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blankseplocked EVE Ambulation (aka Full Body Avatar) Discussion
 
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Commander Raven
Posted - 2008.09.21 11:16:00 - [1471]
 

As long as it includes the fw ranks as well when u walking around :)
To make sure the role play carries on :)


Anahid Brutus
GoonFleet
GoonSwarm
Posted - 2008.09.21 15:30:00 - [1472]
 

I, for one, greatly look forward to this feature!

Von Kleist
Caldari
Perkone
Posted - 2008.09.21 15:34:00 - [1473]
 

Please fix the lag in the game first, tia.

Anahid Brutus
GoonFleet
GoonSwarm
Posted - 2008.09.21 15:37:00 - [1474]
 

Originally by: Von Kleist
Please fix the lag in the game first, tia.
hey buddy, they can do both at once ok

Caesar Khan
Posted - 2008.09.24 11:59:00 - [1475]
 

If we are going to be able to walk around in stations and interact with whats ever in there i would suggest getting CASINO`s.
Have you ever met a Miner/Pirate/Soldier etc that doesn`t GAMBLE?Very Happy

Have a chance to win those extra millions of isk or have a chance to lose them..
The casinos can have slot machines,pokertables where you play against other players,rulette,black jack,all the known games.
Im sure it would have been a hit.

I dont think every station should have a casino but it should be a few around.Then players that likes to gamble,but hate missions and mining,can have a chance to still make lots of isk in a short timeVery Happy


Just a thought and i dont know if this idea has been presented before.I didnt have time too read all posts.

Wedge Capulet
Reaction Theory
IMPERIAL LEGI0N
Posted - 2008.09.24 12:05:00 - [1476]
 

Yeah, I want to play poker for isk in EVE's many station bars and casinos; would be good for when you're stuck in a station with nothing better to do.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2008.09.24 12:09:00 - [1477]
 

screw waaaaambulation, fix the bloody game

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2008.09.25 16:07:00 - [1478]
 

Originally by: Sokratesz
screw waaaaambulation, fix the bloody game


You mean the Nanonerf, Right? It is already overdue.Razz

Nooto
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.09.26 14:15:00 - [1479]
 

pls release nanonerf on 16.11 it would be the perfect date for our nanokiddies to start a new wow career ShockedVery Happy

Jobby
Minmatar
PURPLE.
Posted - 2008.09.26 17:10:00 - [1480]
 

fs, 50 pages.

faceswapme
Posted - 2008.09.29 17:49:00 - [1481]
 

Edited by: faceswapme on 29/09/2008 17:49:31
I really like the atmousphere in EVE, the way there is no rush to do something and its almost relaxing to play when you want it to be.

When you dock in the station, I'd love to know whether you will be able to sit and watch the other ships dock around you.
and also when you are looking at your ship, to see some sort of tug ships bringing down another ship to dock next to you, etc.

I think what you guys at CCP are thinking of incorperating looks great, and if done right, this game could be absolutley EPIC.

EDIT - Doh, posted on wrong charachter.

Signed,

ShadowII

Commander Whitford
Caldari
Infensus Consilium
Posted - 2008.10.04 11:23:00 - [1482]
 

Barfights? YARRRR!!

T' Elk
Minmatar
Clearly Compensating
Concordiat Alliance
Posted - 2008.10.06 01:15:00 - [1483]
 

Edited by: T'' Elk on 06/10/2008 01:34:32
OK.. Everything looks all good and purty.. I support the /dance emotes for one, because me wife wants to dance around me while im trying to fit me ship, and also because theyd make a nice addition to the emote collection Laughing

Bars would be great, and player run if possible. Gambling, sparing, trading, buying, selling etc in certain rooms such as trading, buying, selling in a market room, and gambling and sparing in separate rooms as well.

I would also like to see the scale of ships/objects corrected, as this sometimes makes the game look unreal.

I'm hoping that i will be able to run the in-station environments smoothly, so please try and keep the requirements down.. I.e. im running 32 bit Windows Vista Home Premium AMD Athlon 64 X2 Dual core processor 5400+ 2.8 GHz , NVIDIA GeForce 8400 GSS w/ 512mb video memory, 3.0gb ram. Hope it will work.

-T' Elk, founder of CrashCourse DarkOps the One Man Movie Production Business

Alrekkar
Posted - 2008.10.08 15:54:00 - [1484]
 

Edited by: Alrekkar on 08/10/2008 19:45:44
Originally by: Red Crown
But on a lighter note. I also want to be able to walk up to the docks of other player's ships. "Hey, heard some guy got a Carrier/Dread/Faction Ship docked in here lets go see it!" I'd like to see station interiors changed so that I can see 2-5 ships docked next to mine and more in the background.

I second this and add that since you are now able to move around your own hangar, how about being able to view all your docked ships (Up to a certain number that can be cycled through and user selected as 'viewable in station') to get a better view of what you have available and also to show off in front of other pilots. Perhaps finally be able to view that 'Large Station Vault' or that stack of 'repackaged ships and equipment' that I know every player has sitting around waiting for the market to change to get the best price.

Another idea that I haven't seen yet is to have a playback of various recorded or live video data broadcast around such areas as gates (for the PVPers), to asteroid fields (for the miners), to CONCORD action against griefers (for the carebears), etc that can be cycled through in list form and watched either in your private hangar, while docked and still on your ship, or in the corp war room. This is assuming your corp has an office in this location, otherwise this feature will not be available. Other things that could be stored as recordings could be the latest epic fights (since last downtime), cameras positioned outside stations, deployable cameras outside POS locations (requires CEO approval for access), and even player deployable camers that last in space for a certain amount of time (like jet cans) before disappearing. Just my two ISK on the matter.

EnslaverOfMinmatar
Amarr
Posted - 2008.10.09 02:36:00 - [1485]
 

If wartargets dock and walk around the station, allow sabotage of their ships YARRRR!!

DjLowballer
Amarr
Firebird Squadron
Posted - 2008.10.10 12:14:00 - [1486]
 

I am so pumped for this for one reason: It will bring my friends back to the game. Most of my friends love eve but NEED some little doll to dress to be happy. On my home forums I am the only one still playing. It will be nice to have them back.

For what I would like to see: Outlandish dress. Sure everyone can act the sleek, dark, mysterious person but I want the ability to own a tan zuit suit,purple shirt with a metallic pink tie, pink converse allstars, and a cowboy hat. Please put this or the EvE eq in the game please.

jcoutepascher
Minmatar
Posted - 2008.10.12 04:37:00 - [1487]
 

that looks awsome ! didnt even look at the 50 pages sorry :-)


Originally by: MasterDecoy
Originally by: Steppa

The skills you are going to need;
Stretching - level 1 - no pre-req (primary willpower - secondary social)
Standing - level 2 skill - pre-req Stretching III
Sitting - level 2 skill - pre-req stretching II

Walking - level 3 - pre-req stretching III, crawling I
Jogging - level 4 - pre-req stretching III, Walking III
Running - level 6 - pre-req stretching III, walking III
Dancing - level 8 - pre-req stretching IV, running IV
Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V



this man wins the thread


i agree


also things i would like :

- walk in ships aswell (includes take a srceenshot next to it :P )
- be more than one toon in a ship (tho only owner pilots it )
- be able to rent space/offices/residence/shops (decorate tem aswell)
- be able to paint ships
- buy trade goods like clothing & aparel (add more trade items & be able to use/wear them)
- bars/clubs/venues/churches/hostel/casinos ( you could restrict how much 'rooms' a station has
so that it would drive rent cost higher & thus creating a sublet market
- general public areas (rest areas, eating areas etc...)
- 'hollodecs' (artificial recreation areas) (holoreel's market ?)
- be able to control some NPC like militants, Exotic dancers,Janitors (maybe add a Scotty we can bash ;-P )
- ships landing on pads rather then just floating in hanger
- make hanger a personal space & 'park' your ship elswhere but still be only one to access it
- better eve talk/voice (its too choppy , you could use QoS flags maybe this would be more fluid )
- find more whomen/girls to play eve :P *dreaming*

but before that & most importantly Eve needs to be perfected as it is already.
by that i mean be more efficient on the client side maybe a linux native client aswell(not in a emulator )
fix stuff that dosent work properly . (why not make the client use multi-tread (multicore capable)
I would realy whant to see this come true yes but i would prefer if CCP focus on fixing stuff first then move on. EVE is great & has great potential for Expansion (either system/map wise or feature wise )
there is lots of ideas here & i think /hope ccp will take some in count .

Serious Sally
Minmatar
EVE Network News
Posted - 2008.10.12 08:54:00 - [1488]
 

Ive written an article that has been link to by Ten Ton Hammer, its titled "Why Ambulation is going to make EVE HUGE!"( title should give away my position on the subject). You should all read it and comment on it.

Linkage

Later All

Serious Sally

NeXXy DaLayde
Posted - 2008.10.19 04:13:00 - [1489]
 

50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made?

Irigom
Posted - 2008.10.21 18:06:00 - [1490]
 

Originally by: NeXXy DaLayde
50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made?


second

Zila Degan
Posted - 2008.10.28 10:46:00 - [1491]
 

i want ambulation pleasssssse !

NeoConvict
Posted - 2008.10.30 15:10:00 - [1492]
 

I admit I didn't read all 50 pages, but I'm throwing my ideas in the bucket in any case.

Use the in station environment to implement a system that can cut down on illegal trade in isk.

If the "in station" environment is on a different server than the "in space" environment, it creates a new transaction tracking opportunity. You can quite simply limit the size of the monetary element of an "in space" transaction/contract. I see several levels to this being necessary.

For example, transactions up to 10 mil are fast and easy and can happen anywhere, anytime, limited to once per hour between any 2 specific parties. (I know, just use an alt, but it would be annoying enough because it would slow it down a lot) Transactions up to 100 mil can be accomplished from any two stations, with nothing more needed than entry into the station and "identity confirmation scan" (character screenshot traded between partis ((for nice rpg feel)) and server log of account identities). Transactions above 100 mil require same station face to face, preceded by "identity confirmation scan" and access to a closed meeting room (more detailed server logging at this point). Contracts can and should follow the same regulations, for the same reasons.

Game time codes become a bit of an issue, however. I like that GTC sales don't require in game action at all, and it needs to remain that way. It would be best to make GTC sales an exception to the interface structure. Here's why. If a player's last moment in game were in space, he/she is not located in a station to finalize the contract as soon as game access is re-enabled. I can see lots of "lost ship" issues arising if a player and ship were forced from space into a station. So, it would need to remain as an exception, which isn't bad at all as it is already a secure transaction.

Just a thought. I'm sure you expert database people can see problems or opportunities I don't see, but I feel it is a worthy idea for consideration.

SiJira
Posted - 2008.10.31 16:30:00 - [1493]
 

when ambulation comes we should be able to piggyback peopleYARRRR!!

Vexicator Nomxum
Posted - 2008.11.04 11:23:00 - [1494]
 

Sooo....Ambulation isn't coming this year eh?

Stitcher
Caldari
Posted - 2008.11.04 11:32:00 - [1495]
 

Originally by: NeoConvict
If the "in station" environment is on a different server than the "in space" environment, it creates a new transaction tracking opportunity. You can quite simply limit the size of the monetary element of an "in space" transaction/contract. I see several levels to this being necessary.

For example, transactions up to 10 mil are fast and easy and can happen anywhere, anytime, limited to once per hour between any 2 specific parties. (I know, just use an alt, but it would be annoying enough because it would slow it down a lot) Transactions up to 100 mil can be accomplished from any two stations, with nothing more needed than entry into the station and "identity confirmation scan" (character screenshot traded between partis ((for nice rpg feel)) and server log of account identities). Transactions above 100 mil require same station face to face, preceded by "identity confirmation scan" and access to a closed meeting room (more detailed server logging at this point). Contracts can and should follow the same regulations, for the same reasons.


If you don't mind treading on the toes of people who are legitimately shunting those kinds of sum about the place, that'd be fine, but I for one routinely transfer sums in excess of a hundred million between my main (who spends most of his time hopping all over New Eden low sec with a mercenary corp) and my alt (who's mostly resident in Sinq Laison), and I'm small-time. There are people out there juggling billions of ISK between their own alts and between their corp-mates for all sorts of legitimate reasons.

Janet Marshall
Caldari
Posted - 2008.11.04 11:44:00 - [1496]
 

Keiron is gone, the devs dont have time to listen and participate in our community anymore. Why are you raising this thread. Make a new one.

Saladin
Minmatar
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.11.04 14:06:00 - [1497]
 

I would be against dancing of any kind. The game is bad enough with all the guys out there with female chars.

As for gambling, I am for that, but not poker, blackjack, slots or anything that exists in the real world. If ambulation brings forth games of chance, they should be games unique to the EvE universe.

Vexicator Nomxum
Posted - 2008.11.05 15:01:00 - [1498]
 

Sense no one seems to care I guess I was wrong assuming that ccp said they would be pushing ambulation out by the end of this year..

Destination SkillQueue
Are We There Yet
Posted - 2008.11.05 15:12:00 - [1499]
 

Edited by: Destination SkillQueue on 05/11/2008 15:14:33
Originally by: Saladin
I would be against dancing of any kind. The game is bad enough with all the guys out there with female chars.

As for gambling, I am for that, but not poker, blackjack, slots or anything that exists in the real world. If ambulation brings forth games of chance, they should be games unique to the EvE universe.


While some new gambling games would be nice, events in EVE don't happen a long time ago in a galaxy far, far away....(well in the future in a galaxy far, far away) Anyway EVE is about humanitys future, so real games should not be a problem.

Ruban Boatbuyer
Posted - 2008.11.06 14:19:00 - [1500]
 

Ahhhh the advantages of having a friend on the inside

Linkage

Behold the latest screenshot of the upcoming ambulation. This is what the inside of Jita will look like assuming they donít tweak the proposed Caldari station model too much. Like me you are probably wondering how my current GPU is going to cope with this?


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