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Zalgar VII
Amarr
MinTek Heavy Industries
Posted - 2007.09.13 08:14:00 - [331]
 

Originally by: Siri Blue
Well...the dancing would happen in private rooms/strip clubs...and you'd have to pay a damn steep fee to see my skillfull performances...and probably needed to be above 18 as well *chuckles*
And trust me, I can field more marines than you do, sex sells better than anything! Twisted Evil


Looking forward to this. Wink

Revy Valentine
Posted - 2007.09.13 08:47:00 - [332]
 

I really hope every gets to re make their characters avatar (And full body n stuff) for free to do this..

Darcuese
Destructive Influence
KenZoku
Posted - 2007.09.13 08:55:00 - [333]
 

Originally by: CCP kieron
In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment.

Enjoy!



Even tinny little extra lag is more then enough (if so-no doubt though)

Jiny
Woopatang
DeStInY.
Posted - 2007.09.14 16:48:00 - [334]
 

Me sad its not coming in Rev 3Sad

But I will wait till it comes, hopefully next year, then open my club of smokes, booze and cheap womenCool

And to the people who dont like it. Dont use it! Simple, easy, and a lot less forum posts about not liking it...

Creepin
Posted - 2007.09.18 15:59:00 - [335]
 

As for me, I'm fully intended to ignore this feature. I want to play Elite-like spase-sim, after all, that's why I'm here. If I ever were interested in 3rd-person shooter, I would definitely choose completely another game.
My only hope that this new "feature" wouldn't add any in-game benefits for those actively using it, as I really hate 3d shooters, 3d stealthers and the like.

343conspiracy43345
Posted - 2007.09.18 16:28:00 - [336]
 

It is meant to be fun.

Slimmy
The White Rabbits
The Gurlstas Associates
Posted - 2007.09.18 21:49:00 - [337]
 

I'm looking forward to this feature. A lot of friend's I've tried to get into this game have decided not to because they couldn't get their heads around the fact that you're always just a ship. I don't mind it but some do apparently.

I'd also love it if I could gamble inside a station while sitting at a blackjack (or some other) table with other pilots. Another great way to make isk =P.

Ryoji Tanakama
Caldari
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.09.18 22:40:00 - [338]
 

Originally by: Icarus Starkiller
Ambulation...

What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.

So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.


Do people not read before whining?

Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.

CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.

Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.

If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.

Quit whining.

Usarua
Posted - 2007.09.19 08:07:00 - [339]
 

Originally by: Arialla
Edited by: Arialla on 14/03/2007 00:09:15
I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.

Originally by: kieron
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.


Now this sounds more interesting. Some actual useful function. Is it possible to get more details about the actual use for stations?

Quote:
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.


Not sure if this will see much use. Maybe for Corp functions. Perhaps some of the bigger specialized Corps will take time out to go meet with applicants in a station. There is no incentive really. What do you get for interviewing in station as opposed to just chat through private channel? How many times would you go through the inconvenience to fly to a specific station at a specific time to interview people before you get fed up with it?

Quote:
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.


OK...now you've seen it. Why bother doing it ever again? Each time you get a new ship you go and check out how big you are next to your ship, take a screenshot, set it as your background, all done. Why not make ships customizable? Allow me to add some fancy paint or shark fins or Corp insignia and we are in business.

Quote:
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.


This is good. It is actually improving the quality of what players see and interact with every time they play.

Quote:
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.


Ok....

So in-station is being kept separate. Why go there if it does not provide any functionality? The war room is the only exception.

Patch ships: Everyone goes into stations .... oooeeeeee ..... pretty .... and never goes there again.

Or am I missing something? Is there actually more functionality planned for stations and you just won't tell us about it? Or is it really being implemented as eye candy with little to no gameplay purpose?

I just don't get it.


I'm with you. that about sums up all my inductions on the realistic way it will happen. People always go "cool I want that" and then when they have it, they no longer desire it. its just human nature. I dont care about this, even though it looks like good eye candy, I can see only one aspect, if everyone is looking at the same map in the map room, there's no room for error, although a HUD map control thing that is like a chatroom but has a map that the chan op can move around and highlight points on would've been just as good for specific strategic operation.

What I do like is that the new client is coming out with better detailed ships, it will actually use the GFX card and possibly improve performance, and thats it really, which is all I need to be happy. ambulation is meh.

Usarua
Posted - 2007.09.19 09:57:00 - [340]
 

Edited by: Usarua on 19/09/2007 09:59:58
Edited by: Usarua on 19/09/2007 09:58:29
Originally by: Ryoji Tanakama
Originally by: Icarus Starkiller
Ambulation...

What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.

So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.


Do people not read before whining?

Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.

CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.

Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.

If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.

Quit whining.


so, by your logic, WoW would be enhanced by having a spaceship game "tacked onto it". at least, that seems like what you're saying. putting two games into one? when hasnt that caused a problem? WCIII was at least designed to play like two games in one coherently (the hero part with the slight Diablo II feel, put in an RTS), and so many people still hate it far more than SC or WCII. so if WCIII gets a mixed rating for its mixed game mechanics, what about two totally seperate engines put together?

Dilution of Eve here we come... the sad part is once its added, it becomes one of those "might as well keep it if its here" attitudes. If ambulation proved a misstep at all in Eve, I would hope that CCP and the players would see the logic in removing it.

The basis of the game was a space tactical-fighter stats RPG-esque game. I'd rather vote for greater immersion and more interesting stuff happening out there in open space than distractions inside space stations.

343conspiracy43345
Posted - 2007.09.19 10:25:00 - [341]
 

Usarua makes a good point. But forgets that leaving your ship is entirely optional and the analogy made to wc3 is bad since you dont get to choose to play without heroes unless you want to be penalized for it.

Chavette'd'Bling
Posted - 2007.09.19 11:33:00 - [342]
 

Did not read all 14 pages of this, i read about war rooms and such. Wil we get our own rooms ?

Khalm
Red Federation
Posted - 2007.09.19 11:44:00 - [343]
 

I want this now!

Voodoo Mistross
Minmatar
Sebiestor Tribe
Posted - 2007.09.19 11:47:00 - [344]
 

ShockedOMFG...awesome, although I think some might have to update thier PC's Laughing




.

Ryoji Tanakama
Caldari
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.09.19 11:56:00 - [345]
 

Edited by: Ryoji Tanakama on 19/09/2007 11:58:50
Originally by: Usarua
Edited by: Usarua on 19/09/2007 09:59:58
Edited by: Usarua on 19/09/2007 09:58:29
Originally by: Ryoji Tanakama
Originally by: Icarus Starkiller
Ambulation...

What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.

So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.


Do people not read before whining?

Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.

CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.

Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.

If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.

Quit whining.


so, by your logic, WoW would be enhanced by having a spaceship game "tacked onto it". at least, that seems like what you're saying. putting two games into one? when hasnt that caused a problem? WCIII was at least designed to play like two games in one coherently (the hero part with the slight Diablo II feel, put in an RTS), and so many people still hate it far more than SC or WCII. so if WCIII gets a mixed rating for its mixed game mechanics, what about two totally seperate engines put together?

Dilution of Eve here we come... the sad part is once its added, it becomes one of those "might as well keep it if its here" attitudes. If ambulation proved a misstep at all in Eve, I would hope that CCP and the players would see the logic in removing it.

The basis of the game was a space tactical-fighter stats RPG-esque game. I'd rather vote for greater immersion and more interesting stuff happening out there in open space than distractions inside space stations.


This would be a good point if it wasn't for the fact that ambulation adds no new gameplay. It wont let you do anything you can't already do while docked.

It doesn't add anything that people can't already do with the chat functionality.

It makes you look pretty and has some animations rather than just a swivel-able view of your ship.

That's not dilution, it's the option to look at something different, and enjoy your 'station downtime' a little more. If you don't want to be able to look at your own arse, you can opt not to without losing any aspect of the game as you know it.

Regardless of how much time you spend ambulating, you're never gonna score a critical hit or pick up 'epix' or wtfpwnbbq some noob in a duel. You won't get any better, you'll have no advantage. So a comparison with 'adding space ships to wow' is moot.

Mephistophilis
ANZAC ALLIANCE
IT Alliance
Posted - 2007.09.19 12:05:00 - [346]
 

Well like i've said before, i'm well up for this!
BUT
I don't see the point if it's just chars walking around....
i want to at the least be able to gamble but tbh if this was to be worth while we should be able to brawl and shoot the hell out of eachother!
I can just imagine a war moving inside the station with your corpies and crew members(AI) laying siege to the enemies hangarTwisted Evil Or throwing a grenade into the enemy war room or bar. Sure there will be consequenses for killing inocents in high sec and loosing implants will be more common. But lets face it, even if your a pure pvp char fights don't always come that easy!
Things could get interesting for those 700 people sat afk in jita lagging up the place Twisted Evil

Fortior
STK Scientific
Black-Out
Posted - 2007.09.19 12:18:00 - [347]
 

Some people just don't understand how EVE grows and evolves I think... CCP has a vision for the game of EVE. Primary vision is spaceships shooting and mining. We are now playing the primary vision which is growing for every patch. Secondary vision is Ambulation. It starts out with movement in stations - something people have been asking for since forever. It could evolve into an FPS sort of thing; it could evolve into some Planetary management. Most of all it will add another dimension to EVE, it will make EVE a bigger and deeper game.

You can only do so much with spaceships and still break new grounds. CCP have decided to do Ambulation, whether players like it or not. They have invested too much in it for them to listen to a couple of forum pages of whine. Razz

Will Ambulation cater to the way I currently play EVE? Doubtful. Will it improve EVE? Most likely - either through more ways to play our EVE or by attracting more people that will play this life devourer of a game. I think it's going to be both, but maybe not right away. People need to look at the bigger picture.

Hakarra Blackwing
Gallente
Chimera Systems
Posted - 2007.10.03 10:26:00 - [348]
 

Very much looking forward to this. d(^.^)>

Cpt Angus
Sicarius.
Posted - 2007.10.03 12:08:00 - [349]
 

Ambulation = More station pilots and less people in space.

This for any PvP orientated player is a terrible thing, unless they allow us to stab peoples avatars.

-just say no!


.

Stanis
Gallente
hirr
Morsus Mihi
Posted - 2007.10.03 12:16:00 - [350]
 

I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?

XenoPagan
Posted - 2007.10.03 13:43:00 - [351]
 

Originally by: Stanis
I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?

i understood that you will create new avatar from zero. tho race and bloodline will be the same obviously.
gonna see a lot of people playing barbie dressup online when ambulance finally hits

Lebowske
Nosferatu Security Foundation
Posted - 2007.10.03 14:02:00 - [352]
 

Originally by: Cpt Angus
Ambulation = More station pilots and less people in space.

This for any PvP orientated player is a terrible thing, unless they allow us to stab peoples avatars.

-just say no!


.

IMHO - au contraire.
Actually a glimmer of hope for PvP. Less ppl idling in station, occupying the node resources - because they will be moved onto the Ambulation node.
Less lag... or at least thats the theory.

If a 0.0 node shares the same node as a empire-system, which have stations - all those ppl are moved off that node. Hence better experience.

Okai, Im a bit concerned that this isnt the overall effect - but lets hope it is ;)

Missy X
Posted - 2007.10.03 15:16:00 - [353]
 

Whether ambulation affects the gameplay of EVE depends largely on what sort of game you play in EVE, and also on what sort of game you'd like to play in EVE. Many people who play EVE don't actually play EVE at all, they just play "space abacus + chatroom". EVE is a strange game in that most people who pay good money to play it barely touch the game itself, and only play a large portion of it 'by accident' thanks to clever design. Ambulation won't affect these people significantly except perhaps give them a pretty backdrop (which they will naturally wonder what is the point of). But for everyone ELSE who is thinking 'beyond the abacus', ambulation will be nothing short of a revolution.

It's very telling that some people mention gambling as 'somthing to do'. Because the only meaningful things to do in EVE for so many players at the moment are those which involve digits and stats moving up and down. This will change drastically and forever when ambulation gets going and gambling will be the last thing on all but the most unimaginative player's minds. Walking in stations will be optional to keep the number-crunchers happy at least in the beginning but the only people who'll turn the option off will be those whose computers don't have the required grunt to display the interiors. And they'll upgrade soon enough. When ambulation happens, you will want it, you will love it, and your corp will probably require it.

I hope I'm not forced to remake my avatar's face because I like her just the way she is. The option to either remake the face or not would be ideal. Don't know if I could recreate it the same way a second time, I kinda chanced the perfect look and now a recreation could be a bit beyond my 3d modelling talents. That's about the only concern I have about ambulation at this time. It's obviously going to be completely brilliant regardless.

Illion
Amarr
BIG
Majesta Empire
Posted - 2007.10.03 16:13:00 - [354]
 

I think the sounds will be just as important as the gfx - I used to play neocron - the sounds in the city made a city with relatively (to eve) ****e graphics really atmospheric. bangin tunes in some shops and bars, quite places, but always the sexy womans voice making official announcements and reminding us how to be good citizens :)

The stations should be mini cities ranging from the cyberpunk of fringe and frontier regions to corporate decadence of the core empire worlds.

It would be good if the stations could be built from generic building blocks to enable each one to be different without having to build a thousand different interiors..

To miss the oportunity to allow toons to look outside the station - through its own drone
cameras perhaps.. (like if you click the 'look at' icon) would be criminal! What about sounds inside of incoming fire from invaders? what happens if the station has its ownwership changed while you're in it..? red a

I cant wait for this development to come to fruition - it'll add a new social feel to eve, and bring in so much fresh blood to the game from other 'only ambulation' games. Imagine the awe you'd feel when you start your character generation and tutorial in station and then fly out into 'real' eve...


Ill.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2007.10.03 16:19:00 - [355]
 

There will be no bars in Amarr space... alcohol is the devil Laughing

Sorum Daemoth
The Scope
Posted - 2007.10.03 22:14:00 - [356]
 

ok i didnt read past the first page so sorry if this has been mentioned. First of all that looks ****ing awsome, second cmon guys lets get a casino or gambling room there. screw ratting i wanna play poker or whatever eve toons play and steal all my corp mates isk. lol though it would be awsome to gamble isk, could make alot of it, but then again you could also lose YARRRR!!

DO IT!!!

Caranthir
Death Monkey's With Knives
Exquisite Malevolence
Posted - 2007.10.03 22:37:00 - [357]
 

I'm also against a /dance emote.
Instead I propose a numpad control system with combo stacking dance moves Razz.
I mean.. seriously!

Sir Makealot
Posted - 2007.10.03 22:46:00 - [358]
 

I haven't checked in on this for a while, so forgive me if the question has been answered, but has anyone seen a clear answer on whether or not we'll fully be able to control our characters? I just keep having this feeling that all we're going to get is things to click, and your character has a preset walk from A to B animation. I'd like to open the door to the war room, walk around the table a few times, pick the seat my CEO was going to sit in just to make him mad, etc. I don't want to click on a door, then helplessly watch my character enter the room and sit himself down automatically.

Calimor
Caldari
GK inc.
Posted - 2007.10.03 23:08:00 - [359]
 

I won't be using ambulation, probably.

I don't really care about it.

Nevertheless, I find amazing CCP Efforts. As a fellow game designer, I understand that at the point EVE reached, it was unavoidable that these extras, or "mission creeps" would come in, specially if they are not really taking off development from the original game.

I support Ambulation, and will not care about having it occupy space in my HD if it means CCP will be fulfilling its objectives.

I'm thanful that we have this amazing game with INCREDIBLE updates (honestly, the new graphics and models update incoming is something rare in the gaming world) for free, while other companies force you to buy expansions that may be mediocre but are necessary because of the linearity of their game progression (EQ, WoW, etc).

I'm aware that the efforts being put in Ambulation and the new graphics are not taking resources away from other engine fixes, as it's been stated many times.

And I'm happy this way.

Riskalot
Caldari
Posted - 2007.10.03 23:09:00 - [360]
 

will the characters controlled by AWDS keys?
or will it looks like in microscuks freelancer?

ill prefer AWDS keys. it would be ****in nice if u would implement this controlsheme.



regarts



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