open All Channels
seplocked EVE General Discussion
blankseplocked Freighter griefing problem?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (15)

Author Topic

Ki An
Gallente
The Really Awesome Players
Posted - 2007.04.29 20:52:00 - [91]
 

Edited by: Ki An on 29/04/2007 20:49:23
Originally by: Imperator Jora'h

I said I would link a pic as soon as my mate comes on (if he has the link still). This is all post patch (last week or so). Till then I can't provide more.


Fair enough. Would love to see screenies. Love the freighter wreck.

Originally by: Imperator Jora'h

No it is not. Most of the thread is asking for reasonable options to make suicide ganking freighters to have their risk v. reward ratios sorted and/or provide for meaningful defense mechanisms. Point to the post in this thread again where someone complained about not being able to be AFK safely with a zillion in cargo on board.


Reasonable options have been put forth, but disregarded because people want an afk isk-print.

Originally by: Imperator Jora'h

I never knew how the game determines loot drops with regard to cans. You are saying if 50% of my hold is filled with can of trit and the other 50% of my hold is filled with cans filled with megacyte there is a chance only the trit will drop? Seems a possibility I suppose but I am guessing a full freighter will drop near 50% of the cargo and random distribution should equate to roughly 50% of the overall value. Of course I suppose someone could get colossaly unlucky. Then again I doubt the gank will happen on the thin edge of profitability. More likely they will go for something with several billion in cargo and whatever happens they will make money.


If you have two cans in cargo, one with trit, one with zyd, one, two or none of them might survive. However, if the trit can survives and the zyd doesn't, the profit will be far less. Roughly 50% of the items in the bay will survive, but this is just a statistical figure. Theoretically all of the cargo may blow.

Originally by: Imperator Jora'h

Now that is absurd. Most anywhere I can think of would say you defending your property from attackers/looters is not the same choice as the attackers/looters choosing to attack you.


Yeah, you can defend yourself if you want. The sec status would come from any collateral damage you cause, which is understandable and fully realistic. After all, if your house gets robbed and you open fire with your M16 and in the process of shooting the robbers take out your neighbours dog, wife and car, you'll be held responsable for that.

Originally by: Imperator Jora'h

I have asked several times about that very question and never got a definitive answer as to who obtains a kill flag. If it is as you say then good.


You may stop asking and take my word for it. That's how it works.

Originally by: Imperator Jora'h

Maybe I am. What about the people who are not?


They won't lose a freighter.

Originally by: Imperator Jora'h

You really think warehouses do not have guards? In war they do not put flak batteries around such places? Hell, they put guns on WWII cargo vessles. Maybe not much use but doing it is simple enough.

Off track though. Not talking about arming the freighter. Talking about improving its defensive capabilities.


And I'm talking about how the defensive capabilities of a freighter should come from the other ships who flies along side him.

Originally by: Imperator Jora'h

So, by that you would be ok with removing hull reppers from the game? You said you PvP. You will be happy with saving your ship and footing the repair bill? Why would you be opposed to remote repping a hull? Not like it is close to a good way to tank.


For your first question, I always pay for my repairs unless I'm fitted to rep myself, like armor repping.

For your second question, I have never said I am opposed to remote hull repping. Bring it on.

/Ki





Sojuro Ryosaki
Gallente
Applied Tactical Division
SRS.
Posted - 2007.04.29 20:58:00 - [92]
 

Originally by: Imperator Jora'h
Originally by: Sojuro Ryosaki
By using destroyers or higher with remote armor reps and/or shield transfers, you can effectively protect the freighter.


Not even close.

Last time I went around on this I figured the suicide gank that made so much forum news applied 12,500 DPS to the freighter (real DPS, after resists and such). Probably more actually but let's go with 12,500 DPS.

The logisitics ships required to defend against that would be staggering.


1 BS with 8 large remote reps do 4160 ap/8 secs. having say 5 BSs would do more then required at 20800 ap/8 secs. Through in 1 or 2 BSs rigged for shield transfer and u get ur prod home safely. Now that's using less ships to protect then what it takes to take down a freighter.

Pan Crastus
Anti-Metagaming League
Posted - 2007.04.29 21:08:00 - [93]
 

Originally by: Sojuro Ryosaki

1 BS with 8 large remote reps do 4160 ap/8 secs.



Show me a BS that can get anywhere near the required 480 cap/s ... (to run the reps for more than 10s anyway).


Imperator Jora'h
Posted - 2007.04.29 21:09:00 - [94]
 

Originally by: Kahor
Find me a screenshot where you can see 20+ odd dominix on 360 scanner from a gate in Jita, and I'll consider the fact that Jita might not be safe for freighters...


What is max scanner range (I forget)? Seems simple enough to stay outside that.

Quote:
The rest of you too lazy to click two buttons with your mouse when you scout might as well take the loss and learn from it.

With the current nerf to speed mod I am not even sure a typhoon can align, and get from 0km to its max speed and bump the freighter that is 12/14 km away before it warps.

And if it does,
-and the ganksquad managed to land from the warp initiated out of scanning range (remember you have a scout and you scanned) before your freighter is out,
-and all the members of that ganksquad are not all asleep from staying hours in a SS in empire to gank a possible worthy freighter.
-Kill the freighter without missing him (I am pretty sure if the freighter is not afk, and keep pressing warp toward something he is aligned to and is not getting bumped again, it will warp off, probably in structure, when all the hostile dominix are jammed)
-And the ganksquad also have a hauling squad which must be different chars than the one that shooted the freighter.
-And that hauling squad didn't fall asleep either.


- You do not need a Phoon to bump. Or at least start with some speedy frigs and then hit with battleships. Nothing can be done to stop them and they can be totally effective. Hell, the gank squad could be docked or in another system. Bumping is a tactic CCP Devs even said to use to get Moms/Titans. Bumping freighters is just as easy and effective.

- Warp gank squad on to bumpers. Unleash drones. Have at it.

- Nearby freighter working for gank squad should be slowboating to target freighter all the while. By the time it is all said and done he should be there to scoop loot.


No question it takes organisation and is not brain dead simple but it is not that hard either and the payday can be significant.

aiaakii
Posted - 2007.04.29 21:25:00 - [95]
 

Remove the bumping... its staggeringly stupid game behavior to begin with...

some basic calculations of mass should show that even a BS would do little more than 'splat' on the side of a freighter..

If CCP removed the ability to bump, pilots used web-frig escorts, Freighters wouldn't have this problem.

Another option is to make Freight Cans unscannable,so that it is a total gamble as to what the suicide squad might get. Not only are you suiciding but you might be doing it for 900k/m3 of livestock..

Imperator Jora'h
Posted - 2007.04.29 21:25:00 - [96]
 

Originally by: Sojuro Ryosaki
Originally by: Imperator Jora'h
Originally by: Sojuro Ryosaki
By using destroyers or higher with remote armor reps and/or shield transfers, you can effectively protect the freighter.


Not even close.

Last time I went around on this I figured the suicide gank that made so much forum news applied 12,500 DPS to the freighter (real DPS, after resists and such). Probably more actually but let's go with 12,500 DPS.

The logisitics ships required to defend against that would be staggering.


1 BS with 8 large remote reps do 4160 ap/8 secs. having say 5 BSs would do more then required at 20800 ap/8 secs. Through in 1 or 2 BSs rigged for shield transfer and u get ur prod home safely. Now that's using less ships to protect then what it takes to take down a freighter.


Still won't do it likely.

In the freighter gank video they dropped the freighter in 12 seconds. By the time your armor reppers hit they are well into hull. Your 20,800 points of armor would be burned off in less than 2 seconds. Most you have done is extend the freighter's life from 12 seconds to maybe 14-15 seconds. Watching the vid I think that would not have made a difference at all. Still a dead freighter.

Venkul Mul
Gallente
Posted - 2007.04.29 21:26:00 - [97]
 

Originally by: Ki An
Originally by: Venkul Mul

Your reply is dumb, read you post on other thread:

1) moving items worth billions in industrial is dumb, paper thin ship;
2) moving items worth billions in trasnport is dumb, 2 layers of paper tin armor don't make a difference;
3) moving items worth billions in freighter is dumb, they can be killed.

So as any ship you can use to move a big load worth billion in high sec is a dumb option, what do you think must be used?



My reply isn't dumb. You are. Expensive stuff such as t2 bpos should under no circumstances be moved in anything but a tanked BS or fast nanoed inty. Minerals should be packaged in containers, which will result in lots of it blowing up.

Most importantly of all: You should NEVER put more in your ship than you can afford to lose. You should take EVERY opportunity to protect your ship. In this thread people have outlined SEVERAL ways to protect your ship, and if that fails, protect your loot. It isn't rocket science. It just takes more than one player in an NPC corp. In other words, it takes organisatory skills you obviously lack.

/Ki



Why you costantly play dumb in your replyes, when cleary you aren't?

To move billions in a freighter you need to move common minerals or modules, not high end or BPO.

The basic syste to protect a ship is tanking it, as external system have an higher chance to fail.
A freighter has 0 option to tank.

What you can afford to lose has little to do whit a ship being unable to do his function.
A freigher is build to move huge mass of material, your suggestion to keep the value of the cargo low is like saing that a supertanker must move half empty to reduce the loss if the ship sink.


Sojuro Ryosaki
Gallente
Applied Tactical Division
SRS.
Posted - 2007.04.29 21:27:00 - [98]
 

Edited by: Sojuro Ryosaki on 29/04/2007 21:29:08
All ya need is 1 rep cycle for the freighter to get out.

P.S.
Even though this most likely doesn't work it does give alternative was to think about a situation. If they can come up with the firepower to take out a freighter you should be able to figure out how to protect it. If they come out with 20 BSs to kill, you come out with 20 BSs to repair. If they bump to slow it down, u bump to get it going. There's always a way to do things, you just have to think.

Imperator Jora'h
Posted - 2007.04.29 21:29:00 - [99]
 

Originally by: aiaakii
Another option is to make Freight Cans unscannable,so that it is a total gamble as to what the suicide squad might get. Not only are you suiciding but you might be doing it for 900k/m3 of livestock..


Nah...this would make freighters essentially non-gankable. You could do it of course but who would? Way too expensive to try without knowledge that there is a good payday at the end of it (unless it is a revenge kill).

Although perhaps making it so a pilot knows when he is cargo scanned would be cool. At least give you an idea someone is taking an interest in you.

Imperator Jora'h
Posted - 2007.04.29 21:30:00 - [100]
 

Originally by: Sojuro Ryosaki
All ya need is 1 rep cycle for the freighter to get out.


Trying to find the link for the freighter gank video. Adding 20,000 HP in one cycle (which is all you would get) almost certianly would not have saved it.

Elve Sorrow
Amarr
Celestial Apocalypse
Posted - 2007.04.29 21:35:00 - [101]
 

Mind you, that vid may well have been sped up. Most EVE vids are.

Vanye Inovske
Two Brothers Mining Corp.
Friend or Enemy
Posted - 2007.04.29 21:44:00 - [102]
 

Originally by: Sojuro Ryosaki
Originally by: Imperator Jora'h
Originally by: Sojuro Ryosaki
By using destroyers or higher with remote armor reps and/or shield transfers, you can effectively protect the freighter.


Not even close.

Last time I went around on this I figured the suicide gank that made so much forum news applied 12,500 DPS to the freighter (real DPS, after resists and such). Probably more actually but let's go with 12,500 DPS.

The logisitics ships required to defend against that would be staggering.


1 BS with 8 large remote reps do 4160 ap/8 secs. having say 5 BSs would do more then required at 20800 ap/8 secs. Through in 1 or 2 BSs rigged for shield transfer and u get ur prod home safely. Now that's using less ships to protect then what it takes to take down a freighter.

But most of a freighter's hitpoints are in structure. The Obelisk for example has 5k shields and 22k armor, and then another 120k in structure. You have to time your repping to hit the freighter after the armor is gone, but before the freighter dies, or it's a complete waste. That's going to be a very, very small window, probably about 5 seconds. If remote reppers heal at the end of the cycle the way regular ones do (I've never paid attention to when they heal), your timing would have to be perfect. You'll never get to the second repper cycle (and won't have the cap for it even if you do). And the range on large remotes is only 7.5km, so if your battleships pop out from the gate further than that away from the freighter (which is going to be most of the time), then they'll just sit looking pretty and providing moral support. Frankly I don't think this strategy has a prayer of working. A good scout is the only real protection, and even that can be circumvented by holding the freighter in place by bumping to bring the gankers in from beyond scanner range.

It's this lack of defensive options which is frustrating. What you need to be able to do is splat the bumping ships to get your freighter into warp (if the gankers can arrive before you can do that, your scout probably should have seen them), and if you have the firepower to suicide gank those ships this is indeed your best option. It has the advantage of summoning CONCORD in ahead of the ganksquad, too, taking CONCORD's response time out of the equation. Seems a bit ridiculous that suicide ganking is your only defense from a suicide gank, though.

And really, should it be mandatory to escort your freighter every time you want to move a load of basic minerals three jumps through high sec? The real solution is to adjust freighters so that it's only economical to suicide gank them if they have exceptionally valuable cargo. Needing to escort those runs is fine. Needing to escort mex and pyr is a little silly.

Donna Maria
Amarr
Posted - 2007.04.29 21:53:00 - [103]
 

Originally by: Aramendel

" One single "escort" BS with several large smartbombs could clear the drones pretty fast." {Until it hits a secure can, cargo can, structure in empire then CONCORDEDED)

" A single ECM burst could work as well " (Nerfbat and area effect has same risk as SB)

"those drones effected by it do not autoattack again, but have to be given the attack command to do this. But I am never tested that myself." (How about speaking about things you know? Once locked the drones attack you.. ECM burst rarely will get drones off you, and the short range (5-7km) of ECM Burst and high cap use means you wont get alot of use out of this tactic..)

"so it will pobably get concorded as well." - Only thing you said that made sense.


Boo have you ever escorted anything? In Empire? Past 10 hostile battleships/cruisers? I dont think so dear.. Go to the back of the class and be quiet.

Imperator Jora'h
Posted - 2007.04.29 21:54:00 - [104]
 

Edited by: Imperator Jora''h on 29/04/2007 21:56:40
Originally by: Elve Sorrow
Mind you, that vid may well have been sped up. Most EVE vids are.


Here's the link to the freighter gank video. In the video he starts taking damage at timestamp 3:01 and is dead at timestamp 3:13.

I'll leave it to you to decide if that was sped up.

EDIT: My bad. I was watching the target disappear off of target lock. Guy was jammed. Looks like freighter died at timestamp 3:33 so 32 seconds. Big difference I admit. Around 4,700 DPS overall although that is just average DPS. The repping figures given above would make a difference I think. Hard to say...that freighter got hammered.

Sojuro Ryosaki
Gallente
Applied Tactical Division
SRS.
Posted - 2007.04.29 22:02:00 - [105]
 

I knew there was now way they did that much DPS and he survived for 12 secs.

Trind2222
Amarr
The Red Ring
Posted - 2007.04.29 22:09:00 - [106]
 

Hope this will limit amout of freighters in jita is so anoying when you undock stasion whit 6 freighters outside.


Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2007.04.29 22:16:00 - [107]
 

Originally by: Vanye Inovske


Not even close.

Last time I went around on this I figured the suicide gank that made so much forum news applied 12,500 DPS to the freighter (real DPS, after resists and such). Probably more actually but let's go with 12,500 DPS.


Freighters are mostly structure, and suicide domis all use ogres.

Quote:
The logisitics ships required to defend against that would be staggering.But most of a freighter's hitpoints are in structure. The Obelisk for example has 5k shields and 22k armor, and then another 120k in structure. You have to time your repping to hit the freighter after the armor is gone, but before the freighter dies, or it's a complete waste.


1 BS with 8 large remote reps do 4160 ap/8 secs. having say 5 BSs would do more then required at 20800 ap/8 secs.


Actually 8 large remotes(the best named, cause they're cheap) will do 4992 armor/6 seconds(repair systems skill). Taking your example of obelisk with 22k armor and 5k shield. It means 5 BS remote armor repping and 2 BS shield transferring will repair/transfer about 1365 shield/4160 armor/second.

Remember that the gankers will not be doing spike damage(cause its drones), 20 domis doing 500 DPS each, realisitcally lower once jammed, and the fact that they wont all have max skills with t2 ogres), will only do 6500dps on armor, which you can actually hold at till the cap on the boosting BS run out in about 2 cycles.

This is pretty much overkill, since you only need to hold out till concord kills the offenders and their drones stop shooting 2 seconds later. So probably 3 remote repping bs+1 shield boosting bs can let you survive the 20 domi suicide gank fairly easilly, or about 1/5 the number of gankers, scale up proportionally as the number of gankers increase.

Btw, a scorpion with 8 ECM bursts in mids will gurantee to make that suicide gank fail as every domi gets jammed by concord and their drones lose lock every second for every 8 seconds. The scorp will probably be concorded for ECM bursting neutrals, but the sec penalty wont be that huge for mere aggression(and the tiny range on ecm bursts).

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2007.04.29 22:19:00 - [108]
 

Edited by: Gamesguy on 29/04/2007 22:37:58
Originally by: Imperator Jora'h
Edited by: Imperator Jora''h on 29/04/2007 21:56:40
Originally by: Elve Sorrow
Mind you, that vid may well have been sped up. Most EVE vids are.


Here's the link to the freighter gank video. In the video he starts taking damage at timestamp 3:01 and is dead at timestamp 3:13.

I'll leave it to you to decide if that was sped up.

EDIT: My bad. I was watching the target disappear off of target lock. Guy was jammed. Looks like freighter died at timestamp 3:33 so 32 seconds. Big difference I admit. Around 4,700 DPS overall although that is just average DPS. The repping figures given above would make a difference I think. Hard to say...that freighter got hammered.


4700 DPS modified by the 35% thermal resists on armor gives us 3k DPS, 4 BS with 8 large remote armor reps can outrepair that, realistically you only need like 2 BS since concord would kill the domis b4 your ft dies.

In conclusion, in the end, this thread is a whole lot of bull**** about nothing, typical whine thread.

Siege
Minmatar
Siegecraft Bounty Hunting
Posted - 2007.04.29 22:28:00 - [109]
 

But, honestly, what can a couple of module slots do to help if you are taking 150k in damage before concord shows up? A couple cycles of an armor rep or shield booster ain't going to help. Structure reps are too slow for combat in any situation. Anything offensive is useless against that many targets, you could jam maybe one ship and won't kill anything. Maybe ECM Bursts will give you a couple moments of time, but then concord will probably get you for that. You don't have enough shield for increases in resists to make a difference. Armor, that might give you a couples seconds if you up the resists and pick the right damage type, but against 40 ships you will probably not be seeing all of one type, so again useless.

The only module that would have any impact realistically is a damage control, and that may be a WEE bit overpowered as it would give you near a quarter million structure.

So, perhaps some tweaks to the stats of the ships may be the best compromise here IF this really is a problem. (Note: How many folks here have actually lost freighters themselves to a suicide gank?) Maybe switch 20k of points from structure to armor, maybe tweak in some structural resists of say 5 to 10%. But giving a couple slots just ain't going to help.

Imperator Jora'h
Posted - 2007.04.29 22:45:00 - [110]
 

Originally by: Gamesguy
4700 DPS modified by the 35% thermal resists on armor gives us 3k DPS, 4 BS with 8 large remote armor reps can outrepair that, realistically you only need like 2 BS since concord would kill the domis b4 your ft dies.

In conclusion, in the end, this thread is a whole lot of bull**** about nothing, typical whine thread.


No, its 4,700 real DPS (on average). Just took total HP divide by time to kill. They were doing more than 4700 to account for resists.

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2007.04.29 22:49:00 - [111]
 

Originally by: Imperator Jora'h
Originally by: Gamesguy
4700 DPS modified by the 35% thermal resists on armor gives us 3k DPS, 4 BS with 8 large remote armor reps can outrepair that, realistically you only need like 2 BS since concord would kill the domis b4 your ft dies.

In conclusion, in the end, this thread is a whole lot of bull**** about nothing, typical whine thread.


No, its 4,700 real DPS (on average). Just took total HP divide by time to kill. They were doing more than 4700 to account for resists.


Except there were no logistics ships repairing the ft, so the vast majority of DPS was on structure, not armor or shield.

So call it 5k DPS, big difference.Rolling Eyes

Vanye Inovske
Two Brothers Mining Corp.
Friend or Enemy
Posted - 2007.04.29 22:54:00 - [112]
 

Originally by: Gamesguy
Originally by: Vanye Inovske


Not even close.

Last time I went around on this I figured the suicide gank that made so much forum news applied 12,500 DPS to the freighter (real DPS, after resists and such). Probably more actually but let's go with 12,500 DPS.


Freighters are mostly structure, and suicide domis all use ogres.

Quote:
The logisitics ships required to defend against that would be staggering.But most of a freighter's hitpoints are in structure. The Obelisk for example has 5k shields and 22k armor, and then another 120k in structure. You have to time your repping to hit the freighter after the armor is gone, but before the freighter dies, or it's a complete waste.


1 BS with 8 large remote reps do 4160 ap/8 secs. having say 5 BSs would do more then required at 20800 ap/8 secs.


Actually 8 large remotes(the best named, cause they're cheap) will do 4992 armor/6 seconds(repair systems skill). Taking your example of obelisk with 22k armor and 5k shield. It means 5 BS remote armor repping and 2 BS shield transferring will repair/transfer about 1365 shield/4160 armor/second.

Remember that the gankers will not be doing spike damage(cause its drones), 20 domis doing 500 DPS each, realisitcally lower once jammed, and the fact that they wont all have max skills with t2 ogres), will only do 6500dps on armor, which you can actually hold at till the cap on the boosting BS run out in about 2 cycles.

This is pretty much overkill, since you only need to hold out till concord kills the offenders and their drones stop shooting 2 seconds later. So probably 3 remote repping bs+1 shield boosting bs can let you survive the 20 domi suicide gank fairly easilly, or about 1/5 the number of gankers, scale up proportionally as the number of gankers increase.

Btw, a scorpion with 8 ECM bursts in mids will gurantee to make that suicide gank fail as every domi gets jammed by concord and their drones lose lock every second for every 8 seconds. The scorp will probably be concorded for ECM bursting neutrals, but the sec penalty wont be that huge for mere aggression(and the tiny range on ecm bursts).

Out of curiosity I tried setting up an Apoc with Quickfit. 8x remote reppers, 2x cap recharge II, 7x cpr II, and 2 heavy cap boosters with 800's. I got 4 repper cycles before capping out, so it's more feasible than I had thought. Range on best named is still only 9km, though, and it's going to be a crapshoot getting your battleships to come through the gate that close to the freighter. Having to slowboat up to 20km could doom us, so we fit a mwd, yes? Best put on a 3rd heavy booster then too, but even with that we now start capping out on the third repper cycle.

The same range issue is going to affect your scorp, too, though it can fit a mwd and doesn't need much cap to do its job.

I frankly don't like the defensive options. And tell me, who is seriously going to start escorting freighters carrying basic minerals through high sec with a half dozen apocs?

Sojuro Ryosaki
Gallente
Applied Tactical Division
SRS.
Posted - 2007.04.29 23:26:00 - [113]
 

Originally by: Vanye Inovske

I frankly don't like the defensive options. And tell me, who is seriously going to start escorting freighters carrying basic minerals through high sec with a half dozen apocs?


I'd bet a corp that wants their goods to get to its destination will atleast try the idea.

panman
The Radiated Space Gerbils
Posted - 2007.04.29 23:31:00 - [114]
 

Why do people want to nerf shooting everything. If you dont like pvp, dont play eve..

Low slots and med slots wont help you not get ganked in a freighter.. It just means its going to take a minute or so more.

Stop trying to get anything to do with pvp nerfed. Next you will say warp scrambling someone is griefing...

What next!

Chavu
Minmatar
GK inc.
Posted - 2007.04.29 23:50:00 - [115]
 

I'm not sure I get it, shouldn't just 1 Huginn/Rapier scout should be able to get a freighter through high sec 99% of the time? I also don't seen how 3 lows or remote repping will stop a freighter suicide squad: all of the 10+ domis should have a point and 1 remote repping ship won't be enough.

Exactly how many freighters get ganked in high sec every day?

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2007.04.30 00:17:00 - [116]
 

Originally by: Vanye Inovske

Out of curiosity I tried setting up an Apoc with Quickfit. 8x remote reppers, 2x cap recharge II, 7x cpr II, and 2 heavy cap boosters with 800's. I got 4 repper cycles before capping out, so it's more feasible than I had thought. Range on best named is still only 9km, though, and it's going to be a crapshoot getting your battleships to come through the gate that close to the freighter. Having to slowboat up to 20km could doom us, so we fit a mwd, yes? Best put on a 3rd heavy booster then too, but even with that we now start capping out on the third repper cycle.


The boosting BS is not even close to being sustainable, so in this particular case you want to use 2 heavy boosters, 1 large cap battery, an RCU, 2 nanos, and rest in CPRs. You can boost probably 4 cycles before cap out, which is plenty.

In addition, if you use a scout, that means the 20 BS gank squad would have to be in a 15+AU SS, which will give you about 30 seconds to get your logistics BSes in range, which is plenty IMO.

Quote:
The same range issue is going to affect your scorp, too, though it can fit a mwd and doesn't need much cap to do its job.


I prefer the repping BSes tbh, that way you're not asking a pilot to nuke his sec status everytime you need an escort.

Quote:
I frankly don't like the defensive options. And tell me, who is seriously going to start escorting freighters carrying basic minerals through high sec with a half dozen apocs?


If ft ganks become more common I guarantee you all the smart alliances and corps will start flying these as escorts.

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2007.04.30 00:22:00 - [117]
 

Originally by: Chavu
I also don't seen how 3 lows or remote repping will stop a freighter suicide squad: all of the 10+ domis should have a point and 1 remote repping ship won't be enough.




3 apocs with 8 large remotes each can pretty much tank the ft till all 20 domis die to concord in 30 seconds or so. And concord jams 100% of the time, so it doesnt matter if the domis have a pt or not.

Namingway
Caldari Provisions
Posted - 2007.04.30 01:11:00 - [118]
 

Originally by: Chewan Mesa
Originally by: Namingway
Jenny, didn't you get your vaga BPO by suicide ganking someone in highsec?Rolling Eyes



I think that Jenny is long gone...god knows who's at her place behind the comp nowdays :)


Jenny was sold on?

Guess that explains a few things.

Yazoul Samaiel
Caldari
Sniggerdly
Pandemic Legion
Posted - 2007.04.30 01:16:00 - [119]
 

Add passowrd set option for general freight cans just like noraml haulers can carry giant secure cans with passwords that kinda renders it usless unless the freighter pilot is careless not to use freighter cans or forgets to set a password which still adds a possebility for profit.

Horatio Nately
Caldari
808 Enterprises
Posted - 2007.04.30 03:07:00 - [120]
 

Edited by: Horatio Nately on 30/04/2007 03:04:09
I wonder what the transfer (repair) rate for 8 or so geddons/whatever with remote reps.? just an idea. It dosent need to be sustainable, just delay untill concord comes right?


Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (15)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only