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blankseplocked IBM adding Cell processors to Server line
 
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XiticiX
Posted - 2007.04.26 18:04:00 - [1]
 

Here's an interesting tidbit for CPP: IBM is adding Cell processors to their server line to "allow high-performance machines to run complex online games and virtual worlds". Might help with lag? <shrug>

Linky (slashdot)

Abye
Caldari
Blinking Wallet makes me happy
Posted - 2007.04.26 18:06:00 - [2]
 

Eve Servers are mostly about pushing data around, not about doing single precision float number calcs in a tiny local memory.

Valeo Galaem
New Eden Advanced Reconnaissance Unit
Sentient World Observation and Response Directive
Posted - 2007.04.26 18:20:00 - [3]
 

Originally by: Abye
Eve Servers are mostly about pushing data around, not about doing single precision float number calcs in a tiny local memory.


Exactly. The Cell processor is notorious for being slow at raw execution. Yes its very good at complex calculations such as those you'll find in 3D or physics engines, but poor at things like complex branching logic. Thats why a few game houses are dumping the PS3 platform, because while its great for making things look shiny, they can't implement their AI code on it.

I don't see it being all that usefull for EVE, except maybe as a server sized Ageis.

Oh, and IBDS!

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.04.26 18:23:00 - [4]
 

Originally by: Valeo Galaem
Originally by: Abye
Eve Servers are mostly about pushing data around, not about doing single precision float number calcs in a tiny local memory.


Exactly. The Cell processor is notorious for being slow at raw execution. Yes its very good at complex calculations such as those you'll find in 3D or physics engines, but poor at things like complex branching logic. Thats why a few game houses are dumping the PS3 platform, because while its great for making things look shiny, they can't implement their AI code on it.

I don't see it being all that usefull for EVE, except maybe as a server sized Ageis.

Oh, and IBDS!


Not entirely sure that it won't be useful...obviously if IBM is putting cell processors on their servers it means that they offer a significant advantage in the kind of calculations that a game server normally does, which I don't think involves any graphics-rendering of any kind. Physics is possible, but most likely these cores are designed to handle different types and speeds of data transactions...I'm not expert though.

XiticiX
Posted - 2007.04.26 21:19:00 - [5]
 

Edited by: XiticiX on 26/04/2007 21:16:18
Yes, why would you dismiss this as not useful in the Eve environment when the article (and IBM) explicitly states that it will be useful for MMO's? Most (if not all) MMO's operate on the same principle - crunching data. Moving that data around is part of it, yes, but to avoid hacking and such, most data is crunched on the server-end. This will help alleviate that bottleneck nicely, I believe.

Obviously no MMO Server in existance renders pretty graphics. That's done on the client. IBM won't be making statements like this without some concrete usefulness of the product in MMO's, doncha think?

Virida
Mindstar Technology
Executive Outcomes
Posted - 2007.04.26 21:37:00 - [6]
 

The statements praising the Cell as a mmo platform is flawed, cell lacks one thing;

- memory.

You cannot sit and fiddle with C/ASM code in 256k memory segments for a rapid pace mmo patch scedule.

Its good at moving data. Its good at non looping code with little logic, etc.

But, a mmo server needs a scripting language option, large memories, and good logic capacity. The Cell looks as a overgrown industry processor, with the limits of a gameing chip. Worst of both world.

MissileRus
Posted - 2007.04.26 21:49:00 - [7]
 

Edited by: MissileRus on 26/04/2007 22:01:19
Edited by: MissileRus on 26/04/2007 22:00:02
AMD Barcelona ftw Cool

imagine tranq with quad cores 30-50% faster then Intels glued dual-core quad cores YARRRR!!

or intels comming 8 core cpus Twisted Evil

omg omg AMD or Intel Neutral

bah we might end up getting Nvidia GPUs in the end Laughing

edit:
Cell processors could be a great compliment for specialized code, witch is what i think IBM are doing, their "adding" the capabileties(lolz) to use Cell CPUs together with more "generic" CPUs.
that could be awesome tbh but games needs to be very programed for it, while the generic code runs on the generic CPUs the Cells take over the stuff that cell cpus are good doing whatever that was lol..
edit2: like that supercomputer using both Cell and was it AMD CPUs?

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2007.04.26 22:05:00 - [8]
 

A Cell is a great floating-point supercomputer for either rendering or massive data processing.

Its not a good server.

Hllaxiu
Shiva
Morsus Mihi
Posted - 2007.04.26 22:14:00 - [9]
 

EVE does seem to have a lot of floating point...

But its a moot point - windows won't run on cell and EVE is Windows end to end.

El'essar Viocragh
Minmatar
Meltdown Luftfahrttechnik
Posted - 2007.04.26 22:15:00 - [10]
 

With the Cell's very good handling of big memory segment loads/stores, it might make a decent i/o subsystem. That's about it right now.

To benefit from the architecture, you not only need a computation heavy problem, you need one that can be broke up and parallelized too. If that were currently possible with the TQ servercode, we'd already see multiple nodes running one solar system.

Pan Crastus
Anti-Metagaming League
Posted - 2007.04.26 22:19:00 - [11]
 

Originally by: XiticiX
Here's an interesting tidbit for CPP: IBM is adding Cell processors to their server line to "allow high-performance machines to run complex online games and virtual worlds". Might help with lag? <shrug>

Linky (slashdot)


You know the old joke about what people would ask first if someone released a really fast computer? "but does it run windows?". Well, it's no joke for companies that depend on Windows software as much as CCP does...


Ingols
Caldari
Half Moon Bay Ventures
Posted - 2007.04.27 04:48:00 - [12]
 

Sun Microsystems has a line of chips that specializes in transactons. Multi core, multi-threaded and can be customized with dedicated FPU cores.

I think its called Niagra. Runs less then 75% of the power usage that classic complex processor uses (AKA x86) and 50% less power then the Risc processors of yesterday.

Really impressive if you run large datacenters, the reduction in power usage and heat is pretty darn good.

mmorpgs are transaction intensive and these processors would be great for mmorpg games .. among other things.


Saint Juniper
The Black Seal
Posted - 2007.04.27 07:09:00 - [13]
 

Newsflash! CCP implements CELL processor servers from IBM

EVE monthly quote raised to 600$

CodeR70
Gallente
The Dutch
Posted - 2007.04.27 07:28:00 - [14]
 

Edited by: CodeR70 on 27/04/2007 07:30:28
Do you guys sometimes read what is written in an article? The Cell is intended as an addition, not a replacement.

And then this piece of art from our forum hero Wink

Originally by: Dark Shikari
A Cell is a great floating-point supercomputer for either rendering or massive data processing.

Its not a good server.


Right, and servers never perform floating-point algorithms like "rendering or massive data processing". Rolling Eyes


 

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