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Dawson
Caldari
British Space Corporation
Posted - 2007.03.16 12:22:00 - [121]
 

Edited by: Dawson on 16/03/2007 12:23:04
very, guess i'm in now rush to update to dx10.

every year since the game went live, theres been something I look forward too, thank you ccp. You really have never broke the promise of continued upgrades w/o releasing purchasable "expansion packs".

Monica Foulkes
Veto Corp
Posted - 2007.03.16 13:07:00 - [122]
 

Originally by: t0rfiFrans

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM.

Does the Trinity engine take advantage of more than one core or did you go quad core just because the budget permitted?

Jericho Dark
Calpolli
Namtz' aar K'in
Posted - 2007.03.16 13:32:00 - [123]
 

What I'd like to know is:

Okay, I know that the NPCs and the Characters will react to situations but how does one control those characters?

Let's say your a General looking out of a window. Will he just stand there with his arms at his sides, or will he have his hands behind his back or folded across his chest?

Or what about a Pirate character that is actually 'civilized' and shows she is Honorable? Does she have to have an Twisted Evil smile on or can she have a Smile?

I'll be using this, no matter what the answers are, but I would just like to know if the players will be able to put some of their own 'emotions' into the characters they put into(Of coarse, there will probably be a pirate-faction that ALWAYS smiles[creepy] or a Care-bear with a face only Hell can love[hilarious])

Rodj Blake
Amarr
PIE Inc.
Posted - 2007.03.16 13:59:00 - [124]
 

Edited by: Rodj Blake on 16/03/2007 14:06:35
Edited by: Rodj Blake on 16/03/2007 13:58:52
Without proper content to go with it, ambulation will be meaningless. And by content I mean things that you can do that advance your corp / character that can't be done from within the spaceship.

I'm talking about stationside agent missions.

I'm talking about stationside resource collection.

And I know that actual dangerous PvP is unlikely and undesirable from a PF point of view, but how about the opportunity to, say, sabotage your enemy's factory and things like that?

Why would danger interfere with PF? Because transferring conciousness during cloning requires a lot of apparatus. However, that doesn't mean that there shouldn't be conflict or danger.

How about being able to pick people's pockets, but if you get caught you end up getting fined by the station-bound cops? What about bar-room brawls where if you get injured you stats are reduced for a certain period?

All of these things would require new skills of course.

And please can we make faction standings count for something as well? Perhaps certain areas could be off-limits if your standings to the station's owners are bad. If they really hate you, you wouldn't be allowed to leave the docking bay! It would be odd if I were allowed to wander freely around a Minmatar station, and I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.

Gangus
Minmatar
Matari BackBone
Fate Weavers
Posted - 2007.03.16 15:28:00 - [125]
 

Originally by: Rodj Blake

I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.


/me can't wait to get a bunch of Freedom Fighters together and dance on the altar of the largest cathedral in Amarr Prime ughLaughing
well that's sold me on the idea... it seems no-one has paid any attention to the mention early in this thread that stations would be on another server to eliminate related lag, and many of you seem to be convinced it will be a disaster... i quite like the idea, i wanna get some of that gallente lapdancing action too (and if i can get it on an Amarrian altar all the better)

Gangus
Corp Idiot
[MBB]

Dasi
Posted - 2007.03.16 16:08:00 - [126]
 

Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.

Rodj Blake
Amarr
PIE Inc.
Posted - 2007.03.16 16:39:00 - [127]
 

Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


You're probably right.

Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.

Davan Sarn
Gallente
Chasm City Syndicate
Posted - 2007.03.16 17:39:00 - [128]
 

Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only?

Jayad
Aliastra
Posted - 2007.03.16 18:10:00 - [129]
 

Edited by: Jayad on 16/03/2007 18:07:28
Excellent points Rodj,

Development needs to allocate enough excusive functions (that affect you in space) for ambulation to ensure survival beyond the fad stage.

Some people have expressed a dislike to forced avatar use, personally I think theyíre being fashionably cynical, but itís true that people will gravitate towards the most convenient technique to see a process through. Hard to see a system more convenient than the terminal window we use today!

Station Interfaces
There are going to be many people enthusiastic on some of the delights, but less inclined on others. When entering the first person environment I donít believe the classical terminal should be taken away for this purpose, however it should not break immersion created in such an environment. Lets wear our terminal on our personÖliterally.

I guess you could be boring and role play bionic eyes that superimpose data over normal visionÖ but we have Avatars now we donít need to do clever bypasses, letís use animation!

PDAís are used in games to provide a mechanism to view complex data without actually leaving the game. Want to trade during a team conference? Then stand aside and whip out your PDA. You could do clever things with this and setup a market for advanced versions.

1) Industrial PDA3000XL= analyses ore (10% better yeld on refines)
2) Quick-build PDA2000= manages equipment (10% reduced build time)
3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)

you could go on forever.

Dasi
Posted - 2007.03.16 18:50:00 - [130]
 

Originally by: Davan Sarn
Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only?
I believe that was an outside the station graphical upgrade (which I am looking forward to) and does not apply to walking in stations.

I could be wrong but I am pretty sure.

zeeZ Exus
Citizens of E.A.R.T.H.
E.A.R.T.H. Federation
Posted - 2007.03.16 19:00:00 - [131]
 

Wow people, we're on page 5, t0rfi's post is on page 4, getting lazy, eh?
Originally by: t0rfiFrans
[...]Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.
[...]

"The trailer", "all the graphics", that doesn't sound like he's talking about the new out-of-station shinies Rolling Eyes

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.16 20:21:00 - [132]
 

Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


You're probably right.

Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.

Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.16 20:22:00 - [133]
 

Originally by: Jayad
1) Industrial PDA3000XL= analyses ore (10% better yeld on refines)
2) Quick-build PDA2000= manages equipment (10% reduced build time)
3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)

you could go on forever.
If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.

Usagi Toshiro
Amarr
Krannon of Sherwood
Carthage Empires
Posted - 2007.03.16 20:36:00 - [134]
 

Originally by: Siri Blue
I'd actually say the gladiatorial arenas fit better to the Matari, especially the Brutor, gambling of other sorts (like that mind game) fits for the Caldari better...

So many possibilities what to add on the stations....

I SOOO really want to build my own huge gigantic galaxy-wide known supreme pleasure hub holiday resort station next to a fancy space phenomenon from where cruise ships start their trips....*dreams*



Ahh, new ship class idea: Gallente Brothel Ship. Could be a capital class ship, with "docking" abilities similar to carriers etc. Now imagine the T2 version... Cool

Tachyahn
Posted - 2007.03.16 20:41:00 - [135]
 

Originally by: Siri Blue
A tropical beach section with pools and swimsuit contests will of course be part of my super pleasure dome holiday resort station...

And I AM serious in ALL posts made here Twisted Evil


Sign me up. YARRRR!! My Iddy will frequent said station. Twisted Evil

Dr YinYang
Posted - 2007.03.16 21:05:00 - [136]
 

I'm excited to see what CCP can do with this concept. Laughing

Jayad
Aliastra
Posted - 2007.03.16 21:46:00 - [137]
 

Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it


I think your camp will have to get used to the fact that ultimately in-station environments wonít make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.

Thatís not to say forcing people into avatars is key here (I donít think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.

Originally by: Crumplecorn
If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.


Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveís main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!

Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree Sad

Grez
Neo Spartans
Laconian Syndicate
Posted - 2007.03.16 22:29:00 - [138]
 

Edited by: Grez on 16/03/2007 22:29:37
Originally by: kieron
If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.



How can you not have bars? I mean, c'mon, imagine the hell you'd get from Oveur if you didn't put them in!

To those of you arguing over DX10/9 engine - they've stated enough times already that you'll be able to do everything in the DX9 engine that you can do in the DX10 engine. It's just a prettier version with geometric shading, that's all.

I also fail to see why those complaining about it can't just not use the station feature. They've already stated that you don't have to get out of your ship once you dock. It's purely the users choice.

Rodj Blake
Amarr
PIE Inc.
Posted - 2007.03.16 23:06:00 - [139]
 

Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


You're probably right.

Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.

Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.


OK, so rather than spinning their ship, people will spin their avatar instead?

Sounds like it's worth the effort to me.

Phoenix Lord
The Scope
Posted - 2007.03.16 23:43:00 - [140]
 

After reading a few interviews and finding out that we will be able to recreate/improve our avatars once this is released. I started to wonder about the avatar's "personality."

We should be able to choose how our avatar's face looks like in different situations, how it normally stands, how it moves as it walks and maybe even little bad habits like leg shaking while sitting, bitting nails, etc.

It might be a bit too much to ask for, but we're just throwing ideas around right now, right? Wink

Cid Vasquez
General Miners
Posted - 2007.03.17 00:39:00 - [141]
 

Originally by: kieron
There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me Laughing), I'm posting and stickying this thread.

In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.

There is a hallway with a nice water effect to the sides of the pathway.

The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.

There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.

After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.

Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.

Enjoy!



Begins to Salavate worse then Pavlov's dog EVER did!!

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.17 01:38:00 - [142]
 

Edited by: Crumplecorn on 17/03/2007 01:45:06
Originally by: Jayad
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it


I think your camp will have to get used to the fact that ultimately in-station environments wonít make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.

Thatís not to say forcing people into avatars is key here (I donít think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
That's exactly what it is about. It's eye candy which is about immersion. That is what Eve is missing, not gameplay elements. It makes perfect sense.
You seem to have bypassed the overall argument, which is 'it has not practical use' vs. 'it doesnt need a practical use'


Originally by: Jayad
Originally by: Crumplecorn
If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.


Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveís main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!

Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree Sad

I bolded the parts which invalidate this whole point, but nonetheless I'll point out that stations are at present meant to be eye candy, and people who join to walk in stations can't complain any more about lack of content than mission runners.

Oh, and about new players joining because of Ambulation being annoyed over lack of content, they'll be able to do as much in station as anyone else, and a whole lot of stuff happens in station, they won't even be aware of the distinction.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.17 01:39:00 - [143]
 

Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


You're probably right.

Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.

Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.


OK, so rather than spinning their ship, people will spin their avatar instead?

Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.

Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.

Rodj Blake
Amarr
PIE Inc.
Posted - 2007.03.17 10:04:00 - [144]
 

Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake
I'm talking about stationside agent missions.

I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.


You're probably right.

Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.

Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.


OK, so rather than spinning their ship, people will spin their avatar instead?

Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.

Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.


If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.

zeeZ Exus
Citizens of E.A.R.T.H.
E.A.R.T.H. Federation
Posted - 2007.03.17 12:27:00 - [145]
 

Originally by: Rodj Blake
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.

Yeah but this 3D chat client has the advantage that it comes with the whole eve playerbase included Rolling Eyes

Phoenix Lord
The Scope
Posted - 2007.03.17 15:31:00 - [146]
 

Whether you like it or not, EVE has to attract more attention. I know several people that tried EVE and then asked me "How can i leave the ship?" When i told them no, some were ok but others were a bit sad. I actually know one guy who left because he wanted that face to face player interaction.

This would definitely attract more players, which means more lag to some of you, but it means more money to CCP. Which to me means that CCP will have more money to upgrade servers and get more devs.

Reiisha
Veto Corp
Posted - 2007.03.17 15:42:00 - [147]
 

Originally by: Araxmas
Originally by: AlleyKat
Originally by: nozaj
Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?


Agreed.

The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.


Heh you think current stations are small. You should of seen them in exodus.


I have fond memories of being stuck in a docking port with my Megathron.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2007.03.17 16:21:00 - [148]
 

I don't have much in the way of real suggestions as of yet, but I would like to ask for an /upyours emote. All PvP games should have that. Twisted Evil

Gred McAlen
Viziam
Posted - 2007.03.17 19:42:00 - [149]
 

Greetings every one just my 2c to this topic i really enjoyed reading it and looking forward to more information from the devs.

1)Windows, because the servers will be separated from what i understand only possibility is to make semi Loading process you can see at the windows like Departing ships or Docking ships when command go to Undock it will simply make an animation of the ship going away and you can see it from the window or when ship arrive and dock show the animation of ship exiting warp and going into docking bay yes it will be with 5-10 second error because out of station everything <docking undock> is on instant but it may be a good eye candy.

2) docking area the possible way i see is only personal docking areas like we see them now unfortunately i cant imagine 1000 docking spots in a station for every one like lets say in Jita so docking bay will be personal and from docking bay we can go to "Departure hall"? its where every thing will begin and to avoid stupid teleportations like some games <EQ2> have 1000 houses in 1 door and every one go in it make a simple Elivators with Number pads get in enter you'r appartment number number will be shown on top of the elivator and here you go "many ppl can go to elivator but only those with right security will be able to leave at the right level" making 500 levels with lets say 4 side blocks A,B,C,D making it 2000 floors / stations i think its more then enough even for jita and all the player interaction in elivator's and realism added to it may have a positive impact <if you look outside of amarr stations atm you will see elivators i am talking about going up and down all the time>

3)All MMO's problem Dancing i totally agree Players should not be able to /dance anywhere but Pleasure Hubs or Bar's can have Dance Cages or Stands and when character "voting for female only" will deside to use it just activate a Script for dancing and it can be performed only at this locations also some NPC's coming out and dancing like this may add a lot to atmosphere of a Pleasure Hub <but please don't make them dance 24/7 small script can make them come out make a dance and go back to <dancers room?>.

ill add a couple more ideas i have later on wound like to hear some comments.
p.s. sorry for my bad spelling english is not my first lang.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.17 19:57:00 - [150]
 

Originally by: Rodj Blake
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Hi, welcome to the forums, we're talking about Eve.


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