The importance of crews is getting more apparent as chronicles go on ...
They impact the performance of the ship.
They are recruited and often get specialized training for different tasks.
They get paid.
This is actually rather easy to implement ... in fitting screens there is enough empty space.
This are calculated by stacks of effects, adding a new layer on it is not hard task. Like when boosters arrived.
This is a feature that is worth investing time in.
Its something that will bridge the sense of scale with the players.
This can be implemented on PI.
Training crews can become a new career option.
Or an aspect of single player owned structures.
Come on CCP, dont you see we want this kind of thing more then crappy footwear and trinkets.