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Savel
Daisho Syndicate
Posted - 2007.06.19 02:57:00 - [31]
 

Small problem, the caldari have a very limited drone bay size for very good reasons, think of a raven with say a full set of T2 heavy drones. The balancing issues will created massive problems.

Galdaron xax
Gallente
Cloak and Daggers
High Treason Alliance
Posted - 2007.06.19 07:27:00 - [32]
 

I don't have a issue with a raven being able to use heavy drones because he would have to sacrefice part of his tank or his cruise missles and if its a low slot he won't be able to add that much either.Or is it the point that caldari can fly drones as well as gallante?? (i'm hoping its the drone race that gets more flexibility in layouts)

you loose a bit you gain a bit btw if you make it a low slot mod it fits in with the gallantees desing of drone users. most caldari don't have descent drones skills anyway because their ships don't have space for them. (I know there are those who do have them don't wanne insult anybody using them, Go drones Go :) )


Jhar'An
God's of Eve
X-PACT
Posted - 2007.06.19 15:38:00 - [33]
 

Originally by: GiddeOn Drake
2.- We are discussing the T1 module and you already have stats for the T2 version? And those calculations are the reason i prefer the fixed volume over a percent, that way if you could fit 4 small modules you would get 4 * 5 m3 = 20 m3 more of drone bay space, and the T2 version could have less penalties.



So, if a ship has *no* drone bay, a fixed number module like this would *not* add drone space; correct?

As for the bestower comment, everyone knows people afk mine veld in a bestower.. park it in 1.0/.9 start the mining laser and civi shield booster. Imagine being able to drop a drone or two and mine in a lower sec without having to be there.. still one laser.. but the point is the same.

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2007.06.19 16:38:00 - [34]
 

I definitely recommend making them fixed amount increases, since even a 20% bonus to a 5m^3 drone bay would be pointless (making it 6m^3), while that same bonus to a larger ship could make a much bigger difference. They should, like cargo expanders, go in the low slots (making them hard for Caldari to fit), and reduce the speed, hull strength, and cargo capacity by a percentage, and increase the sig radius. There should be a few different sizes, probably 3 (maybe 4 if you include carriers), and T1 and T2 variants: eg:

Frigates: - Small Drone Bay Expander I / II
T1 - +5m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 20MW PG, 40 CPU
T2 - +10m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 20MW PG, 40 CPU
Cruisers: - Medium Drone Bay Expander I / II
T1 - +15m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 250MW PG, 80 CPU
T2 - +25m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 250MW PG, 80 CPU
Battleships: - Large Drone Bay Expander I / II
T1 - +50m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 800MW PG, 120 CPU
T2 - +75m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 800MW PG, 120 CPU

The large CPU and PG requirements would make them quite hard to fit, possibly reducing their use as mining defence, since it uses a similar amount of CPU as a mining laser. The reduction in cargo capacity would also reduce their use in defending haulers and industrial ships. They would be usable on ships with no drone bay, but the loss of a low slot would force people to weigh up the tactical value of them.

Tiirae
The 5th Freedom
Wildly Inappropriate.
Posted - 2007.06.19 16:45:00 - [35]
 

Originally by: Eleana Tomelac
It would be very attractive, but there could be something wrong :
I could get a vexor and fit enough heavy drones in it to match the firepower of a dominix...


Sure, you might get the firepower of a domi, but you'd sacrifice all your tank. You'd be a piece of tinfoil with 500 DPS...

What's wrong with that?

Tiirae
The 5th Freedom
Wildly Inappropriate.
Posted - 2007.06.19 16:55:00 - [36]
 

Originally by: Karentaki
Frigates: - Small Drone Bay Expander I / II
T1 - +5m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 20MW PG, 40 CPU
T2 - +10m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 20MW PG, 40 CPU
Cruisers: - Medium Drone Bay Expander I / II
T1 - +15m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 250MW PG, 80 CPU
T2 - +25m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 250MW PG, 80 CPU
Battleships: - Large Drone Bay Expander I / II
T1 - +50m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 800MW PG, 120 CPU
T2 - +75m^3 drone bay, -20% cargo bay, -20% speed, -10% hull, +30% sig radius - 800MW PG, 120 CPU



Hold it, hold it: 20 MW for a frig-class module? Sure, you *could* fit that on a frig, but it's not worth sacrificing guns/tank for 5m^3 of drone space. The CPU requirement is already making it difficult to fit, especially on most amarr ships (due to their inherent lack of CPU). Drop the fitting req to 10 mw on the frig class. That would make it more balanced.

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2007.06.19 18:07:00 - [37]
 

Those were only a suggestion - I didn't get a chance to look at the base PG for frigates , and based it on my own skills. Embarassed Possibly reduce that to 10MW.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2007.06.19 18:12:00 - [38]
 

Your all going about this the wrong way, except Camilo.
Originally by: Camilo Cienfuegos

Expanded Dronebay I
Maximum Velocity Penalty: -15%
Structure HP Bonus: -25%
Drone Capacity Bonus: 17.5%

Expanded Dronebay II
Maximum Velocity Penalty: -10%
Structure HP Bonus: -20%
Drone Capacity Bonus: 27.5%


Percentages are the way to go to maintain balance and allow a module to be fit on any ship. However based on possibility of stacking these to produce a mini-dominix, I think the modules should be looking a little more harsh like this:

Expanded Dronebay I
Maximum Velocity Penalty: -10%
Structure HP Bonus: -10%
Cargo Capacity Bonus: -15%
Drone Capacity Bonus: 15%

Expanded Dronebay II
Maximum Velocity Penalty: -10%
Structure HP Bonus: -10%
Cargo Capacity Bonus: -20%
Drone Capacity Bonus: 20%

Obviously this would gimp your ability so salvage after missions. Also since it would be a low power slot, it would gimp Gallante tanking abilities for this extra firepower - less tank for more gank.

Futher Bezluden
Minmatar
ORIGIN SYSTEMS
Atlas Alliance
Posted - 2007.06.19 19:05:00 - [39]
 

/beats the OP with a trout.

No no no no no and No. You really miss the 5 heavy drone rax don't you? Good.

The drone boats are fine as is if not a bit over the top in some regards. Myrm and Domi need to have a high and mid slot removed if you want to get down to the nitty gritty of things. AC Myrms and Blaster Domi's can do a hellish amount of damage.
The Myrm's tanking needs to be toned down a bit. 7.5% on dual med rep's with cap 800's and good resistances in addition to the firepower a myrm can dish out with blasters/ac and drones makes it one of the toughest ships below BS class.
Anyone using drones can quickly pull their damaged drone in if it's being attacked and instantly kick it back out with full shields. Drones recalled should take at least 45 seconds to recharge their shields fully.

And if you really want my humble opinion and of course you do because you posted here for all to read. Reduce the gallente drone damage bonus to 5%, get people using something other than nos/neut on their drone boats. Hell, even the Curse and Pilgrim have turret/missile slots -dump their drone damage bonus to 7.5% or even 5%.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2007.06.19 19:26:00 - [40]
 

Originally by: Futher Bezluden
/beats the OP with a trout.

No no no no no and No. You really miss the 5 heavy drone rax don't you? Good.

The drone boats are fine as is if not a bit over the top in some regards. Myrm and Domi need to have a high and mid slot removed if you want to get down to the nitty gritty of things. AC Myrms and Blaster Domi's can do a hellish amount of damage.
The Myrm's tanking needs to be toned down a bit. 7.5% on dual med rep's with cap 800's and good resistances in addition to the firepower a myrm can dish out with blasters/ac and drones makes it one of the toughest ships below BS class.
Anyone using drones can quickly pull their damaged drone in if it's being attacked and instantly kick it back out with full shields. Drones recalled should take at least 45 seconds to recharge their shields fully.

And if you really want my humble opinion and of course you do because you posted here for all to read. Reduce the gallente drone damage bonus to 5%, get people using something other than nos/neut on their drone boats. Hell, even the Curse and Pilgrim have turret/missile slots -dump their drone damage bonus to 7.5% or even 5%.



I would have to agree with reducing the Myrmidon drone damage bonus, right it does as much damage as dominix just withou the flexibility. However, with 125m3, expanders on the myrmidon will only allow it flexibility not more firepower.

Stellar Vix
State War Academy
Posted - 2007.06.19 21:45:00 - [41]
 

This module already exists on the database, it gives a set amount of drone space small is like 10 medium is like 25 and large is 50 and the capitol one would like allow antoher fighter or two.

The module is a low slot primarly uses slightly more grid than cpu. It devourers a % of cargo bay space it also increases your ships mass and nerfs the accelration similar tomany other hull upgrades.

Jerek Mothas
Tri-Mining Corp
Rising Phoenix Alliance
Posted - 2007.11.30 15:33:00 - [42]
 

I like this idea.

But, I was thinking, since expanded cargoholds increase your cargo capacity by x%, the same would go for drones. There would be different types for different ships, such as the cruisers would increase the drone capacity the same way expanded cargoholds increase cargo capacity, like this:

Exp. Cargo I = 17.5% cargo increase
Exp. Cargo II = 27.5% cargo increase
BS Drone Bay I = 17.5% drone bay increase
BS Drone Bay II = 27.5% drone bay increase

But other sizes for other ships would increase it by less, like this:

Alpha Hull Mod Exp. Cargo = 21.9% cargo increase
Beta Hull Mod Exp. Cargo = 25% cargo increase
Cruiser Drone Bay I = 21.9% drone bay increase
Cruiser Drone Bay II = 25% drone bay increase

My idea is that depending on the type of drone bay expansion it is, its percentage increase is based in the increase of expanded cargoholds. Hope you understand what I'm talking about Very Happy.

AeonOfTime
Minmatar
Syrkos Technologies
Joint Venture Conglomerate
Posted - 2007.11.30 16:11:00 - [43]
 

Trinity will introduce bandwidth for drones - every ship will have a dedicated bandwith for controlling drones, and heavy drones require more bandwidth than small ones.

So the point "but then you can fit heavy drones on a frigate" is out of the equation, as the frigate will not have the bandwidth to control heavies.

In that case, a drone bay expander is a good idea, but it will only enable you to carry more drones in case you lose some. And then it's questionable if it is worth using up a module slot for that...

Especially since with trinity, most drone-capable ships will get an increased drone space anyway to carry more drones along anyway ;)


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