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blankseplocked Bigger Cargo Holds
 
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Tachyahn
Posted - 2007.03.23 22:05:00 - [1]
 

I'd like to see larger initial cargo holds on Mining Barges. When you look at the speed at which they pull in minerals, they fill their holds very quickly, and for solo miners, that can be a hassle. Who's ever solo mined and not had a can flipped? ugh

I've mentioned this to folks in-game and I get the usual response of "go buy secure containers". Well, I feel that to be of use, I'd have to buy numerous containers to handle the volume of ore that is being extracted due to the small capactiy of the secure cans.

I think at lease doubling the initial sizes would be a great start! They are ships with one purpose after all. Smile

SonOTassadar
Dreddit
Test Alliance Please Ignore
Posted - 2007.03.23 22:10:00 - [2]
 

At that point they become better haulers than, well, haulers. Considering the hulk has 8,000 base cargo space, I think you just need to step up to T2 barges. And the limited space is also for the exact reason you mentioned: one purpose. Barges were meant to mine, not mine and haul.

Cloora
APEX Unlimited
APEX Conglomerate
Posted - 2007.03.23 22:11:00 - [3]
 

I know the search function on this websie isn't very good but on the front page is a multi-page thread with all the responses and ideas for this. Read A Miners cause

Cornchips
Black Serpent Technologies
Intrepid Crossing
Posted - 2007.03.23 22:11:00 - [4]
 

I'd like to see bigger cargo holds all around, you barely have enough room to put in ammo and Cap Charges. Let alone picking up any loot.

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2007.03.23 22:11:00 - [5]
 

I think you just described exactly why the game mechanics are as they are. Adapt, fellow! Razz

Cloora
APEX Unlimited
APEX Conglomerate
Posted - 2007.03.23 22:13:00 - [6]
 

Originally by: SonOTassadar
At that point they become better haulers than, well, haulers. Considering the hulk has 8,000 base cargo space, I think you just need to step up to T2 barges. And the limited space is also for the exact reason you mentioned: one purpose. Barges were meant to mine, not mine and haul.



Oh really? You get to decide what Barges can do? Kinda like carriers being used as haulers?

Again this idea has been brought up before to have barges have an ore only cargo bay. Read the link and please discuss in that thread. Or continue in this thread and maybe the devs will pay more attention

Ryas Nia
Minmatar
Veto.
Posted - 2007.03.23 22:51:00 - [7]
 

Originally by: Tachyahn
I'd like to see larger initial cargo holds on Mining Barges. When you look at the speed at which they pull in minerals, they fill their holds very quickly, and for solo miners, that can be a hassle. Who's ever solo mined and not had a can flipped? ugh

I've mentioned this to folks in-game and I get the usual response of "go buy secure containers". Well, I feel that to be of use, I'd have to buy numerous containers to handle the volume of ore that is being extracted due to the small capactiy of the secure cans.

I think at lease doubling the initial sizes would be a great start! They are ships with one purpose after all. Smile


Barges were never meant to be solo miners, in eve there is no such thing. Its a ship that requires teamwork and support to be safe and effective on its own. Join a corp make a gang... do something other than try to solo and you will find that its much more effective and fun.

Venkul Mul
Gallente
Posted - 2007.03.23 23:34:00 - [8]
 

Originally by: SonOTassadar
At that point they become better haulers than, well, haulers. Considering the hulk has 8,000 base cargo space, I think you just need to step up to T2 barges. And the limited space is also for the exact reason you mentioned: one purpose. Barges were meant to mine, not mine and haul.


Let's reason a bit:
1) 8.000 cargo space: filled in less than 2 cicles of the stripminers;
2) better hauler than haulers: loot an hulk there are 2, I repeat, 2, low slot. And those will be used for the mining upgrades. So you need a lot of imagination to use them to move more than a industrial.

(BTW: some Dev idea seem to be exatly that: fill hold, jump to station to deliver, return to mine, oops 0.0, no station, jump some system to deliver)

So while doubling can be excessive, all the barges need to have a cargo space capable to keep 2 full cicles and some little to spare for crystals.

Solahn Merav
Posted - 2007.03.23 23:41:00 - [9]
 

Originally by: Ryas Nia
Originally by: Tachyahn
I'd like to see larger initial cargo holds on Mining Barges. When you look at the speed at which they pull in minerals, they fill their holds very quickly, and for solo miners, that can be a hassle. Who's ever solo mined and not had a can flipped? ugh

I've mentioned this to folks in-game and I get the usual response of "go buy secure containers". Well, I feel that to be of use, I'd have to buy numerous containers to handle the volume of ore that is being extracted due to the small capactiy of the secure cans.

I think at lease doubling the initial sizes would be a great start! They are ships with one purpose after all. Smile


Barges were never meant to be solo miners, in eve there is no such thing. Its a ship that requires teamwork and support to be safe and effective on its own. Join a corp make a gang... do something other than try to solo and you will find that its much more effective and fun.


Can you show me where it states that barges are meant for teams? Other than capital ships that need help to jump, there are no ships in EVE that require use of more than one player to function, so why would you assume that is the case with mining barges?

On a side note, the term barge refers to a ship who's main purpose is to transport large amounts of material.

Snake Doctor
MacroIntel
Posted - 2007.03.23 23:45:00 - [10]
 

Originally by: Solahn Merav

Can you show me where it states that barges are meant for teams? Other than capital ships that need help to jump, there are no ships in EVE that require use of more than one player to function, so why would you assume that is the case with mining barges?

On a side note, the term barge refers to a ship who's main purpose is to transport large amounts of material.


True. Most ships don't need support. However, to have a lot of fun, most ships should take advantage of the fact that some compliment others:

Barges and haulers
Recon and any fleet
Logistics and Capitals
and so on

Thor Xian
Rebirth.
THE GOD SQUAD
Posted - 2007.03.23 23:51:00 - [11]
 

Edited by: Thor Xian on 23/03/2007 23:47:25
Give mining ships more cargo. Jet can mining is an exploit that has gone on too long.

Laughlyn Vaughns
Gallente
Lagos-Vaughn Industries
Posted - 2007.03.24 00:46:00 - [12]
 

try cargo expanders and rigs instead of mining upgrades. hulk is a mean miner anyways so instead of trying to clean a belt out increase ur cargo not ur yield,

Matthew
Caldari
BloodStar Technologies
Posted - 2007.03.24 01:05:00 - [13]
 

Originally by: Venkul Mul
Let's reason a bit:
1) 8.000 cargo space: filled in less than 2 cicles of the stripminers;
2) better hauler than haulers: loot an hulk there are 2, I repeat, 2, low slot. And those will be used for the mining upgrades. So you need a lot of imagination to use them to move more than a industrial.

(BTW: some Dev idea seem to be exatly that: fill hold, jump to station to deliver, return to mine, oops 0.0, no station, jump some system to deliver)

So while doubling can be excessive, all the barges need to have a cargo space capable to keep 2 full cicles and some little to spare for crystals.


Interestingly, I recently did some maths on ore yield factoring in hauling time (something most analysis of the mining yield problem omit).

Assuming your belt is about 30AU from your station, in a hulk you have about a 90s stop-mining->docked in station time, 20s in-station turn-around time, and 80s undock-and-back-to-belt time (based on my tests). You also add in about 20s if you have to switch ships at any point.

Based on that, and assuming you have 2 chars to mine with with perfect skills, you get the following results:

mining into hold and barge-hauling with 2xupgrades and T2 crystals: 29.06m3/s
mining into hold and barge-hauling with 2x T2 cargo expanders and T2 crystal: 32.08m3/s
mining into hold and barge-hauling with 2x T2 cargo expanders, 2x T1 cargo rigs: 34.36m3/s
Mining into hold and switching one char to hauler when there is 1 can to haul, assuming hauler can take a whole can, barges are T2 crystals and 2xupgrades: 35.87m3/s

Note that the last one is the highest, but it's also the only one that is vulnerable to thieves. Assuming the thief is smart enough to wait for a whole can, that's 27500m3 tat could be stolen. The margin over the next best solution is 35.87-34.36 =1.51m3/s. Meaning that if one can is stolen every 27500/1.51=303 minutes= approx 5 hours of mining, then the two methods are equally good. If you get thieved more often than once every 5 hours, barge-hauling in the super-expanded hulks is a better option.

Which demonstrates that even though your cargo hold may only hold a few cycles, that can still make it better than using a hauler for small mining ops.


 

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