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Samantha Fisher
Posted - 2007.03.15 09:46:00 - [1]
 

Edited by: Samantha Fisher on 15/03/2007 09:42:43
I just started my trial account in Eve two days ago. So far I am having a good time. The best part about Eve so far is the community! Everyone is very friendly and helpful. Never has it been so easy to ask a question in chat in an MMO and actually get multiple helpful responses!

Today while doing.. probably my 5th mission so far, I obtained 10 units of Mindflood. I examined it, and found that it was illegal and can be confiscated and you can be fined... So this brought questions to my mind:

1) What should I do with this? Should I keep it? (If so, where will it be safe?) Should I get rid of it? (If so, should I try to sell it or just toss it completely?)

2) Is there crafting in this game? If I could craft narcotics and sell them, well that would just be the coolest thing ever! Black market activity would definitely be my goal in life! I also think it would be neat to be a shipwright.

I guess the problem I am having is not knowing my purpose. Should I be hunting for a new Corporation or stick to the one I started in? Can I craft anything at all? I would like that best. PVP might be fun, but right now I want to learn the basics of how to play and get around before exploring that. So far I am just training my learning skills. I chose Military origin, but I figure that will still be useful at some point even if I go with crafting as my life profession.

Any help or suggestion would be great! Thanks

-Samantha

Marine HK4861
Caldari
State Protectorate
Posted - 2007.03.15 10:16:00 - [2]
 

Mindflood, like all other contraband is best discarded, if you don't know how to smuggle.

'Crafting' is called manufacturing in this game.
To manufacture an item, you need a blueprint, Industry skill, a manufacturing slot and the materials listed in the blueprint.
You can start off with just this, but to become competitive, you need a whole host of other skills and items, Production Efficiency and a well researched blueprint being the primary two.
Look up GC13's Science and Industry Guide for more details about manufacturing and reasearch.

Most industry characters tend to become miners as well, so they have a constant source of raw materials to build with and the industry/mining skills are often pre-requisites for each other.
They also tend to pick up trading skills so they can sell their products more efficiently or be able to buy the materials they can't mine.

If you're interested in these professions, then it may be a good idea to join a player corp which can teach you the ins and outs on a more personal level.
Research the various corps out there and see their play style and organisation suits you.

Vir Hellnamin
Gradient
Electus Matari
Posted - 2007.03.15 10:16:00 - [3]
 

Originally by: Samantha Fisher

1) Mindflood: What should I do with this? Should I keep it? (If so, where will it be safe?) Should I get rid of it? (If so, should I try to sell it or just toss it completely?)

2) Is there crafting in this game?


1) you can keep, or do what ever you like with that drug. It might be possible to haul it to somewhere where it might be sold for good price - if the nations Customs Fleets would not intervene.

2) crafting is called manufacturing in EVE. Yes, there is manufacturing: modules, rigs, ships, small and big stations. Not drugs, but combat boosters were mentioned at some point.

Also, mining ore - well not manufacturing but...

Prant
Posted - 2007.03.15 10:58:00 - [4]
 

The police who look for illegal substances are the customs officials. They may show up at any stargate but will not catch you anywhere else within a star system. So, any illegal substance that you get in a mission you can safely carry back and stash at a station in the same system. If you try and carry it to another system you are risking being caught, with possible confiscation, ISK penalty and a loss of standing.

To get it somewhere else you will have to figure out how to do smuggling, or sell it to someone else who does. For now, I would just stash the stuff in the local system as long as the system you are in has some stations and figure out later what you want to do with it.

Mind you, later has still never come for me. So you could also just throw the stuff away and probably won't really ever regret it. The requests that you will get from shady agents along the way will be for huge quantities, you are unlikely to be able to fill them by just saving up what you find like this. Your call.

Vasiliyan
Aliastra
Posted - 2007.03.15 12:51:00 - [5]
 

Originally by: Samantha Fisher

2) Is there crafting in this game? If I could craft narcotics and sell them, well that would just be the coolest thing ever! Black market activity would definitely be my goal in life! I also think it would be neat to be a shipwright.



Almost every player's ship has been built by another player, as well as all T2 mods. The industrial side to the game is huge, and quite profitable if you run the numbers first. The way to do it is to get a blueprint, or a copy of one (much cheaper), then the items and skills listed on the blueprint, and then it's just an action available by right-clicking the blueprint. For more details see the "Stations and starbases" forum (which has all the industry stuff in it).

Originally by: Samantha Fisher

I guess the problem I am having is not knowing my purpose. Should I be hunting for a new Corporation or stick to the one I started in? Can I craft anything at all? I would like that best. PVP might be fun, but right now I want to learn the basics of how to play and get around before exploring that. So far I am just training my learning skills. I chose Military origin, but I figure that will still be useful at some point even if I go with crafting as my life profession.



You should generally hunt for a new player-led corporation, who will give you a purpose and a community. You might be interested in the Coreli corporation, who are into drug manufacture and dealing, but there are literally thousands of corps in the Eve universe. Smile

Asestorian
Domination.
Posted - 2007.03.15 12:58:00 - [6]
 

Also there is the possibility to manufacture the drugs. They are called combat boosters, and as far as I'm aware are related to 0.0 COSMOS missions. I don't really know how it works, nor do I know anyone who can do it. However I believe the Coreli Corporation probably has a good idea, seeing as it was always their roleplay idea to make these boosters. Perhaps check them out once you get more into the game.

Tutsunucann
Caldari
Caldari Provisions
Posted - 2007.03.15 16:44:00 - [7]
 

I would ditch the drugs, they are more trouble to move than they're worth. However, you can leave them in your station and nothing bad will come of it. On missions now whenever I see drugs in a wreck, I jettison them to make room for stuff I can use, melt, or sell.

To answer your second question, definitely YES, manufacturing is easy to start doing and you can definitely make a fortune if you choose the right items to make. Note that if you decide to build ships, you will have LOTS of competition - meaning, slim profit margins. Don't let this deter you, though, because WHERE you sell your goods has a lot to do with the profits you can make too.

Someone mentioned that mining is a valuable tool for manufacturers, and this is true - obtaining some or all of the minerals yourself usually beats buying them off the market. At the very least you avoid transaction taxes.

Give it a try, go out and buy a blueprint for a type of ammunition you use often (if you use ammo of course) and familiarize yourself with the manufacturing basics.

Esurnir
Amarr
Bears Inc
FREGE Alliance
Posted - 2007.03.15 20:55:00 - [8]
 

Trash the drug.

As for manufacturing, here is the complete process to produce a t1 item from scratch (let's call it a mining laser upgrade I).

First thing you need is the item blueprint, search for the Mining Laser Upgrade I Blueprint in the market.

[OPTIONAL]Second the base blueprint got a base material waste of 10%, and a base time waste of 20%. To lower that waste you must send your blueprint to a lab. Most of the matterial efficiency lab in empire are allready in use, so your probably will have to send your blueprint in a "queue".

To do that go into Science and Industry tab, search with the filter "constellation" "Material Efficiency". You'll see a list of station with me slot. Go to a station of your choice, right click your item in the hangar, choose "Matterial Efficiency", select the assembly line (it will prompt you to the science and industry tab, just select one assembly line in your station). Choose how much you want the blueprint to be researched (let's say 10 time). Then press ok. You'll get a quote of the cost of your research (depends on the standing with the station) and an eta on the time when your blueprint gonna be researched.[/OPTIONAL]

Accept, now your blueprint gonna be reasearched WITHOUT your help. While it's being research I suggest you to go to the next step, gathering material.

In this case you need :
Tritanium 608
Mexallon 286
Isogen 2
Zydrine 3
Megacyte 1

I assume you did the tutorial, so you know where tritanium come from Smile.
Mexallon will come from other roid like Plagioclase. If you are lucky you may find some omber, wich yield isogen. Zydrine and Megacyte are the rarest of all minerals, you can only find them in some rare ore that can be found in low security, and the Bistot Arkonor and Crokite that yield a lot of those are found in really deep space only.

Mine those roid refine them, you got your material. Buy the megacyte zydrine and isogen off market.
Once you got all the product and your bpo. Go to science and industry tab and seek a factory.

Get in station, same procedure as the material efficiency except that this time the number of run determine the number of item produced. Start manufacturing. Now you need to do -nothing-.

The difference between crafting and manufacturing ?
You can in DAoC craft for 12 hour to get the uber sword. We prefer to produce dozens of ship in that time that will all have the same caracteristic. Whatever you research, whatever you do, your item produce will have the same caracteristics from you or from that 3 year old producer. The only thing that change is how much can you produce. And how much do that cost for you to produce.


 

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