queue, two things can happen. 1) Be online at any-time mid training to set the next skill, or 2) Not be online until after they're finished and have time wasted.

That's a very important difference, instead of the player having a forced point in time to be online (which can be delayed/prevented by many different factors), the player comes online to set the next skill at any point of the training duration. For either case it's still required to be online to set each and every skill, it's simply a dictated moment vs. a chosen moment in the range of training time. There's a reason POSes go into reinforced with a timer, and that players have control over that timer. It is unreasonable to expect players to be available and online at every point 23/7, and for at least one hour each day, it's guaranteed impossible.

IlluminatedOne
Amarr
Tycho Brahe Fan Club
Posted - 2007.06.22 02:25:00 - [24]
 

Edited by: IlluminatedOne on 22/06/2007 02:24:56
I'm strongly against the idea of (unlimited) skill queue, KidBrat said it nice, but Dimagus's idea is great.

FissioNius
F.R.E.E. Explorer
EVE Animal Control
Posted - 2007.06.22 02:43:00 - [25]
 

I'm strongly in favor of a skill queue

If I get sent on a 6-12 month deployment within the next year, and there's no skill queue system yet, what then?

Implement a queue, and I maintain a paying account even when I'm gone and cannot access Eve for months.
Fail to do so, and I cancel my account, and then have to consider whether or not to reactivate it when I get home.

guaranteed money for CCP, imo
BUT WHAT ABOUT CHARACTER FARMING!!!#@1212 Rolling Eyes

Hohenheim OfLight
Sebiestor Tribe
Posted - 2007.06.22 14:03:00 - [26]
 

I am not lazy but i do ahve an actual life which means that i often end up doing other things than playing eve, there is not always a skill to fit the amoutn of time i will be away, or i can be away for longer than i expected, in both these cases simple carring on with the next lvl would be enuth.

At the end of teh day the skill que should only be one of two things carrier on with the next lvl or pick one more skill to que. Nothing more nothing less.

That is all that is reall need and all that is asked for. If you ahve the time to set you watches and get up int eh middle of the night then you are obivousley under 20 and dont have a full time job.

I have played for two years now and i would guess that i am close to having missed a month of skill time due to rl issues that have kept me away from eve for longer than expected.

Andrymeda
Posted - 2007.06.22 15:10:00 - [27]
 

Originally by: Vicky Steel
Edited by: Vicky Steel on 05/06/2007 03:36:42
Am I the only one tired of loging in just to discover i forgot to set a new skill for traing?

I wich there was a queue system for skills to be trained, so u could set 5 skills and sleep good at night or if your computer brakes and are gone for a week u still know it,s ok since the last skills is a long one that you dont need right now.

Or atlest that the skill u was training just contineu with the next level on the same skill would be a relife.
/Vicky S

Ah I c the problem, but if they set a queue of 2 and only 1 skill can be lev 5 that should limit farmers but yet give serius players what we want and maby rice the payment for 1 mounth so it would not be ekonomical to farmers, could this work?
/Vicky S



Search for Eve Mon in this forum and use it. You can set it up to warn you a skill is about to complete as well as plan your next skills. It will handle your wishes. But you always MUST log in to the game to actually change them, no utility will change them out of game (and its not allowed anyway).

Rialtor
Amarr
Yarrrateers
Posted - 2007.06.22 16:03:00 - [28]
 

A queue would be nice, although I'd take a web interface for changing skills over that. if I'm at work, I don't want to have to install a game client, I'd rather log into that char viewer to change skills.

Caios
Caldari
Killson Corp
Interstellar Alcohol Conglomerate
Posted - 2007.06.22 18:06:00 - [29]
 

CCP said they were working on something like this a while back.

expect it SOON ™

KidBrat
Posted - 2007.06.22 20:35:00 - [30]
 

Edited by: KidBrat on 22/06/2007 20:38:31
Edited by: KidBrat on 22/06/2007 20:37:07
Folks your not getting it... You give somone one tiny antometer, they will take the entire solar system...

Belive me when i say this...
I HAD WATCH GREAT MMORPGS FALL, B/c that game, (silkroad online), decide to give an inch. Its imposable for pvp, b/c everyone has lvl 70++ char. Its imposable for a newb to gain a foot hold in the game, b/c monster drop so little, and gear is so dam exspenive. The ecomney just sucks... Its imposable to log in on Silkroad. It was once a great game. Now, its filled with gold, bot and char farmers...

Even one que happens it will change the game play. Its up to the player responablity, not matter if the account is paid or not.

OMG YOU ARE JUST A LAZY WHINNY BUNCH... Goto other mmorpgs, you have to actully grind your skills into place... So players that can play 24/7 are futher ahead than everone esle. At lease in eve, you have your skill gain in time, not actul grinding...


FissioNius
I dont want to sound cold or mean, but that is not ccp or the players fault... that is just life... ANd your just wanting to invite them char farmers in, for what? your selfish needs... Think about the game play, game dynamics... Think when you come back from deployment, and everyone in game has titans, freighters, minning barges and all the best gear, b/c they where able to char farm... your sad... real sad, and very selfish


Dimagus
Ok idea, but ill just goahead and take a day or two, to make all skills up to lvl 3 or so, or about... then start lining up two lvl 4 skills up at one time. in two weeks, Ill have somthing nice. then do the same skills and in a month maybe two, (dpends the cahr skil in train), and ill have somthing very decnt...
You give someone just one anometter and they will take the solar system.
Keep it to solely the player responsablity.

Hohenheim OfLight
So everyone dont have a life uh
I have two jobs, i goto school and i live on my own, on my days off, i lvl up fast skills.. when alseep or off to work. I deal with somthing that is more than 8 hours. If my timming is right, i que a diffrent skill that is in the right amount of timming.
All I have to say to you, and i said it b4... Play another MMORPG, and all you do is actully grinding, you actully got to do this thing called work at your skills... must kill 1000 monsters b4 you can lvl a new lvl...

God your just another selfish whinny thoughtless person, that lives in your own tinny world... and think of the game, over all game play and game dynamics.... not your selfish needs.





********

BTW i just do just fine with all that i got goin on in my life... notice i am only able to log in once a day on forums...

Anyways, talk about real life, i got to go to my job.


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