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blankseplocked just got my osprey ^^
 
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tetsuol
Posted - 2007.03.06 23:14:00 - [1]
 

ok can anyone reccomend good weps / other things i need to make a decent ship with about 24-48 hours of learning stuff.. not 15d 35h ect?

my ship is osprey and i have about a 3 mil budget

Svenstaro
Amarr
Viziam
Posted - 2007.03.06 23:19:00 - [2]
 

Train caldari cruisers to lvl3 and mining to lvl3 and fit a few miners and get mining. Osprey is good for that purpose :).
You could also get lvl1/lvl2 agents and try your luck there, I don't know about the combat capabilities of an Osprey tbh, but they should be fair enough to go with a few missile launchers/turrets. Just be sure to fit a medium shield booster and enough cap rechargers to run it.

Eldo Davip


ISD YARR
Posted - 2007.03.06 23:19:00 - [3]
 

H tetsuol,

I'll move this thread to the Ships and Modules forum where you can receive a good answer.

Blitz'Krieg
Caldari
10010011001
Posted - 2007.03.06 23:28:00 - [4]
 

yeah tbh your better off with a caracal. someone give him 1 :D i'm out of game for the next week

Majin82
Caldari
The 5th Freedom
Gentlemen's Club
Posted - 2007.03.06 23:30:00 - [5]
 

Seriously...
Osprey = Best Caldari Cruiser for Mining.

Osprey is also the name of a large Wetland bird. Surprised

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.03.06 23:35:00 - [6]
 

Edited by: Ishina Fel on 06/03/2007 23:32:48
An Osprey is not exactly made out to be a combat ship, being mainly designed for mining and remote shield boosting support. However, it should be enough to take on level 2 missions. Try the following:

2x Heavy Missile Launcher
2x Medium-size Railgun
-----
1x Medium Shield Booster
2x active Shield Hardeners (though passive Resistance Amplifier ones will do if you can't fit the active ones yet). Try and fit the hardeners according to what enemies you'll face (Kin/Therm for Guristas/Serpentis, EM/Therm for Blood Raiders/Angel Cartel/Mercenaries)
1x 10 MN Afterburner (for additional mobility) OR 1x Shield Boost Amplifier (for additional tank, recommended)
-----
1x Ballistic Control Unit
1x Magnetic Field Stabilizer
1x Damage Control (gives you time to get the hell out of there when you drop into armor/hull)
-----
4x Light Scout Drone (train until you can use all 4 at once, it's worth it)

For all modules goes, as always: fit the best ones you can afford to lose!

Blitz'Krieg
Caldari
10010011001
Posted - 2007.03.06 23:45:00 - [7]
 

if you want a low rent ospray setup i would go with using:

2 standard missle launchers 1
2 125 rail gun 1

3 large shield extenders 1
1 10mn afterburner

3 power diag 1

that will tank all level 1 and 2 missions without you even thinking about it, and get you around at a reasonable pace without thinking bout cap.

dont fit any named stuff, just the cheapest t1.

to mine, just fit miners instead of guns, keep your mids and lows the same. That should be good enough for anything upto .5 space.

If you dont have the cpu for the fitting, swap a pdu for a nanofiber.

even with absolutely no skills this is cap independant even with all modules running and will tank anything a level 2 will throw at you.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.03.06 23:57:00 - [8]
 

That works too, but you'll have less dps than a Merlin (disounting drones). That may make some of the level 2 missions that throw multiple cruisers at you problematic. See how much powergrid you have left over and try to get at least one heavy launcher in.

Try and get used to the whole resistances thing sometime though, later-on in the game the resist-less pure HP passive tank style generally fails...

ZeeWolf
Therapy.
The Fourth District
Posted - 2007.03.07 00:00:00 - [9]
 

Originally by: tetsuol
ok can anyone reccomend good weps / other things i need to make a decent ship with about 24-48 hours of learning stuff.. not 15d 35h ect?

my ship is osprey and i have about a 3 mil budget


Dont you mean 16d 11h?

Blitz'Krieg
Caldari
10010011001
Posted - 2007.03.07 00:03:00 - [10]
 

Edited by: Blitz''Krieg on 07/03/2007 00:02:25
Originally by: Ishina Fel
That works too, but you'll have less dps than a Merlin (disounting drones). That may make some of the level 2 missions that throw multiple cruisers at you problematic. See how much powergrid you have left over and try to get at least one heavy launcher in.

Try and get used to the whole resistances thing sometime though, later-on in the game the resist-less pure HP passive tank style generally fails...


i was under the impression you wouldn't have had the heavy missle skill. if you do, then remove 1 large extender from my setup and fit heavy launchers instead of light.

Replace the extender with a shield recharger.

this gives you 5500 shields repping around 25 hp/s which should be fine.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.03.07 00:06:00 - [11]
 

Nowadays with the new character creation system, you can get to heavy missiles on your first day of playing if you make the right choices Very Happy

Blitz'Krieg
Caldari
10010011001
Posted - 2007.03.07 00:07:00 - [12]
 

Originally by: Ishina Fel
Nowadays with the new character creation system, you can get to heavy missiles on your first day of playing if you make the right choices Very Happy


wtf when i started the game back in beta (last week then Wink) all we got was a space suit and an ice cream scoop. Kids. Dont know their born i tell ya.


 

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