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Okapir
Gallente
Eve Defence Force
Fatal Ascension
Posted - 2007.03.10 10:53:00 - [1]
 

Edited by: Okapir on 10/03/2007 10:51:16
Flying a Myr as a drone boat in PvE Im looking to optimise my drone load out which is currently -
5 Hammer 2's doing 12Hp Thermal damage ea.
5 valkyrie 2's doing 12Hp Explosive damage ea.
5 Hobgoblin 2's doing 7.5Hp Thermal damage ea.

I am wondering if I should train-up Caldari specialist drone skills to be able to carry 5 Hornet2's instead giving me a Kinetic option at 7.5Hp.
If so is there a drone strategy that uses one set to bring down shields the other to bring down armour etc?
Im doing lvl 3 missions with a number of different agents, the NPC's seem to vary considerably, this is potentially where my problem lies.

Ranita Drell
Intaki Liberation Front
Posted - 2007.03.10 11:10:00 - [2]
 

I haven't worked out the math personally, but with the higher damage bonus on Gallente drones, they are almost always the ones to use in PvE. Against Angels it may be worthwhile to switch to Minmatar drones.

Farrellus Cameron
Sturmgrenadier Inc
Nulli Secunda
Posted - 2007.03.11 10:19:00 - [3]
 

Each NPC type is vulnerable to specific damage types more than the others. Unlike player ships, their resistances are the same for their armor and shield. Example: Angels are most susceptible to explosive damage to both their shield and their armor, although normal player ships are usually resistant to explosive with their shields. So doing missions you should be switching your drones to make sure they are the optimal damage for those mission NPCs.

Plaetean
0utbreak
Posted - 2007.03.11 12:07:00 - [4]
 

Guristas = Wasps
Angel/Thukker = Berserkers
Sansha/Blood Raiders = Praetors
Serpentis/Gallente Federation/Seven(I think?) = Ogres

Veritas Falx
Posted - 2007.03.11 16:48:00 - [5]
 

Just use heavies, unless you have some uber skills I don't think even tech II mediums are better than normal heavies. If it is matter of size then try upgrade what you are killing. I can easily do double BS 0.0 spawns in a myr.

I use ogres for everything for the most part. They have a much higher damage multiplier, I think praetors are 1.15 and ogres are 1.60. Also the tracking speed on EM is horrendous. Most of the time thermals are the best bet for any type.

Oh you are doing level 3s. I don't remeber the BS spawns there but unless you are fighting a ton of frigates heavies can easily deal with cruisers and up.

AvatarADV
Posted - 2007.03.11 18:52:00 - [6]
 

If you're using heavies on an L3, keep in mind the Ogre's flight speed. They're slow, slow, slow, and while they'll rip up any cruisers and especially BC in short order, they're not going to hit a frigate (or even keep up with it).

Noluck Ned
Vanishing Point.
The Initiative.
Posted - 2007.03.12 09:21:00 - [7]
 

Go for Heavy T2 drones, start with Ogre II's they are the business.
Just ask any of my many satisfied Victims customers.


Eleana Tomelac
Gallente
Eclats de verre
Posted - 2007.03.12 09:54:00 - [8]
 

I've done many lvl 3 missions with a Myrmidon, there are really many frigates and destroyers in those missions, I tried to use heave drones, but it took too long for ftigates, they don't hit them much.

You can either go for 4 heavies and 5 light, attacking big ships with 4 heavies and 1 light or go with 5 med and 5 light, you will do a bit less damage but with the higher drone speed, you loose less time recalling and sending them into battle again. It mostly depends if you're doing close combat or keeping range to minimize damage and have them come in order of speed (killing frigates with lights and then switching to the others).

Kaylee Kaitlen
Gallente
Lutin Group
Posted - 2007.03.12 17:16:00 - [9]
 

Originally by: Eleana Tomelac
I've done many lvl 3 missions with a Myrmidon, there are really many frigates and destroyers in those missions, I tried to use heave drones, but it took too long for ftigates, they don't hit them much.


I have to agree with Eleana. I'm still new to Eve, but I've done a lot of level 3's lately. When I first got heavy's, I got excited and loaded up 5 of them, but then I had to warp out of a level 3 mission because my ogres couldn't catch the frigates that were orbiting me and it was going to last forever.

Now, my standard Myr drone loadout for lvl 3's consists of 3 ogres and 5 hammers. I was originally frustrated that I couldn't fit 5 and 5, but in practice, 5 hvys aren't really needed most of the time. The Ogres are used on the cruisers and stationary targets, hammers for the frigs. And in level 3's, you rarely get a lot of cruisers. As targets get destroyed, I can recall and redeploy as needed.

Szymyzyr
Posted - 2007.03.14 21:13:00 - [10]
 

I have to agree with using Mediums over Heavies, with the one exception that I lean on Vespa IIs -- an old hand showed me that the extra shield and lower cost (ESPECIALLY versus Hammerhead IIs) made them well worth any other comprimises.

Tulisin Dragonflame
Posted - 2007.03.14 23:33:00 - [11]
 

Originally by: Plaetean
Guristas = Wasps
Angel/Thukker = Berserkers
Sansha/Blood Raiders = Praetors
Serpentis/Gallente Federation/Seven(I think?) = Ogres



There is never ever a good time to use EM drones, the damage bonus on therm drones is so great that the NPC would have to have like 50 % more therm than EM resist to make it worth it. This goes for a lot of other situations too, the rat may have 15 % less resistance to kinetic than thermic, but it is still better to use thermic because they do far more than 15 % more damage.

All-in-all, use thermic unless you specifically know you'll be going up against rats with very high thermic resist, they'll outstrip everything in 90 % of situations.

Redsan
Posted - 2007.03.15 07:02:00 - [12]
 

Originally by: Veritas Falx
Just use heavies, unless you have some uber skills I don't think even tech II mediums are better than normal heavies. If it is matter of size then try upgrade what you are killing. I can easily do double BS 0.0 spawns in a myr.


I had read somewhere on the boards that T2's where roughly equivelant damagewise to the next step up in size drone, ie T2 mediums did about same damage as T1 heavies, so when I got the skills for T2 mediums, went strictly to those, and got rid of my heavies till I have time to skill to T2 heavies. After reading this thread, took a load of approriate heavies for a mission ,and tried to roghly compare them to T2 my T2 mediums. T1 heavies killed BS's slightly, very slightly faster than T2 mediums, but not by a significant amount. With the extra travel time of heavies, I think I will just stick to T2 mediums, till I get skilled up for T2 heavies.

Okapir
Gallente
Eve Defence Force
Fatal Ascension
Posted - 2007.03.15 11:38:00 - [13]
 

Thats great thanks all, I have settled on Hammerhead 2's until I loose them and wont replace them, too expensive! After that Ogre 1's (training for 2's) and t2 small blasters for frigates. Was thinking about Drone Navigations skills to lvl 5 to get the out and about faster.
I am having a slightly different issue with drone control though after I have spotted 5 targets, my drones all engage the first together, then split up, how do I keep them all working on the same target?
Thanks again everyone

Asymptotic
Posted - 2007.03.15 13:04:00 - [14]
 

Originally by: Okapir

I am having a slightly different issue with drone control though after I have spotted 5 targets, my drones all engage the first together, then split up, how do I keep them all working on the same target?

Drones can target multiple enemies, but that doesn't mean all your drones will target them in the same order. You'll have to have the next enemy selected so you can explicitly tell your drones to go after him when their current target goes down. It's a pain, I know.

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2007.03.15 13:08:00 - [15]
 

Originally by: Okapir
Was thinking about Drone Navigations skills to lvl 5 to get the out and about faster.
I am having a slightly different issue with drone control though after I have spotted 5 targets, my drones all engage the first together, then split up, how do I keep them all working on the same target?
Thanks again everyone


If you find your drones are too slow while moving to target, try the drone navigation computer, you have a med slot for one (or more, used severals on myrmidon, it really have tons of slots for drone modules) on most gallente drone ships. Upgrade your drone navigation skill to 4 (and it's required for the module at lvl 3).

Drones have a strange behaviour when changing target, they don't attack same target.
You even if you assign the arget tons of times you're not sure to have a result. You can do "return and orbit" then "engage target" (don't wait between the commands, just run them both, you don't need to see the "returning to ship" in yellow for it to work), and they will regroup and engage target.

The "return and orbit" command seems to be the best to reset a drone's targets.


 

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