open All Channels
seplocked Features and Ideas Discussion
blankseplocked Space Whaling Occupation Reformed
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 2 3 4 5 6 7 8 [9] 10 : last (10)

Author Topic

Anton Cyldragen
Posted - 2008.10.13 05:00:00 - [241]
 

OR better yet clone the whale kill it then make a new clone rinse and repeat

Lisento Slaven
The Drekla Consortium
Posted - 2008.10.17 14:51:00 - [242]
 

Originally by: Anton Cyldragen
OR better yet clone the whale kill it then make a new clone rinse and repeat


The idea of farming was introduced earlier in the thread.

There has been a lull in the amount of people posting who have actually read through the more "detailed" posts in the thread. I encourage everyone to read through it and try to understand the more complex game being introduced through this concept.

Korovyov
Cool Story Bro
Posted - 2008.10.19 17:33:00 - [243]
 

Originally by: Lisento Slaven
There has been a lull in the amount of people posting who have actually read through the more "detailed" posts in the thread. I encourage everyone to read through it and try to understand the more complex game being introduced through this concept.


Okay, I skimmed your thread (sigh @ "omg whales r stupid u r a nub" posts). My thoughts...

High end space whaling (the biggest whales, whales in 0.0, and/or with maxed out skills):
Gives materials for "ship juice" (ship juice is to boosters as rigs are to implants). Ship juice, like boosters, give temporary bonuses to the specific ship they're applied to. Being whale-based, they suffer the same legality issues. Bonuses should be commensurate to the risk. Also gives medium and low end whaling resources in extreme quantity.

They should only be found in underpopulated 0.0 regions. Something that survived long enough to get this big should be excessively reclusive. No sec or faction hits since... well... what you do on the edge of the map is your business.

Threat level should be asinine. An self-sufficient entity that dwells in space exclusively, and has gotten to the largest size and eldest age should be total own. They should swallow your whaling ship in one pass if you aren't careful. IE going from full HP whaler to your new clone on your first foul up. Also, importantly, high-end whales will have scram capabilities, to prevent players from being able to warp if they decide they can't take it. All or nothing, no in-between.

They should not only be difficult to find, but they should be equally as hard to "tackle." Get your harpoon on it and get it KO'ed before it eats you. If you fail to 'poon it, it will flee, and despawn. If it eats you, it will flee, and despawn. If it is confronted with a "gank squad" it will *flee on sight and despawn.* In other words, you fight fair and get it first pass, you win. Try to gank it or mess up just once, you fail. Cue Moby **** inspired space whale stories.

Medium end space whaling (average whales, whales in 0.1-0.4, and/or with decent skills):
Gives materials for aforementioned agent offers, alternative research, etc. In other words somewhat of an alternative to current market sources. Should also give lots and lots of low-end whaling resources.

Moderately rare in 0.0, very rare in 0.1-04. Without a whaling license, kills made outside 0.0 count as a ship kill + PK for sec hit. Kills made in anti-whaling empire space cause a steep faction hit.

Threat level should be high, but manageable. You can't get insta-ganked podded, but maybe being "bitten" 3 or more times will be the end of your whaling ship, and the whale will most likely eat your pod.

They'll be less likely to flee-and-vanish when faced with a gank or when a failed attempt is made, but they're not going to tolerate a lot of harpooning nonsense either. I'd say 2-3 tries solo before it gets ****ed and flees for a despawn.

Low end space whaling (small whales, whales in 0.5-1.0, and/or with starting skills):
Gives basic materials (rogue drone ores, normal ores, ice, gas, or w/e) in very minor quantities. Enough to make a living in exchange for some whaling fun, but not enough to be worth macroing, even with maxed skills.

Common in 0.0, moderately rare in 0.1-0.4, very rare in 0.5-1.0. Without a license kills count as a ship kill for sec hit. In anti-whaling empire space, counts as a small faction hit.

Threat level should be minor. They're juveniles after all, weak and inexperienced. They will only flee and vanish in extreme circumstances.


BigWhale
Gallente
Three WiseMen Association
Posted - 2008.10.26 08:07:00 - [244]
 

I just wish this thread would die... :>

It really hurts my feelings! :P

MotherMoon
Huang Yinglong
Posted - 2008.10.26 09:44:00 - [245]
 

Were coming to hunt you down space whale!

Caelum Mortuos
Gallente
Zero G Research and Development
Posted - 2008.10.26 11:29:00 - [246]
 

Posting in support of space whaling! We need more whale oil!


Thar she blow's cap'n! YARRRR!!

RedSplat
Posted - 2008.10.26 11:35:00 - [247]
 

Confirming an alt Named Captain Ahab.

Also, salvaging under-developed? OP if you care to tell me where you mission....

Cazziopeia
The Scope
Posted - 2008.10.26 12:58:00 - [248]
 

/Signed.

We need some Space Whales!

Eve Goetterdaemmerung
Posted - 2008.10.26 15:10:00 - [249]
 

Aem... may I demo against killing whales or do I have to petition the whale hunters when I see them? Wink

If we have whales then there also needs to be the rest of the eco system. Some dangerous hunters (Space SharksRolling Eyes), Space Fish (that the whales eat) etc.

Also nice would be to see specific bahavior, like fear/flee if you hunt them, curiosity if you don't shoot or give them something to eat (ar playRolling Eyes).

And I would like that POSes can be setup to defend against that creepy stuffTwisted Evil

Eve G.

Lusulpher
Gallente
Posted - 2008.11.16 07:13:00 - [250]
 

Edited by: Lusulpher on 16/11/2008 07:14:47
Can't these whales be NPC tourists in some sort of NPC Cruiseliner...

We attack and ransom/destroy them for the ISK and they go on their way to be found in a random part of the Universe?

I used to love doing this in the game Tachyon: The Fringe. Made me feel like a real YARRRR!!.


EDIT: Also it goes along with the True Exploration aspect of EVE's upcoming expansions...

Just saying the context/idea is already tried and true.

Lisento Slaven
The Drekla Consortium
Posted - 2009.01.06 18:35:00 - [251]
 

Still looking for more feedback.

Sirani
Posted - 2009.02.21 07:11:00 - [252]
 

Originally by: Cazziopeia
/Signed.

We need some Space Whales!

endaler
Posted - 2009.02.21 13:58:00 - [253]
 

This topic is almost 2 years old Shocked havent really read it, but i guess its a good idea then :D

Darwin's Market
Posted - 2009.02.21 14:58:00 - [254]
 

animal hunting would add an element of silly fun to the game, but we need hunters to gain a special "poacher" standing hit, so that PETA players can hunt them in exchange or something.

Duru Ahram
Posted - 2009.02.21 16:24:00 - [255]
 

This idea kicks some serious ass. I wouldnt call these creatures space whales as that just makes me feel silly. so ccp would need to find a none silly name for these huge alien monsters. i think brining some kind of creatures to the world of eve would only make it more fun i dont see the down side of this idea. bring on space monsters noawwwww.

Legionos McGuiros
Caldari
Legio Prima Victrix
Imperius Legio Victrix
Posted - 2009.02.21 18:35:00 - [256]
 

Brilliant idea!

/signed

Kazuo Ishiguro
House of Marbles
Posted - 2009.02.21 18:40:00 - [257]
 

Originally by: Cazziopeia
/Signed.

We need some Space Whales!


Rorquals and Orcas are both kinds of whales, you know Wink

Joe Starbreaker
M. Corp
Posted - 2009.02.23 04:37:00 - [258]
 

Originally by: Kazuo Ishiguro
Originally by: Cazziopeia
/Signed.

We need some Space Whales!


Rorquals and Orcas are both kinds of whales, you know Wink


I think this raises a good point. We should be able to purchase whaling permits from the NPC governments that make it legal to hunt Orcas and Rorquals. These would allows us to hunt the beasts without CONCORD interference.

I can imagine the Caldari and Minmatar allowing whaling, the Amarr and especially Gallente opposing it. CONCORD wouldn't bother you but in Gallente space their navy would protect the whales as best they could.

Kenpachi Viktor
Gradient
Electus Matari
Posted - 2009.02.25 07:01:00 - [259]
 

Originally by: Magnus Crane

The best way to justify this in the metaplot of eve would be to drop the biological aspect of space whales and make them giant sentient drone hives.

-snip-




Originally by: Marcus Gideon

Another approach I've heard mentioned, would be to introduce random storms. Solar events, particle clouds borne upon solar winds, heck even Star Trek: Generations had that energy ribbon.
If people are worried about hunting an alien, then let them hunt a storm. It carries valuable particles of some kind, and have to be harvested from close range. The downside being if you are caught in the storm, you could lose your ship. You could even retain the extreme danger and say the Pod could go too if it doesn't clear the storm after the ship goes down.
If storms aren't to your liking, how about comets as someone mentioned earlier. A fast moving source rich in minerals. And since you can't anchor a can while chasing it, they won't get harvested by the first person to find them.

Not trying to override the thread, just suggesting variants.
One way or another, I think it's a great idea.



Giant (and slightly smaller) sentient drone hives
Particle clouds borne upon solar winds
Comets

All of these could be introduced on their own merits, even if we get "space whales" as something else again.

welsh wizard
0utbreak
KrautbreaK
Posted - 2009.03.07 11:21:00 - [260]
 

Would need space krill too, otherwise theres no point.

spinarax
Spawns of Thanatos
Gentlemen's Club
Posted - 2009.03.07 12:28:00 - [261]
 

Edited by: spinarax on 07/03/2009 12:31:46
SUPER AWESOME IDEA Very HappyVery Happy
/signed

also, some more ideas



  • Whale AI - with the implementation of new NPC AI for the M10 expansion, maybe CCP could also tweak this new AI a bit for space whales, the sleepers seem pretty changeling/fun to kill, and space whale could be like that to, not just the normal NPC`s predictable agro etc

  • Space Whaling not screwing up with the economy/ farming etc - Ambulation! We already know ambulation going to come out soon(tm), how bout connecting space whaling with ambulation`s economy, whale skins for leather (clothes), whale organs for food, whale liquid stuff for beer etc, since, and this wont mess up existing industry mechanics (boosters etc)

  • Whale Droppings - since whale bites ship and eat pods (i lol`d IRLLaughing), make them poop roids. Well this idea kinda contradict with my previous idea, not messing with the economy Confused

  • Finding Whales - well not really an idea , just wanna say that with the new scanning mechanics, finding whale could be a bit more fun/challenging, not just hit anylize->wait, also whales eats your probes if you wait to long Razz

  • Live Whales - well this idea is kinda silly, but.. what if u can catch a whale alive? special ammo/weapon like a tranquilizer for whales and then scoop the whale into your cargo.. but there`s a twist! if you store whales for to long in your ship, it wakes up! and start doing Structure damage Razz, logging off also kills the whale. and we now have more use for Reinforced Bulkheads and hull reppers Cool.. make live whale a requirement to produce certain items (again preferably WiS related), idk, nanofibre leather g-strings maybe..


McDaddy Pimp
Minmatar
Posted - 2009.03.07 12:42:00 - [262]
 

Originally by: Lathrael
Originally by: Katana Seiko


Okay, let's see - there are comets in space releasing organic material. When apollo brought back some stuff from the moon that an earlier mission left up there. Lots of the bacteria were still alive, even tho they have been in hard radiation and zero atmosphere. That means, that life can exist in space. And who says that the way that good old Newton explained to us is the only way to move through space? Yes, action+reaction = zero (means action results in a reaction in the opposite way). However, there's that odd thing with light. It's a swinging wave (moves like ripples on a pond) unlike sound waves (that's a pressure wave). That means, there's something that is extremely hard (the harder the material the faster the waves), but it has an extremely low density (there's no friction in space, at least not measurable with our methods). Who knows, life evolving in space could use a method of moving from A to B by a totally different method than we know.



Yes there were alive bacterias on moon... But again they were on "moon" not open space. And about bacterias, they can cut their life activites (couldnt find the proper word) and endure in a spore-like state very long time. Again a life form may not need an atmosphere, like sulphur bacterias, but at least they will NEED something instead.


space whale skins is made of organic solar panels, and they "eat" solar energy and pods

Johnny RamboIV
Posted - 2009.05.07 20:15:00 - [263]
 

You guys can sigh all you want, but honestly, this is the dumbest idea I have EVER heard.

Seriously.

The only thing more astounding than the sheer stupidity of the OP is that so many people are pouring their precious mental resources into "improving" it.

Space whales? I know I'm preaching to deaf ears here, but SPACE WHALES??? This isn't some cut-rate space fantasy game, this is EvE, where the harshness of the environment at least used to define the gameplay. More and more though, with all these pve updates, it's like WOW in space. Space Whales? If SPACE WHALES come to EvE Tri will disband again.

SPACE WHALES YAAAY! Get mah harpoon Ethel! Them pesky Space Whales(tm) is tearin up our Space Plankton Field(tm)!

:facepalm:

ShadowDraqon
The Quantum Company
Independent Faction
Posted - 2009.05.07 20:57:00 - [264]
 

Originally by: CCP Abathur
I think I will wait until everyone is good and drunk to bring this one up. The last time I brought something like this up was when I proposed Space Dragons and a Star Knight profession. The other devs still look at me funny.
Those would to thermal damage right? Laughing

It seem people's stance is either "omgawesome/signed/signed!!!" or "wtflamedie!", I'm gonna do something else and say I'm indifferent, spacewhales sounds slightly silly but the same goes for a lot of things in EVE, but if it were implemented I wouldn't emoragequit...

Also, lol at "nanofiber thongs" earlier. Laughing


Fille Balle
Ballbreakers R us
Posted - 2009.05.08 08:26:00 - [265]
 

Edited by: Fille Balle on 08/05/2009 08:26:49
lol, even though it sounds a bit far fetched, I think this might be a lot of fun.

/me goes of to petition a name change to "Captain Ahab"

Edit: Captain Ahab is signing this

Lifelongnoob
Caldari
The Motley Crew Reborn
Warped Aggression
Posted - 2009.05.08 09:28:00 - [266]
 

space whales aint they erebus titans? and baby space whales are dominix?

Lisento Slaven
The Drekla Consortium
Posted - 2009.05.18 14:26:00 - [267]
 

Originally by: Johnny RamboIV
You guys can sigh all you want, but honestly, this is the dumbest idea I have EVER heard.

Seriously.

The only thing more astounding than the sheer stupidity of the OP is that so many people are pouring their precious mental resources into "improving" it.

Space whales? I know I'm preaching to deaf ears here, but SPACE WHALES??? This isn't some cut-rate space fantasy game, this is EvE, where the harshness of the environment at least used to define the gameplay. More and more though, with all these pve updates, it's like WOW in space. Space Whales? If SPACE WHALES come to EvE Tri will disband again.

SPACE WHALES YAAAY! Get mah harpoon Ethel! Them pesky Space Whales(tm) is tearin up our Space Plankton Field(tm)!

:facepalm:


I think you did not really read what was proposed in this thread. It is not a question of killing "space whales" or "deer" or some kind of animal. The thread is proposing (if you read through it) a new kind of mini-game/profession to be introduced into EVE.

The problem is what would the resource obtained from this profession actually be used in producing. I'm still having trouble deciding what this new material would bring to the table. Originally it would have been used in the creation of illegal boosters...now...well it obviously didn't pull through on the T3 ship component list =(

Sleepers are interesting but they're not exactly what I envisioned with space whales. They're just this NPC you have to snipe typically to kill...same exact game mechanic that has always been in place in EVE. No new game mechanic there.

The new mechanic they introduced though was wormholes. Now THIS could definitely be used in finding space whales...

Arbiter Reborn
Posted - 2009.06.03 13:10:00 - [268]
 

oh bump

Lifelongnoob
Caldari
The Motley Crew Reborn
Warped Aggression
Posted - 2009.06.03 16:11:00 - [269]
 

we should probably have space dolphins for noobs to hunt in the high sec areas (1.0 - 0.5)

gotta let the noobs start off with small mini whales cos that whaling ibis rocks lol

Razel Krieg
Grid Square Removal System
Draconian Protection Syndicate
Posted - 2009.06.07 22:55:00 - [270]
 

Dunno if this has been said already (thread = tl/dr)
but when it comes to the whales defences, someone said something about barnacles and
parasites/symbiotic creatures. Couldn't the whale as such be more or less defenceless (due to them being
a bit slow), but the barnacles could blast some kind of barbs at attackers and those small
symbiotic fish that live on their skin could act like a biological equivalent to drones.
They might even get inside the engines or something and cause an effect somewhat like webbing/scrambling.
That way the slow ponderous whale could close in and smack the careless whaler senseless.
I mean, the whales may be nothing more than animals, but that doesn't mean they have to fight fair now does it?


Pages: first : previous : ... 2 3 4 5 6 7 8 [9] 10 : last (10)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only