Author |
Topic |
 Cayloron |
Posted - 2007.05.30 18:10:00 - [ 1]
it appears from this posting that it did. Originally by: CCP TomB
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial.
But we cant be sure anyone wanna make an official comment? |
 Through Actions Weapons Grade Industries
|
Posted - 2007.05.30 18:14:00 - [ 2]
Well, we have t2 barges, but I would love to see something as epic for the industrialists as pirates and fighters have. |
 Jesters Knight |
Posted - 2007.05.30 18:14:00 - [ 3]
Originally by: Cayloron it appears from this posting that it did.
Originally by: CCP TomB
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial.
But we cant be sure anyone wanna make an official comment?
where is that op from? |
 Derovius Vaden |
Posted - 2007.05.30 18:17:00 - [ 4]
Make the veldnaught official with strip miners?  |
 Cayloron |
Posted - 2007.05.30 18:27:00 - [ 5]
|
 Coryigon Minmatar Mom 'n' Pop Ammo Shoppe |
Posted - 2007.05.30 18:32:00 - [ 6]
Larger Macro Miners? I'm game, lets get em! |
 Gaogan Gallente Solar Storm Sev3rance |
Posted - 2007.05.30 19:36:00 - [ 7]
Mmmmm.... jump drive mobile refinery that can fit a few hulks in its sma? Sure would be nice.
|
 Wild Rho Amarr Silent Core |
Posted - 2007.05.30 19:55:00 - [ 8]
Goods odds they want to make sure it's a ship that brings something new to mining rather than bring a simple uber miner, especially since it's been proven that high cost and logistics is simply not as major a barrier to creating fleets of caps as first thought. |
 Jargo Stonecutter Gallente Aliastra
|
Posted - 2007.05.30 20:19:00 - [ 9]
I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs.  Dont have a use for a mobile refinery (was utterly disappointed from the pos refining array) just give me a method to get my ores to a refinery outpost in one go and some bonus to my hulks and im happy. |
 Imperator Jora'h |
Posted - 2007.05.30 20:28:00 - [ 10]
Originally by: Wild Rho Goods odds they want to make sure it's a ship that brings something new to mining rather than bring a simple uber miner, especially since it's been proven that high cost and logistics is simply not as major a barrier to creating fleets of caps as first thought.
I forget which Dev Blog/post mentioned it but a Dev did say that the capital industrial will not be an uber-ore-sucker. Seems the Hulk will remain king of the hill for that. I agree a mobile refinery seems a waste unless it is somehow better at it than a POS refinery which I doubt. A cap ship that grants bonuses to miners? You can do that with a BC/CS today so what need of the cap ship? What's left after that? Jump drive freighter is all I can think of that would be useful. |
 Hllaxiu Shiva Morsus Mihi |
Posted - 2007.05.30 20:43:00 - [ 11]
Originally by: Jargo Stonecutter I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs. 
Like a carrier? |
 Jargo Stonecutter Gallente Aliastra
|
Posted - 2007.05.30 20:46:00 - [ 12]
Originally by: Imperator Jora'h
A cap ship that grants bonuses to miners? You can do that with a BC/CS today so what need of the cap ship?
None of the BC/CS gives a bonus to the mining foreman links only to warfare links. I would just love to kill two birds with one stone and fill up that gap.  |
 Jargo Stonecutter Gallente Aliastra
|
Posted - 2007.05.30 20:50:00 - [ 13]
Edited by: Jargo Stonecutter on 30/05/2007 20:49:52 Originally by: Hllaxiu
Originally by: Jargo Stonecutter I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs. 
Like a carrier?
Nah, i dont have a use for all those hangars or fighters when mining, i would prefer a 300-500k cargo hold that i could fill up with GSCs. Btw not that much room for differences with a capital ship. |
 Imperator Jora'h |
Posted - 2007.05.30 20:56:00 - [ 14]
Originally by: Hllaxiu
Originally by: Jargo Stonecutter I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs. 
Like a carrier?
Yeah...kinda bogus that a carrier as usurped the hauler role from dedicated haulers. But still, a carrier cannot carry battleships or bigger IIRC. A jump drive freighter would presumably be able to do that. |
 Shane Jenkins |
Posted - 2007.05.30 21:02:00 - [ 15]
a freighter with a jumpdrive would be a nice addition, as would a hauler somewhere between a freighter and an industrial. (100-250km3 base hold, no jump drive) |
 Diggles Darkreign Caldari Department of Homeland Insecurity
|
Posted - 2007.05.30 23:34:00 - [ 16]
Edited by: Diggles Darkreign on 30/05/2007 23:35:20Edited by: Diggles Darkreign on 30/05/2007 23:34:24 Originally by: Jargo Stonecutter I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs.  Dont have a use for a mobile refinery (was utterly disappointed from the pos refining array) just give me a method to get my ores to a refinery outpost in one go and some bonus to my hulks and im happy.
Even if a mobile refinery isnt as efficient, you waste time hauling bulky ore instead of just taking the finished product minerals. I'm waiting for some sort of proxy module-system where miners ore gets teleported/transfered automatically into a refinery ship's hold with audit logs that you can export/paste how much everyone mined and distribute/track EASIER. Anything is an improvement to jetcan mining/hauling w/manually tracking. |
 Jargo Stonecutter Gallente Aliastra
|
Posted - 2007.05.30 23:46:00 - [ 17]
If i can jump to the next refining outpost with 200k+ of ore in one go i dont really mind that kind of hauling. Yeah, maybe it would be a bit of time waste but im very sure it would also safe quite a bit of otherwise wasted mins (refinery efficientcy).
|
 Tortun Nahme Minmatar Umbra Synergy
|
Posted - 2007.05.30 23:58:00 - [ 18]
I'd like to see mobile lab and manufacturing ships, so a mobile refinery would be nice too, think of the fleet dynamics of moving through low sec or 0.0 able to secure territory as needed without a pos |
 Sergeant Spot Galactic Geographic BookMark Surveying Inc. |
Posted - 2007.05.31 03:55:00 - [ 19]
Here is what I'd like to see:
JUMP FREIGHTER (Details variable by race (unless it is an "ORE" ship)) ----------------------------- 100,000m3 Cargo Slots H-2 M-4 L-4 Jump Range equal or better than a Carrier Shields--2000 Armor--4000 Hull--20000 5% Speed and Cargo bonus per level for all races. Speed--100m/s
|
 Lougra Gallente |
Posted - 2007.05.31 07:19:00 - [ 20]
Originally by: Imperator Jora'h
Originally by: Wild Rho Goods odds they want to make sure it's a ship that brings something new to mining rather than bring a simple uber miner, especially since it's been proven that high cost and logistics is simply not as major a barrier to creating fleets of caps as first thought.
I forget which Dev Blog/post mentioned it but a Dev did say that the capital industrial will not be an uber-ore-sucker. Seems the Hulk will remain king of the hill for that.
I agree a mobile refinery seems a waste unless it is somehow better at it than a POS refinery which I doubt.
A cap ship that grants bonuses to miners? You can do that with a BC/CS today so what need of the cap ship?
What's left after that? Jump drive freighter is all I can think of that would be useful.
Thats what i said in a previous post for industrial capital ship. Hulks does enough damage already and there is no need for a capital ore succor. The ideal (for me) indy capital ship is that one which can store a bunch of mining ships, a bunch of frigates (for cyno and personal transport), have a decent drone cargo (up to heavies) for some self/gang defense, have the ability to get and opperate at same time all the mining links (laser, drone, ice) like a mining director into a capital ship, and have a huge cargo to store the ore (this part needs alot of discuss). |
 Filthy Pierre Jericho Fraction The Star Fraction |
Posted - 2007.05.31 08:59:00 - [ 21]
A combat-competent T2 Exhumer is what I'd like to see.
Something that is *not* easy prey for every Frigate that wants to cause trouble when it's solo. Something that has a good bite on it.
That'd do more to get people who aren't pirates into low sec than just about anything else I can think of.
FP |
 R0ger Wilco Defenders of Faith The Black Isle |
Posted - 2007.05.31 09:30:00 - [ 22]
It has really been donkeys years since CCP has shown the mining people some lovin, I dont think they like us tbh  |
 Voculus The Illuminati. Pandemic Legion |
Posted - 2007.05.31 09:35:00 - [ 23]
Quote: Did the ORE Capital Ship get sidelined?
Of course it did. I'm sure it'll come around after the graphics engine upgrade and station-walking sometime next year. |
 Alexi Borizkova Caldari New Age Solutions The Laughing Men |
Posted - 2007.05.31 09:36:00 - [ 24]
Well, they're taking away your static belts and making you hunt for your supper. Tough love is a *kind* of love.
Seriously though, the hauler carrier has become even more ridiculous than the mining apoc was, admit that we need a dedicated ship for that role and build it. People will just keep repurposing carriers for that role anyway if you don't, and it's sad to see warhorses used to pull icewagons.
|
 Jeff Anderson The IMPERIUM of LaZy NATION
|
Posted - 2007.05.31 11:23:00 - [ 25]
Without industrialists there would be no ships for the pvp'ers, so please CCP give some love to those who support the PVPers. |
 Spy4Hire |
Posted - 2007.05.31 12:38:00 - [ 26]
Edited by: Spy4Hire on 31/05/2007 12:37:28 Oh great... We already have 3 day old nuubs in retrievers, 1 month old nuubs in covetors, 3 month old nuubs in Hulks. All with gibberish names and all in a nuub school.
Now you want to give them access to Mothership Mining Monsters? Come on. First Lady Reagan had the operant phraze for this: Just say NO.
Also: Disallow barge & freighter use in Nuub schools. Limit mission agents to 1 & 2. Disallow freighter use in NPC corps. Cut mining laser yeild by 40% in NPC corps. Limit mission agents to 1-3. |
 Glumpumpkin House Elf Liberation Front
|
Posted - 2007.05.31 12:43:00 - [ 27]
Maybe they could tie the industrialist mining addition into the stealth bomber utility upgrade.
Make a bomb that instantly vaporizes any asteroid within its radius to 25% of the asteriods contents, contained in a "wreck"
Approach, haul, repeat! |
 Ares Lightfeather Gallente |
Posted - 2007.05.31 12:58:00 - [ 28]
Originally by: Spy4Hire stuff
Completely useless, people would create one man corps to avoid those problems. And nerfing one man corps isn't possible without creating a major uproar, since one man corps are a viable way to play. And as far as the capital ship goes, last time I saw people speaking about it, it was supposed to be a mobile refining ship... which would be great, since it'll diminish the volume of the stuff to bring back, therefore increasing profits. |
 Gefex Genco Curatores Veritatis Alliance |
Posted - 2007.05.31 12:59:00 - [ 29]
Originally by: Alexi Borizkova Well, they're taking away your static belts and making you hunt for your supper. Tough love is a *kind* of love.
This is a blessing to miners, upping the number of hidden belts in a system and removing the static ones. It means if your in a low sec system in a belt, a pirate has to spend an hour with probes tracking you down. Unless these belts are going to be VERY easy to find, in which case there would be no point removing the static ones in the first place. If I were a miner killer type, i'd be very angry  |
 Kuseka Adama Gallente Northstar Cabal
|
Posted - 2007.05.31 13:08:00 - [ 30]
I think this is more of a previous project that they had to drop. Not the Ore Cap ship thats under development (i think its on for Rev 2 or later) |