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blankseplocked Chance based CONCORD response
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The Hegemonising Swarm
Posted - 2007.04.27 12:38:00 - [1]

Just an idea I would like the communities opinion on, and its probably been suggested before, but how about making the amount of CONCORD response to a 'crime' be based on the security of the system?

For systems with security rating of 1.0 to 0.5 there would be no change, but for 0.4 to 0.1 the size and frequency of CONCORD patrols would be chance based on security rating, giving some granularity between the different lo-sec systems. 0.0 would always have no CONCORD presence.

This would allow people to be safe in hi-sec, do what they want in 0.0, but anyone pirating in lo-sec would always have to keep an eye on the scanner, or scouts on the gates, for wandering CONCORD patrols. Gate camps would have to move according to what CONCORD presence was in system (no point camping a patrolled system). It would also provide the innocent victims some glimmer of hope that a patrol will swing around before the last of their hull is gone.

After all, before commiting a crime, you should make sure the coast is clear first...

Thought anyone? (Takes cover and awaits flames...)

Chewan Mesa
Gentlemen's Club
Posted - 2007.04.27 12:52:00 - [2]

Edited by: Chewan Mesa on 27/04/2007 12:49:04
So, you basically want to introduce Concord into Low-sec?

It's easy enough to avoid dying in low-sec to pirates, no need to make it even more simple.

Cheyenne Shadowborn
Noob Much Inc.
Posted - 2007.04.27 12:56:00 - [3]

Originally by: Harlequ1n

Thought anyone? (Takes cover and awaits flames...)

No flames. Just saying that change based = usually a bad thing(tm) in an MMO. Assuming that Concord as you seem to indicate still spawns out of nowhere, imagine the petitions when some guy gets away with a crime, and another guy looses his CNR raven for the same action.

Gaven Blands
Cosmic Fusion
Posted - 2007.04.27 13:04:00 - [4]

If you want to make it a tiny chance they won't even show up in a 0.9, sure. Go right ahead.
The system as it is seems a little daft. You have a floating point number from 0 to 1 but it is applied almost digitally at the 0.4-0.5 barrier.
That is, 0.5 to 1.0 the difference to the game is barely noticeable, and from 0.1 to 0.4 the same.

I don't see any sufficient reason why criminals should get punished more than they do by vigilantes, other criminals and CCP, while decent honest hardworking people get even more breaks that they don't even need.


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