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Vagenbrae
Posted - 2007.04.13 22:49:00 - [1]
 

I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.

High:
5x Modal Neutron Particle Accelerator I
1x Modal Light Neutron Particle Accelerator I

Medium:
1x Medium Shield Booster II
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive
1x Phased Weapon Navigation Array Generation Extron
1x F-90 Positional Sensor Subroutines

Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile

Dimitri Forgroth
Infortunatus Eventus
Cruel Intentions
Posted - 2007.04.13 22:55:00 - [2]
 

..Warp core stabs reduce your scan res and targetting distance.

This is probably flamebait, eh? Razz

Ben Booley
No.Mercy
Merciless.
Posted - 2007.04.13 22:56:00 - [3]
 

Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.
Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile


Warp Core Stabilizers reduce targeting range and time.

Vagenbrae
Posted - 2007.04.13 22:56:00 - [4]
 

Didn't realize. Thanks for the info

Mathias Orsen
Posted - 2007.04.13 22:56:00 - [5]
 

Look on the bright side... atleast you can't be easily warp scrambled.

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2007.04.13 22:59:00 - [6]
 

Edited by: Mona X on 13/04/2007 22:56:15
Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why?



Because...

Originally by: Vagenbrae

I am using the following modules.
3x Warp Core Stabilizer I



I'm suprised you can target anything at all. :P

Azerrad InExile
Posted - 2007.04.13 23:02:00 - [7]
 

Originally by: Vagenbrae
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive


Uh huh...

Dahak2150
Arm of Orion
Posted - 2007.04.13 23:13:00 - [8]
 

Edited by: Dahak2150 on 13/04/2007 23:11:10
......oh dear god.

I want to stab myself with a rusty spork over that setup.

Vagenbrae
Posted - 2007.04.13 23:18:00 - [9]
 

Originally by: Dahak2150
Edited by: Dahak2150 on 13/04/2007 23:11:10
......oh dear god.

I want to stab myself with a rusty spork over that setup.


I'm new. What's wrong with it?

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.04.13 23:28:00 - [10]
 

Originally by: Vagenbrae

I'm new. What's wrong with it?


read the forums a bit more then piece together a setup that doesnt suck monkeyballs

Guillame Herschel
Gallente
NME1
Posted - 2007.04.13 23:37:00 - [11]
 

Edited by: Guillame Herschel on 13/04/2007 23:37:28
Originally by: Vagenbrae
I'm new. What's wrong with it?


It's breathtakingly n00bish. Wink

You're using a target painter with guns that have little problem hitting smallish, fast targets. Even so, your drones can deal with small targets much better than your guns with or without a target painter.

You have both a micro warpdrive and a afterburner fitted. The power consumed by the one not being used could be put to better use. Such as:

You're using a shield booster on a ship with a massive armor repair bonus. Drop the booster and one of the MWD or afterburner, and fit an armor repairer instead. Ignore your shields for now. The Myrm has a powerful active armor tank. Use it.

If you're using guns on the Myrm, fit a capacitor booster in one of the mids and put 800 cap charges in your cargo hold. If you drop the guns and depend on drones - totally doable in the Myrmidon, and quite common - then fit Medium Nosferatu in the high slots to get capacitor from your enemy to run your tank.

Drop the warp core stabs and overdrives and fit a proper armor tank. Medium Armor Repairer (you can fit 1 or 2), some Energized plates and a Damage Control.

xenodia
Gallente
DYNAMIC INTERVENTION
ORPHANS OF EVE
Posted - 2007.04.13 23:41:00 - [12]
 

Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.

High:
5x Modal Neutron Particle Accelerator I
1x Modal Light Neutron Particle Accelerator I

Medium:
1x Medium Shield Booster II
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive
1x Phased Weapon Navigation Array Generation Extron
1x F-90 Positional Sensor Subroutines

Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile


This is sarcasm right ?


Olympias
Noir.
Noir. Mercenary Group
Posted - 2007.04.13 23:41:00 - [13]
 

Try not using both the microwarp drive and afterburner, drop the target painter for starters. What are you doing with it though? If you're missioning there's and shield tanking there are some better things you could put in than that sensor booster (like hardeners). For pvp I'd honestly recommend an armor tank. Also there are some better things to put in lows than the overdrive injectors. Simply put, take sokratesz' advice and check forums.

Vagenbrae
Posted - 2007.04.13 23:44:00 - [14]
 

Originally by: Guillame Herschel
Edited by: Guillame Herschel on 13/04/2007 23:37:28
Originally by: Vagenbrae
I'm new. What's wrong with it?


It's breathtakingly n00bish. Wink

You're using a target painter with guns that have little problem hitting smallish, fast targets. Even so, your drones can deal with small targets much better than your guns with or without a target painter.

You have both a micro warpdrive and a afterburner fitted. The power consumed by the one not being used could be put to better use. Such as:

You're using a shield booster on a ship with a massive armor repair bonus. Drop the booster and one of the MWD or afterburner, and fit an armor repairer instead. Ignore your shields for now. The Myrm has a powerful active armor tank. Use it.

If you're using guns on the Myrm, fit a capacitor booster in one of the mids and put 800 cap charges in your cargo hold. If you drop the guns and depend on drones - totally doable in the Myrmidon, and quite common - then fit Medium Nosferatu in the high slots to get capacitor from your enemy to run your tank.

Drop the warp core stabs and overdrives and fit a proper armor tank. Medium Armor Repairer (you can fit 1 or 2), some Energized plates and a Damage Control.



Cool; thnx for the info. :) And to everyone else asking if I am joking or sarcastic; no, I am not. I'm sure you are all masters of Eve knowledge, and I'm sure that knowledge gets you far, but I am new to the game, and do not possess your awesome, god-like knowledge of the game. That's why I asked the question to begin with. To obtain knowledge I do not have, from those who have it.

Guillame Herschel
Gallente
NME1
Posted - 2007.04.13 23:50:00 - [15]
 

Originally by: Vagenbrae
That's why I asked the question to begin with. To obtain knowledge I do not have, from those who have it.


Well, to be fair to the people that flamed you, there is a sticky post at the top of this forum with links to all the previous discussions about how to fit this ship and why. There are even some shield-tanked fitting that are totally viable.

xenodia
Gallente
DYNAMIC INTERVENTION
ORPHANS OF EVE
Posted - 2007.04.14 00:00:00 - [16]
 

Originally by: Vagenbrae
Cool; thnx for the info. :) And to everyone else asking if I am joking or sarcastic; no, I am not. I'm sure you are all masters of Eve knowledge, and I'm sure that knowledge gets you far, but I am new to the game, and do not possess your awesome, god-like knowledge of the game. That's why I asked the question to begin with. To obtain knowledge I do not have, from those who have it.


If youre that new, you really have no business even undocking in a myrmidon. You wont have the skills to make proper use of it, and will end up losing it and be disappointed.

You might try a thorax for a while. Its similar in design concept to a myrmidon, but not nearly as expensive to replace when you lose it (and you WILL lose a few).


murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2007.04.14 00:04:00 - [17]
 

Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.

High:
5x Modal Neutron Particle Accelerator I
1x Modal Light Neutron Particle Accelerator I

Medium:
1x Medium Shield Booster II
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive
1x Phased Weapon Navigation Array Generation Extron
1x F-90 Positional Sensor Subroutines

Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile


Contact me in-game. I'll try and dump as much info on you as possible so you don't get killed.

And for the short version: stabs are BAD. Unless you're flying a hauler. And never fit more than one propulsion module (i.e. afterburner or MWD) of either kind at once. Ever.

slothe
Caldari
Jian Products Engineering Group
Atlas.
Posted - 2007.04.14 00:07:00 - [18]
 

this has to be a joke ugh


Angus McLean
Gallente
Aliastra
Posted - 2007.04.14 01:04:00 - [19]
 

Rolling Eyes Ignore most the people above you mate, and welcome to EvE. Most people here are macrominers that have nothing better to do..flaming the forums is their game...

Give me a ring or the guy that posted a few before me if you have any questions.

(To the flamers, if you can afford to buy these ships early in the game, good for you. Go see what pvp is like and just buy another one..)

Khorian
Gallente
Versatech Co.
Raiden.
Posted - 2007.04.14 01:22:00 - [20]
 

Give this guy a break :P We were all little newbies once. And he seems to be eager to learn so it's cool imo.

zattariss
Posted - 2007.04.14 02:40:00 - [21]
 

Edited by: zattariss on 14/04/2007 02:36:40
It's a warp core stabilizer, a module that increases locking time.

Shocked

Sadayiel
Caldari
Inner Conflict
Posted - 2007.04.14 04:14:00 - [22]
 

i still remember when my setups on brutix and megathron based a split in rails and blasters with.......... 1x small shield booster for tank!!!!

Oh goddess soo good old times Very Happy

Boomhaur
Minmatar
Posted - 2007.04.14 04:15:00 - [23]
 

Not trying to sound like a jerk, but in all honestly your setup = BAD, for anything. For starters, just look up the topic on your ship and grab the recomended parts for it (T1 if you have to) and than from there fine tune it to your play style. It's what I did with my Drake and I couldn't be happier with it (I almost made an equally bad setup with it, mixing heavy/assasult/standard missiles and a active/passive tank).

Or if you really want to learn how to fly your ship, buy the cheapest ship closest to it (Vexor in this case) and fly it into several missions till you find a decent setup and than head off into low sec an rat a bit against the biggest thing you can find and eventually PVP once or twice (you seem to learn the most from this in my experience, even if your not building a PVP setup you learn what you can/cant do). Just make sure if you do this have a cheap setup and no implants worth mentioning and expect to get your ship blown up/podded.

Verone
Gallente
Veto Corp
Posted - 2007.04.14 13:26:00 - [24]
 

Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.

High:
5x Modal Neutron Particle Accelerator I
1x Modal Light Neutron Particle Accelerator I

Medium:
1x Medium Shield Booster II
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive
1x Phased Weapon Navigation Array Generation Extron
1x F-90 Positional Sensor Subroutines

Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile


If you need help with a setup in game, join our corp's public channel "Veto" and just ask. A lot of our guys and friends who chat there are willing to help out.


Jim McGregor
Posted - 2007.04.14 13:36:00 - [25]
 


Remove the warpcore stabs. Voila. Smile

Klavayne
Posted - 2007.04.16 13:34:00 - [26]
 

This cant be serious, surely? I'm off to cry now. Sad

Gentle Glide
0utbreak
Outbreak.
Posted - 2007.04.16 13:57:00 - [27]
 

The warp core stabs are the problem, if your going to try to kill people be ready to accept a loss thats why we nerfed WCS in the beginning

Vaine Amarr
Amarr
Angel Feathers Research and Development
Posted - 2007.04.16 14:07:00 - [28]
 

Originally by: zattariss
Edited by: zattariss on 14/04/2007 02:36:40
It's a warp core stabilizer, a module that increases locking time.

Shocked


Looks like a templar to me >_>

4rc4ng3L
Gallente
C R Y O
Posted - 2007.04.16 14:25:00 - [29]
 

Originally by: Vagenbrae
I have Signature Analysis at level 4, but my Myrmidon still takes about 20-30 secs to lock onto an enemy ship. Anyone know why? I am using the following modules.

High:
5x Modal Neutron Particle Accelerator I
1x Modal Light Neutron Particle Accelerator I

Medium:
1x Medium Shield Booster II
1x YS-8 Hydrocarbon I Afterburners
1x YT-8 Overcharged Hydrocarbon I Microwarpdrive
1x Phased Weapon Navigation Array Generation Extron
1x F-90 Positional Sensor Subroutines

Low:
3x Local Hull Conversion Overdrive Injector I
3x Warp Core Stabilizer I

Any thoughts? Thanks for any information on how I can reduce my targeting time. Smile


When i read this i had to kill three kittens to reduce the rage building up inside me!

Originally by: Vagenbrae
Cool; thnx for the info. :) And to everyone else asking if I am joking or sarcastic; no, I am not. I'm sure you are all masters of Eve knowledge, and I'm sure that knowledge gets you far, but I am new to the game, and do not possess your awesome, god-like knowledge of the game. That's why I asked the question to begin with. To obtain knowledge I do not have, from those who have it.



Dont get snippy young lad, or we'll chop your balls off and feed em to the Minmatar!!


-END TRANSMISSION-

Murukan
Minmatar
Posted - 2007.04.16 14:40:00 - [30]
 

Edited by: Murukan on 16/04/2007 14:38:16
consciece got the better of me :(

Anyway yah your setup needs a lot of revising. I would say dock the myrm for awhile and play around with a vexor as you get a better handle on the game. Vexors are a lot cheaper to replace and are still very good. This way if you do lose a ship it will be less frustrating and less likely that you'll quit.


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