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Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.01.08 01:11:00 - [151]
 

Edited by: Cailais on 08/01/2008 01:13:51
You know, I've passed by this topic dozens of times and just saw it as a lame WOW cutsey joke thread. But actually looking at it as a general concept I really like it.

I don't think "Space Whale" is a great use of nomenclature but (edit: sorry just read a further post by the OP where he states 'space whales' is just a conceptual term', if I understand the OP right, hes suggesting a 'hunting' profession of a mobile 'non-player' object that isnt a NPC rat, or Drone, but a semi-sentinent creature.

Thats quite an intriguing concept. So /signed.

C.


Tasko Pal
Aliastra
Posted - 2008.01.10 08:14:00 - [152]
 

The funny thing is that there actually is space whaling sci fantasy out there.I'm not sure I'd call it a genre since I'd have to start remembering titles. That'd cause brain damage. I guess being an Icelandic game, space whaler is a fearsome possibility.

Rhatar Khurin
Minmatar
Dead poets society
The Laughing Men
Posted - 2008.01.12 08:14:00 - [153]
 

Edited by: Rhatar Khurin on 12/01/2008 08:17:30
Reminds me of the game Skies of Arcadia. Captain Drachma was hunting a massive Arcwhale that killed his son. He had a cool Whaling ship called Little Jack.

DarthJosh
DEATHFUNK
Posted - 2008.01.12 11:45:00 - [154]
 

/sign

*spitshines his harpoon*

Zepharim
Caldari
Dreddit
Posted - 2008.01.12 17:01:00 - [155]
 

What about a 'Crystalline Life-form' that you could harvest minerals from upon defeating it. I know, ripped straight from Star Trek.

Lisento Slaven
The Drekla Consortium
Posted - 2008.01.31 16:08:00 - [156]
 

Originally by: Cailais
. . .if I understand the OP right, hes suggesting a 'hunting' profession of a mobile 'non-player' object that isnt a NPC rat, or Drone, but a semi-sentinent creature.

Thats quite an intriguing concept. So /signed.

C.




This.

Exactly what I'm speaking about.

Further post below Cailais' refers to a creature that you strip for minerals - personally I would prefer a new material/item introduced to the market that this profession can impact. The current mineral/resource market has its own balancing issues.

Kazuo Ishiguro
House of Marbles
Posted - 2008.01.31 16:24:00 - [157]
 

Space ambergris as a T3 build requirement? Then we could have whalers roaming over 0.0 to look for them...

Horgor
Posted - 2008.02.04 20:42:00 - [158]
 

Kudos! Ever since I met my first space whale/leviathan in starflight One, I wanted to see them again... and hunt them!

WardogX
Minmatar
Outkasts
Posted - 2008.02.04 20:53:00 - [159]
 

Edited by: WardogX on 04/02/2008 21:10:52
Edited by: WardogX on 04/02/2008 21:09:46

As long as space whaling means hunting organic lifeforms randomly spawning around space (as opposed to rats which are i guess evil faction humans flyin around in spaceships)

I think this would be a cool idea.

I would hate the idea of seeing a real "plant earth version" of a whale float by me though in space.. lol.. may as well have pink elephants floating by too if we did that.

But some kind of alien space creatures (multiple variety's) I would be into a concept like that.. would be a cool change away from the whole rat concept.. almost like adding monsters to the game without going barbaric fantasy and still keepin with the sci-fi theme.

Honestly, I would just like them to add these creatures along with rats as a variety of things to kill, it would make pve a lil more interesting.

It could also be tied into a new series of kill missions called "Hunting" (as opposed to "security", "internal security", etc) and maybe even be a new way to boost faction standing with bad faction standing corps. Example, "kill these aliens invading us" and it helps faction standing with all races since they could be a menace to everyone. It could be a whole specialist driven mission series for hunters.... alien monster plex's would also be cool.

I wouldn't be object to a unique hunter ship being made with this purpose in mind... or perhaps some unique mods that can be fitted to current ships that enable hunting... lol.. space harpoons... some kind of flesh harvesting salvager...or maybe some kind "net" or "statis field" that gave you a way to cage some of the smaller varieties of these animals and put them into your cargo hold for transport...stuff like that.

Lisento Slaven
The Drekla Consortium
Posted - 2008.02.13 13:26:00 - [160]
 

Edited by: Lisento Slaven on 06/05/2008 22:47:34
Too sick and demented for EVE.

Was thought up at 3 AM while I had a fever. Removed and I apologize for even suggesting it.

CCP Mitnal


C C P
Posted - 2008.02.13 20:53:00 - [161]
 

I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.

Lisento Slaven
The Drekla Consortium
Posted - 2008.02.14 12:36:00 - [162]
 

Originally by: CCP Mitnal
I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.


Well...it is CCP's game. Guess you could technically name it whatever you want =P

I think I'll refrain from adding thoughts + ideas that come to me during an illness related fever at 3 AM too.

Khalid Seyadin
Amarr
Brotherhood of Heart and Steel
Iron Heart Brotherhood
Posted - 2008.02.26 19:00:00 - [163]
 

why just whales?
bring on Dragons!

Galcray
Posted - 2008.03.02 09:12:00 - [164]
 

I laughed so hard when i read this i almost ****ed my pants xD

very, very funny stuff, and honsetly, it would be fun to have in-game to, hunting space whales (or space monsters)

Esiel
Renegade Serenity
Posted - 2008.03.02 09:59:00 - [165]
 

Originally by: Lisento Slaven
Edited by: Lisento Slaven on 02/06/2007 15:36:02
Originally by: Reggie Stoneloader
To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, and I've never heard it claimed that Talocans et al weren't.

This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.


....

Edit: Fedo's are an alien species albeit not a space-faring one. Direct quote from the first passage in the Fedo chronicle: "A Fedo is a fairly small (ca. 30-50 cm long, 20-40 cm high) animal originating in underground caves on the planet Palpis. The planet was settled by the Amarrians long ago, and the Fedo has spread with Amarr vessels throughout the galaxy cluster ever since."


I am not sure this proves "aliens". All this means is that on the planet Palpis there was an animal that was not found on other planets. I can take this to mean someone who originaly settled on Palpis brought their pet salamanders with them. He let them out and they grew and spread over the dark ages. No other salamanders survived on any of the other planets. When people left the dark ages and began to spread out so did this animal, they are considered to come from Palpis but in reality they didn't. Anyways the long and short of it is there really is no "aliens" in this game.

If CCP wants to introduce aliens then they should do it but make it more than a mention of some hamster/salamander/insect on some planet.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Now having said that I am all for having these whales but I would take a game element and go from there. How many of us mission runners have had to blow up these strange structures rouge drones are building? What if what they are building as a way to create a specailzed bio-mechanical ship that is used to gather a vary special and rare item (alloy, mineral, ice, whatever) Now you have your whale to hunt and you can come up with whatever reason you want as to why you need a special way to kill it or you don't have to, let people kill it with the weapons they have now.

Dezan Asauku
The Drekla Consortium
Posted - 2008.03.22 17:08:00 - [166]
 

Nifty idea, I think the act of hunting giant lumps of biomass would be a lovely passtime in eve. Details aside, good luck on your idea you have my support Spacewhaler.

Shirley Serious
Amarr
The Khanid Sisters of Athra
Posted - 2008.03.22 18:52:00 - [167]
 

Originally by: Lisento Slaven
I would prefer a new material/item introduced to the market that this profession can impact. The current mineral/resource market has its own balancing issues.


Space whales, and other similar things, plus existing goods and items, could be used for materials for Ambulation based industries - clothing, furniture, etc.

E.g. Livestock -> leather, wool, horn, fur for "natural" clothing and other products. (Minmitar?)

Polytextiles -> different type of clothing -> more synthetic, possibly along with plastics to make Gallente outfits.

Space Whales -> various items , not necessarily the classic use of whalebone corsetry (Amarr?) and ambergris perfumery, but new items.

Thercon Jair
Minmatar
Nex Exercitus
Raiden.
Posted - 2008.04.02 13:15:00 - [168]
 

Uhm... is there a certain company involved? Like, uhm.. Tada-O creating yet another gate of their own and, as always, failing miserably? Wink

I'm sorry, but this has quite an Earth & Beyond aftertaste.

Though, I would rather have other EnB stuff implemented first: asteroids not simply vanishing but diminishing in size before disappearing, and, you might possibly discover some artifacts once you've depleted the asteroid.

How if we had real aliens making first contact with the species in EVE? After all, there must be some indigenous sentient and intelligent lifeforms around, other than any terrestrian things.

Tim Dust
Posted - 2008.04.03 01:00:00 - [169]
 

An interesting and creative idea. Bring on the Ahab class cruiser!

Lisento Slaven
The Drekla Consortium
Posted - 2008.04.11 17:08:00 - [170]
 

Originally by: Thercon Jair
Uhm... is there a certain company involved? Like, uhm.. Tada-O creating yet another gate of their own and, as always, failing miserably? Wink

I'm sorry, but this has quite an Earth & Beyond aftertaste.

Though, I would rather have other EnB stuff implemented first: asteroids not simply vanishing but diminishing in size before disappearing, and, you might possibly discover some artifacts once you've depleted the asteroid.

How if we had real aliens making first contact with the species in EVE? After all, there must be some indigenous sentient and intelligent lifeforms around, other than any terrestrian things.


I can make no comment regarding Earth and Beyond because I have no knowledge of whatever that is.

These are not "real aliens" in the way you have talked about them. Sentient and intelligent life forms? If you go by the definition of sentient then all life has the ability to perceive through senses. Intelligent? There is no universally accepted definition of intelligence, just operational definitions.

I constantly refer back to the fedo as proof that life exists in the EVE universe outside of what humanity brought to it. It clearly states in the fiction that it was on the planet before anyone interacted with it. By this I still say that life exists in EVE that has nothing to do with humanity. To say there are "other" life forms that the human beings have found to be useful (like cows are for their milk and meat) is not a big leap. I am simply proposing a GAME to play that allows you to harvest these animals.

I do not want to be sitting in a station playing a cheap rip-off stupid card game with other people when ambulation comes in. I for one would like something more challenging introduced to EVE that still has an effect on the economy much like mining and pvp does. The idea of "space whaling" even interacts with those markets! PVPer's can find space whalers and kill them (they have to buy a new ship from the industrialists). Space whalers can bring home the goods for manufacturers to refine into something else to put onto the market (or the whalers can do it themselves if they want).

Civilian occupations are what need to be added to EVE...give people more things to do in this sandbox!

Havok Dryke
The Scope
Posted - 2008.04.12 05:43:00 - [171]
 

Originally by: CCP Mitnal
I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.

Perhaps a Moby Dictor? There might be a slot open for a BS-class interdictor...

In any case, the space whale is already in the game.

Kazuo Ishiguro
House of Marbles
Posted - 2008.04.12 09:19:00 - [172]
 

Originally by: CCP Mitnal
I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.


Well, don't forget there's scope for several named versions Razz

Dyaven
Nexus.6
The Jagged Alliance
Posted - 2008.04.20 04:53:00 - [173]
 

Originally by: Havok Dryke
Originally by: CCP Mitnal
I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.

Perhaps a Moby Dictor? There might be a slot open for a BS-class interdictor...

In any case, the space whale is already in the game.


How did I know what info page that link was going to lead to? Laughing

Lord Regulus
Aliastra
Posted - 2008.04.20 05:49:00 - [174]
 

Edited by: Lord Regulus on 20/04/2008 05:51:09
Edited by: Lord Regulus on 20/04/2008 05:50:13
Okay, this is such a totally awesome idea that I just had to voice my support.

Also, an idea: sci-fi author Samuel R. Delany wrote a short story called The Star Pit. One of the main elements of the story was a tiny, furry creature that - through some mechanism not understood by science - would suddenly and violently teleport in a random direction when startled.

You would have to create a pseudo-scientific explanation for this, of course. Say, some kind of supermassive organ in the whale's body (used to manufacture rare technology, perhaps?) that allows it to jump a few light years if you scare it and can't keep it held down. I really like the idea of requiring multiple players to pin down the really big ones, but imagine how intense it would get when you could be dragged 6ly in a random direction if you can't bring the sumb**ch down fast enough?

"whale is primary gogogo"
"Hold him down! HOLD HIM DOWN"
"need tacklers"
"HE'S JUMPING"

<<JUMP>>

"HOLY F**K GOONSWARM!!"

Conrad Rock
Caldari
Caldari Provisions
Posted - 2008.04.20 08:22:00 - [175]
 

Whale blubber for cloak fuel?

Frost 1232
Posted - 2008.04.20 11:55:00 - [176]
 

Good I idea, currently the variety of missions and things to do, mining and hulling cargo, research construction extra get kinda boring. Walk in station / missions would be nice.

Missions that are set in the station. Mafia type missions/ or just make it so you can do what ever you want whether you want to rob banks with a pencil or with a laser gun. Draw stuff on the walls with crayons, Become a serial killer. Start a mafia organization and take control of the city. Join the marines and became a GI Jane or Joe and hang up your aviation carrier on the wall.




Abrazzar
Posted - 2008.04.20 12:37:00 - [177]
 

While this thread around, I'll just conjure up some memories of Master of Orion 2 and blurb out how the space monsters from there could look in EvE. Very Happy


Space Amoeba: Battleship sized. Attacks with a blob of caustic goo that works much like a torpedo, doing mostly kinetic and thermal damage and some explosive to simulate how it's eating through the armor. It has no shields. Armor has good resistances against kinetic and EM but is weak against thermal and explosive. Armor is regained rather quickly. It moves slow but tanks a lot and and does a lot of damage once it gets in range.

Giant Space Amoeba: Similar to the normal sized one. The Giant Space Amoeba is Mothership sized and shoots goo that equals to Citadel Torpedoes. It can devour the ecosystem of whole planets, leaving behind a toxic and barren environment.

Space Eel: Comes in two sizes, Cruiser sized and Battleship sized. They spit out projectiles similar to Railgun fire with kinetic and thermal damage. They also deploy a long range EM smartbomb with an increased rate of fire. They have a good active shield tank but only little armor and structure. Good against thermal and kinetic damage, weak against EM and explosive.

Space Crystal: Battleship sized. Fires a concentrated long range beam of EM radiation. It comes with a strong passive shield tank with very good overall resistances. Only weak spot is kinetic damage. The armor and structure is extremely vulnerable to kinetic and explosive damage but basically immune to EM and very resistant to thermal damage.

Giant Space Crystal: Same as the normal sized one, only it grows as big as a carrier or small mothership. Deploys small crystal shards as fighters alongside the capital sized EM beam. It can depopulate whole planets with crystal spores.

Space Dragon: Fires scalding beams out of his seven eyes and deploys a ball of plasma in closer range like a torpedo. Eye beams do mostly thermal damage and very little EM, the plasma ball dos a majority of thermal and some explosive and kinetic damage. It has negligible shields but strong overall resistances on his armor. It is highly resistant to thermal but weak to EM damage. Fast and agile it rivals the maneuverability of a Battlecruiser, even though it is Battleship sized.

Elder Space Dragon: Has the same abilities as its smaller cousin, just the size of a Mothership. It can devour whole space stations in its hunger for metals and minerals.

Space Hydra: A seven headed beast the size of a large Battleship. It can shoot blasts of plasma over a short range, doing mostly thermal and some kinetic damage. Over long range it fires off a ball of crackling energy, much like a cruise missile, that explodes on impact, doing a mostly explosive and EM damage and some thermal and little kinetic. It deploys a shield that is highly resistant to EM and thermal damage but can be easily disrupted with explosive and thermal damage. The armor is extremely vulnerable to thermal damage due to the volatile nature of the Hydra's body.


Now, granted all those are rip-offs, but with some mutators thrown at them they might serve as inspiration for something unique. Wink

Avaan Kakumei
Posted - 2008.04.27 18:31:00 - [178]
 

I love it!

Lisento Slaven
The Drekla Consortium
Posted - 2008.04.28 12:37:00 - [179]
 

Originally by: Frost 1232
Good I idea, currently the variety of missions and things to do, mining and hulling cargo, research construction extra get kinda boring. Walk in station / missions would be nice.




This is the spark to my idea. I started this thread with the topic of occupations in EVE. The "space whaler" or whatever you want to call this individual, would be another occupation that is fun and entertaining. The way it has been envisioned here and discussed expanded it into a game within itself that calls players to come together to get the big catch of the day...

Rare creatures that players can hunt (while being hunted by other players) for the opportunity to do something that is socially recognized and rewarding in more ways than the size of your pocket book.

The hunt was what I wanted to focus on in this to be actually entertaining. A whole new game to play within the game of EVE...that's really what EVE is after all. A game of games...no?

Belatu Cadro
Minmatar
Kinda'Shujaa
Posted - 2008.04.28 15:48:00 - [180]
 

I can;t believe this topic is still alive. ugh


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