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Marduk Felzhen
Posted - 2007.04.20 08:15:00 - [1]
 

Ive never bothered about this before, but i look at ammo, and the damage they do is usually listed in 3 parts: resistance damage, shield base damage, armor base damage.

Lets take the scourge heavy missile for example: it has 150 kinetic damage, 90 base shield damage, and 112.5 base armor damage.

My question is, if i hit something with 0 resists, is the damage dealt 150 + 90 + 112.5? (assuming target isnt moving, its a bs so it will take full dmaage etc) or is there some formula that factors in the 90 and the 112.5?

Also another question is, say i have 50% kinetic resists, i assume the 150 kenitic will only hit for 75? what about the 90 and the 112.5 for the shield / armor? Is that reduced by 50% as well?

Thanks for the mechanics help all

NoNah
Posted - 2007.04.20 08:17:00 - [2]
 

Base shield and armor damage are just figures wich are there to help.

The missile deals 150 kinetic damage, however, shield has a natural resistance to kinetic thus it would only deal 90 damage(before racial, ship, module and skill bonuses) however armor got a slightly lower resitance to kinetic and thus it would deal 112.5 damage there instead. If you have 50% kinetic resistance on your shield you would recive 75 damage - total. If you have 50% on armor youd be struck for 75.

Marduk Felzhen
Posted - 2007.04.20 08:19:00 - [3]
 

Oh i see, so the base shield/armor numbers are pre-calculated assuming the ship has default shield/armor resists with no bonuses? That makes it much easier thanks alot

Niivvy
Caldari
Posted - 2007.04.20 08:56:00 - [4]
 

Edited by: Niivvy on 20/04/2007 08:52:33
so what about ammos like minmater which can have 2 or 3 diffrent damage types on them.

if an ammo had say 9 em 4 kin and 5 exp what base damage would that do on 0 resists? and would one with 9em and 8 kin do more damage to say an un-tanked hull?

what is the highest damage projectile ammo (t1)





Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.04.20 09:00:00 - [5]
 

Edited by: Sokratesz on 20/04/2007 08:56:09
Originally by: Niivvy
Edited by: Niivvy on 20/04/2007 08:52:33
so what about ammos like minmater which can have 2 or 3 diffrent damage types on them.

if an ammo had say 9 em 4 kin and 5 exp what base damage would that do on 0 resists? and would one with 9em and 8 kin do more damage to say an un-tanked hull?

what is the highest damage projectile ammo (t1)



Add the figures up for total max damage..highest projectile damage is EMP for T1 and Quake T2.

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2007.04.20 11:02:00 - [6]
 

so, if u add up these numbers, u get 18 dmg.

Is this a wrecking hit on plain structure if u have gun dmg multiplier 1x?

When is missile dmg calculated? on missile launch or on missile impact?

How does dmg "share" if u have 50 shield left and u hit it with EMP heavy missile, how much of dmg would armor get?

welsh wizard
0utbreak
KrautbreaK
Posted - 2007.04.20 11:04:00 - [7]
 

Edited by: welsh wizard on 20/04/2007 11:00:31
You need to factor in the damage modifier on your weapon of choice.

Purely hypothetical but if those damages add up to 18 on 0% resists and your weapon has a 15x damage modifier then:

18 x 15 = 270 damage.

NoNah
Posted - 2007.04.20 11:04:00 - [8]
 

Edited by: NoNah on 20/04/2007 11:02:07
The ammo will deal X kinetic damage + Y explosive + Z thermal + N EM, as stated on the info.

Hulls generally have no resists so you will be dealing the full damage (X+y+z+n * damage modifier * quality of hit). On shield however, you will deal (base shield damage * damage modifier * quality of hit), and same thing on armor however base armor damage. If they would fit more resistance on the armor say an EANM II with no compensation skills you would be dealing (Base armor damage * (1 - 0.2) * Damage modifier * quality of hit).

The average resistances on wich base shield damage are based on are: 0 EM, 60 explosive, 20 thermal and 40 kinetic, and base armor is 60 em, 10 explosive, 25 kinetic 35 thermal.

As for shield to armor bleed through, there doesnt have to be any at all, with shields high enough, and I'm certainly not sure how that formula works - I very very rarely shield tank.

vanBuskirk
Caldari
Posted - 2007.04.20 11:13:00 - [9]
 

Originally by: Miss KillSome
so, if u add up these numbers, u get 18 dmg.

Is this a wrecking hit on plain structure if u have gun dmg multiplier 1x?

When is missile dmg calculated? on missile launch or on missile impact?

How does dmg "share" if u have 50 shield left and u hit it with EMP heavy missile, how much of dmg would armor get?


AFAIK, the damage for a wrecking hit is triple the base damage with your skills.

Don't understand the second question. Unless a missile skill completes while the missile is in the air - rather unlikely!

Answer to the last question is rather complicated and a bit chance-based. It depends on your level of the skill Tactical Shield Manipulation - if you have this at level 5 then all the damage goes onto shield first, then armour, then hull. If not then there is a chance of any damage bleeding through the shield, if your shield is below 25%.

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2007.04.20 12:55:00 - [10]
 

Edited by: Miss KillSome on 20/04/2007 13:06:25
Originally by: vanBuskirk
Originally by: Miss KillSome
so, if u add up these numbers, u get 18 dmg.

Is this a wrecking hit on plain structure if u have gun dmg multiplier 1x?

When is missile dmg calculated? on missile launch or on missile impact?

How does dmg "share" if u have 50 shield left and u hit it with EMP heavy missile, how much of dmg would armor get?


AFAIK, the damage for a wrecking hit is triple the base damage with your skills.

Don't understand the second question. Unless a missile skill completes while the missile is in the air - rather unlikely!

Answer to the last question is rather complicated and a bit chance-based. It depends on your level of the skill Tactical Shield Manipulation - if you have this at level 5 then all the damage goes onto shield first, then armour, then hull. If not then there is a chance of any damage bleeding through the shield, if your shield is below 25%.


i didnt meant for skill completion during missile flight, i meant for target painter. and yes, i am too lazy to try:)

on last answer: So u are saying, that if i have 50HP on shiled and my TSM skill is at lvl5, then missile will hit only for 50HP on shield? Or will missile do remaining dmg on armor calculating resist?
I other words: missile will do 50HP + (100*0.4(60% resist on armor)) = 90HP?

but if we take another example that we have a 50% EM resistance on shield, that means we get dmg from same missile about 75HP, , but we still have only 50HP shield left. How much is now transfered to armor?

Alrich
Posted - 2007.04.20 13:13:00 - [11]
 

Originally by: Miss KillSome
i didnt meant for skill completion during missile flight, i meant for target painter. and yes, i am too lazy to try:)

on last answer: So u are saying, that if i have 50HP on shiled and my TSM skill is at lvl5, then missile will hit only for 50HP on shield? Or will missile do remaining dmg on armor calculating resist?
I other words: missile will do 50HP + (100*0.4(60% resist on armor)) = 90HP?


first it will do 50HP to shield then it will do (150-50/(1-shield res))*(1-(armour res))to armour
ex:if shieldres is 0 and armour res is 50 it will do 50 to both

Alrich
Posted - 2007.04.20 13:18:00 - [12]
 

Originally by: Alrich

first it will do 50HP to shield then it will do (150-50/(1-shield res))*(1-(armour res))to armour
ex:if shieldres is 0 and armour res is 50 it will do 50 to both


sorry missed your shield resist... it will first need 50/(1-0,50) of the total damage to destroy the ramending shield wish leave you with 50 damage left to damage the armour.

then the 50 remaining damage hit the armourresist.

in other words: the resist can be seen as a shield/armour boost. (the shield resist does not help the armour in any other way than making it harder to destroy the shield)


 

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