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murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2007.06.01 08:24:00 - [31]
 

Originally by: Der Ewige
Well I realy like the 50% speed boost heat gives on mwd :)
It gives the right "OMG WTF we are d00med, all power the engines! Run to the hills" feeling.


The irony is, it won't ever be used like that.

The perfect way to use the MWD w/ Overloading: Overload your MWD before an engagement, warp in, if they're a few KM off, sprint to the target w/ your overloaded MWD. Shut it off before all your modules go pop.

Presto, you've now caught a target you normally wouldn't have. As for 'getting away' from someone w/ an overloaded MWD: you're only going to be able to MWD a few cycles before it overheats and dies, and if you're webbed, even with only 1 web at 80% or so, overloading your MWD isn't going to make much of a difference when you're going 60m/sec anyway.

Rosalina Sarinna
Intergalactic Syndicate
Nulli Tertius
Posted - 2007.06.01 08:32:00 - [32]
 

I hope to goodness they change their mind about the EANM's... and as for the Amaar weapon "boost", I hope that isnt the end of the changes...

Gozmoth
Amarr
The Rough Riders
Ares Protectiva
Posted - 2007.06.01 08:52:00 - [33]
 

Originally by: Truthbringer
Summary of the Live Dev Blarg

The good:
Logistics getting large range, repair and survivability bonuses.
Carriers get Triage mode (think logistics siege mode).
Pulse lasers get better tracking.
Stealth Bombers can deploy special area effect weapons.
All Stealth Bombers getting 3 missile slots.
Energized plating now use 1MW powergrid.
Drone regions getting roid love.
Exotic Dancers will not effect your ship's heat.

The bad:
Heat adds more micromanagement.
God help you if you lag while your modules are overcharged.
Energized plating have increased CPU cost, blatantly nerfing Amarr.
Lots of money and developer time wasted on a complicated gimmick rather than fixing the real problems.

The ugly:
Drake getting a very minor recharge hit, but still tanks like a battleship.
We have no intention of fixing Amarr.


That's it. Neutral

v4mpir
Viziam
Posted - 2007.06.01 09:07:00 - [34]
 

wonderful!

the two most useless amarr changes ever! do any of the devs actually fly amarr??? tracking on pulse has never been a problem! medium beams are only hard to fit on a maller/omen so that change is useless too!

how about the goddam laser damage types!

and large lasers requirements!

and most importantly AMARR 1 BONUS!

to be honest I don't think ccp care about amarr and if this patch nerfs amarr more (eanm changes) then i'll just quit and go back to another mmorpg.

Mad

Bellator Militaris
Caldari
Freelancers Coalition
Joined Brotherhood
Posted - 2007.06.01 09:27:00 - [35]
 

Originally by: Jaerl
Originally by: Lord Matrix
Here you can download a MP3 recording of the latest live dev blog.


tyvm, saves me activating EVE Voice... :S

Nice Sig.

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2007.06.01 10:35:00 - [36]
 

It's amazing to me how universally negative the response has been to heat, Stealth Bombers, the EANM change, and the lack of any real improvement to Amarr.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.06.01 10:36:00 - [37]
 

Originally by: v4mpir
wonderful!

the two most useless amarr changes ever! do any of the devs actually fly amarr??? tracking on pulse has never been a problem! medium beams are only hard to fit on a maller/omen so that change is useless too!

how about the goddam laser damage types!

and large lasers requirements!

and most importantly AMARR 1 BONUS!

to be honest I don't think ccp care about amarr and if this patch nerfs amarr more (eanm changes) then i'll just quit and go back to another mmorpg.

Mad


Medium beams are frig-sized guns !

You know, those that take 17 pg, and as such are basically unfittables on Crusaders, Retributions and the like...

This change was much needed, as asker for for what? 3 years now?

More tracking on pulses is nice, but it wasn't really necessary. What is more necessary, however, is 15% more optimal on beams, because right now, in fleets, only tachyons are really usable, and their fitting requirments are horrible.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.06.01 10:46:00 - [38]
 

Originally by: murder one
Originally by: Der Ewige
Well I realy like the 50% speed boost heat gives on mwd :)
It gives the right "OMG WTF we are d00med, all power the engines! Run to the hills" feeling.


The irony is, it won't ever be used like that.

The perfect way to use the MWD w/ Overloading: Overload your MWD before an engagement, warp in, if they're a few KM off, sprint to the target w/ your overloaded MWD. Shut it off before all your modules go pop.

Presto, you've now caught a target you normally wouldn't have. As for 'getting away' from someone w/ an overloaded MWD: you're only going to be able to MWD a few cycles before it overheats and dies, and if you're webbed, even with only 1 web at 80% or so, overloading your MWD isn't going to make much of a difference when you're going 60m/sec anyway.

There is one way it's going to be used to get away. If you jump into a bubble camp it will be used to speed back with overloaded mwd to the gate.

Soratah
Amarr
Viziam
Posted - 2007.06.01 11:04:00 - [39]
 

One possible solution to help fix Amarr.

There are several ships that are laser boats
Geddon and Omen specifically. With the Omen actually stating how it's designed to reduce heat so it can fire faster.

Then there's the Heat sink damage mod. hmm HEAT sink??? I wonder if it would be possible to make this mod actually reduce heat buildup.

I've yet to see a rig or module that addresses the heat system and could possibly reduce the issues that it causes.

As for the change I believe that heat still blows up your modules (as tested on Sisi) so with lag you can lose just about everything on your ship...


Well done on the constructive criticism. I hope that the Devs take a break from griefing Goonswarm in their super-capitals to actually take stock of what's being said.

From what I remember; the Amarr boost will come after they figure out what the hell to do with Nos. Since that's not slated until after Revelations 2. Im interpretting this as Amarrian "boost" will come in 2008. By that time, I wonder if anyone will actually be flying Amarr ships anymore.. Apart from the Recons that is.

Disappointing, over-hyped, useless waste of resources for marginal use only.

Fon Revedhort
Monks of War
DarkSide.
Posted - 2007.06.01 11:15:00 - [40]
 

Originally by: Shadowsword

More tracking on pulses is nice, but it wasn't really necessary. What is more necessary, however, is 15% more optimal on beams, because right now, in fleets, only tachyons are really usable, and their fitting requirments are horrible.


So they boosted pulses - which already outperform beams in every aspect - even more? And left beams as they are!? How cute... Rolling Eyes

It makes me sad to see what a crappy way EVE balance goes...

Ebodhisatva
The Templars Knights
Posted - 2007.06.01 11:29:00 - [41]
 

Is there any transcript of this blog that I can read somewhere?

thnx in advance

Yuandin
Posted - 2007.06.01 11:29:00 - [42]
 

on Heat, meh...
If it wasn't for the constant lag, maybe..

Sometimes I get the feeling that if the devs are playing, they're playing something else, but not eve...

Can I please trade in all my Amarr skill points?
What is the hesitation to make those ships more usable...?
all we need is for CCP not to make our tank worse, and to give us crystals with different freaking damage types.

If you have trouble coming up with a pseudo-scientific explanation for lasers doing explosive or kinetic damage, I can help you... dark matter crystals anyone? Or even today's quantum physics give enough opportunities for less weird stretches than you use elsewhere in the game.


As for the person saying that the Drake still tanks like a battleship: You should try a rigged passive shield tank on a battleship and you'll see what a battleship can tank like =)

And if a Nos Domi can't kill a passive shield tank, well THANK GOD! One ship with one particular setup shouldn't be able to kill every other type of setup!
Lets stick with the rock-paper-scissors concept...


as it is, can you just fix those ugly wallpapers with the atmospheric cloud looking graphics? Swapping them for Public Domain images from the hubble space telescope would help me think I'm actually in space by a LOT!

That would be zero programming work, just have an artist edit those hubble images to replace your 10(?) wallpapers..?

And the texturing on the Hurricane came out too dark, it just looks like black peace of wood in most lighting situations.. just raise it a little, or better yet, give it some of the Maelstrom texture hues.



FireFoxx80
Caldari
Caldari Provisions
Posted - 2007.06.01 11:33:00 - [43]
 

Anyone produced a trannyscript yet?

DEATHB1RD
Posted - 2007.06.01 11:48:00 - [44]
 

need to fix the fact that most 1v1 fights are decided in the station while fitting, and not during the fight...

Heat seems such an infinitesimally tiny step in that direction as to not really matter.


we want more player skill, less timers to watch, less random chance

The game feels as if you were billing us by the minute...
4/5th of the time is spent waiting...

Galyrion
Alcatraz Inc.
Tactical Narcotics Team
Posted - 2007.06.01 12:58:00 - [45]
 

Common ccp, u used all 4(?!) people on your balancing team to implement heat? That will have no affect on gameplay whatsoever (I consider below 1% of time in combat insignificant). When 1/4 of all ships ingame needs a complete rewamp. U seriusly need to get your priorities straight. I know this sounds harsh but its what I feel as an amarr pilot. Deal with big issues first (lagg), then the medium issues (amarr), then the small (new content like heat) Evil or Very Mad

Goberth Ludwig
Sniggerdly
Pandemic Legion
Posted - 2007.06.01 14:10:00 - [46]
 

As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.

- Gob

Khan Soriano
Caldari Provisions
Posted - 2007.06.01 15:11:00 - [47]
 

Edited by: Khan Soriano on 01/06/2007 15:15:05
You've got to be ****ING KIDDING CCP!!!
How is this brilliant idea (took you 6 ****ing months to come up with it and you still got it wrong) is supposed to help Amarr????

This is absolute rubbish, now I'll have even more crappy tank on my Geddon (passive was the only way to go right now) now that you have managed to increase EANM t2 from 30 to 36cpu.

Meanwhile a Domi (a weak and vulnerable ship that it is) will be able to put even more fearsome tank because you decided to level cpu needs of energized membranes with active hardeners!!!!! Why the **** did we train all those compensations??? So we can have lots more resists for a few points of cap???

Yes I know that I'll deal more damage now but I'll also receive more too!!

You didn't address Amarr issues at ALL!!!!!

Fix my Geddon (no I don't want to use 80% faction stuff so i can have a little tank and Megathron comparable damage), fix my Apoc, fix my cap (&tanking with it) for ****ing sakes fix something!!!

AND STOP BOOOSTING THIS MOTHER****IG DOMI!!!!!

Yuandin
Posted - 2007.06.01 15:16:00 - [48]
 

Originally by: Goberth Ludwig
As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.

- Gob



I completely agree with him..

Do I wanna loose more crap I have to replace? NO!
I already have to grind isk so much the game seems like a damned job!

Do I wanna loose modules I have to waste more time on a lengthy flight to pick up replacements? NO!

Do I wanna be out of combat from lost modules, after often waiting around hours to get into combat? NO!


CCP, you are not judicous in forcing totally unfun waste of time chores on us!
You should appreciate a player's time more, rather than infinitely expanding on EVE's time demands!

Otherwise, a LOT of people are just gonna go to the next space game that gets released.

Right now, you are enjoying a sci-fi monopoly, so your market may seem more secure than it is.

I see that you're all making a lot of effort to make the game better and add all sorts of cool things. That is truly appreciated, but you can't forget to reverse the trend to an ever increasing time grind! You gotta go the other direction, because every last thing just takes hours and hours and hours of mostly boring chores... most of the time I "play" EVE, I watch videos or use microsoft reader to read a book infront of the eve window, with just local showing, cause its too freaking repetitive and lengthy!

Bhagat
Amarr
Black Reign
Posted - 2007.06.01 15:17:00 - [49]
 

Played with heat on the test server, its pointless. Amarr still need love, and pulse fix is a joke. I agree that ccp or devs don't play the game the rest of us play. I'm getting tired of this, wating for a new game to come out and take the place of eve. Question for the devs Why do you not listen to the majority of the community and fix the issue that past patches have created?

Kvarium Ki
Igneus Auctorita
GoonSwarm
Posted - 2007.06.01 15:36:00 - [50]
 

I don't like heat, I don't want heat.

KK

turnschuh
Brutor Tribe
Posted - 2007.06.01 16:09:00 - [51]
 

Edited by: turnschuh on 01/06/2007 16:10:58

If you complain about the drake you have to look at the myrm aswell then. The mix of uber tank, nos/guns, 5xheavy drones and lots of tackling slots is just plain overpowered.
<insert more gallente nerf propaganda here> ugh


On topic, very nice live blog. It Explains a lot of things about the heat design and the idea behind it. Those answers where realy needed. This will be very intressting for smallish fights.

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2007.06.01 16:13:00 - [52]
 

Originally by: Goberth Ludwig
As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.

- Gob



Apply for a job at CCP, then we may finaly see some GOOD ideas like the one you stated.

This is one of the BEST enhancements this game could get. Not the crap implementation that is comming.

From what I heard in the Dev chat, I hope they'll at least get the UI right for it (DON'T FORGET SHURTCUTS for controlling heat).

turnschuh
Brutor Tribe
Posted - 2007.06.01 16:46:00 - [53]
 

Originally by: Hugh Ruka
Originally by: Goberth Ludwig
As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.

- Gob



Apply for a job at CCP, then we may finaly see some GOOD ideas like the one you stated.

This is one of the BEST enhancements this game could get. Not the crap implementation that is comming.

From what I heard in the Dev chat, I hope they'll at least get the UI right for it (DON'T FORGET SHURTCUTS for controlling heat).


It is not a good idea, because in situations where you do NOT have to warp you would just get the bonus without any penalty (missions, ganks, camps, etc).

People seam to forgett that eve is very complex game and you need to be aware of every aspect of the game when making changes, players mostly only concentrate on there play of style (pvp, industrial, race, role, prefairences). While the devs know ALL the details and numbers to figure out the best way to change things.


CCP Nozh


C C P
Posted - 2007.06.01 17:30:00 - [54]
 

I'm pretty sure it was mentioned somewhere in the Live Dev Blog, modules aren't destroyed when overheated too much, their hitpoints are simply reduced to 0 and they're forced offline. So you don't have to worry about your modules blowing up.

I'm pretty sure most of the changes have made it to Singularity by now, so I suggest you just try it out.




Jordan Musgrat
Convergent
Posted - 2007.06.01 17:53:00 - [55]
 

Are there any numbers/percentages on heat? Such as, heat will screw you over 30% of the time, or is it closer to the percentage that it actually helps you?

For example, fleet A with 30 members is attacking fleet B with 40 members. Fleet A knows that if they all turn on heat for guns/tank, the damage output/increased tank will justify losing a percentage of their mods in the battle, and will be able to take the larger fleet. Are we going to see this happen on a large scale, or is the bad side effect percentage high enough that it will truly be only a last chance option.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.06.01 18:00:00 - [56]
 

I'd be much, much happier if they'd quit adding new stuff and start bringing the UI out of the dark ages.

That an the unalterable slowness with which you train skills are my only complaints with the game.

Karash Amerius
Sutoka
Posted - 2007.06.01 18:10:00 - [57]
 

are they fixing the animation of the medium beams? I know its small and silly, but when a focused medium beam laser goes *zap zap zap* its pretty stupid looking.

MKingery
Minmatar
Dark Knights of Deneb
Against ALL Authorities
Posted - 2007.06.01 19:47:00 - [58]
 

woo hoo... one reply from a dev...

eve is the ONLY game i have ever played in which EVERY DAY i find something different broken with it that never gets fixed.

heat adds complication for nothing, amarr are still useless*, and crippling omni tanks does what? absolutely nothing

i wish there was a server where we could maintain the currently very broken eve, as opposed to the soon to be completely broken version

Gabriel Magnar
Posted - 2007.06.01 20:06:00 - [59]
 

I'll echo some points made by another player:

Originally by: Helison
Edited by: Helison on 31/05/2007 23:16:10
For future Live DevBlogs: 1. Publish a written DevBlog about major chances before the DevBlog.
2. Allow more themes in one DevChat (Heat was not enough for the DevChat today)
3. Select more questions before start of the DevChat and have another person who selects the current questions from channel.


Furthermore, I get that you are trying to pimp EVE Voice, but it just doesn't work for a podcast OK? Rolling Eyes The whole "can anybody hear me?" and the differences in volume and the just plain bad audio quality really makes it a pain to listen to. Your accents already make it hard to understand you. Just get everyone in the same room, get them a decent mic, prepare what you are about to talk about, edit it, encode it in good quality and then release it. You can still have people mail you their questions beforehand (by releasing more info on what you are about to discuss in next live devblog) if that's what you want.

On topic: imo heat is BS, instead of giving us the chance of blowing up our own modules, give us the chance of blowing up OTHER PEOPLE'S modules. THAT would be tactical. Confused

But first, go fix what's been broken since this game's release, four YEARS ago. Such as drones. Rolling Eyes And (this I thought really funny) why do we get a button allowing us to overheat all of our weapons at the same time, but not a button that allows us to change ammo on all our guns simultaneously? Some one in the dev blog said "I hear people like to do it manually." I couldn' tell if that was a joke (see volumes/audio quality/accents). I hope it wasn't because I swear to God if it was, I will just off myself right here, right now.

I swear sometimes I just don't get you guys. What about following your own advice about the "need for speed" iniative huh? No, you add this heat thing, which will only cause more network traffic and lag related grief and worst of all, you design new lvl 5 missions but they are the same spamfest that other missions are instead of fewer but tougher enemies? WTF CCP.

There I had to get that off my chest... ugh

Kardim
Amarr
Posted - 2007.06.01 22:12:00 - [60]
 

for amarr.. the tracking to pulses was needed.. atleast for some of them, medium pulses on a crusader vs any other inty wouldn't hit unless i dropped my speed and that was with a web on them, that btw was in multi freq optimal range.

The fitting requirements have been needed for along time, but mainly for frig and a few cruiser size mods... bs's can be tight squeeze but was workable...

The main thing for lasers even w/ the 50% reduction from the ship bonus, is to make the ship useable all your mids, rigs, and several lows usually need to be fit with cap stuff.

and also along the lines of making amarr the nos race (as fun as this sounds after flying the curse) it doesn't seem to fit in with the role play side.. amarr's enemy is minmitar, they are so much less dependant on cap, seems an odd thing to make amarr king of.

The gank and tank of amarr ended up in gallente hands somehow. TBH amarr should be put back to the way they were before the whole reworking,,, then the huge fitting and cap costs for lasers would mean something... damage.

Honestly the stacking penalty to heat sinks probably would have fixed 1/2 the problems that amarr had back then, unless balance really comes down to who can scream the loudest on forums, as i remember everyone screamed for amarr to be nerfed because of one ship : / and it was and then balanced around that same ship.


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