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Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2007.05.07 18:30:00 - [31]
 

Originally by: Soul Reaver
Thanks Cronus

I was using a simliar setup to that but as I say was having difficulty hitting anything with my cits and in siege it takes ages to lock anything if your lock gets broken. (Yes I had a siege in high) What do you think of dropping some hardners and opting for maybe a painter (or two) and a Sensor Booster? Ok less resists but more chnace of doing better damage.




Ideally, have a friend doing that for you. You'll likly need 2 webs, warp scrambler and 3 target painters to hit for full damage in Siege, and fitting that yourself leaves no Shield tank at all.

Maybe a compromise:


Capital Shield Booster I
Dread Guristas Photon Scattering Field
Dread Guristas Invulnerability Field x2
Domination Stasis Webifier
Target Painter II x2

273488 shield, 54.19/s, E/T/K/Ex=77/68/76/84

and have sombody scramble for you.

Or, totally silly/just might work, as sombody suggested earlier:

Phoenix

Citadel Torpedo Launcher I x2
Siege Module I

Domination Warp Disruptor
Domination Stasis Webifier x2
Target Painter II x3
Cap Recharger II

Capital Armor Repairer I
Corpum A-Type Energized Adaptive Nano Membrane x2
Core X-Type Armor Explosive Hardener
Damage Control II

Rigs : Semiconductor Memory Cell I x3

195312 armor, E/T/K/Ex=80/72/62/80
85264.0546875 cap, +92.4/s, -185.554/s

Its kinda crazy and borderline stupid, but it could kill BS easy enough. Just it wont tank all that great if you get yourself into a nasty situation.

Vmir Gallahasen
Gallente
United Mining And Distribution
Posted - 2007.05.07 19:05:00 - [32]
 

Originally by: Soul Reaver
PS
They didnt post my killmail and Knowing Verone he would have :)

I dunno, but it took me less than 20 seconds to find a killmail with your name on it, flying a phoenix in passari on 5.03.07... Unless you've lost more than one to them? ugh Check the Veto killboards.

The GR8One
Posted - 2007.05.07 19:24:00 - [33]
 

Brace yourself for my ridiculousness...

You know with the whole Passive Shield Tank fad going on...I'm surprised no one posted a setup like that.

So here's mine...granted I have NO IDEA HOW A PHEONIX WILL DO WITH THIS:

HIGHS x 4 slots
3 x Citadel launchers
1 x Siege Module (unless all the lost cap will screw up Siege use...which I don't know)

MEDS x 7 slots
5 x LSE II or best possible
1 x Officer Web
1 x Officer Scram

LOWS x 5 slots
5 x SPR II or best possible

RIGS
3x CDFP II

Not even sure if this is remotely viable or smart...just something interesting to look at if someone would run the numbers. If it can do as well as some of the smaller ships that do it (Drake, Myrmidon, etc.) than I have to think that the DPS it could handle would be crazy.

Scordite
Posted - 2007.05.07 19:35:00 - [34]
 

Originally by: The GR8One
You know with the whole Passive Shield Tank fad going on...I'm surprised no one posted a setup like that.


Probably because it won't work too well. Fitting an LSE on a cap ship is like fitting a med extender on a BS - You need oversized extenders for passive shield tank, not undersized ones Wink

Ecky X
SniggWaffe
FREE KARTTOON NOW
Posted - 2007.05.07 19:48:00 - [35]
 

Best passive tank I can work out on the Phoenix is:

246093.75 shield
1463.1s recharge time

Comes to:

420.5 shield per sec peak regen, with crap resistances and 4 highslots slots for .... whatever.

I'll work out one for the Amarr dread.

Zeerover
Wolfsbrigade
Posted - 2007.05.07 21:30:00 - [36]
 

Edited by: Zeerover on 07/05/2007 21:26:03
A minor nitpick but still:

It's funny how many of you flame him but insist on 3 t2 CCC rigs in your fitting suggestions...

Aterna
Minmatar
Talon's Grasp
Posted - 2007.05.07 21:37:00 - [37]
 

Originally by: Zeerover
Edited by: Zeerover on 07/05/2007 21:26:03
A minor nitpick but still:

It's funny how many of you flame him but insist on 3 t2 CCC rigs in your fitting suggestions...


How is it funny? A standard practice on capital ships is to make them as cap sustainable as possible, to prevent death by energy vampire and neutralizer, and also to make sure that they can tank with siege mode active.

3 CCC II rigs would work great for making a ship cap sustainable. Not only that, the only other rigs that would work out well on a pheonix would be rigor rigs that reduce the sig radius penalty of oversized missiles on smaller targets. And I doubt that those rigs work on citadel torps.

ArtemisEntreri
Deep Core Mining Inc.
Posted - 2007.05.07 21:40:00 - [38]
 

Originally by: Aterna
Originally by: Zeerover
Edited by: Zeerover on 07/05/2007 21:26:03
A minor nitpick but still:

It's funny how many of you flame him but insist on 3 t2 CCC rigs in your fitting suggestions...


How is it funny? A standard practice on capital ships is to make them as cap sustainable as possible, to prevent death by energy vampire and neutralizer, and also to make sure that they can tank with siege mode active.

3 CCC II rigs would work great for making a ship cap sustainable. Not only that, the only other rigs that would work out well on a pheonix would be rigor rigs that reduce the sig radius penalty of oversized missiles on smaller targets. And I doubt that those rigs work on citadel torps.

Because 3 CCC II don't fit
P.S. I didn't say 3 t2 in my fitting

Tomas Ysidro
Caldari
Habitual Euthanasia
Pandemic Legion
Posted - 2007.05.07 21:40:00 - [39]
 

Edited by: Tomas Ysidro on 07/05/2007 21:36:51
Except you can't fit 3 t2 CCC rigs... ever

edit: damn you Artemis!!! (shakes fist :P)

king jks
Xenobytes
Stain Empire
Posted - 2007.05.07 22:56:00 - [40]
 

Shield tank it and have a friend in a cloaked rapier near you, he uncloaks, you siege, he's webbed/target painted, your torps hit him for 20k each, he instapops.

Ben Booley
No.Mercy
Merciless.
Posted - 2007.05.07 23:27:00 - [41]
 

If you spend the entire fight jammed, what about something along the lines of

Draclira's Modified Large EMP Smartbomb
Draclira's Modified Large EMP Smartbomb
Draclira's Modified Large EMP Smartbomb
Siege Module I

Capital Shield Booster I
Estamel's Modified Invulnerability Field
Estamel's Modified Photon Scattering Field
Estamel's Modified Heat Dissipation Field
Estamel's Modified Ballistic Deflection Field
Estamel's Modified Shield Boost Amplifier
Estamel's Modified Shield Boost Amplifier

Draclira's Modified Capacitor Power Relay
Draclira's Modified Capacitor Power Relay
Draclira's Modified Capacitor Power Relay
Draclira's Modified Power Diagnostic System
Draclira's Modified Power Diagnostic System

Rigs : Semiconductor Memory Cell II \ Semiconductor Memory Cell II \ Semiconductor Memory Cell I \
5x Garde I or Ogre II

273902 shield, 45.44/s, E/T/K/Ex=79.64/83.72/87.79/80.0
113385.27275857006 cap, +502.73/s, -449.133/s

Boosts 17594.851 every 5 seconds in siege mode, fully sustainable with up to 5 heavy nos on. Should tank approximately 17,283.74362 DPS of EM damage, more if damage types are mixed.
There's no reason to fit citadel launchers if you spend the entire fight jammed because they don't have FoF missiles, nor any reason to fit any mods that require locking people. Your only hope is that some of them will get within smartbomb range(10km), and that you'll be able to destroy most drones sent against you. If you have a change to move around a bit before being attacked the sentry drones will work better if you can get them out of your smartbomb range, otherwise using ogres and having them hopefully aggro against someone outside smartbomb range is your best bet.

If you didn't actually spend the entire fight jammed, you can fit 2 siege launchers before running out of CPU, but as you've already seen they won't be very effective without having webs and painters, which will diminish your tank.

This is a very very expensive setup, but you did say money is no object.

ArtemisEntreri
Deep Core Mining Inc.
Posted - 2007.05.07 23:34:00 - [42]
 

You can't get jammed in siege

Ben Booley
No.Mercy
Merciless.
Posted - 2007.05.07 23:46:00 - [43]
 

Oh. He said in the OP that he was jammed the whole time, and I saw nothing mentioned in the module description that explicitly said you can't be jammed. Either way, I think my setup still has a chance to be more useful because it doesn't have torps going 500 m/sec or whatever capital torps fly at, it doesn't need to paint people up to huge sizes and web them to a halt, and you never know, they might just die laughing and stay within 10km. Plus, any foolish inties / frigs to go within 10km should pop nice and fast, giving you at least some kills.

BirdBleed
H A V O C
Posted - 2007.05.07 23:56:00 - [44]
 

Originally by: Soul Reaver
Siege module does NOT make you Ewar immune mate!

the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

So yes they cant warp jam you but you also cant warp anyway or jump indeed. Says nothing about being immune to Ewar jamming mind you!



no offence but you clearly dont know anything about dreadnaughts


Hannobaal
Gallente
Punic Corp.
Posted - 2007.05.07 23:58:00 - [45]
 

Edited by: Hannobaal on 08/05/2007 00:15:38
I seriously, seriously doubt this player has been playing for 4 years and has trained a character up to where he can fly, and afford, dreadnoughts himself.

Living proof of how SP and ISK, by themselves, mean very little in Eve without player skill and knowledge.

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2007.05.08 00:07:00 - [46]
 

You cannot be jammed, warp scrambled or webbed in Siege mode. Of this I am 100% certain.

I'm also 99.9% sure you can't be dampened or tracking disrupted either.

The reason the OP could be jammed was he had no Siege module fitted, and therfor could not enter Siege mode to avoid being jammed.

We clear on that one now?

Blind Man
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2007.05.08 00:14:00 - [47]
 

L O L Laughing

Ben Booley
No.Mercy
Merciless.
Posted - 2007.05.08 00:16:00 - [48]
 

Whether or not he could be jammed, I don't care. My setup is humorously ineffective and expensive.

korrey
Amarr
Posted - 2007.05.08 00:19:00 - [49]
 

Marquis I have to admit, without you there wouldn't be much laughter in these forums. A few of us try but fail miserably.

To the thread, that has to be the worst capital ship setup ive seen, besides some guy a month ago seriously trying to nano a Moros...

And to the passive tanking, I bet a myrmidon could out tank your passive Phoenix...And without painters, probably out damage you too.

Thomas Torquemada
Minmatar
Universal Peace Corp
Posted - 2007.05.08 00:24:00 - [50]
 

oh how i lol'd @ the OP's setup.

Ben Booley
No.Mercy
Merciless.
Posted - 2007.05.08 00:31:00 - [51]
 

Originally by: korrey

To the thread, that has to be the worst capital ship setup ive seen, besides some guy a month ago seriously trying to nano a Moros...


Are you saying his setup is worse than mine? :(

Shardrael
Caldari
The Fimbriani
Shadow of xXDEATHXx
Posted - 2007.05.08 00:37:00 - [52]
 

for the situation you described no matter what setup you used it would not have ended well, a moros might have been able to survive but not a phoenix, although it is a potent anti BS ship, it really cant deal with anyhting smaller then that and I am assuming veto hit you with more then BS.

anyhow I would probably run
3 citadels with 1 siege
capital repper, 2 DG shield boost amps or better, 1 t2target painter, 1officer webber, 1 dg invuln, 1best em shield hardener you can get
lows all dark blood CPR's
rigs, cap rigs as needed with shield rigs in nay spare spots
drones, webber drones, or TP drones, as many as the ship can carry.

might have to drop the webber or painter for a sensor booster, (in fact almost certainly will)

now with a setup like this you can still absolutely decimate Battleships solo, but that requires you to have them locked and if you have a gang all fitting sensor damps on you, you can forget about ever locking something.

so once again dreads have alot of potential in killing other ships but the phoenix doesnt do it solo

ohh and btw the reason the setup is so odd looking is because the dark blood cpr's penalty is cancelled out by the two shield boost amps, and should give you enough cap recharge to run the shield repper indefinetly, however I dont know if that will still hold true in siege mode.

Marquis Dean
Caldari
Indigo Fade
Posted - 2007.05.08 00:46:00 - [53]
 

Originally by: korrey
Marquis I have to admit, without you there wouldn't be much laughter in these forums. A few of us try but fail miserably.


Sig'd. Very Happy

Some good did come of this thread after all!

Shinjuro
UA Industry
Red Alliance
Posted - 2007.05.08 01:32:00 - [54]
 

Originally by: madaluap
armor tanked? No siege module? Solo dread? Invul field + cap rep and injector on a dread?


You read my mind.

I suppose there is benifits to armor tanking the thing. Only in certain situations though. Use a siege mode still, and either be-friend a huginn/rapier pilot or fit a lot of painters and a couple webs.

Ridley Tree
Veto.
Posted - 2007.05.08 01:43:00 - [55]
 

Originally by: Chronus26
You cannot be jammed, warp scrambled or webbed in Siege mode. Of this I am 100% certain.

I'm also 99.9% sure you can't be dampened or tracking disrupted either.

The reason the OP could be jammed was he had no Siege module fitted, and therfor could not enter Siege mode to avoid being jammed.

We clear on that one now?



Yes he did

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2007.05.08 01:46:00 - [56]
 

Originally by: Ridley Tree
Originally by: Chronus26
You cannot be jammed, warp scrambled or webbed in Siege mode. Of this I am 100% certain.

I'm also 99.9% sure you can't be dampened or tracking disrupted either.

The reason the OP could be jammed was he had no Siege module fitted, and therfor could not enter Siege mode to avoid being jammed.

We clear on that one now?



Yes he did

He prolly didnt know what the siege module actually does and hence didn't activate it Razz

Vincent Almasy
Gallente
The Underground
The ENTITY.
Posted - 2007.05.08 02:21:00 - [57]
 

Edited by: Vincent Almasy on 08/05/2007 02:21:58
Well I don't know about this but, next time try something like this:

High:
3x Citadel Torpedo Launcher I
1x Siege Module I
Mid:
1x Capital Shield Booster I
1x Shield Boost Amplifier II
2x Invulnerability Field II
3x Cap Recharger II
Low:
3x Capacitor Flux Coil II
1x Powe Diagnostic System II
1x Damage Control II/Ballistic Control System II
Rig:
1x Capacitor Control Circuit II
1x Capacitor Control Circuit I
1x Semiconductor Memory Cell II
Drones:
5x Valkyrie TP-600
4x Berserker SW-900


Turn siegemode on and perm shield, use drones to then try and alpha your targets.

This is only using T2 but if you are able, faction it out. Dreads are ment to be stomper to stallers, have a gang mate jam them not your job.


Even with just the basic T2 set up it roughly reps 3500 shield HP per second with EM at a little more then 51% so if attacked with pure em tanks 7000 damage per seond but if EX it takes atmost 17500 damage per second.

Balian Bowmaker
Posted - 2007.05.08 02:32:00 - [58]
 

Originally by: Vmir Gallahasen
Originally by: Soul Reaver
PS
They didnt post my killmail and Knowing Verone he would have :)

I dunno, but it took me less than 20 seconds to find a killmail with your name on it, flying a phoenix in passari on 5.03.07... Unless you've lost more than one to them? ugh Check the Veto killboards.



to his credit he had a better setup when they downed him

Siege Module I [1]
Citadel Torpedo Launcher I [2]
Invulnerability Field II [1]
Pith B-Type Shield Boost Amplifier [1]
Heavy Capacitor Booster II [1]
Phased Weapon Navigation Array Generation Extron [3]
Power Diagnostic System II [1]

Constantinee
Caldari
Nex Exercitus
Raiden.
Posted - 2007.05.08 03:10:00 - [59]
 

" Heavy Capacitor Booster II" waste of med slot they dont help capital ships

first

seige up second activate your tank third call in the target poainters 4th have fun.

get faction hardners and boost amps 1 t2 sb 4 hardners amp booster youll be fine. dont forget your damage control as well. wen in eige cap shouldent be a main issue.

Sexorella hotz
SexyCor
Posted - 2007.05.08 04:01:00 - [60]
 

Now...this is just a thought, based on the fight he was in, and that fact that his problem was he couldn't hit anything, HOW THE **** IS SIEGE GOING TO HELP HIM!? All you people are flaming about the lack of siege, but he really wouldnt' be able to hit without it, which means he'd just be prolonging the inevitable.

That said, your biggest problem was no supporting gang, plain and simple.


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