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Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.03.18 00:18:00 - [151]
 

You know, I only briefly skimmed the thread, but I wonder if anyone has thought a bit about the following implication...

Station servers are independent from system nodes
|
V
Players inside stations will not be on system nodes
|
V
Player density on a station node will not effect the system node the station is in
|
V
Player density in Jita 4-4 will not affect the Jita system
|
V
Jita stops lagging! Shocked Smile Very Happy

This is a wonderful way to "defuse" the negative performance impact of trade hubs while keeping the trade hubs alive and running. Because, as we all know, trade hubs are very comfortable things to have around, if only they didn't have performance issues.

Also, while you are working on the insides of the stations, dear Devs, have you considered giving them more specific specializations? Just for example:

-Officially declare Jita a trading hub (with backstory involving the Caldari government acknowledging the enormous economical significance it has gained over the years).
-Remove all factories and R&D slots from all Jita stations.
-Specialize each Jita station for trading a specific market category. For example, one station would specialize in trading ships, another would be trading modules and equipment, a third would be trading minerals, components, salvaged scrap and other building parts... and so on.

The advantages: people know where they have to go to find something specific in a flash, but it's not all the same station. Jita remains the famous trade hub it is now, but without performance issues.

And remember, this is only an arbitrary example using a famous system name. The same model could be employed to create a single specialzed trade hub in every Empire region - either in those systems that are trade hubs already, or in promising, conveniently located systems in regions that don't have one yet. This may help to better spread out the player base.

Furthermore, you could specialize stations in other ways. A station that now has research slots would for example have a wholly different interior than an industry focused one, and could include or not include specific rooms that are only tangentially related at first glance - you're much more likely to find a shady bar in the industry station with its many low-class workers, for example, than in the sterile high-security environment of the science station that is only inhabited by a comparatively low amount of qualified specialists (which have better things to do than get drunk anyway). Or, the recruitment offices in a pure office-focused station could be bigger/fancier, and the war rooms there could have additional features. Lots of neat options Smile

Red Crown
Kudzu Collective
Notoriety Alliance
Posted - 2007.03.18 00:59:00 - [152]
 

I want to see alliances benefit. I want station interiors at player outposts to be customizable. I spent 30B on this, I'm decorating it they way I like.

I want it to be useful. Make a ready room - a place where an FC can display the route to the target, talk about what will happen, and in general a place for the either small gang or half the alliance to stay together in the time before an op.

But on a lighter note. I also want to be able to walk up to the docks of other player's ships. "Hey, heard some guy got a Carrier/Dread/Faction Ship docked in here lets go see it!" I'd like to see station interiors changed so that I can see 2-5 ships docked next to mine and more in the background.


And stations need to be bigger. PLEASE. Station type conq. 3 will not physically fit a dreadnought or any type of carrier.
I've seen em' undock. Most stations don't have nearly the space required to fit a capital in. Much less 100 ships of all shapes and sizes, not to mention whats not active. Stations simply are not big enough!

Alekzander
Caldari
Renovate
Rejuvenate
Posted - 2007.03.18 05:49:00 - [153]
 

PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!

Admentus Cor'vion
Sharks With Frickin' Laser Beams
Mercenary Coalition
Posted - 2007.03.18 06:24:00 - [154]
 

Originally by: Alekzander
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!


You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.

The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)

Zezman
Terra Rosa Militia
SpaceMonkey's Alliance
Posted - 2007.03.18 08:42:00 - [155]
 

Ok, I've figured out a suggestion no one has thought of yet...

If we get in station avatars ambulating around, what if we could also walk around the inside of our SHIPS, while they are docked? Not when they are in space, because we use the current interface for those, but when we dock, we can look inside our ships, because we have to get into the pod to undock, but before we get into the pod, we can move around the ship, and look out the many windows each ship has, and so on.

And if you can do that, perhaps you can see where your ship modules are placed, and optimize them for best performance by working on them like Scotty in the engine room....

booh
Posted - 2007.03.18 11:07:00 - [156]
 

So i guess there will be no more station menu... i mean those fitting, medical, reprocess buttons on the right side...
You'll have to go to the medical station by foot, to the reprocess plant and talk to someone? Go to the station shop to buy things? Get a lorry to drive the mods to your ship? Go talk to agents in the bar?
Will there be food, drinks?

zeeZ Exus
Citizens of E.A.R.T.H.
E.A.R.T.H. Federation
Posted - 2007.03.18 12:00:00 - [157]
 

Originally by: booh
So i guess there will be no more station menu... i mean those fitting, medical, reprocess buttons on the right side...
You'll have to go to the medical station by foot, to the reprocess plant and talk to someone? Go to the station shop to buy things? Get a lorry to drive the mods to your ship? Go talk to agents in the bar?

I suggest you read at least the first post before posting somewhere
Originally by: kieron
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface.

SumDum
AirHawk Alliance
Ministry Of Amarrian Secret Service
Posted - 2007.03.18 12:47:00 - [158]
 

I am very pleased that CCP is moving forward with this ambulation project. It looks great guys, and I am glad to hear it doesn't seem to require an upgrade to Vista to enjoy it. I am really excited to try it.

I was wondering if the test server is up to the task of hosting this prior to release. I am guessing that if you guys ever put it up on the test server, that server population will go through the roof and it might squash the active ship-ship player testing that goes on there. I suppose it will only be for a short time, so no biggie.

I am curious how the transition from pod to ambulation will happen. It might be very cool to have a transition effect on your character coming out of it's pod or clone vat. Blurry vision and stumbling steps for awhile. The image of people stumbling down a hallway with hospital gowns on, being led by medical teams makes me chuckle. And to that end, I am wondering if there will be a cost for the service to be removed and replaced in your pod.

Being able to watch through windows, the action outside the station, would be awesome. I really hope you will be able to get a real-time view of the outside of the station from a window or console inside the station.

Anyway, I would like to add my name to the list of people who would also like to see some customization options on their ships as well. Paint, spoilers, frozen corpses dangling all around the hull. I know that's not probably part of this package, but something I would much like to see added at some point.

Anyway, kudos on the work and the game as a whole.






Jericho Dark
Calpolli
Namtz' aar K'in
Posted - 2007.03.18 15:20:00 - [159]
 

Ah, the possibilities are endless with Ambulation!

I do not believe that the Ambulation project will decline the amount of pilots in space(Read me out first).

Later on, it could actually increase the amount of pilots in space. (If your in an NPC corp or looking for someone to share in the profits of an Exploration thing, you can actually go to a social hangout spot, talk to a person face to face, and then proceed to do some hunting. Make a new friend... or your worse enemy Twisted Evil)

Remember: When Ambulation first comes out, it'll be about social gatherings and Corp Meetings that feel important.

Maybe later on, you can be hunted down by Mercs and as you stroll down a corridor, one of them spots you and your able to run to your ship and quickly dock out, breaking stuff along the way!

Or like others have said, meeting up with shaddy characters and Agents in person, giving you a package in person to give in person. A Minmatar pod-pilot delivering a Death Message to an Amarrian Priest in person, surrounded by slave dogs and inside an Amarr Temple. Ooo, the adrenaline levels would rise for sure!


But back on to the main point, Ambulation will not lessen the amount of players in space. Pilots have to make Isk out there somehow, not by just staying in station and begging others for it. And if someone constantly is begging, go over to a NPC guard or cop, point to the begger, and let the authorities handle the situation.

"Move along, sir."
"1 wAn7 7h3 15kssss!11!one"
"Your talking garbage. Alright, cuff him."
"WAIT! I CAN TALK! SEE! I CAN TALK!"
<Guard bashes the Begger over the head with a stick and anything the Begger types, can not be seen by others since he's knocked out Twisted Evil>

Who knows? Maybe with Ambulation and the Exploration skills, you can actually board a derelict ship or station, take jewels and artifacts inside, and have to shoot your way out like that EON Chronicle "300 Rounds" CoolShocked!


I do agree there are some things in the EVE client alone that still need fixing up<Where are those bug hunters?!>, however, they should definitely keep going with this. It looks great, players will get more interactive, and the possibilities for it later on are expansive.

Phoenix Lord
The Scope
Posted - 2007.03.18 20:20:00 - [160]
 

Originally by: Admentus Cor'vion
Originally by: Alekzander
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!


You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.

The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)


Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.18 21:21:00 - [161]
 

Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!


You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.

The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)


Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.

Reiisha
Veto Corp
Posted - 2007.03.18 21:59:00 - [162]
 

Originally by: Crumplecorn
Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!


You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.

The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)


Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.


Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.

Ahz
Posted - 2007.03.19 00:29:00 - [163]
 

Here's what I'm hoping for:

Amulation as a precurser for a land-based / planet-side expansion. Charactors on a different server walking around on the surface of new planets. They'd be tackling different problems:
- Ranching / hydroponics / food production
- Skillbook / implant creation
- Planet-side missions / bounties / outposts / buildings
- etc...

Emphasis would be on visually arresting environments, territorial control, production, personal interaction between the players. It would be tied to Eve through the economy. In order to operate stations would begin to require regular shipments of materials that could only be produced planet-side. Trade would go both ways.

Something like this would attract tens of thousands of new players into Eve without detracting from the current game. It would be a diffent kind of player too. It's exactly this kind of product that's drawing more women into playing MMOGs.

Just me guessing of course... but the bottom line is that ambulation opens the door for some amazingly cool stuff.

Either way I'm really rooting for CCP. I hope they pull off something great.

Phoenix Lord
The Scope
Posted - 2007.03.19 04:01:00 - [164]
 

Originally by: Reiisha
Originally by: Crumplecorn
Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!


You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.

The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)


Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.


Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.


Yep, i believe the most recent chronicle with a bridge crew was the one in EON 6 where the captain ejects himself out of an airlock during the planetary bombardment of Caldari Prime.

Jason Marshall
Gallente
Mad Bombers
Guns and Alcohol
Posted - 2007.03.19 04:02:00 - [165]
 

Originally by: kieron
If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.



What about 'gyrate hips'

Very Happy

Any smartass emotes?

Reiisha
Veto Corp
Posted - 2007.03.19 12:06:00 - [166]
 

Originally by: Ahz
Here's what I'm hoping for:

Amulation as a precurser for a land-based / planet-side expansion. Charactors on a different server walking around on the surface of new planets. They'd be tackling different problems:
- Ranching / hydroponics / food production
- Skillbook / implant creation
- Planet-side missions / bounties / outposts / buildings
- etc...

Emphasis would be on visually arresting environments, territorial control, production, personal interaction between the players. It would be tied to Eve through the economy. In order to operate stations would begin to require regular shipments of materials that could only be produced planet-side. Trade would go both ways.

Something like this would attract tens of thousands of new players into Eve without detracting from the current game. It would be a diffent kind of player too. It's exactly this kind of product that's drawing more women into playing MMOGs.

Just me guessing of course... but the bottom line is that ambulation opens the door for some amazingly cool stuff.

Either way I'm really rooting for CCP. I hope they pull off something great.



I'd support this, to be honest - Another set of clusters to support planetary interaction, and having people in the game who can or want to stay at a 'walking' level during their entire game. You could have different planets in a solar system vying for their customers and trade agreements, or work together to make their solar system a productive and juicy target, shuttling between planets and stations. You can do a lot without combat if you do this right.

A problem that will eventually pop up is the communication and naming though. When you start having 1 million or mroe characters with 100k-150k active at any time, there's going to be a situation where everyone is named Greg453 or xXxarragorrnxXx55 - There has got to be a solution to let people have the same name (after all, there is not just 1 Greg or Jessica in the world, to name an example). Another form of ID has to be used, maybe the character ID number that already exists.

This however, complicates chatting a little bit, and gives people a way to 'grief' by taking another's name, although you can always identify people by their corp AND name, aswell as age and other such things. Local will have to dissapear, or be reformed to work for the local grid instead of the local system (which would be a nice solution but difficult to implement i'd guess).

I am totally for having people which aren't in a spaceship though. You could even make it something of a compromise: Have people in core and populated systems manage planets in the 'carebear' way, and in the outer rim systems, people can hunt and combat each other or the environment as a means of adventuring/exploring, or even catagorizing indigineous lifeforms - Which could be procedurally generated in the way they can be in Spore (although, they have to stick with the EVE theme).

Possibilities, possibilities...

umop 3pisdn
Minmatar
Fnck the blob.
Posted - 2007.03.19 15:03:00 - [167]
 

Edited by: umop 3pisdn on 19/03/2007 15:16:00
Walking in stations could be truly awesome.

Im sure it will start out very basic...

If i could have 4 things... they would be:
1) Have the devs play Face of Mankind... i played the beta, it was a flop... but definately shows potential its pretty much how eve would be if you werent a pilot, i.e. land/station bound.

2) Have a look at city of heroes and its bases... each super group can have their own base and deck it out with fun and functional stuff...

3) Have a view port... you "use" it, and it goes fullscreen and shows you whats outside the station... then remove insta redocking... and you can have people set proper traps with cloaking ships outside stations. redocking games suck.

4) A free avatar reset for all accounts... just 1 per account but still... it would be very very nice.
Being stuck with a stupid looking avatar that might look ok in space but absolutely ******ed in station would be really sucky.

Thats all!


Edit: I've read through more of this discussion and there are some really cool ideas. EvE can go to the next level with this...
And to clarify.. Linkylink <- This is face of mankind... if they offer a trial i'd highly recommend trying it to get some perspective on what I think eve stations should be like... some of it is great, some of it is terrible... if its anything like the beta these days then i doubt anyone will stay after a trial period... which is something i cant find on their site... Screenshots
The things I remember most were cops abusing power (that'll fit right into eve......) and really long boring patrols...
The game was a flop in my opinion... but the raw potential sitting there was huge... so have a look and think big! Very Happy

Isyel
Minmatar
Sebiestor Tribe
Posted - 2007.03.19 15:26:00 - [168]
 

Originally by: Rodj Blake


If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.


You pretty much lost any credibility as RPer as far as i'm concerned. Shame, shame.

As a RPer you should know the importance of immersion. The immersion offered by having an avatar is worth it in itself.

And some day... i want to enter an Amarr chapel... and set it on fire. Or even better. Sit on the Amarr Throne! Very Happy

The Squirrell
Armada.
Posted - 2007.03.19 17:44:00 - [169]
 

Anyone thought about being able to review your own fleet before going to look at everyone elses ships?Very Happy

Anyways, yeah, avatar resets would be needed, some of the older character portraits don't really stack up to well even now, and often never captured what the player wanted anyway.

Pantheon Lea
Farmer Boyz
Posted - 2007.03.19 18:34:00 - [170]
 

Originally by: kieron
As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.



Interchartical sex comes to mind... Wink

There is some real hot gallenteens out there, and from what i can see full body rendering of them must be quite an experience.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.19 19:50:00 - [171]
 

Originally by: Reiisha
Quote:
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.


Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
I would assume it can be entered and left on all ships, however it has never been stated AFAIK, and it is possible a design may turn up in a future chronicle where entering the ship from the pod is not particularly convenient.
(Of course removing the pod from the ship and leaving the pod is always possible).

I'm curious as to where the ship with both pod and bridge crew is mentioned, I don't recall it?

Phoenix Lord
The Scope
Posted - 2007.03.19 20:05:00 - [172]
 

Originally by: Crumplecorn
Originally by: Reiisha
Quote:
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.


Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
I would assume it can be entered and left on all ships, however it has never been stated AFAIK, and it is possible a design may turn up in a future chronicle where entering the ship from the pod is not particularly convenient.
(Of course removing the pod from the ship and leaving the pod is always possible).

I'm curious as to where the ship with both pod and bridge crew is mentioned, I don't recall it?


I know one of the chronicles in EON had both. It was one where a station was suicide bombed or something like that. Usually its one guy in a pod, the captain standing outside, and a crew around it.

Oh yea, in 200 shots, that EON 5 feature story, the girl entered the pod from within a ship through a hatch.

Zeonos
Amarr
Griffin Industries Ltd
IMPERIAL LEGI0N
Posted - 2007.03.19 23:58:00 - [173]
 

have to agree. no /dance and no jump, maybe a /jump, like guild war has it.
and you gotta get a BAR into the game.. btw. how's that high ress moving going?... would love to see it, that on tenton hammer aint that good.. cant you just release that clip you showed there?

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2007.03.20 00:47:00 - [174]
 

My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.

Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.

Obviously your loyalities are to your pocket book and new partner instead of to the player base.

Shalia Ripper
Caldari
The Elevens
Posted - 2007.03.20 00:49:00 - [175]
 

Originally by: Riley Craven
The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.




A good chunk of the EVE community disagrees with this statement.


Phoenix Lord
The Scope
Posted - 2007.03.20 00:52:00 - [176]
 

Originally by: Riley Craven
My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.

Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.

Obviously your loyalities are to your pocket book and new partner instead of to the player base.


You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?

But on another note, how would planetary flight be any different from this?

AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?

FarScape III
Journey On Squad
Posted - 2007.03.20 03:06:00 - [177]
 

I would even settle for a picture of the indoor area's and just clicking on stuff you wanted to do and people you wanted to talk to etc... at least in the begining to get it started.

Like some of the old games or adventure games.

Like you land and get out of ship and then you are in the rooms just beyond the docking bay and just goes out from there.

You click to go to a hall way and then on a room door in the hall way or the elivator to your suite in that station.

Noumena
the Organ Grinder and Company
Posted - 2007.03.20 03:18:00 - [178]
 

I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.

This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.

The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK

Telemicus Thrace
Thrace Inc
Posted - 2007.03.20 07:25:00 - [179]
 

Originally by: Noumena
I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.

This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.

The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK


Hmmm. I think you have something there. Have a station elevator that takes you to corporate offices as listed. That way you have a generic interface between areas rather than having to map new corridors whenever someone opens a new office.

Maybe add an additional ISK charge to have a shop front on your office. Ready made ISK sink.

Add vending machines for items like boosters or a new range of in station only trade bling items. A few mini-games like low-G pool, multi-level go and mindclash. Allow people to gamble on them and you are away.

Certainly would add some atmosphere waiting around in some Brutor gambling pit waiting for a delivery of mindflood.

Thanos Firebringer
Kings of Kill
EVE Animal Control
Posted - 2007.03.20 14:37:00 - [180]
 

OK, so your in 0.0 just having taken a station/outpost. There are hostiles still docked in the station. What happens then when you dock? Just gonna let them walk around your station and hang out in his war room? How's is this going to effect the non-empire systems? This all seems great and grand, but how in depth is this "walking around" gonna go? Personally I don't think i'd want them in my new piece of real estate.


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