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blankseplocked A few combat questions....
 
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Ragra
Posted - 2007.03.15 10:28:00 - [1]
 

First, once you are inside the optimal range for your turret, will being any closer at all affect your accuracy or damage? And also, is there any direct advantage to orbiting a target when shooting rather than just sitting still? Are you harder to hit when moving or something?

Vir Hellnamin
Gradient
Electus Matari
Posted - 2007.03.15 10:37:00 - [2]
 


Maybe I should answer more thoroughly, but the Tracking Guide in Player Guide is what you should try out first.

Jade Vendetta
Gallente
The Babylon5 Consortuim
Posted - 2007.03.15 10:38:00 - [3]
 

Edited by: Jade Vendetta on 15/03/2007 10:34:56
^^ what he said Razz

Originally by: Ragra
First, once you are inside the optimal range for your turret, will being any closer at all affect your accuracy or damage? And also, is there any direct advantage to orbiting a target when shooting rather than just sitting still? Are you harder to hit when moving or something?


All of that can be answered by studying the Tracking Guide

Wil Ricker
Caldari
V.I.C.E.
Posted - 2007.03.15 15:24:00 - [4]
 

yea, but, it doesn't answer the sitting still or orbit question...at least that I can tell

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2007.03.15 15:52:00 - [5]
 

Originally by: Wil Ricker
yea, but, it doesn't answer the sitting still or orbit question...at least that I can tell


IT does answer this question.. While you are moving, your guns have a harder time tracking, hence have less of a chance of hitting, but on the other hand, you are easier to hit as you are stationary. Go back over the section which covers transversal until it clicks for you.

Tayvar Tal
Amarr
Royal Amarr Institute
Posted - 2007.03.15 17:23:00 - [6]
 

The target can be harder to hit inside your optimal range if you can't track fast enough. Damage is unaffected. You always want to keep moving especially in a frigate. That said, an alpha strike while standing still can give you a quick kill.

Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.03.15 20:08:00 - [7]
 

Originally by: Billy Sastard

IT does answer this question.. While you are moving, your guns have a harder time tracking, hence have less of a chance of hitting, but on the other hand...


Not Necessarily true. If you're orbiting in circle around an immobile target, your turret is static relative to your ship, no? It points left at the target then never moves because your ship is moving in a circle. The turret is always pointing at the circle's center...

Please correct me if I'm wrong, I'm still learning

Tutsunucann
Caldari
Caldari Provisions
Posted - 2007.03.15 20:14:00 - [8]
 

Remember, getting closer to your target than necessary can be bad for other reasons - you can get NOS'd or webbed within a certain range, or you can start getting pounded by short range weaponry like rockets. It's best to manage your firing range by keeping it just within your optimal.

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2007.03.15 21:02:00 - [9]
 

Originally by: Stefx
Originally by: Billy Sastard

IT does answer this question.. While you are moving, your guns have a harder time tracking, hence have less of a chance of hitting, but on the other hand...


Not Necessarily true. If you're orbiting in circle around an immobile target, your turret is static relative to your ship, no? It points left at the target then never moves because your ship is moving in a circle. The turret is always pointing at the circle's center...

Please correct me if I'm wrong, I'm still learning


While what you describe is true in real life, it is not true in eve. When you are orbiting a ship your speed is calculated into the transversal velocity, the only time you get a 0 transversal is when your target is stationary.

Enable the transversal column in your overview and watch the transversal, you will see what I am talking about.

Bulbadaa
Posted - 2007.03.15 21:30:00 - [10]
 

On a related note...

It would be a possible strategy to equip a fast ship with turrets that have very high tracking speeds. In such a case, you'd probably be counting on the fact that you can get in close and bombard your target, but they'll be unable to hit you. Given that, you'd probably want the transversal velocity to be as high as possible, correct? (Well, as high as possible that still allows you to hit your target.)

In such a case, would it actually be a bad idea to use something like a webifier on your opponent? It might make them a little easier to hit, but wouldn't it also make you easier to hit? Or have I missed the boat on this one?

Would it be better to use something like a target painter with an afterburner to make your target easier to hit while making you even more difficult to hit?

Is such a strategy even viable?

Esurnir
Amarr
Bears Inc
FREGE Alliance
Posted - 2007.03.15 21:46:00 - [11]
 

The optimal range to shoot with turret is ether a bit under optimal range (if you got good tracking you will hit 100% of the time and give you a bit of leg if your opponent do something silly). Or it is a bit over optimal range (if you got a really crappy tracking)


 

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