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blankseplocked [Statistics] How much does a miner earn nowadays?
 
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EvilTwin I
Twin Corp
Posted - 2007.05.20 00:22:00 - [31]
 

I normally gets 200mill in ransom from Hulk Pilots on a 2min job ..put that into your calculation Wink

I = Fun / change of Hero-blob + cost of ship

EvilTwin I
Twin Corp
Posted - 2007.05.20 02:04:00 - [32]
 

while we are talking of it.. i meet this1

2007.05.20 01:23:41CombatYour 250mm Railgun II places an excellent hit on XXXXXXXX
[XXXX](Hulk), inflicting 222.2 damage.

but he didnt payed, blocked me, but his can was another gift from above Laughing

Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2007.05.22 16:15:00 - [33]
 

In terms of low-end prices, also keep in mind that even though they're not all gone, a large number of the macros were removed with revelations. Heck, Trit soared from 1.8 to 2.9 in a matter of days and has slowly settled down to around the 2.4 mark that it is at now.

Don't forget to add in your numbers the bounties you get from your warrior II drones while you tank the spawns. Laughing

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.05.22 16:29:00 - [34]
 

If you can give me average bounty income per minute figures sorted both by true security status and pirate factions / space locations, I will Wink

Aykido
Gallente
Lobster of Babel
Posted - 2007.05.27 04:00:00 - [35]
 

Edited by: Aykido on 27/05/2007 04:15:22
Edited by: Aykido on 27/05/2007 04:14:42
Edited by: Aykido on 27/05/2007 04:05:51
A maxed out Hulk with a maxed out Director in a fleet can mine just over 140000m3 per hour plus drones (approximately 12-15000m3 per hour maxed out).

without the maxed out director this figure is just under 95000m3

This is the theoretical maximum which you can get mining veld in 0.0 Laughing

A maxed out director adds 48,387% to the hourly max yield.

This is approximately 1 mil scordite or 3100 batches which is the max you can theoretically mine per hour.
achieving 65% of the theoretical max is very good efficiency in high sec. Can be done with constant use of survey scanner and stopping cycles just after the roid is finished and parking close to a roid for the drones to feast on to minimize flight time. Managing that with scord will give you a 12 mil of minerals per hour per maxed out Hulk.

with the low price of Hulks these days that means you can mine the cost back with scordite in high sec in 20 hours or so. Cool


Sir Bart
Vendetta Underground
Rule of Three
Posted - 2007.05.28 17:22:00 - [36]
 

Originally by: Xaliendraa Khaine
Sorry, to repeat, no one answered my question:

Question: any one has any ideas why Pyerite and Mexallon are the only minerals that exploded upwards with revelations, and did not come down ??

I remember Nocxium spiking to 650+, now it at 195 and getting lower. Isogen is now below 90.

Mexallon and Pyerite, nicely up to 30 and 9.2, respectively

anyone ?
Xali




In the drone regions, when you kill drones they drop drone compounds that refine into minerals. These minerals have lots of zydrine, nocium and isogen and some megacyte. The low ends are not in the drone regions (our belts are broke so they can't even be mined) so it all has to be imported from empire into our space. Tritanium prices started rising quickly too until people realised it could be "invented" for the price of 2.41 isk / unit.

This is why zyd and noc have crashed and iso has dropped from 110 to around 90 and everything else has gone up. Trit was even lower than 2.40 before revelations.

-Bart

Molic Blackbird
Gallente
Orion Faction Industries
Posted - 2007.05.28 20:36:00 - [37]
 

High sec exploration sites need to also be factored into why prices of some minerals have droped. The peak for Nocxium price corresponds exactly with the release of the Multispectral frequency probes. I take that to mean Exploration has had the biggest affect on the price of Nocxium. Megacyte is not available in high sec sites, but Zydrine is. That would help explain why Zydrine fell so much but not Megacyte. Exploration would also explain why Tritanium, Pyerite, and Mexallon increased in price as miners switched from mining in normal belts to mining in Exploration sites.

I'm not saying Exploration is the only thing, but it has had an impact on mineral prices especially Nocxium.

Nimitz Alexander
Infinity Enterprises
Interstellar Alcohol Conglomerate
Posted - 2007.05.28 23:00:00 - [38]
 

looking at this, it just aint worth it to mine anymore... anyone who had trained up to hulk lvl in skills could be making twice that mission running or salvaging easy Confused

time put my miner char up for auction methinks

Elspeth Vigneron
Caldari
Phoenix Logistics Industries
Posted - 2007.05.29 20:22:00 - [39]
 

Edited by: Elspeth Vigneron on 29/05/2007 20:22:59
Originally by: Arachidamia
Found a belt of Omber and Kernite in an exploration site last night. Shame it's worth less than a common ore you can find anywhere I guess? Razz

More I play, the more I realise mining is useless as a form of income. Boring, time consuming, and it pays less than anything else. A days worth of skills and a new character could outfit a destroyer with guns and salvagers and rat+salvage in 0.5. And in my experience that would easily pay better than a Retriever constantly mining the best ores available in "safe" space. Yet it requires less money in equipment, less time, less hassle and far less skills trained. Go figure.


I can fill a jetcan every 7-8 minutes, depending on paying attention, in a hulk. With no risk as I can passive tank any .5 or higher rat. Now, I do have to move, go to different belts. Say 6 cans an hour.

Using a high-sec mix forumla, I make approximately 2.4 million isk/can at 6 cans/hour or 14.4 million isk/hour. Not as good as a lot of Level IV missions, but there is NO RISK. Not even ore-theives as I can hold a full strip in my hold while my alt drops the ore off in a station.

At work I do it differently. I copy the macro miners who load their hulks with two T2 expanders and mine till my hold is full. Then I go back and drop it. Lather, rinse, repeat. The only thing I do is, periodically, engage in chat with people in local so they know I'm not a macro miner. Not because I care what they think, but because I don't want some idiot petitioning me as a macro miner because I profile out that way and I'd rather avoid the issue. Anyway, I fill my hold every three and one-half strips and drop off about 12K m3 of ore. Takes about 15, or so, minutes a cycle due to all the inefficiencies. Still, that's an easy 6 million isk/hour while burning time.

Lisento Slaven
The Drekla Consortium
Posted - 2007.05.30 07:50:00 - [40]
 

Does anyone have any comments on the mercoxit mining market? As I understand it morphite has dropped considerably in price. Trying to decide if it is still worth getting into (was training up to be a mercoxit miner in my RC Car skiff of doom).

Albert O'Balsam
Posted - 2007.05.30 11:58:00 - [41]
 

Well the profit in mining has definately been kicked to death recently - but it does seem to be recovering slightly.

Also I dont see how removing macros can possibly result in a reduction of mineral price as there will surely be less peeps mining minerals?? OK trit and pye have gone up in value but pretty much everything else has fallen in price. This seems to me that its maybe the noobs that have stopped mining for some reason.

But here is the point to my post, and that is how does ICE mining work as it is so broken IMHO. There are rare ices that make good money, but the bog standard ice that produces isotopes is broken to the point of stupidity. Surely the only people mining it are macro mining it because it is easy to mine. I have a mackinaw with tech 2 miners and an approx 380 second cycle time. This means I can mine about 38 pieces of ice an hour. Even at the most generous rates this ice is worth 90k isk each, so that makes about 3.4 mill isk an hour.

On the other hand I can get my coveter out and go mining scord and make about the same (3.2 mill actually) per jet can; and Even being very conservative I can mine 3 cans in an hour (including moving and hauling) which is about 3 times more.

OK if I have a POS I need the isotopes, but I may as well mine the ore - sell it - and buy the isotopes I need. The problem is is that if everyone does this there will be no isotopes on the market, but its something to think about.

There are other things I dont understand either. 0.0 mining can still be pretty profitable, but low sec (0.1 to 0.4) is just a non starter as the ores that are there to encourage you to risk you ships (jasp hemo and hed) are just worthless in comparison to scord.

I know that market trends will drive prices down with over supply and vice versa but even considering this Mining NEEDS a big overhaul because something is badly broken IMHO. This is mainly due to over supply of isogen and a shortage of pye, trit and mex for what ever reason, making the common ores powerfully over valued, and the mid ranged ores undervalued.

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2007.05.30 14:23:00 - [42]
 

seen some interesting figures here.....

Firstly - mining is not "broken" - it is just where it is.

Secondly, there are some extremely over-optimistic figures quoted here.

By my estimation - an average high-sec mining crew will make about 4m per hour each when mining belts. Moving and re-targetting take time.

You have to remember to factor in hauling (surely you pay your haulers, even if they're alts?Shocked) - secondly you only get minerals selling prices if you haul to market - more hauling time.

Xaliendraa Khaine
Amarr
STK Scientific
Black-Out
Posted - 2007.05.31 16:25:00 - [43]
 

Edited by: Xaliendraa Khaine on 31/05/2007 16:24:35
Originally by: Marcus Tedric
seen some interesting figures here.....

Secondly, there are some extremely over-optimistic figures quoted here.

By my estimation - an average high-sec mining crew will make about 4m per hour each when mining belts. Moving and re-targetting take time.

You have to remember to factor in hauling (surely you pay your haulers, even if they're alts?Shocked) - secondly you only get minerals selling prices if you haul to market - more hauling time.


Exactly my earlier point marcus

No way you make these maximums in Real eve life, as asteroids pop, you have to move, ore thieves once in a while and you are using a minimum of 2 accounts to do it in

Too optimistic by far, esp. the afore mentionned scordite mining, where empire roids are about 20-40 K , or 2-4 strip miner 2 cycles

Take care
Xali

Triple Deke
Amarr
Handsome Millionaire Playboys
Posted - 2007.05.31 17:25:00 - [44]
 

Rolling EyesI keep hearing people belly ache due to falling mineral prices. There's a very simple way to deal with this. Quit mining. Go do something else. Maybe organize a mining strike or something. If enough people quit mining, then the supply of ore will be less, and the demand will stay the same, if not go up do to ex-miners using ammo and ships. Once the prices go back up, start mining again.

Just quit whining, and use the player driven market to your advantage however you can...mining, or otherwise.

William Alex
Viscosity
Ocularis Inferno
Posted - 2007.05.31 17:29:00 - [45]
 

Originally by: Triple Deke
Rolling EyesI keep hearing people belly ache due to falling mineral prices. There's a very simple way to deal with this. Quit mining. Go do something else. Maybe organize a mining strike or something. If enough people quit mining, then the supply of ore will be less, and the demand will stay the same, if not go up do to ex-miners using ammo and ships. Once the prices go back up, start mining again.

Just quit whining, and use the player driven market to your advantage however you can...mining, or otherwise.


Espcially when some people out there have spent many millions of SP for this exact purpose?

Albert O'Balsam
Posted - 2007.06.01 08:50:00 - [46]
 

Originally by: Marcus Tedric
seen some interesting figures here.....

Firstly - mining is not "broken" - it is just where it is.

Secondly, there are some extremely over-optimistic figures quoted here.

By my estimation - an average high-sec mining crew will make about 4m per hour each when mining belts. Moving and re-targetting take time.

You have to remember to factor in hauling (surely you pay your haulers, even if they're alts?Shocked) - secondly you only get minerals selling prices if you haul to market - more hauling time.


I think I must have a good spot (and I am not letting on where it is either) but being very conservative I can mine and haul 8 mill of ore in an hour in empire, and I have been doing it for months. (I am even factoring in an ammount for hauling the minerals to sell in this). I guess I make better isk as I have no crew - ;)

I do however agree that some peoples figures sound very optimistic. Is it really possible to fill a jet can in 7 mins??? If so whats the setup as this is twice as fast as I can mine and my mining skills are almost maxed out. I have got exhumers lvl 4 and mining upgrades lvl3 (mining upgrades is something else broken IMHO as 1 lvl of skill give you almost nothing back) all other mining skills I have to lvl 5 (even mining forman) and even on a good day I would be pushing it to fill a can in 18 mins.

Tailhook
Caldari
Posted - 2007.06.01 09:22:00 - [47]
 

Edited by: Tailhook on 01/06/2007 09:21:58
Originally by: Albert O'Balsam
I do however agree that some peoples figures sound very optimistic. Is it really possible to fill a jet can in 7 mins??? If so whats the setup as this is twice as fast as I can mine and my mining skills are almost maxed out. I have got exhumers lvl 4 and mining upgrades lvl3 (mining upgrades is something else broken IMHO as 1 lvl of skill give you almost nothing back) all other mining skills I have to lvl 5 (even mining forman) and even on a good day I would be pushing it to fill a can in 18 mins.


Yeah, sounds more realistic for a solo miner, using a hulk with maxed skills including t2 drones, you can in theory fill a can in 16 minutes, thats with no implant/gang/rig/foreman bonus.

Estan Drake
Cross Roads
Posted - 2007.06.04 05:53:00 - [48]
 

So from what I understand, Trit is pretty much capped due to the NPC market, otherwise it'd be on the rise as well. The other low ends arn't. Macroers either havn't caught onto this yet, or have already kept the low ends in such a depleted state that low sec, low end mining is the only reliable way to get it. And if you are gonna risk it in low sec, you just arn't gonna want to mine the stuff you see in hi-sec.

As the devs finalize their plans for removing static belts all together from the game (on board ship scanners already on sisi for testing)pyerite and mexallon will probably get even higher as macroers have a harder time finding the belts.

Unless that is, of course, these newer belts are set up in a way that the low ends are instantly found while the more profitible ore may take hours or specialized equipment to scan out.

It looks to me I will be setting the hounds loose on the belts with orders to ignore the damn Jaspet from now on.

Carniflex
StarHunt
Fallout Project
Posted - 2007.06.04 07:07:00 - [49]
 

Originally by: Nimitz Alexander
looking at this, it just aint worth it to mine anymore... anyone who had trained up to hulk lvl in skills could be making twice that mission running or salvaging easy Confused


Lev 4 missions have been better income in high sec at least past 2 years. Lev 3 missions are (and have been) more or less equal to high sec mining in profitablity (assuming reasonable skills for both with reasonable setups).

What has changed mining landscape most is zyd price drop. It was approx 4x of the 'npc price' so it was very profitable to mine (in the form of crokite). Bistot and Arkanor are still worth mining, not exactly as good as they used to be but still pretty good. Mertoxcit price died with Skiffs and will stay dead unless there appears some new major sink for it.

However, if you have acsess already to low enough true sec to find ark and bistot you might as well NPC hunt for easier income. Getting into torpedo raven takes what .. 1 to 1.5 weeks even with 'carebear stats'. Other securitity sections (between high sec down to -0.7) are definately not worth mining, only NPC hunting. Well unless you mine dark glitter and use freighter to haul it for perfect refine (after latest patch freighters can pick up stuff from POS so mining glitter is actually reasonably profitable nowdays due to high liquid ozone price and removal of 'hauling difficutly' what made 0.0 icemining in non station systems real hassle).

Lord DarkStar
Gallente
Diggers and Riggers
Posted - 2007.06.04 14:57:00 - [50]
 

im able to make 40 mil per 4 hours + haul time factored in - so with having to haul all that ore i make 10 mil per hour,1 hulk 1 retreiver with mining foreman level 4

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2007.06.05 08:53:00 - [51]
 

Originally by: Lord DarkStar
im able to make 40 mil per 4 hours + haul time factored in - so with having to haul all that ore i make 10 mil per hour,1 hulk 1 retreiver with mining foreman level 4


And this is one of those times when the figures are often misleading.

That's not '10m per hour' it's only 5m - it's being shared between two accounts. Two accounts to fund and train and equip. Yes, people use second accounts as 'slaves' - but it's a misrepresentationWink

Personally I treat everyone the same, Miners, Haulers, Directors and CSP - they all get a share (unless other factors ameliorate)

Kazzac Elentria
Posted - 2007.06.05 16:50:00 - [52]
 

Actually the reason Trit and the other low end mins have risen is in direct correlation to the bottoming out of the high end mins.

As zydrine, noc, and morph fall pye, trit and mex will rise.

This has all been covered pretty extensively in the market forums and is based on some pretty solid math regarding insurance payouts for ships and the base price of mins in the database.

So really if you want things fixed, start asking for the drop rates of things like zydrine, noc and morph to be adjusted.


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