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Steppa
Gallente
Posted - 2007.03.20 14:54:00 - [181]
 

Originally by: t0rfiFrans
Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all

First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.

5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.

6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.


7. That's it!


How many polys per avatar?

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2007.03.20 15:16:00 - [182]
 

Originally by: Shalia Ripper
Originally by: Riley Craven
The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.




A good chunk of the EVE community disagrees with this statement.




Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2007.03.20 15:20:00 - [183]
 

Originally by: Phoenix Lord
Originally by: Riley Craven
My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.

Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.

Obviously your loyalities are to your pocket book and new partner instead of to the player base.


You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?

But on another note, how would planetary flight be any different from this?

AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?


Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...

Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.

sableye
principle of motion
Posted - 2007.03.20 16:21:00 - [184]
 

I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.

I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).

Steppa
Gallente
Posted - 2007.03.20 17:49:00 - [185]
 

Originally by: sableye
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.

I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).


The skills you are going to need;
Stretching - level 1 - no pre-req (primary willpower - secondary social)
Standing - level 2 skill - pre-req Stretching III
Sitting - level 2 skill - pre-req stretching II

Walking - level 3 - pre-req stretching III, crawling I
Jogging - level 4 - pre-req stretching III, Walking III
Running - level 6 - pre-req stretching III, walking III
Dancing - level 8 - pre-req stretching IV, running IV
Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V

Silentil
Warhammer Celestial Imperium
No Limit Alliance
Posted - 2007.03.20 17:55:00 - [186]
 

Originally by: Kasak Black
Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.

The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.

"We're going to WAR!!!"

"Quick Johnson! To the War ROOM!!!"

Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne


Nice visual haha

Thunderbirds are go!

or if you prefer..."America...f*** yeah!"...durka durka ;)

Silentil
Warhammer Celestial Imperium
No Limit Alliance
Posted - 2007.03.20 17:59:00 - [187]
 

To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?

Phoenix Lord
The Scope
Posted - 2007.03.20 20:13:00 - [188]
 

Originally by: Riley Craven
Originally by: Phoenix Lord
Originally by: Riley Craven
My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.

Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.

Obviously your loyalities are to your pocket book and new partner instead of to the player base.


You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?

But on another note, how would planetary flight be any different from this?

AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?


Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...

Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.


New tech (new graphics, sound, etc) costs a lot, when you have more servers/hardware, you need to spend more to maintain them. So either we would get no/very little new servers and tech, or this.

Also, what makes you think planetary flight would change gameplay any more than ambulation?

Steppa
Gallente
Posted - 2007.03.20 21:19:00 - [189]
 

Well, if you added planetary flight, in the sense of landing and taking off from planetary bases (population, manufacturing, mining, research), then you've just opened up a ton of possibilities. Depending on the size of the planet, it could have a certain number of zones each open to economic development.

This WOULD change things if combat could take place over and near such bases, much like POS warefare today, with an entirely new class of ships (from frigate to battleship) capable of atmospheric flight.

FarScape III
Journey On Squad
Posted - 2007.03.21 01:59:00 - [190]
 

Oh my goodness, that looks great, even better then I imagined!

Not just refering to the graphics either, you really see a lot of good things come from this.

But are the new player giong to get use out of this? It seems you talk about the corp leaders/station runners walking and doing things and never just the normal player.

Ooklah
Posted - 2007.03.21 02:57:00 - [191]
 

Quote:
4) Movement controls? WSAD type controls i presume? Also, will these be customizable?


please, it better be customizable . I can't stand the WSAD setup.

Quote:
To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?


it's going to be weird watching all the female chars with male voices.

Phoenix Lord
The Scope
Posted - 2007.03.21 03:14:00 - [192]
 

Originally by: Steppa
Well, if you added planetary flight, in the sense of landing and taking off from planetary bases (population, manufacturing, mining, research), then you've just opened up a ton of possibilities. Depending on the size of the planet, it could have a certain number of zones each open to economic development.

This WOULD change things if combat could take place over and near such bases, much like POS warefare today, with an entirely new class of ships (from frigate to battleship) capable of atmospheric flight.


The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.

So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.

Shalia Ripper
Caldari
The Elevens
Posted - 2007.03.21 03:19:00 - [193]
 

Originally by: Phoenix Lord

The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.

So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.


And your point is probably wrong.

Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.

So it is wrong to say that they are "not doing much gameplay wise with ambulation".

Ephemeron
Caldari Provisions
Posted - 2007.03.21 11:12:00 - [194]
 

When station walking is implemented. CCP are gonna let people redo their character looks completely.

I really hope that they don't limit our character choices to the standard model military man/woman.

I really hope that we'll be able to create some ugly characters, fat characters, skinny characters, short, tall, young, and old. We shouldn't all look 25-30 years old. Let people be more human.

And of course, I'm all for all kinds of obscene /emotes :-)

IVAN X
Posted - 2007.03.21 11:30:00 - [195]
 

Very Nice!

Jayad
Aliastra
Posted - 2007.03.21 16:33:00 - [196]
 

Originally by: Isyel
Originally by: Rodj Blake
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.


You pretty much lost any credibility as RPer as far as i'm concerned. Shame, shame.


You've misunderstood Rodj. From his post he clearly wants ambulation to work but stresses the importance of meaningfull gameplay. Something i strongly agree with.

Originally by: Shalia Ripper
Originally by: Phoenix Lord

The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.


And your point is probably wrong. Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.

So it is wrong to say that they are "not doing much gameplay wise with ambulation".


this guy speaks the truth, its all in the dev interviews/chats/blogs, ambulation will be made a part of the real game, may not be imediate tho. The fact that some people consider this as harming the "space game" and therefore eve entire is increadibly short sighted.

Originally by: Crumplecorn
Originally by: Rodj Blake
OK, so rather than spinning their ship, people will spin their avatar instead?

Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.

Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.


Crumplecorn, Ive read your arguments and its clear we’re on a completely different wavelength. I implore you to reconsider the importance of features that carry weight, as opposed to fluff. Development should be encouraged in this way for the betterment of eve and everyone’s gameplay. Your use of low brow satire is not necessary Sad.

Raven
Posted - 2007.03.21 16:39:00 - [197]
 

Wow, the trailer looked fantastic. It was truly amazing.

Although I realize that the ambulation project won't serve any purpose other than for people to meet and chat then hopefully that will be expanded upon in the future. Perhaps we can do missions in stations in the future.

In addition then if planetary flight in EVE ever becomes a reality then EVE would simply be breathtaking. Not only would EVE expand exponentially faster than it has before, it would give EVE much more depth in terms of playing styles.

Ambulation could also help to raise interest in EVE roleplay as well. I've never actually bothered to read the short stories published on this site, since most of them don't seem to happen in space, where EVE is actually played.

I also know that a lot of players have left EVE because of the lack of immersion, as they don't feel particularily connected to their character since all they ever see is a single portrait. Ambulation would certainly help keep those customers happy.

Now all we need is planetary flight where the ship can be controlled by a joystick and EVE would rule over the gaming world.








Danton Marcellus
Nebula Rasa Holdings
Posted - 2007.03.21 16:42:00 - [198]
 

I'd like the inside of the stations to be busier, less grand and more gritty. At least in the lower levels where I operate.

Phoenix Lord
The Scope
Posted - 2007.03.21 20:33:00 - [199]
 

Originally by: Shalia Ripper
Originally by: Phoenix Lord

The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.

So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.


And your point is probably wrong.

Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.

So it is wrong to say that they are "not doing much gameplay wise with ambulation".


Well, ill admit that i havent bothered to re-check dev blogs or anything. So if i am wrong, then sorry.

I just made that assumption because devs continuously say that no one would be forced into ambulation, and you will always be able to just use the old UI. Im basically assuming that they wouldnt make anything in ambulation that would affect the gameplay too much, since that would just **** off people who dont want to get out of their ships.

Oh anyway, i just wanted to add another idea to this.

I think we should be able to activate modules on our ships while theyre docked. We could sit there and control it by that little panel thing shown in the trailer and turn on things such as armor/structure repairers and shield boosters. It is really anoyying to have to undock and run a repairer because the station has rediculous repair fees.

Its not really a problem with armor repairers, but when you want to repair the structure on something as big or bigger than a BS, its really a pain in the ass

Drake Arson
Minmatar
Redicuously Awesome Winged Reptiles
Arson Industries
Posted - 2007.03.22 00:16:00 - [200]
 

heres my little ideas.

1) If your out in 0.0, and your alliance has an outpost, and you hace adminmistrative access to the station, you can set the station so that if the station is beign raided by enemy pilots, or being attacked, klaxxosn would go off to alert everyone in station.

2) say if you jsut escaped from a gate camp, and come out heavily damaged. When you dock, you should be able to see the damage that it has sustained, then curse those who you foguht and go and get it fixed up.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.22 00:19:00 - [201]
 

Originally by: Jayad
Crumplecorn, Ive read your arguments and its clear we’re on a completely different wavelength. I implore you to reconsider the importance of features that carry weight, as opposed to fluff. Development should be encouraged in this way for the betterment of eve and everyone’s gameplay. Your use of low brow satire is not necessary Sad.
Walking in stations is a feature. Feature within a feature is not required.

Kldraina
Posted - 2007.03.22 06:04:00 - [202]
 

I think it would be pretty neat if ambulation could eventually lead to player involvement in the creation and sale of commodities (as well as their consumption).

Lakshmii
Dreddit
Test Alliance Please Ignore
Posted - 2007.03.23 00:15:00 - [203]
 

I really like the idea of getting out and about on stations. I especially think it would be cool if it was almost an outdoor environment as described in the latest EVE Chronicals.

Oh yea, since capsuleers are so high and mighty, maybe we should have entourages too... I like the ide of getting some militants and maybe a cow or something in a group with me as I amble about, looking for a good agent...

FarScape III
Journey On Squad
Posted - 2007.03.26 06:11:00 - [204]
 

Oh yeah this is great, and I think I'm realy getting my second wind now playing EVE, this game is awsome fun far better then any game I ever played. And now it is going to be even more indepth, I only hope I can never have to stop playing EVE with all you great people, from the devs to the players it only gets better IMO. :)

Xs 142
Posted - 2007.03.26 11:34:00 - [205]
 

While I don't care much for this yet (Lacking the important things still...)
I'm wondering; Will there be a proper 'drunk' effect? Knowing the guys at CCP I imagine they should be able to provide a very exact effect.

And, more importantly, will there be a hump emote?

Skybar
Minmatar
Deviance Inc
DeStInY.
Posted - 2007.03.26 11:50:00 - [206]
 

I have only read a few pages, and I must say that I really laughed out loud reading some of the posts.
Imagining what this would look like...

Originally by: Kasak Black

The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.

"We're going to WAR!!!"

"Quick Johnson! To the War ROOM!!!"

Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne


Haha, I just can't stop laughing.

Aldir Rundal
The Order of Chivalry
Nex Eternus
Posted - 2007.03.26 21:16:00 - [207]
 

I'm going to need a /drool emote for when this is implemented....

MasterDecoy
Gallente
The Scope
Posted - 2007.04.07 10:46:00 - [208]
 

Originally by: Steppa

The skills you are going to need;
Stretching - level 1 - no pre-req (primary willpower - secondary social)
Standing - level 2 skill - pre-req Stretching III
Sitting - level 2 skill - pre-req stretching II

Walking - level 3 - pre-req stretching III, crawling I
Jogging - level 4 - pre-req stretching III, Walking III
Running - level 6 - pre-req stretching III, walking III
Dancing - level 8 - pre-req stretching IV, running IV
Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V



this man wins the thread

DragonRiderTao
Posted - 2007.04.07 11:08:00 - [209]
 

Originally by: Xs 142
they should be able to provide a very exact effect.

And, more importantly, will there be a hump emote?


No, because if they did that they would have to allow slicing throats as well. I would do it to anyone trying that on me. Good luck waking up in the clone lab.

Speaking of clone labs - It would be cool to wake up as a clone with this ambulation.


Torlin Valric
Minmatar
Minmatar Mining Division
Posted - 2007.04.07 11:17:00 - [210]
 

Edited by: Pilok ****fly on 07/04/2007 11:13:24
Originally by: kieron
I'm stickying this thread.





O really? Razz


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