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Dietes Marcellus
Posted - 2007.07.16 19:04:00 - [271]
 

This thread was started 4 months ago ...

could we get an update please ?

Bish Ounen
Gallente
Best Path Inc.
Cult of War
Posted - 2007.07.16 20:01:00 - [272]
 

Originally by: Skyfinder

FOOD



Not necessary.

According to the EVE backstory, the POD provides us with all the nutrients we need to live. Thusly even if we stayed in a station for a day without eating, upon re-entering the POD it would detect that we were undernourished and automatically pump in sustenance. So the whole "needing to eat" thing is already moot.


SiJira
Posted - 2007.07.16 20:20:00 - [273]
 

Originally by: Bish Ounen
Originally by: Skyfinder

FOOD



Not necessary.

According to the EVE backstory, the POD provides us with all the nutrients we need to live. Thusly even if we stayed in a station for a day without eating, upon re-entering the POD it would detect that we were undernourished and automatically pump in sustenance. So the whole "needing to eat" thing is already moot.



read backstories? theres lots of eating

Icarus Starkiller
Forge Regional Security
Posted - 2007.07.16 20:33:00 - [274]
 

Ambulation...

What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.

So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.

Alexander Pax
Pax Imperatum
Posted - 2007.07.16 20:52:00 - [275]
 

Originally by: Janu Hull

Oh cripes...

Can you imagine my room with 161 Exotic Dancers?




As a matter of fact - I often do.

MotherMoon
Huang Yinglong
Posted - 2007.07.16 20:55:00 - [276]
 

Originally by: Icarus Starkiller
Ambulation...

What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.

So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.


um.. world of darkness mmorpg?
buying whitewolf?
100 new employees?
Because the devs want to play eve and make make more in their vison than yours, like all good games.

Rail Duke
The Likely Lads
Posted - 2007.07.16 21:42:00 - [277]
 

Super. Monkey. Ball.

jam6549
Via Crucis Inc.
Posted - 2007.07.16 22:34:00 - [278]
 

hey, i just want the ability to get naked Very Happy

Liu Kaskakka
PAK
Posted - 2007.07.16 22:38:00 - [279]
 

Originally by: jam6549
hey, i just want the ability to get naked Very Happy


I want to be able to fart while spreading my buttocks.

jam6549
Via Crucis Inc.
Posted - 2007.07.16 22:43:00 - [280]
 

Originally by: Liu Kaskakka
Originally by: jam6549
hey, i just want the ability to get naked Very Happy


I want to be able to fart while spreading my buttocks.


goatseLaughingExclamation

Lord Loom
Loom Service
Posted - 2007.07.18 22:29:00 - [281]
 

Originally by: Streak Lightning
backdoor bandit + avatar = intergalactic disaster...

why didn't anyone else think of that yet? Very Happy

Thumye
Posted - 2007.07.19 00:28:00 - [282]
 

Edited by: Thumye on 19/07/2007 02:07:01
Post 1/4
(First let me apologize about the length of these posts, but I started reading this when I started work early this morning, and the ideas kept building all day)

Well I, for one, am excited about this new feature being added. Now, I know that as it is planned for right now it seems like just useless eye candy, but even with a big and beautiful as the universe of eve is, my eyes are beginning to beg for some new flavors.

That being said I can understand some of the questions others have raised, like why not devote these people to fixing bugs, and whats the point if it serves no functional role, and the answer to this is most likely going to be "to bring in new players".
If CCP can bring in new players and get larger income they can then afford to up production by hiring new development teams. They will be able to afford new hardware upgrades more often, and by doing these the entire player base will benefit. As for the “bugs and in game issues should take priority” arguments,
I'm not going to bring up old arguments (like the dedicated team hired just for this, etc.) but one post a few pages back did bring to mind one issue that will be at least partially addressed by this.
By making it to where everyone who is docked is on an “in station” server places such as Jita will have far less lag when flying through. Now admittedly this will only effect a few systems, and most, if not all, of them will be in high sec empire, that is at least one issue that may not have been fixed, but they have found a decent work around for.

Thumye
Posted - 2007.07.19 00:28:00 - [283]
 

Edited by: Thumye on 19/07/2007 02:07:49
Post 2/4 (grrr character limits)
Now for my ideas on how I can visualize this working:

First thing I see is that the “load station environment” option that is already there is the decider on whether or not I want to engage in the social aspect of the new ambulation project. If it is not checked then when you dock you are moved to the “in station” server, and the interaction works like it has since forever ago.
If it is checked then there is a secondary option that is enabled (like orbit station is now) which is “show boarding/disembarking animation” or something to that effect that if enabled, when you dock will show a port on your active ship being opened, and a crane arm pulling out your pod, then setting it in a central platform. Then it goes to first person with you getting out of the pod. When it comes to undocking the player then goes to a control panel in front of the ship they want to leave in and say undock, then it will play the same in reverse, then they undock like normal and get moved back to the in game server.
These panels would also include a make active option for fitting and such. If you have the “show animation” option unchecked then it skips from you selecting dock, to you getting out of the pod, and everything from you selecting undock to flying out into space.

I see everyone's personal hangar being (and the aesthetics of this vary by race/station model) basically a central platform for the pod, and then walkways radiating from that to the ready ships you have docked in the station, maybe a limit of 5 unpackaged ships per station. Then there will be a cargo area for your item storage, and while it would be cool to interact with these and see every type of item, thats just not feasible...
So I see more of just a big room with lots of crates piled up, and a console that you can walk up to for item management and ship fitting (brings up pretty little interfaces that are similar to the interface we have now if you don't have ships/items merged to station panel). When you select to fit an item to your ship or move an item to your cargo/drone bays a crane arm will move a pallet with some crates to a maintenance platform near the appropriate ship, any items you want to move to a corp hangar will have a crane move one to a deliveries section and pulling something from corp hangars will require you to go to your corp office (more on this later). Moving items from your cargo hold to personal/corp hangars will happen in a similar fashion.

Now to limit lag and stuff this will only happen once you close the interface, and will all happen as one motion. 1 crane moves stuff from your ship to personal storage, then moves back and moves one to deliveries section, then from personal storage to ship etc. Also inside of this hangar section there will be panels to interact with the insurance, repair, and reprocessing services, all with interfaces similar to what we have now.
For more player immersion I suppose when you select to repair a ship the station will send a fleet of repair technicians to start working on your ship, the insurance will send some people in business suits out to look at your ship, and the reprocessing will take a pallet from your personal storage area and move to the deliveries section it pulls the crate into a bay door and then a minute later a new pallet comes out and is moved back to your storage, again all done at once when the interface is closed.

Thumye
Posted - 2007.07.19 00:29:00 - [284]
 

Edited by: Thumye on 19/07/2007 02:08:24
Post 3/4
Now as for in station environment it would be fairly complex, with when you choose to leave your personal hangar through the doors you will walk down a hallway into an elevator that will take you to the main deck, where everything else is done, this can be done as a session change like docking or jumping from one system to another.
On the main deck there is where all the station environment is this can include bars, social areas, there will be market kiosks all over, station directories that will lead you to other floors where the headquarters of the various station services are located.
Also on this main deck there will also be an office for the corp who owns the station. Inside of here there is a front desk where you can interact with the receptionist who handles stuff like renting offices, there will also be a room to each agent who I see as kind of the head of that department at this station, so they just sit behind a desk doing paperwork all day, and you can go in there to get missions. There will also be a clerk in the main office who operates the LP store.

You can also take the elevator to the rented offices of corps, and there would be an interface in the elevator that gives you a list of the renting corp's logos. You press one, get on the elevator and it session changes again, when you get out you are in the lobby of the corp who has rented the space, the layout is basically the same, but can be decorated by the renting corp.
In this office you there will be an NPC receptionist (provided by the corp who owns the station) who give the description of the corp they have listed, and can take applications and do all of that. There is also a door that is restricted space that you have to be a member of the corp to get through which leads to a hallway with several doors, that each open up into the different devisions, and these will bar entrance to anyone not permitted by the role they are set, this will also include the war room and a meeting room etc.
Inside each of the hangars it looks much like the personal ship hangar, with piles of crates and a loading area, with similar interface panels and animations.

Back to the main deck, there can also be a habitation ring where players can rent rooms and decorate as they want, and maybe even have people come over and hang out there instead of it being something that only the player can see like in so many other MMOs.
However there would need to be some kind of security, like the player has to be in the apartment in order to invite someone in, but given the pirate like tendencies of the eve playerbase this may not need to be there. Just need some kind of lock picking skills, and a chance of getting caught by security, similar to the chance to get caught with illegal items in space. Getting caught of course is a fine based on what you took and a security/standing hit, if you get too low of standing they will confine you to hangar, or refuse to let you dock at all.

Thumye
Posted - 2007.07.19 00:30:00 - [285]
 

Edited by: Thumye on 19/07/2007 02:10:10
Post 4/4 (wow, more than I thought, thank you to any who can read through all of my massive ramblings to hear my opinions)
As for things to look at in the station the aesthetics will of course differ from race to race, and even station model to station model, but some of the constants I see is a news boards to read the news, concord boards with the wanted people posted, various NPCs ambling about doing their whatever.

As far as out of pod PVP, maybe, but make it always punishable by security intervention (similar to concord in space, though not lethal, just subdued, arrested and confined to hangar [for the 15 minute aggression timer], along with the same security/standings hit one would take for pod killing in empire) in stations in high sec, war dec or not, these stations don't want this kind of thing spilling into their civilian population. Low sec empire similar but not as bad of a security/standing hit, and 0.0 outposts, since you can deny docking rights this shouldn't come into play much, but if it does it's the corps own fault for letting a hostile spy dock.

I can also see room for further content to be added such as in station missions, they will revolve around the type of agent you select (when you talk you can ask “got any work I can do in station?” instead of just “got any work?”) so you can get kill missions, fetch missions, deliver message missions, nothing that requires too much cargo space since an avatar will have at best like .5 m^3 (and thats stretching it)

This view of course doesn't rule out other peoples ideas like windows to view space, or anything I haven't incorporated in my huge list of opinions, this is just how I visualize it.

Again, thank you to anyone who took the time to read through all of this, if you didn't I can't blame you. Also spelling/grammar/punctuation mistakes may be all over this, and for that I also apologize.

EDITs - posts edited for readability

FrostedJin
Caldari
Perkone
Posted - 2007.07.19 00:54:00 - [286]
 

Originally by: Thumye
Post 3/4
Now as for in station environment it would be fairly complex, with when you choose to leave your personal hangar through the doors you will walk down a hallway into an elevator that will take you to the main deck, where everything else is done, this can be done as a session change like docking or jumping from one system to another. On the main deck there is where all the station environment is this can include bars, social areas, there will be market kiosks all over, station directories that will lead you to other floors where the headquarters of the various station services are located. On this main deck there will also be an office for the corp who owns the station. Inside of here there is a front desk where you can interact with the receptionist who handles stuff like renting offices, there will also be a room to each agent who I see as kind of the head of that department at this station, so they just sit behind a desk doing paperwork all day, and you can go in there to get missions. There will also be a clerk in the main office who operates the LP store. Also there will be an elevator that leads to the rented offices of corps, and you go to it, open an interface by it, and it gives you a list of the renting corps logos. You press one, get on the elevator and it session changes again, when you get out you are in the lobby of the corp who has rented the space, the layout is basically the same, but can be decorated by the renting corp. In this office you there will be an NPC receptionist (provided by the corp who owns the station) who give the description of the corp they have listed, and can take applications and do all of that. There is also a door that is restricted space that you have to be a member of the corp to get through which leads to a hallway with several doors, that each open up into the different devisions, and these will bar entrance to anyone not permitted by the role they are set, this will also include the war room and a meeting room etc. Inside each of the hangars it looks much like the personal ship hangar, with piles of crates and a loading area, with similar interface panels and animations. Also on the main deck there can also be a habitation ring where players can rent rooms and decorate as they want, and maybe even have people come over and hang out there instead of it being something that only the player can enter like in so many other MMOs. However there would need to be some kind of security, like the player has to be in the apartment in order to invite someone in, however given the pirate like tendencies of the eve player base this may not need to be there, just need some kind of lock picking skills, and a chance of getting caught by security, similar to the chance to get caught with illegal items in space. Getting caught of course is a fine based on what you took and a security/standing hit, if you get too low of standing they will confine you to hangar, or refuse to let you dock at all.



Quoted for wall

Aldir Rundal
The Order of Chivalry
Nex Eternus
Posted - 2007.07.19 00:55:00 - [287]
 

Omg Text Blob. Nerf!

Good points though.

Yougot Fubarred
Posted - 2007.07.19 00:58:00 - [288]
 

Wasnt there already a 15 page thread on this? I think it was called "Walking in stations"

Thumye
Posted - 2007.07.19 01:55:00 - [289]
 

Edited by: Thumye on 19/07/2007 01:55:58
Heh, you think this is big? just wait till they get closer to releasing the planetary interaction, so I can text wall all of my ideas for that then, when they are near done and cant implement any of them they should like without delaying the project even further..

Dave White
Interlude.
Posted - 2007.07.19 02:11:00 - [290]
 

Edited by: Dave White on 19/07/2007 02:11:08
Originally by: Thumye
Edited by: Thumye on 19/07/2007 01:55:58
Heh, you think this is big? just wait till they get closer to releasing the planetary interaction, so I can text wall all of my ideas for that then, when they are near done and cant implement any of them they should like without delaying the project even further..


Yeah, in like 2020 Sad

Salyna Voh'r
Posted - 2007.07.19 02:27:00 - [291]
 

i like the 'you don't have to use it'-part ...

Yougot Fubarred
Posted - 2007.07.19 02:51:00 - [292]
 

My question is to Vista or not to Vista?
As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol

so...
To be Vista or not to be Vista?

xRazoRx
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.07.19 03:00:00 - [293]
 

The only thing i want as a Brutor is to smash some Achuras against the wall in a bar Twisted Evil
No point in all this without in-station fights, tbh.

Oh, and fix the lags first, please Neutral

xRazoRx
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.07.19 03:01:00 - [294]
 

Originally by: Yougot Fubarred
My question is to Vista or not to Vista?
As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol

so...
To be Vista or not to be Vista?


The question is somewhat different... dx10 only or dx9? Rolling Eyes

MotherMoon
Huang Yinglong
Posted - 2007.07.19 03:08:00 - [295]
 

Originally by: xRazoRx
Originally by: Yougot Fubarred
My question is to Vista or not to Vista?
As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol

so...
To be Vista or not to be Vista?


The question is somewhat different... dx10 only or dx9? Rolling Eyes


DX9

we all know it's DX 9
I'm a 3-D artist, it's not really THAT graphically impressive. It's artistically badass, but it's not really pushing any tech.

Yougot Fubarred
Posted - 2007.07.19 03:23:00 - [296]
 

Edited by: Yougot Fubarred on 19/07/2007 03:24:57
http://www.rpgamer.com/news/Q1-2007/031307b.html

says different unless its changed

Jewels from the page:

"RPGamers will not be able to attack each other in the stations."

"Now, a DX10 engine means that Vista is also a requirement for the windows version."

MotherMoon
Huang Yinglong
Posted - 2007.07.19 03:25:00 - [297]
 

Edited by: MotherMoon on 19/07/2007 03:31:13

Originally by: Yougot Fubarred
http://www.rpgamer.com/news/Q1-2007/031307b.html

says different unless its changed

Originally by: CCP t0rfiFrans
Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all

First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.

5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.

6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.


7. That's it!


guess where I found this
page 4
this thread

it was a miscommunication between CCP and the company that posted that.
there will be a DX10 client, but it will be optional so your right and wrong.

yes there are more dev comments other places but I think this one is the best. I hate websites that post bad info.

Yougot Fubarred
Posted - 2007.07.19 03:28:00 - [298]
 

Edited by: Yougot Fubarred on 19/07/2007 03:31:28
Edited by: Yougot Fubarred on 19/07/2007 03:30:23
So they changed their minds then?

And finding the "8 dev comments" isnt required if the answer is yes... that'll just be MORE beating of dead horses

Originally by: MotherMoon
Edited by: MotherMoon on 19/07/2007 03:27:40
Originally by: Yougot Fubarred
http://www.rpgamer.com/news/Q1-2007/031307b.html

says different unless its changed

Originally by: CCP t0rfiFrans
Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all

First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.

5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.

6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.


7. That's it!


guess where I found this
page 4



So what was shown on that preview trailer is EXACTLY what is going to be released? The requirements stated there are the requirements for Ambulation? Cause if not, if things may change AGAIN, then your post is useless.

Edit: ROFL but then again so is mine...

MotherMoon
Huang Yinglong
Posted - 2007.07.19 03:34:00 - [299]
 

ROFL

Yougot Fubarred
Posted - 2007.07.19 03:36:00 - [300]
 

Edited by: Yougot Fubarred on 19/07/2007 03:36:30
Originally by: MotherMoon
ROFL


YAY at least we got a sense of humor here!

Too many are the posts where ppl just stomp each other to death making their point instead of having some fun in it

Originally by: MotherMoon
Edited by: MotherMoon on 19/07/2007 03:31:13

Originally by: Yougot Fubarred
http://www.rpgamer.com/news/Q1-2007/031307b.html

says different unless its changed

Originally by: CCP t0rfiFrans
Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all

First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:

1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.

2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.

3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.

4. Everything was captured in Fraps and then edited in After Effects.

5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.

6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.


7. That's it!


guess where I found this
page 4
this thread

it was a miscommunication between CCP and the company that posted that.
there will be a DX10 client, but it will be optional so your right and wrong.

yes there are more dev comments other places but I think this one is the best. I hate websites that post bad info.


DAMMIT, I do too now lol


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