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Volucer S
Noob Fight Club
Reckless Chavs
Posted - 2007.04.07 12:16:00 - [211]
 

Originally by: Steppa


The skills you are going to need;
Stretching - level 1 - no pre-req (primary willpower - secondary social)
Standing - level 2 skill - pre-req Stretching III
Sitting - level 2 skill - pre-req stretching II

Walking - level 3 - pre-req stretching III, crawling I
Jogging - level 4 - pre-req stretching III, Walking III
Running - level 6 - pre-req stretching III, walking III
Dancing - level 8 - pre-req stretching IV, running IV
Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V



Why pedophelia? Michael Jackson isnt pheophil!!! Evil or Very Mad
Those people wanted his money! They used his kindness.
And he got verdict of not guilty.

Nm'Me
Amarr
No One Important
Posted - 2007.04.07 13:47:00 - [212]
 

I'm only interested in one thing. There better be a /YARR emote!

MECHcore
FISKL GUARDS
RED.OverLord
Posted - 2007.04.08 19:16:00 - [213]
 

I want a casino ! and some sort of starwars kotor cardgame for at the bar ! Cool

Haakon Jarl
Caldari
Deep Core Mining Inc.
Posted - 2007.04.08 19:51:00 - [214]
 

Originally by: kieron

The room where the video starts with the Amarr female and Caldari male is a map room.




Are they a couple?

ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2007.04.08 19:53:00 - [215]
 

Edited by: ghosttr on 08/04/2007 19:53:42
Post Deleted

Will Danza
Coreli Corporation
Corelum Syndicate
Posted - 2007.04.09 04:48:00 - [216]
 

Sounds awesome! wonder if the bars will look like this: Linkage
Could be a pirate station

Hul'ka
Minmatar
tr0pa de elite
Triumvirate.
Posted - 2007.04.19 02:30:00 - [217]
 

Shocked
are we there yet?


Edit: is it to early to ask that? Cool

Mighty Dread
Minmatar
Posted - 2007.04.19 03:25:00 - [218]
 

I wonder if it'll be anything like PS3's HOME.

It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!

On another note I have a feeling that you'll have a lot of players standing around staring at the full embodiment of a Gallente female. Their breasts alone are kinda like T2 webbers.

Petrothian Tong
Gallente
Posted - 2007.04.19 04:25:00 - [219]
 

Originally by: Mighty Dread
I wonder if it'll be anything like PS3's HOME.

It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!

On another note I have a feeling that you'll have a lot of players standing around staring at the full embodiment of a Gallente female. Their breasts alone are kinda like T2 webbers.




hahahhaa... so true...

but yeah, cant wait to see how this will evolve into...*please let me have my own apartment in the station!*

gotta have alot of different bar games and gambling though...

and yeah, if those are added in, please add the "lifetime subscription" in acount management.


SiJira
Posted - 2007.04.19 05:32:00 - [220]
 

Originally by: Mighty Dread

It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!




That would be cool. I would like that a lot.

Problem is for it to be anything more than fluff it would require everyone to get out of their ship to shop. This might make most of the hardcore pvpers get quite angry and blow up all of concord and take over empire !!

Emiko Luan
Gallente
Posted - 2007.04.19 12:04:00 - [221]
 

Wow I am so looking forward to this ^_^

I quit the game a while ago and came back when I heard this was going to be implemented (that and warp to 0 :D)

Very glad they are going to go all the way with this, and though I agree with the "no silly emotes" rule, a good amount of moods (like in matrix online) is definitely needed (and context sensitive dance areas, club floors, cages etc, just general communal areas, and most likely some kind of brig/prison for people that are naughty :p

I imagine if it was the best place to get illegal boosters it would drag even the hardcore ship people in :p

I think it has the same appeal that wow did to warcraft fans, getting to finally see what it's like inside stations, to explore and see it all up close instead of far above :)

Personally I think the more rooms and customisability the better, have a lot (not unlimited) of rentable apartments , so you can actually call your home system a home not just where your hangar is (talking from empire point of view in this post as i'm extremely care bear :)) and of course you can decorate it how you wish. That's one of the things that really got me excited, the fact that the players will be making the clothes and station objects (if I read that correctly?) So that's a whole new market, and a type of manufacturing i might actually be interested in doing.

Abulation will only help EVE specially as more indepth features are added. Gambling is a must, would be nice to be able to set up a duel with someone in the station and have an interface that lets people gamble on the winner. Though of course it might fall prey to alts (I hate alts >_<) so there will have to be some limit on it I guess.

Would be hilarious to go take a look in your hangar, I have a LOT of trade goods as I don't sell stuff I get from missions, its like a zoo in there ^^

Being able to see outside a station (of course limited by windows) would be so very good to alieviate a lot of the stress of being in low sec for people like me, to at least have a chance of knowing if someone is waiting outside seeing as you don't cloak while loading do you ? Or to see some fleet battles from a viewing platform.
Possibly extending that by having people with certain scanning skills be able to interface with the stations scanners to see what is outside?

Keep up the great work CCP, you make me glad I renewed my sub ^^

Amphetaminer
Grumpy Old Men
Posted - 2007.04.19 12:29:00 - [222]
 

looking out of a window will not show you whats happening outside of the space station ill guarantee you that.. they said it would run on different servers and so if they dont want to lag the main game the information of whats happening outside will not be send to the ingame station client.

Emiko Luan
Gallente
Posted - 2007.04.20 20:35:00 - [223]
 

I did read that earlier in the thread, it's a shame but necessary, nobody likes lag, no matter how nice it looks ^^

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2007.04.20 22:07:00 - [224]
 

Originally by: Amphetaminer
looking out of a window will not show you whats happening outside of the space station ill guarantee you that.. they said it would run on different servers and so if they dont want to lag the main game the information of whats happening outside will not be send to the ingame station client.


I say bugger the lag on the 'in station' server and send it the info! sending the info to the in-station server wont take any more resources from the in-space server than sending all that ship data to one player, then the in-station server will relay that info to whatever players are in the 'observation deck' of the station. This solution would work rather well in my opinion.

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2007.04.20 23:27:00 - [225]
 

I want to preface this by saying I did read this entire thread, and I realize that they aren't planning, and have specifically excluded PvP in a direct, kill each other sense in stations at this point. So it doesn't need to be pointed out.

However....

In case this were implemented at some point, or even just hypothetically...

My thoughts are that it could be introduced in low security, maybe only in certain parts of a station, with protecting from cops in most stations/better areas of included stations preventing it. I know I'm not the only person who would like to carry out, or see carried out assassinations, extensions of wars, sabotage, etc in stations. Not to mention a potential avenue to kill people who hide in stations. Even bar fights, in which bouncers could intervene. These at least would be non-lethal, with bars where they were possible having the weapons checked at the door.

The question that occurred to me was, how do you reconcile getting killed outside the pod with PF. Obviously full character wipes are not an option. The solution ass I see it is stored memories for clones. There is mention, in the cloning article I believe of it being available to non pod pilots. The difference is that instead of being scanned on death, the memories are scanned at some other time, and stored. So the person isn't fully restored, only up to their last scan in a lab. It could be a fee you can choose to pay on leaving you ship, or you could do it every once in while at time of your choosing. The scan itself wouldn't be too expensive, because it would be in addition to what you already paid for you clone. I would think the fee would be SP based, and thats fine by me, and makes perfect sense. Takes more storage space. And before any older players complain, I'm up there too, and I'd hope most of us could afford it.

There would be the penalty of whatever SP you got after the scan, but assuming you were cautious and did it before situations in which you were likely to be killed you would be ok. And you would know exactly what you risked, unlike with a shoddy clone, because it would be a picture of your skills at the time you last scanned. Maybe everyone could start off when it got implemented with a fresh scan no charge.

As a committed care bear, I cherish the though to barricading myself in my corporate offices in New Caldari, hiding behind a desk, with my Lai Dai manufactured assault rifle pointed at the door as whatever nasty pirates have declared war on my corp cut through from the other side. Honestly thats part of the essence of Eve to me, although always before from a fiction only standpoint. And yes, I realize this is an extreme and probably untenable example, but the other ideas I highlighted above do seem reasonable to me.

And once again, disclaimer, I did read the rest of this thread, and I do realize they currently have no plans for PvP.

Ticondrius
United Federation Starfleet
Saints Amongst Sinners
Posted - 2007.04.21 00:32:00 - [226]
 

Edited by: Ticondrius on 21/04/2007 00:28:33
The solution to the PvP kills out of pod is so simple I can't believe anyone hasn't tumbled onto it.

A memory transmission implant.

You install it and bam, you're good. Die, the implant is lost as it performs the process of transmitting your mind and memory to your clone, just like the pod mounted devices do.

Sure, CCP may say that cloning transmitters like this are too large for personal use, but I say, pod pilots have TRILLIONS of ISK, maybe even more ...0_0... It's been almost 4 years of EVE now. Who's to say biotechnology has not advanced as far? In the real world, miniturization occurs at roughtly double the power in the same space every 15 months. Why not then equal power and function in half as big a space every 15 months? 48/15 = 3.something. So if it can be made 3 times smaller than the original pod mounted cloning equipment, that's getting pretty close to implant size. If they keep with thier dev schedule, it's entirely possible for implant sized cloning equipment to appear as a sudden "breakthrough", launching with the release of in-station PvP.

Station PvP should be based around the same in-space security system, where certain station levels are high security with police (concord or pirate strongarms depending on station) patrols and sec status loss for med to high sec kills...with other levels, such as the maintinance decks, be 0.0, with such levels on any station. I suppose it could be viewed as a miniturized eve galaxy as far as security goes. The only other thing I could think it would need, is a low sec area to match the high sec levels as counterparts for services, mission planning rooms etc., not to mention a "back" way to get into your ship.

*reads what he wrote* Damn, that sounds like fun! YARRRR!!YARRRR!!YARRRR!!

My only real question is if the scale is going to be fixed. Because that cruiser in the "trailer" sure isn't that tiny. I'm sorry, not when placed in scale that it makes the Eifel Tower look like a sewing needle. Even a frigate is huge in comparison to earth objects. You'd probably need most of Conneticut (all of england(not the UK, just england) for the europeans) in order to land a battleship on earth. EVE ships are HUGE. We want them to stay HUGE. Adjust station scale again. Adjust ambulation scale, please. When it all matches up, then we'll be happy.

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2007.04.21 00:41:00 - [227]
 

Edited by: Silver Night on 21/04/2007 00:39:27
Yeah, I'm for the ships being the size they are supposed to be (rifter is about 747 sized, you can figure it out from there), and the stations being made bigger. No other adjustment needed.

On the implant idea, I don't like it simply because if it works out of the pod, then everyone would have them,a t least everyone who had money. And I have to admit I like the added differences introduced by my idea. Just like having interesting little details linked to the existing fiction, rather than something that is more of an explanation of why a game mechanic suddenly changes.

Ticondrius
United Federation Starfleet
Saints Amongst Sinners
Posted - 2007.04.21 00:51:00 - [228]
 

Sorry, I didn't explain. I mean the clone implant to be a standard featuer of all clones from the point in time statino pvp is implemented and forward. Not something to pay out the as* for.

major lulz
Posted - 2007.04.21 17:25:00 - [229]
 

Edited by: major lulz on 21/04/2007 17:26:41


First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.

Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.

Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2007.04.22 02:51:00 - [230]
 

Edited by: Silver Night on 22/04/2007 02:48:49
Originally by: major lulz
Edited by: major lulz on 21/04/2007 17:26:41


First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.

Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.

Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?



I'm not sure where you, and others think this goes against background fiction. The only thing I could see is the mis-perception that pilots never leave their pods. This is just not true if you read all the background fiction. If you are referring to something else, please clarify.

As far as it being an issue in relation to scale, specifically, I can only see it helping. It shows people how large the ships are, etc. Of course there will still be the issue of the stations not being big enough, but we already had that.

The idea that this is just eye candy, I will concede is a valid, though I believe misguided and incorrect, point. It's is not demonstrably wrong like the rest of your post, and we will really have to wait and see if it is true or not, though personally I have faith CCP will do a good job.

Edit: And I have to say your presumption in speaking for "anyone who knows the back story" is staggering. As a Beta era player, and someone who has read every bit of Eve fiction I could get my hands on, usually more than once, I know I wouldn't make a statement like that, so I wonder what qualifies you to?

SiJira
Posted - 2007.04.22 02:58:00 - [231]
 

any station pvp goin on and eve is dead.

If Station campers get to go inside and gank you then it is going to be completely BLEH

Janu Hull
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.04.22 03:18:00 - [232]
 

I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.

New combat models, new weapons, player armor, clothing, latency questions for melee combat...

I think the only PvP that will be seen in the stations is of a mercentile nature.

SiJira
Posted - 2007.04.22 03:24:00 - [233]
 

Originally by: Janu Hull
I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.

New combat models, new weapons, player armor, clothing, latency questions for melee combat...

I think the only PvP that will be seen in the stations is of a mercentile nature.
I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.

Face Changelette
Posted - 2007.04.22 03:59:00 - [234]
 

Originally by: SiJira
I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.

Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.

DragonRiderTao
Posted - 2007.04.22 04:06:00 - [235]
 

Edited by: DragonRiderTao on 22/04/2007 04:02:47
Originally by: Face Changelette
Originally by: SiJira
I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.

Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.

I think that any big alliance will quickly exploit loopholes


Celestal
Posted - 2007.04.22 04:07:00 - [236]
 

I have absolutely no interest in walking in stations .

If I want to walk my avatar around ( not a supercap ) then I want to walk around with a weapon and shoot people , you know like bf2 css etc .

In fact dont bother I will just go play BF2 CSS etc .

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2007.04.22 04:23:00 - [237]
 

As mentioned, in the hypothetical future station PvP

I would foresee it being slowly introduced, maybe start with PvE in pirate complexes or something, and move from there.

I would also think if there was station PvP, it would be with certain areas of the station, with others being safe, and some being accessible to only you or your corporation. It would be an extension of the whole, 'You don't have to participate if you don't want to' philosophy.

And I would like to reiterate, this is entire hypothetical, so no one needs to get upset about it (yet).

ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2007.04.22 07:32:00 - [238]
 

One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.

Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).

Zemeckis R
Posted - 2007.04.22 10:42:00 - [239]
 

Originally by: ghosttr
One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.

Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).


quote ftw \o/
i would love it

Jessica Lorelei
Minmatar
Sebiestor Tribe
Posted - 2007.04.22 11:32:00 - [240]
 

well since everyone seems to have this right wing anti /dance views, why not have a dance area, like a disco or a dance floor in the bars? that way you can only dance on there, as it would automatically put you in dance mode by walking on it?

that wya noone is forced to see thier ceo dancing drunkardly in the office trying to cop off with his sexy achura director who really is a 40 year old virgin in his mom's basement.


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