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Phoenix Lord
The Scope
Posted - 2007.03.14 22:26:00 - [91]
 

I think stations should always be populated and have plenty of NPCs running around conducting their business.

IMO, the biggest part of this station project are the NPCs within it. I want to see all types of NPCs doing all types of things.

Some examples:
Theifs - A NPC thats walking around suspiciously and tries to steal from stores (there should be stores, for things like clothing, etc) and from other NPCs. Just imagine walking through the station and seeing a theif being chased by police.

Beggers - Sitting on the floors asking for ISK, pass em one ISK and they do something, dunno what.

Drunks - Walking around like idiots, bugging NPCs and even players.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.03.14 23:31:00 - [92]
 

Re looking out windows, it shouldn't be too difficult (read: not being a dev I am unaware of the difficulties involved) to connect to both the station node and appropriate system node and simply render the normal Eve world outside the station environment.


Re instancing of rooms. In any structure as big as this it is likely you would get around using something like a turbolift. Communal areas could link to instanced areas using these, and the transition would be seamless, there would be no sign that you are actually going into a seperate instance.


Spaceships. The ship is the video is nice. I would like to be able to walk around underneath and around my ship, not just see it from one perspective though.


Docking. An optional (fairly) seamless transition from the outside world, to docking, to leaving the ship in your pod would be nice.


Don't allow people to run except in certain cases. Everyone will run everywhere otherwise.


LET US WALK IN POSES TOO. FOR THE LOVE OF SOMETHING.
Since these are simpler mass-produced structures, having only 4 distinct interiors (1 for each race) would be fine.


Some guy said about an in-station setup tester/simulator. Yes plz.

Artur Gaggleon
Gallente
Nova Inc.
The Core Collective
Posted - 2007.03.15 00:53:00 - [93]
 

Edited by: Artur Gaggleon on 15/03/2007 00:50:04
Looking good. I'd like to see some avatar customisations or exclusive costumes relating to corporation and/or your rank there within. Needn't be anything complex, say your corp CEO got to wear a cloak and a big awesome hat or something to identify them.

Maybe all your fellow corp and alliance members could wear a simple uniform, a coloured chest band or something similar would be great.

Also it would be great if a corp could doll out awards and medals to it's members that they could wear on their in-station avatar.

I think stuff like this would seriously give the game a great sense of occasion and a better sense of camaraderie amongst players, if it's a viable possibility of course.

Good luck with it! Keep up the good work CCP!

Feng Schui
Minmatar
Cruor Evertum Dominicus
Posted - 2007.03.15 01:46:00 - [94]
 

Haven't read the entire thread, but will do so in a short while. Here are some issues and requests that I forsee so far:

1) Will the avatars have collision detection within the station?

2) War targets in the station, will we have weapons / fighting when we see someone that is wardec'd? (opens a whole new can of worms as far as balancing and such)

3) "Extracurricular activities", you mentioned a bar, however, will there also be such things as lounge rooms (where there could be video's of the RP news items)? As well, will there be other "fun" activities, such as gambling, shooting billiards, playing chess, etc... Of course, it would be futuristic versions of these.

4) Movement controls? WSAD type controls i presume? Also, will these be customizable?

5) Can we get some more teasers on what other facilities will be available? Such as, Corporate offices, SCC banking offices, Industrial offices?

6) Do any of the graphic artists play eve under the CCP name? lol.. have some "general industry" questions that isn't, or majorily, eve-related (ala: RL, hehe) =)

Phoenix Lord
The Scope
Posted - 2007.03.15 02:05:00 - [95]
 

Originally by: Feng Schui
Haven't read the entire thread, but will do so in a short while. Here are some issues and requests that I forsee so far:

1) Will the avatars have collision detection within the station?

2) War targets in the station, will we have weapons / fighting when we see someone that is wardec'd? (opens a whole new can of worms as far as balancing and such)

3) "Extracurricular activities", you mentioned a bar, however, will there also be such things as lounge rooms (where there could be video's of the RP news items)? As well, will there be other "fun" activities, such as gambling, shooting billiards, playing chess, etc... Of course, it would be futuristic versions of these.

4) Movement controls? WSAD type controls i presume? Also, will these be customizable?

5) Can we get some more teasers on what other facilities will be available? Such as, Corporate offices, SCC banking offices, Industrial offices?

6) Do any of the graphic artists play eve under the CCP name? lol.. have some "general industry" questions that isn't, or majorily, eve-related (ala: RL, hehe) =)


In response to #1, i think i read (in EON) that the avatars would automatically move if a person were to collide with you. Something like moving your shoulder sideways so the person could just pass by. I cant remember exactly though.

Acerus Malum
Encina Technologies
Posted - 2007.03.15 02:10:00 - [96]
 

While I anticipate this, I'm also bracing myself for the inevitable torrent of "Walk to Zero" petitions once this is released. I advise others do the same.

Rohina
Posted - 2007.03.15 02:30:00 - [97]
 

I keep looking at the date and wondering if Iceland celebrates April Fools early.

Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished?
In-station stuff is another game.

Phoenix Lord
The Scope
Posted - 2007.03.15 02:44:00 - [98]
 

Originally by: Rohina
I keep looking at the date and wondering if Iceland celebrates April Fools early.

Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished?
In-station stuff is another game.


They have different devs for different things.

Rohina
Posted - 2007.03.15 05:36:00 - [99]
 

Originally by: Phoenix Lord


They have different devs for different things.


So more than one dev can't work on a problem?
Yes, I'm not too ignorant to know that too many programmers can spoil the code. I still question this as a mis-use of finite resources. CCP only has so many programmers. What do we really want them working on?
And if they already have too many programmers working on the original game, why not spend the cash on these extra station devs for more nodes? Large battles do have lag you know.
Again - it comes down to application of limited resources. What really do you want? Things fixed, polished? Or a different add-on game?


Helison
Gallente
Times of Ancar
Posted - 2007.03.15 09:53:00 - [100]
 

Originally by: Phoenix Lord
Originally by: Rohina
I keep looking at the date and wondering if Iceland celebrates April Fools early.

Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished?
In-station stuff is another game.


They have different devs for different things.


But all are paid out of one wallet. So I am also a bit nervous about this shift of ressource-allocation. Many bugs and inbalancies are simply ignored by CCP, but everybody is focusing on ambulation.
For example: I donīt need any warrooms for our corporation (for this we have forums etc.), I need better tools for managing the corp: more wallets, export-function for all sort of logs, possibility to set standings towards alliances. POS-mails are still extremly bugged and the whole POS-system needs an overhaul.

Wild Rho
Amarr
Silent Core
Posted - 2007.03.15 09:59:00 - [101]
 

Originally by: Helison
Originally by: Phoenix Lord
Originally by: Rohina
I keep looking at the date and wondering if Iceland celebrates April Fools early.

Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished?
In-station stuff is another game.


They have different devs for different things.


But all are paid out of one wallet. So I am also a bit nervous about this shift of ressource-allocation. Many bugs and inbalancies are simply ignored by CCP, but everybody is focusing on ambulation.
For example: I donīt need any warrooms for our corporation (for this we have forums etc.), I need better tools for managing the corp: more wallets, export-function for all sort of logs, possibility to set standings towards alliances. POS-mails are still extremly bugged and the whole POS-system needs an overhaul.


Actually the main focus of most of the devs right now are bug fixing, optimisations (need for speed project) and balancing (see the dev blogs).
The ambulation project does not impact on these activies beyond making the devs stop and drool a little when they see the vids.

SeerinDarkness
Minmatar
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2007.03.15 10:31:00 - [102]
 

i dont want to see walking about or any of that stuff which will make eve more unplayable due to people spamming moves to dance and junk while in station or other psudo gratification effects i would mutch rather see 8 more maps of 0.0 space around the outside of the current cramped together map that now has to many npc faction areas on it and far less 0.0 space than it needs and a lot more effort at solving ingame content issuse that are already aparent and spending a bit more on a real hardware upgrade that isent going to be glugged over right away with a software update with all kinds of new and buggy content like it was last time. how about a fix for the pipes out to majior net distribuiters so when everyone starts fireing there isent a 20-30 second pause at the beginning of combat because of objects in space overload and how about something done about giant secure can spam objects in space that have to be loaded every time somone aproaches a area and causes aparent loading lag and a preventitive fix fo so called shuttle bombing so the server dosent have to assemble shuttle ejected into space as cargo and what about putting jita on its own node with the othr trade hubs and freeing the rest of the systems from that problem and things of that nature
we do not need walking around in stations!!!!!

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2007.03.15 10:35:00 - [103]
 

You know, reading some of the posts of people's ideas here, I'm slightly more optimistic about the whole "walking in stations" concept. Also - Powerpoint in Space. Please make this happen.

Re: fighting
It occurs to me that on stations they must, by necessity in EVE have pretty heavy security details and fairly decent security procedures - so sneaking weapons on board would be more then averagely difficult beyond your own hangar.

But...this wouldn't stop people from rival corporations getting drunk in bars and having fist fights. Nor would it stop security teams from not breaking it up if the fight was mutual. Now, obviously, you could tone this back to the point where it's virtually loss free, but it would be great to see some bruised avatars wandering around from one too many punch ups.

Aaron Static
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2007.03.15 10:53:00 - [104]
 

Originally by: James Duar
Powerpoint in Space. Please make this happen.


quoted.. ccp do this

Gunstar Zero
Caldari
Reikoku
IT Alliance
Posted - 2007.03.15 11:56:00 - [105]
 

The video on the TTH was very impressive - was this representative of what would be seen in game?

It looked like a pre-rendered sequence from something other than a game engine....

If it looks that good in game - wow!


Orffen
Amarr
Ministry of War
Posted - 2007.03.15 12:01:00 - [106]
 

Edited by: Orffen on 15/03/2007 12:19:03
Originally by: Apertotes
in fact, they could use this "Simulatron" to introduce some sort of first person view, and let us fly interceptors and fighters with our joystick


That's not a joystick. This is (my) joystick! Very Happy

*Edit* Didn't even realise I was off-topic heh. Looks awesome, hope it's useful. I'd love to be able to listen to EVE Radio in stations (or an In-Character "ambient" music or faked radio for the RPers).

I'm curious as to if we'll see our character come out of the pod, shower off... Speaking of which, I really liked the short story "Catch of the Day", and the rentable quarters. Something like this could be useful for having clandestine meetings with shady characters.... or maybe just spies in other alliances. Wink

Asymptotic
Posted - 2007.03.15 12:55:00 - [107]
 

Originally by: Acerus Malum
While I anticipate this, I'm also bracing myself for the inevitable torrent of "Walk to Zero" petitions once this is released. I advise others do the same.

The more likely outcome is that we'll have to make instas until CCP finally implements the "walk to zero" feature 3 years later Wink

Sheriff Badden
Amarr
Legion Federation
Amen Anera
Posted - 2007.03.15 16:01:00 - [108]
 

cool :)

however, it will be a few months until this is realized, so be patient

Nemiron
Amarr
Revolution in Perfektion
Posted - 2007.03.15 16:03:00 - [109]
 

Edited by: Nemiron on 15/03/2007 16:00:37
Edited by: Nemiron on 15/03/2007 16:00:03
Edited by: Nemiron on 15/03/2007 15:59:27
Mind Clash would be something nice to do in a station. www.eve-online.com/background/potw/feb01.asp

Having a Eve-Leauge, tournaments, betting and stuff.

If you win it's big ISK - if you loose you loose some SP (hey, it's all about risk and reward in Eve)

Fafnir Drake
Gallente
Boob Heads
Fat Kids Cause Lag
Posted - 2007.03.15 17:58:00 - [110]
 

Originally by: Terranid Meester
If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.


QFFT. I personally stash 80 illegal small arms in jita 4, caldari navy assembly plant. If they implemented /dance, I would unpack those and unload. Concord can stick it where the sun doesn't shine. I would form a corp dedicated to removing station dancers. Wouldn't want EVE to turn in to WoW? (cursed night elves dancing every stinking place)

CCP kieron

Posted - 2007.03.15 21:08:00 - [111]
 

One of the reasons for our presence at GDC was to recruit more staff, not only for the Ambulation project and World of Darkness Online (working title, no release date yet), but to continue efforts to improve EVE Online. As the game and subscriber base grows, so does the need for more staff.

As for the trailer, it is my understanding the content is all ambulation client and not a pre-rendered sequence.

Dasi
Posted - 2007.03.15 22:21:00 - [112]
 

Edited by: Dasi on 15/03/2007 22:18:34

The station thing isn't because you're getting more players but because you want to bring in more players. I just hope the other servers and code are up to the task because if you're successful you will bring in a ton of people that felt Eve was too cold and impersonal before.

It would be a pity to watch them all leave as soon as they tried to undock. Embarassed


Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.03.15 22:40:00 - [113]
 

Some more info about this project revealed in this Slashdot interview:

Quote:
Magnus: Sure. The project is called Ambulation, and what it does it will allow the pilots to step out of their spaceships and walk in the stations and in the stations you will have corporate meeting rooms, you will have services like recruitment centers in certain stations, people will be able to make and sell items like clothing. We are not going to turn that like into a first person shooter, people will not be able to shoot each other in the stations, that's a whole different game. But the gameplay in the stations, works well with what happens outside of the stations. We put a lot of work in Iceland into behavioral analysis, they have a specialized team that has been studying that for years. And our AI is going to be quite interesting, you won't see avatars going through a routine of animations when they're standing still. They're actually going to be emulated out of human nature, human behavior, so we are doing everything we can to make the avatars as human like as possible. We're going to put a lot of work into making them realistic. Hopefully we'll be something of a breakthrough in avatar development. At least, we have some ambitious goals for it.

Slashdot: Okay, alright, when you talk about gameplay on the station, does that mean there will be more than just meetings and recruitment, there will actually be gameplay elements as well?

Magnus: Yes ... we're still deciding exactly ... some of them have been determined. Until it's finalized it's better to let the designers and developers have some leeway to work with, but yeah there are definite ideas of what will be allowed in station. There will not just be you stepping out into the station and that's it, there will be something else in the stations.

Daelin Blackleaf
White Rose Society
Posted - 2007.03.15 22:55:00 - [114]
 


When you say content for each race I'm kinda selectively hearing faction. Or is every Syndicate, Blood Raider, Gurista, Angel etc station going to look exactly the same as those of the races they despise/prey upon/ally with/...

Natsuki
Caldari
Destructive Influence
Band of Brothers
Posted - 2007.03.16 00:35:00 - [115]
 

that was just... wow.

Vaatzes
Caldari State Inc.
Posted - 2007.03.16 01:42:00 - [116]
 

Amazing, I can't wait for it to come out.

Jollyreaper
Gallente
Ace Adventure Corp
Posted - 2007.03.16 05:42:00 - [117]
 

Originally by: kieron
One of the reasons for our presence at GDC was to recruit more staff, not only for the Ambulation project and World of Darkness Online (working title, no release date yet), but to continue efforts to improve EVE Online. As the game and subscriber base grows, so does the need for more staff.

As for the trailer, it is my understanding the content is all ambulation client and not a pre-rendered sequence.



World of Darkcraft. You know you have to name it such.

Mar Idoun
Caldari
R.E.D Enterprises
Posted - 2007.03.16 09:24:00 - [118]
 

Edited by: Mar Idoun on 16/03/2007 09:39:21
would any type of room be instanced for those in a Gang or through some other mechanic? I bring this up because busier systems such as Jita or other hubs would make it difficult to hold a meeting and as stated before, RPers would love it, and even as a Non-RPer myself i'd love the immersion of having an out-of-pod board meeting with CEOs and directors without every Tom, **** and Harry walking in the room to show us their naked /dancing.

CCP t0rfiFrans

Posted - 2007.03.16 10:23:00 - [119]
 

Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all

First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.

5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.

6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.


7. That's it!

AlleyKat
Gallente
The Unwanted.
Posted - 2007.03.16 11:20:00 - [120]
 

Originally by: t0rfiFrans

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.


I am more impressed now.





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