open All Channels
seplocked EVE Information Portal
blankseplocked The beaten-with-the-ugly-stick-lag-monster thread
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4

Author Topic

Nerotik
Southern Light Entertainment
Posted - 2007.04.21 05:30:00 - [61]
 

Edited by: Nerotik on 21/04/2007 05:27:39
Edited by: Nerotik on 21/04/2007 05:26:47
# My character name(s): Nerotik

# My solar system: Kusomonmon, and surrounding systems,
# My time: 1:24pm +8GMT Perth time (this happens at all times for me)

# What was I doing: in the middle of combat against a couple of npc rats in lvl4 /lvl3 missions freezes of up to 20-30 seconds + and sometimes loosing conection or just having to restart client. as it has been frozen for 5 minutes.
making most missions pretty much unplayable.

Kaiso Ohad
Amarr
PIE Inc.
Posted - 2007.04.21 19:43:00 - [62]
 

Edited by: Kaiso Ohad on 21/04/2007 19:56:18
Name: Any
System: Any
Time: -2 Servertime
What I was doing:
- Recalling drones with the "Drones in local space" folder expanded freezes the game for several seconds for each drone.
- Fleet members uncloaking during align freezes the game for several seconds.
- Adress book members, whom I don't have a cached portrait of, coming online freezes the game for several seconds. Clicking on a planet/gate/ship does exactly the same if the picture isn't cached.

I have everything turned off, the UI is messed up and fleets are messed up.

Edit:
Quote:
I have recently been playing with my eve client process set to /belownormal priority and I have not seen much lag at all since doing this.


To my surprise setting EVE on the lowest possible priority gained me around 2-5 fps.

Fugi'et'Occulto
Posted - 2007.04.21 23:56:00 - [63]
 

I was running missions and then guns stopped responding, damage wasn't moving and then after a minute of this I braced for a "Lost Connection". It came, I lost my drones (thanks CCP), and then I reconnected right away. Rookie Help had comments by people who suffered similarily. Ping Plotter shows nothing abnormal, so to blame a router enroute is silly. I've censored info in the ping plotter that I don't feel comfortable giving the public.

* My character name(s): Fuge'et'Occulto
* My solar system: Jel
* My time: 23:45 EVE Time April 21, 2007
* What was I doing: Running a lvl 2 Mission w/ 3 rats in it and 10 wrecks
* Additional data:
-----------------------------------------
Target Name: www.eve-online.com
IP: 87.237.39.199
Date/Time: 4/21/2007 5:43:21 PM to 4/21/2007 5:45:36 PM

1 2 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms [localnet]
2 30 ms 30 ms 30 ms 33 ms 29 ms 28 ms 30 ms 28 ms 30 ms 29 ms Target Name: www.eve-online.com
IP: 87.237.39.199
Date/Time: 4/21/2007 5:43:21 PM to 4/21/2007 5:45:36 PM

1 2 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms 0 ms [localnet]
2 30 ms 30 ms 30 ms 33 ms 29 ms 28 ms 30 ms 28 ms 30 ms 29 ms <censored>
3 28 ms 31 ms 29 ms 30 ms 30 ms 29 ms 31 ms 28 ms 32 ms 30 ms <censored>
4 30 ms 31 ms 29 ms 30 ms 29 ms 31 ms 31 ms 31 ms 29 ms 31 ms <censored>
5 135 ms 32 ms 29 ms 32 ms 29 ms 29 ms 30 ms 28 ms 33 ms 29 ms clgrab31dr01.bb.telus.com [154.11.101.53]
6 29 ms 32 ms 29 ms 209 ms 29 ms 31 ms 31 ms 28 ms 31 ms 29 ms [154.11.5.97]
7 49 ms 51 ms 48 ms 49 ms 51 ms 49 ms 51 ms 48 ms 49 ms 54 ms [204.225.243.25]
8 51 ms 48 ms 48 ms 48 ms 50 ms 49 ms 48 ms 49 ms 48 ms 49 ms ge3-18.fr3.sea2.llnw.net [68.142.92.221]
9 67 ms 79 ms 71 ms 68 ms 68 ms 79 ms 67 ms 69 ms 67 ms 68 ms ge2-2.fr3.sjc.llnw.net [69.28.171.145]
10 70 ms 70 ms 68 ms 68 ms 67 ms 69 ms 77 ms 70 ms 72 ms 70 ms ve5.fr4.sjc.llnw.net [69.28.171.210]
11 93 ms 89 ms 90 ms 89 ms 90 ms 89 ms 94 ms 90 ms 93 ms 92 ms ge1-1.fr3.ord.llnw.net [69.28.171.65]
12 121 ms 123 ms 118 ms 118 ms 116 ms 117 ms 119 ms 119 ms 117 ms 120 ms tge11-3.fr3.lga.llnw.net [69.28.171.194]
13 191 ms 184 ms 185 ms 184 ms 186 ms 184 ms 185 ms 191 ms 187 ms 187 ms ge1-2.fr3.lon.llnw.net [69.28.171.126]
14 191 ms 184 ms 184 ms 193 ms 186 ms 185 ms 185 ms 186 ms 183 ms 185 ms ccp.ve201.fr3.lon.llnw.net [87.248.208.150]
15 193 ms 184 ms 186 ms 184 ms 185 ms 185 ms 184 ms 185 ms 184 ms 185 ms [87.237.39.199]
-----------------------------------------

Fred Flintstoner
Posted - 2007.04.22 01:39:00 - [64]
 

Was on my way to do a mission - Angel Extra, issues docking, jumping, undocking, etc...

Times on - all
Location - Mid US

Host Information
1, -------------- ,192.168.1.2
2,mo-65-41-220-1.dyn.embarqhsd.net,65.41.220.1
3,crmowrbg02,65.40.187.217
4,mo-67-77-180-245.sta.embarqhsd.net,67.77.180.245
5,sl-gw9-kc-0-0.sprintlink.net,144.223.129.189
6,sl-bb21-kc-1-0.sprintlink.net,144.232.23.65
7,sl-bb22-chi-8-0.sprintlink.net,144.232.20.128
8,sl-bb20-chi-15-0.sprintlink.net,144.232.26.5
9,sl-st20-chi-13-0.sprintlink.net,144.232.20.3
10,sl-franc2-8-0.sprintlink.net,144.223.241.82
11, -------------- ,193.251.247.250
12,tge11-3.fr3.lga.llnw.net,69.28.171.194
13,ge1-2.fr3.lon.llnw.net,69.28.171.126
14,ccp.ve201.fr3.lon.llnw.net,87.248.208.150
15, -------------- ,87.237.38.199
16, -------------- ,87.237.38.200

Sample Information
"4/21/2007 8:31:37 PM",1,22,21,22,25,23,35,34,35,194,60,60,132,130,128,129

Systems Freq: Saila, Motsu

BluOrange
Gallente
The OZ Hunters and Mercenary Association
Black Scope Project
Posted - 2007.04.22 12:48:00 - [65]
 

Since you guys are playing the game so you know what it's like, it's not that hard for you to get the authentic lag experience. Just bounce your connection off a proxy in Australia, and restrict the bandwidth you use to 256Kb/s.

Fred Flintstoner
Posted - 2007.04.22 15:29:00 - [66]
 

System Name: Motsu
Activity: Attempting to jump into Laah
Time: Most of the time =/
HELP US... please....

Host Information
1, -------------- ,192.168.1.2
2,mo-65-40-188-1.dyn.embarqhsd.net,65.40.188.1
3,crmowrbg02,65.40.187.217
4,mo-67-77-180-241.sta.embarqhsd.net,67.77.180.241
5,sl-gw9-kc-0-0.sprintlink.net,144.223.129.189
6,sl-bb21-kc-1-0.sprintlink.net,144.232.23.65
7,sl-bb22-chi-8-0.sprintlink.net,144.232.20.128
8,sl-bb20-chi-15-0.sprintlink.net,144.232.26.5
9,sl-st20-chi-13-0.sprintlink.net,144.232.20.3
10,sl-franc2-8-0.sprintlink.net,144.223.241.82
11, -------------- ,193.251.247.250
12,tge11-3.fr3.lga.llnw.net,69.28.171.194
13,ge1-2.fr3.lon.llnw.net,69.28.171.126
14,ccp.ve201.fr3.lon.llnw.net,87.248.208.150
15, -------------- ,87.237.38.199
16, -------------- ,87.237.38.200

Sample Information
"4/22/2007 10:20:08 AM",1,28,28,22,26,27,126,37,38,203,164,164,230,230,230,232
"4/22/2007 10:20:23 AM",0,22,21,21,25,27,37,57,*,205,*,163,231,*,*,230
"4/22/2007 10:20:38 AM",0,21,20,23,26,26,195,36,39,*,161,162,229,*,*,229
"4/22/2007 10:20:53 AM",1,22,22,22,25,29,36,37,37,203,*,163,231,*,*,230
"4/22/2007 10:21:08 AM",1,21,21,20,28,52,*,35,37,204,*,162,230,*,*,228
"4/22/2007 10:21:23 AM",1,20,22,21,25,24,37,37,38,203,*,164,230,*,*,231
"4/22/2007 10:21:38 AM",1,21,20,20,26,26,36,205,37,205,*,162,234,*,*,230

Gone'Postal
Roast and Toast Inc.
Posted - 2007.04.22 22:21:00 - [67]
 

Me,
Any
GMT
Launching drones, recalling drones, telling drones to attack a target.

This normaly locks the client up for 4-7 seconds.

Trishan
Green Men Incorporated
Posted - 2007.04.23 08:01:00 - [68]
 

Edited by: Trishan on 23/04/2007 07:58:03
CCP, really, this thread is a downer. I'm sure there's more people thinking as I do.

The information you are asking for appears to lead you to believe that "client" lag is an infrequent localized minor event. Please.


If you can't duplicate the most common instances of lag, you aren't playing the game in the same conditions as the rest of us. I'm pretty sure you can duplicated said instances.

I'm also pretty sure you can add some timers, watchdogs and profiling information in the client to detect said instances of lag.


So how about posting what you know about the lag issue, instead of just creating a thread to let players release their frustrations?

Useless alt
Posted - 2007.04.23 08:54:00 - [69]
 

My character name(s): Lilly Boyter.

My solar system: Kor-A-Zor.

My time: 14:00 CET (22.04.2007).

What was I doing: Worlds colide lvl1

Additional data:
Tracing route to 87.237.38.200 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 2.252.213.1
2 <1 ms <1 ms <1 ms 2.252.1.41
3 <1 ms <1 ms <1 ms 2.252.1.46
4 <1 ms <1 ms 1 ms prgint-cp3.dhl.com [165.72.198.2]
5 1 ms 1 ms <1 ms 165.72.255.73
6 <1 ms <1 ms <1 ms 165.72.255.18
7 1 ms 1 ms 1 ms 194.228.37.233
8 1 ms * * 194.228.21.40
9 1 ms 1 ms 1 ms 194.228.21.82
10 38 ms 37 ms 38 ms prag-b1-link.telia.net [213.248.102.221]
11 16 ms 16 ms 17 ms ffm-bb1-link.teli.net [80.91.250.125]
12 17 ms 22 ms 16 ms ffm-b6-link.telia.net [80.91.251.149]
13 17 ms 16 ms 19 ms ge-6-13.car2.Frankfurt1.Level3.net [4.68.111.101]
14 21 ms 87 ms 17 ms ae-0-53.bbr1.Frankfurt1.Level3.net [4.68.118.65]
15 31 ms 32 ms 32 ms as-0-0.bbr1.London1.Level3.net [4.68.128.109]
16 31 ms 32 ms 31 ms ae-0-53.gar1.London1.Level3.net [4.68.116.75]
17 34 ms 38 ms 32 ms 195.50.91.22
18 32 ms 32 ms 33 ms 87.237.38.199
19 33 ms 33 ms 32 ms 87.237.38.200

Trace complete.

The effect was simple, my shield armor and cap readings where well not reliable, cap usualy being 0% but still working, shield jumping between 100% and 0% every few seconds and my armor going up and down at random even when not being shot and not running armor repair...

The next mision was a lot better there everything seemed normal... my feeling is that it was that mission as the next time I had the same mission the LAG came back...


CCP Oveur

Posted - 2007.04.23 09:53:00 - [70]
 

Originally by: Trishan
Edited by: Trishan on 23/04/2007 07:58:03
CCP, really, this thread is a downer. I'm sure there's more people thinking as I do.

The information you are asking for appears to lead you to believe that "client" lag is an infrequent localized minor event. Please.


If you can't duplicate the most common instances of lag, you aren't playing the game in the same conditions as the rest of us. I'm pretty sure you can duplicated said instances.

I'm also pretty sure you can add some timers, watchdogs and profiling information in the client to detect said instances of lag.


So how about posting what you know about the lag issue, instead of just creating a thread to let players release their frustrations?



Thank you very much for your help, it's appreciated and helped us a lot. I would like to subscribe to your newsletter.

Jokes aside, of course we have, but we don't have your experience, which this thread is all about. If you don't want to help out, sure, but I would have loved you had rather spent your time posting your experience rather than wasting it on a rant Crying or Very sad

The client is the issue, the server is the issue, we just want to rule out the internet connection - or even better, spot some problem routes, which we already have with this thread.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2007.04.23 10:15:00 - [71]
 

At work, so no Eve atm; but some tracert's for you:


Via JANET Very Happy

Tracing route to 87.237.38.200 over a maximum of 30 hops

1 7 ms <1 ms <1 ms xxx.xxx.xxx.xxx
2 33 ms 4 ms 3 ms serlx38.essex.ac.uk [155.245.47.20]
3 100 ms 1 ms 2 ms 155.245.47.185
4 117 ms 5 ms 2 ms gi0-3.colc-rbr1.eastnet.ja.net [193.60.0.209]
5 142 ms 3 ms 3 ms gi4-0.chel-rbr1.eastnet.ja.net [193.63.107.42]
6 95 ms 6 ms 4 ms so-1-3-0.lond-sbr1.ja.net [146.97.42.65]
7 109 ms 29 ms 32 ms lond-scr4.ja.net [146.97.33.138]
8 42 ms 6 ms 4 ms po1-0.lond-gw-ixp1.ja.net [146.97.35.130]
9 13 ms 5 ms 5 ms tge5-4.fr1.lon.llnw.net [195.66.224.133]
10 94 ms 56 ms 6 ms ccp.ve201.fr3.lon.llnw.net [87.248.208.150]
11 5 ms 5 ms 5 ms 87.237.38.199
12 12 ms 5 ms 7 ms 87.237.38.200

Trace complete.



Via NTL/Virgin Media Embarassed

Tracing route to 87.237.38.200 over a maximum of 30 hops

1 8 ms 7 ms 7 ms UBR [xxx.xxx.xxx.xxx]
2 7 ms 9 ms 8 ms colc-t2cam1-b-ge94.inet.ntl.com [81.103.8.161]
3 8 ms 24 ms 9 ms colc-t2core-b-ge-wan61.inet.ntl.com [195.182.176.237]
4 12 ms 10 ms 10 ms nth-bb-b-so-620-0.inet.ntl.com [62.253.188.205]
5 12 ms 12 ms 11 ms pop-bb-a-so-100-0.inet.ntl.com [213.105.172.14]
6 36 ms 18 ms 35 ms amst-ic-1-so-700-0.inet.ntl.com [213.105.175.6]
7 18 ms 19 ms 19 ms fr3.ams.llnw.net [195.69.145.133]
8 18 ms 19 ms 17 ms tge7-2.fr3.lon.llnw.net [69.28.171.94]
9 18 ms 18 ms 28 ms ccp.ve201.fr3.lon.llnw.net [87.248.208.150]
10 21 ms 21 ms 19 ms 87.237.38.199
11 20 ms 19 ms 25 ms 87.237.38.200

Trace complete.


Worringly, at this time of day, my 4Mb/s connection is less-laggy than my 155Mb/s SUPERJANET one. Shocked

Oghma Grianainech
Minmatar
Wise Guys
Exquisite Malevolence
Posted - 2007.04.23 19:57:00 - [72]
 

dear DEV Oveur,

that was not really nice ignoring all our other questions then answering to just one guy :( Can you please clarify on our questions.

The thread you answered.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=3#68

In case you missed them, here are same of our questions and opinions. Granted the language in 1 or 2 post is uncalled for :) but you could at least answer my question about how a pingplotter is suppose to help ... please read my post if you choose to answer.

My post
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#41

Other peoples post.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#45
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#51
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#53
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#55
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#59

Deus Ex'Machina
Amarr
modro
R.A.G.E
Posted - 2007.04.23 21:35:00 - [73]
 

Oveur, the interface can eat from 30% and up to 70% of FPS said recent tests on my machine.

You know, people pay 400 mill isk for a 5% rof implant that gives 5.263157% dps increase. How much should i pay for a 333.(3)% FPS increase, the quivalent the of 70% FPS loss i mentioned earlier ?!

Fix client lag, freezes, interface FPS drop, pull this game out of beta.

sherrice
Posted - 2007.04.24 04:07:00 - [74]
 

I'm unsure if what I'm experiencing is the same thing as everyone else. Here is what is happening to me. My computer doesn't "lag" per say. Objects that were in motion stay in motion, weapons that were firing continue to fire my shield keep recharging, ect. and I don't lose any FPS. But at seemingly random points in time the environment and and buttons will stop responding. Example: I fire a weapon, I hear the weapon fire, but my ammo doesn't go down and the NPC takes no damage. or the sure fire way to see if I'm about to get disconnected is to click on the market button, and nothing happens. After a minute or two of things not responding I am disconnected. Now this happens anywhere any time. docking, undocking sitting in a station chatting, during missions in the middle of a fight , warping, jumping anytime anywhere basically.

Now the one interesting thing i have found is this. I have more then one computer in my house. My computer in my room and the family computer. Now my computer in terms of CPU power, ram, and graphics puts my family computer to shame. When I'm on the family computer the graphics are choppy, controls/commands slow to respond, the thing runs like a ton of bricks with cement shoes. Yet on the family computer I do not experience disconnection issues. But the family computer goes through one router, and my computer goes through two. So the only logical conclsion I can come to is that it's a port issue.

Now as far as I can tell the EVE client does not allow you to change what ports it uses. And I do not know of a way to check what ports it uses. I have had connection issues with other games which I was able to resolve by looking up the port numbers the game used and setting my router to forward those ports.

Thoughts/suggestions?

Cyrus XII
Sniggerdly
Pandemic Legion
Posted - 2007.04.24 07:11:00 - [75]
 

Edited by: Cyrus XII on 24/04/2007 07:09:24
My character name(s):
Cyrus XII
My solar system:
Any/All
My time: GMT-5
What was I doing: I was apart of a roaming gang of ~30 players. Jumping through the gate and then pilots individually uncloaking and warping to the next gate induced lag. Lag occurred in sync with the uncloaking sound.

Clearly client side but I've done everything on my end to resolve the issue.

CCP Oveur

Posted - 2007.04.24 09:18:00 - [76]
 

Originally by: Oghma Grianainech
dear DEV Oveur,

that was not really nice ignoring all our other questions then answering to just one guy :( Can you please clarify on our questions.

The thread you answered.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=3#68

In case you missed them, here are same of our questions and opinions. Granted the language in 1 or 2 post is uncalled for :) but you could at least answer my question about how a pingplotter is suppose to help ... please read my post if you choose to answer.

My post
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#41

Other peoples post.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#45
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#51
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#53
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#55
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=508216&page=2#59



Please read the rules of this thread, keep the discussion elsewhere. My previous post was to remind him about the rules and point out what a silly comment it was, instead of helping. I'm inclined to point out the same to you. Additionally, I tend to stay in threads which have goot content, some concise posters and good discussion. It's a way to reward the good threads, you see Wink

Pingplotter helps immensely, not only to rule out that you might have packet loss or simply high latency, it helps out spot bad routes in our ISP or in our internal networks which we weren't aware of if you come from route X or Y. You have to realize, we have 170.000 people connecting from all over the world to our multi-ISP backbones. We've had problems there before and I want to rule out we don't have them now.

We're fully aware of the problems in our own client and server, as stated above and in numerous blogs before that one, this is just one part of many.

Examples 1, 2, 3 and 4

Heck - just last week we found a blade center with a faulty switch in it. That alone cause 28 nodes to be laggy!

Additionally, here is a blog that explains in how many places, lag can occur while playing EVE.

Mister Zero
Minmatar
Posted - 2007.04.24 10:20:00 - [77]
 

Originally by: CCP Oveur
Pingplotter helps immensely, not only to rule out that you might have packet loss or simply high latency, it helps out spot bad routes in our ISP or in our internal networks which we weren't aware of if you come from route X or Y. You have to realize, we have 170.000 people connecting from all over the world to our multi-ISP backbones. We've had problems there before and I want to rule out we don't have them now.


I finally get it! Maybe this little graphic will help others understand...

Please visit your user settings to re-enable images.

Deus Ex'Machina
Amarr
modro
R.A.G.E
Posted - 2007.04.24 12:23:00 - [78]
 

Edited by: Deus Ex''Machina on 24/04/2007 18:24:34
Originally by: Mister Zero
Originally by: CCP Oveur
Pingplotter helps immensely, not only to rule out that you might have packet loss or simply high latency, it helps out spot bad routes in our ISP or in our internal networks which we weren't aware of if you come from route X or Y. You have to realize, we have 170.000 people connecting from all over the world to our multi-ISP backbones. We've had problems there before and I want to rule out we don't have them now.


I finally get it! Maybe this little graphic will help others understand...

Please visit your user settings to re-enable images.


I don't get it, there's no "bad coding" anywhere in that ( altough very good and easy to understand ) graphic to be seen.

So i fixed it for you, here:

Please visit your user settings to re-enable images.

torswin
Society Of The Abattoir
Posted - 2007.04.25 14:46:00 - [79]
 

Got some relatively small lag but still lag.

Character name: torswin
Solar system: Isenan
My time: Now. 16.40 here (CEST, norway time)
What I was doing: Flying around shooting on rats

Additional data:
torswin@sexypc:~$ traceroute 87.237.38.200
traceroute to 87.237.38.200 (87.237.38.200), 30 hops max, 40 byte packets
1 dsldevice (10.0.0.138) 8.158 ms 106.185 ms 90.239 ms
2 ti541210a341-l1.ti.telenor.net (88.91.176.0) 9.466 ms 13.869 ms 10.761 ms
3 ti0028d320-ge0-1-1-10.ti.telenor.net (146.172.82.153) 54.194 ms 12.074 ms 10.689 ms
4 * * *
5 * * *
6 ti0001b300-ae0-0.ti.telenor.net (146.172.105.58) 32.244 ms 29.587 ms 30.582 ms
7 ccp.ve201.fr3.lon.llnw.net (87.248.208.150) 67.703 ms 53.673 ms 62.668 ms
8 * * *
9 * * *
10 * * *


bless bless ^^

Garan Tormas
Minmatar
Posted - 2007.04.26 03:06:00 - [80]
 

Originally by: Gone'Postal
Me,
Any
GMT
Launching drones, recalling drones, telling drones to attack a target.

This normaly locks the client up for 4-7 seconds.


Same issue here - PST/PDT timezone. Decent connection (ping times run a little over 100ms), dual-core AMD 4600, 4G ram, GeForce 7950GT (massive overkill in all areas). Launching and retrieving drones causes the client to lock for multiple seconds. Not at all good.

As also observed elsewhere, the overview seems to contribute greatly to FPS loss - closing the overview gives an enormous boost when the overview is "busy".

Emperor D'Hoffryn
EXTERMINATUS.
Nulli Secunda
Posted - 2007.04.26 04:55:00 - [81]
 

This char

0-02ut

i cant login, so i dont know eve time. Its currently happening as I write this, i am -9 GMT atm, and its 9:50pm by me.

we were warping a gang from q61 gate to fhb gate. in the warp, this char lost connection. a few others in gang did as well. when the rest tried to jump, they got a jump que...then suddenly moved to a random spot in the system. they were unable to warp back to the gate.

i was running 2 other chars at the same time. i relogged them, they got back in just fine, and went to the destination. an hour later, this char STILL cannot even login.


mr bighelmet
Dirty Deeds Corp.
Posted - 2007.04.26 08:02:00 - [82]
 

My character name(s):
Mr Bighelmet, captaincrook.

My solar system:
Any system
My time:
Any Time
What was I doing:
I got two accounts i play both of them on the same computer.
On one account (captaincrook)i got 40+ sell/buy orders alwyes.
On one account (mr bighelmet) i got 20> sell/buy orders.
The captaincrook account alwyes lag when it try to open window, right click menu, leaving stations everything lag.
The other account seem to be working well, sometime it lag sometime it's not.
It doesn't metter what account log in first, it doesn't metter much if only one account is running.
Setting are about the same, both are without sound, same screen size etc.

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2007.04.26 15:16:00 - [83]
 

  • My character name(s): Odhinn Vinlandii


  • My solar system: Galnafsad


  • My time: 2007.04.24 00:31


  • What was I doing: Warped to planet, then I podded to the moon to double check if there is a POS there. Moon was clear so I hoped in hauler and deployed my POS. I hit anchor here, and I was disconnected (I get disconnected every 15 minutes since revelations). I log back in and I am in my pod, when I get back to the moon there is already a POS there, but since I was disconnected my client was allowing me to continue game play with no indication of being disconnected. I lost a POS due to lag.


  • Additional data: I have screen shots of two clients side by side, with the ships right next to each other in space. One client is connected, the second becomes disconnected. The one connected shows the disconnected ship warping off, while the client that is disconnected still allows me to play the game for upto five minutes with no indication of being disconnected.


I filed a petition for my loss 2 days ago, no word yet.

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2007.04.26 17:47:00 - [84]
 

Edited by: Odhinn Vinlandii on 26/04/2007 17:48:09
Using Ping Plotter I am getting a massive amount of errors. 561 at one hop in London.

If needed I could host a graphic, but for now here is the text.

Target Name: www.eve-online.com
IP: 87.237.39.199
Date/Time: 4/26/2007 1:34:59 PM to 4/26/2007 1:47:21 PM

Hop Sent Err PL% Min Max Avg Host Name / [IP]
1 568 0 0.0 0 1 0 WRT54GS-1.vinland.ath.cx [192.168.1.2]
2 568 17 3.0 5 29 9 [10.69.0.1]
3 567 18 3.2 5 31 9 24-176-36-5.static.klmz.mi.charter.com [24.176.36.5]
4 568 18 3.2 5 38 10 71-13-66-1.static.aldl.mi.charter.com [71.13.66.1]
5 567 21 3.7 9 39 13 [12.124.15.137]
6 567 21 3.7 16 64 21 [12.122.82.234]
7 567 43 7.6 16 53 20 tbr2cl18.cgcil.ip.att.net [12.122.10.134]
8 567 45 7.9 15 197 25 ggr2p3140.cgcil.ip.att.net [12.123.6.25]
9 567 64 11.3 19 139 25 [192.205.33.210]
10 567 46 8.1 19 93 25 ae-1-55.bbr1.Chicago1.Level3.net [4.68.101.129]
11 567 29 5.1 104 154 110 ae-1-0.bbr1.London1.Level3.net [212.187.128.58]
12 177 171 96.6 108 148 116 ae-0-53.gar1.London1.Level3.net [4.68.116.75]
13 564 561 99.5 110 113 111 [195.50.91.22]
14 567 17 3.0 107 138 111 [87.237.39.199]

Ab Tallen
The Alphabet Soup
Posted - 2007.04.26 18:49:00 - [85]
 


HOST: xxxxx.xxxx.de Loss% Snt Last Avg Best Wrst StDev
[..]
2. fra20ic1-geth-10-0-2.versate 0.0% 100 50.1 58.8 49.1 237.9 29.3
3. tge5-4.fr3.frf.llnw.net 0.0% 100 52.0 51.4 49.4 68.0 2.4
4. ge1-3.fr4.par.llnw.net 0.0% 100 52.1 55.8 49.7 62.1 4.3
5. ve6.fr3.par.llnw.net 1.0% 100 65.2 69.7 64.2 83.3 4.5
6. ve5.fr3.ams.llnw.net 0.0% 100 73.8 74.3 71.0 95.1 3.6
7. tge7-2.fr3.lon.llnw.net 1.0% 100 72.5 75.1 70.9 95.3 4.4
8. ccp.ve201.fr3.lon.llnw.net 0.0% 100 72.1 77.9 71.2 281.0 24.7
9. 87.237.38.199 0.0% 100 72.0 73.9 70.9 88.1 2.6
10. 87.237.38.200 1.0% 100 72.1 74.4 71.4 91.0 3.3

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2007.04.26 19:53:00 - [86]
 

Originally by: Odhinn Vinlandii


Hop Sent Err PL% Host Name / [IP]
12 177 171 96.6 ae-0-53.gar1.London1.Level3.net [4.68.116.75]
13 564 561 99.5 [195.50.91.22]



Notice that 96.6% and 99.5% packet loss?

CCP, Please reimburse me my POS and several Battleships.

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2007.04.27 16:32:00 - [87]
 

According to the announcement, they are replacing a faulty switch at the node that I am having so much trouble with. Yet, I am experiencing even more Packet Loss on their Level3 IP service.

Here is the Ping Plotter Report;

Target Name: www.eve-online.com
IP: 87.237.39.199
Date/Time: 4/27/2007 12:17:27 PM to 4/27/2007 12:25:05 PM

Hop Sent Err PL% Min Max Avg Host Name / [IP]
1 459 0 0.0 0 3 0 WRT54GS-1.vinland.ath.cx [192.168.1.2]

2 459 0 0.0 5 21 8 [10.69.0.1]

3 459 0 0.0 5 29 8 24-176-36-5.static.klmz.mi.charter.com [24.176.36.5]

4 459 0 0.0 5 29 8 71-13-66-1.static.aldl.mi.charter.com [71.13.66.1]

5 459 0 0.0 9 32 12 [12.124.15.137]

6 459 1 0.2 16 50 20 [12.122.82.234]

7 459 9 2.0 16 163 21 tbr2.cgcil.ip.att.net [12.122.10.134]

8 459 17 3.7 15 196 24 ggr2.cgcil.ip.att.net [12.123.6.25]

9 459 29 6.3 19 166 25 [192.205.33.210]

10 459 23 5.0 19 100 23 ae-1-55.bbr1.Chicago1.Level3.net [4.68.101.129]

11 459 10 2.2 105 140 108 ae-1-0.bbr1.London1.Level3.net [212.187.128.58]

12 398 392 98.5 108 113 109 ae-0-55.gar1.London1.Level3.net [4.68.116.139]

13 458 457 99.8 110 110 110 [195.50.91.22]

14 459 0 0.0 108 127 111 [87.237.39.199]

Notice the 98.5% and 99.8% Packet loss from the supposedly replaced switch.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2007.04.30 13:38:00 - [88]
 

Edited by: Tonto Auri on 30/04/2007 13:37:19
1. Any character.
2. Any system.
3. Not related to time.
4. Moving stuff across assets.
5. Standard 300-500ms TCP CONNECT ping tested with Miranda IM Ping protocol. ("Standard" means - it is normal for any game I play, I ain't feel any significant delay in server response to my actions with that ping rate)

What's wrong:
In Revelations 1.4.1 new assets management tool added (dual filtering), sorting by type in detailed view broken and one bug with item stacking introduced.
In Revelations 1.4.2 management tool removed (bad), sorting remains broken (bad) and bug with stacking fixed (good?) but at this point You add one new lag-generator. Item movement now takes HUGE AMOUNT of time. 2-5 sec rather than old 1-2 sec. I see significant delay between item movement and update of container capacity indicator. That was be not too bad if it not locks up whole interface. But it does, increasing that lag importance to critical values.

Can You at least fix items sorting?

Elrinarie
Gallente
Scan This
Posted - 2007.04.30 14:45:00 - [89]
 

My character name(s): Elrinarie

My solar system: could be anywhere really

My time: 4pm til about midnight PST - GMT- 8

What was I doing: running missions. When large amounts of npc rats attack all at once it goes berzerk. Especially inside of world's collide lvl 4


Bein Glorious
SAKUMA DROP
ANAHEIM ELECTRONICS Alliance
Posted - 2007.04.30 20:55:00 - [90]
 

Edited by: Bein Glorious on 03/05/2007 17:09:25
Name: Bane Glorious
Solar System: F4R2-Q, Immensea (I think)
My Time: American Central Standard Time (GMT -5, was GMT -6 taking daylight savings time into account), January 13th, 2007, approximately 00:30 EVE time.
What I was doing: I was camping a gate in my Harbinger as the gang I was in was sieging some ISS owned towers. At one point, I found it very obvious that the server was lagging. Chat windows had their latency delayed severely, so much so that you couldn't use chat because it would give you the "You are spamming!" klaxon that you get when you try to enter new messages too fast. My modules were taking a long time to activate and deactivate, and my overview also took MUCH longer than normal. I was getting possibly 20 seconds of lag, and I am not exaggerating when I say that. No fighting going on at all except for some dreadnoughts hitting a tower. I have had this kind of lag before, and I believe it is caused by siege mode itself; there is something very wrong with how siege mode multiplies bonuses and so on, and it generates tremendous, terrible lag. Once the dreadnoughts exited siege mode (when the tower was reinforced), my latency along with everyone else's improved dramatically. If I were to look at anything as a root to server-side lag, I would start at siege mode. After that, definitely carrier fighters. Siege mode has given me horrible, ruinous lag many times before and as far as I can tell has never been touched.

As for client lag (FPS problems), I can give you some FRAPs footage that will show you just how bad framerates can get these days, and general opinion points the fault at the fleet system. I have a pretty remarkable computer (AMD Athlon 4400+ X2, RADEON x800XL, 2GB RAM, etc) and there is no reason why my framerates should be this bad. I am not even kidding when I say that even with sounds off, effects off, and even zoomed all the way out my frame rate would not go above 7 FPS maximum and would freeze at 0 FPS for up to 10, maybe 20 seconds. This should really be priority number one, because terrible server lag is bad, but client issues are even worse.

edit: just realized that I put in the wrong date above, whoops


Pages: 1 2 [3] 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only