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Seleene
Minmatar
Body Count Inc.
Pandemic Legion
Posted - 2007.03.11 15:09:00 - [241]
 

Edited by: Seleene on 11/03/2007 15:06:30

Hats off to Josh and the Goon map maker for thier efforts but this is, by far, the most accurate and unbiased solution I've seen so far.

EDIT - As was mentioned, yes, please keep a historical record of this so we can watch how the map changes over time. Smile

Blue Stratos
Amarr
Setenta Corp
Xelas Alliance
Posted - 2007.03.11 15:47:00 - [242]
 

This is by far the msot unbiased map i have ever seen, well done

And for thos ehaving a go, shut up, this shows who si actually in control, not who claims to be in control

Serenity Steele
Caldari
Dynamic Data Distribution
Posted - 2007.03.11 15:58:00 - [243]
 

Edited by: Serenity Steele on 11/03/2007 15:55:18
As said before, very cool solution, and totally impartial which is awesome :) Programmers ftw.

I'd really like to know how you extra the sov systems data - any chance of an XML or RSS feed?


Coros
Minmatar
Sebiestor Tribe
Posted - 2007.03.11 18:26:00 - [244]
 

This is easily the best map available right now, it's generated frequently and is unbiased. Great job!

Paladin Vent
Gallente
The Scope
Posted - 2007.03.11 19:39:00 - [245]
 

Edited by: Paladin Vent on 11/03/2007 19:41:41
Changed colors for KOS & Xelas Alliances.

Originally by: Serenity Steele
Any chance of an XML or RSS feed?

And where is the Outpost Alert Data Feed? Any chance of an XML or RSS? Cool

Hakim Dendar
Caldari
Tarlee Acquisition Corporation
Posted - 2007.03.11 21:13:00 - [246]
 

Nice work! I'll find it of great use.

Graalum
Caldari
Deep Core Mining Inc.
Posted - 2007.03.11 21:49:00 - [247]
 

Good map, but some small npc spaces in a few areas (geminate and fountain most obviously) show influence, not sure if anything can or should be done about it

floodie
Amarr
Black Plague.
Posted - 2007.03.11 23:34:00 - [248]
 

This map post deserves a sticky, its the best around imho.

Alaron Giancol
Amarr
Resurrection
R i s e
Posted - 2007.03.12 06:54:00 - [249]
 

Is there a way to adjust the weighting/influence so that is obeys jump lines instead of just crossing empty space?


tiller
Minmatar
THE PILLAGE
Posted - 2007.03.12 07:03:00 - [250]
 

Edited by: tiller on 12/03/2007 06:59:36

I think this is a such a good way of making a map it should be built into the game tbh

Hire the man CCP !!!

vertorex
Caldari
Victims of Confusion
Cruel Intentions
Posted - 2007.03.13 16:54:00 - [251]
 

i miss the sticky....Laughing

Omega Man
Amarr
The Geddy Foundation
Posted - 2007.03.13 16:56:00 - [252]
 

keep up the good work.

Paladin Vent
Gallente
The Scope
Posted - 2007.03.13 18:18:00 - [253]
 

Edited by: Paladin Vent on 13/03/2007 18:16:01

Added a brief table of the sovereignty changes to the map.

I also exported all the sovereignty changes as HTML. Download link

Your design suggestions is always appreciated YARRRR!!

ISD Kreul Intentions


Minmatar
ISD Interstellar Correspondents
Posted - 2007.03.13 18:27:00 - [254]
 

Originally by: vertorex
i miss the sticky....Laughing


Eve Territory Maps

Already a sticky up there for all of the maps.

Gnulpie
Minmatar
Miner Tech
Posted - 2007.03.13 19:08:00 - [255]
 

The map gets better and better each time! Great work, thanks a lot!!

The new change of sov in the upper left corner is very useful! But can you put the sov lost and sov gained not next to each other but below each other?

Johnatan
Gallente
H A V O C
Against ALL Authorities
Posted - 2007.03.13 19:20:00 - [256]
 

Originally by: Gnulpie
The map gets better and better each time! Great work, thanks a lot!!

The new change of sov in the upper left corner is very useful! But can you put the sov lost and sov gained not next to each other but below each other?

Next to each other is ok. Just give it a bit more space to the right.

Best map ever.

Hans Roaming
Gallente
Body Count Inc.
Mercenary Coalition
Posted - 2007.03.13 19:23:00 - [257]
 

This map rocks, would be great to run it against the Chinese shard as well.

Ryas Nia
Minmatar
Veto.
Veto Corp
Posted - 2007.03.13 19:40:00 - [258]
 

I wonder if the dev/op would feel like generating a small animation using say the last 5-10 immages so we can have an animated view of the changes :P i think java has some simple tools for doing stuff like that.

Ryysa
Caldari
Mission Fail
Posted - 2007.03.14 01:31:00 - [259]
 

Edited by: Ryysa on 14/03/2007 01:41:02
I might work on this source some, but it's a bit useless without the backend.

My question to the author - sorry if this has been answered before.

How do you get all the outpost/station systems from the game?

Unless there is something i am unaware of, you would need to be able to get all systems with stations, and also the sovereignity for all.

Now, you are obviously not doing this by hand. And i am not aware of a way to export the data.

So i would like to ask, which way you used to hack the client?

D3D hook? Python injector? or did you manage to decode ccp's version of zlib that they use in their packets and use a network sniffer?
Or is it much simpler and the data is cached in one of eve's cache folders?

I'd really like an answer to that.

If you are sniffing traffic or processing cache files, it would be a mild breach of eula.

If you are hooking the client or injecting python code into it, then that would be a lot heavier breach. And somehow, I think it's the latter >.<

It's a great idea, I don't want to bash it, and I also understand if you don't want to share the way you are doing it, since it might get you banned :P

I guess what I want to say is, that for people who are even slightly into programming, the source of your backend is far more interesting than the source of your frontend.
Imo you should really be getting credit for your data mining program, not for the flashy frontend stuff.

Edgars Sults
Caldari
The Executives
IT Alliance
Posted - 2007.03.14 07:54:00 - [260]
 

This is a very nice map. I like it.

Some suggestions:
- Make region names more visible.
- If you know the sov changes, maybe put some kind of mark on the map where the sov has changed?
- This one might be hard, but if you have an archive of the sov data from previous maps, an animation of sov changes would be nice. Not like just changing the images in a gif. Like Flash maybe? Then the flash file wouldn't be as big because it would only need the data and the animation would be made from that.

Faceless Pokemon
Amarr
THe X Spies
Posted - 2007.03.14 10:52:00 - [261]
 

Edited by: Faceless Pokemon on 14/03/2007 10:49:38
perhaps someone with the required talents and will to do so, could make a webbased application, maybe in flash or something that will grab the maps, and using the datemodified maybe of the file, go backwards and pull out all the previous versions and then animate them somehow so that at any point people can see how the war has progressed. Having it dynamically contain the updates would obviously save the animation having to be updated

Edit: LOL i posted and as i was re-reading my post to ensure it sounded ok noticed that the guy above me also suggested a similar thing.

hydraSlav
Gallente
Synergy Evolved
Posted - 2007.03.14 14:09:00 - [262]
 

Latest version has sov changes listed as suggested Cool I am loving this map more and more

Paladin Vent
Gallente
The Scope
Posted - 2007.03.14 16:24:00 - [263]
 

Originally by: Ryysa
How do you get all the outpost/station systems from the game?

I told that I won't open the way how I get the sov data. Some later I'll do a sovereignty datafeed for 3rd party devs.
Btw, all your suggested ways to get the sov data is forbidden by Eula.

Originally by: Edgars Sults

Some suggestions:
- Make region names more visible.
- If you know the sov changes, maybe put some kind of mark on the map where the sov has changed?
- This one might be hard, but if you have an archive of the sov data from previous maps, an animation of sov changes would be nice. Not like just changing the images in a gif. Like Flash maybe? Then the flash file wouldn't be as big because it would only need the data and the animation would be made from that.

1. Ok.
2. I'll try.
3. Flash action script is slow, very-very slow. One map is rendering for about 15 minutes on java. In Flash it'll render for about a hour. So we get 1 frame per hour = 0,00028 FPS animation speed in flash. :)

I'll make an animated AVI movie later, after collecting sov changes for month or two.

Splagada
Minmatar
Tides of Silence
Posted - 2007.03.16 10:12:00 - [264]
 

is it updated? i need my coffee watch-the-war-zones break!

Hans Roaming
Gallente
Body Count Inc.
Mercenary Coalition
Posted - 2007.03.16 10:16:00 - [265]
 

Originally by: tiller
Edited by: tiller on 12/03/2007 06:59:36

I think this is a such a good way of making a map it should be built into the game tbh

Hire the man CCP !!!



Totally agree this really adds value and depth to all the 0.0 goings on.

Blue Stratos
Amarr
Setenta Corp
Xelas Alliance
Posted - 2007.03.16 11:00:00 - [266]
 

Originally by: Ryysa
Edited by: Ryysa on 14/03/2007 01:41:02
I might work on this source some, but it's a bit useless without the backend.

My question to the author - sorry if this has been answered before.

How do you get all the outpost/station systems from the game?

Unless there is something i am unaware of, you would need to be able to get all systems with stations, and also the sovereignity for all.

Now, you are obviously not doing this by hand. And i am not aware of a way to export the data.

So i would like to ask, which way you used to hack the client?

D3D hook? Python injector? or did you manage to decode ccp's version of zlib that they use in their packets and use a network sniffer?
Or is it much simpler and the data is cached in one of eve's cache folders?

I'd really like an answer to that.

If you are sniffing traffic or processing cache files, it would be a mild breach of eula.

If you are hooking the client or injecting python code into it, then that would be a lot heavier breach. And somehow, I think it's the latter >.<

It's a great idea, I don't want to bash it, and I also understand if you don't want to share the way you are doing it, since it might get you banned :P

I guess what I want to say is, that for people who are even slightly into programming, the source of your backend is far more interesting than the source of your frontend.
Imo you should really be getting credit for your data mining program, not for the flashy frontend stuff.


So instead of just saying *good masp mate* u try to make out he's sum kind fo hacker getting passwds and breaking the EULA

U truly are a privateer

Vensa Heckler
Caldari
Bad Wolf Syndicate
Posted - 2007.03.16 12:32:00 - [267]
 

awesome map.
it may have been said before, but clearer region names and boundaies would be nice. but seriously, best map of the 3 currently around atm imo.

Paladin Vent
Gallente
The Scope
Posted - 2007.03.16 17:19:00 - [268]
 

A little jubilee: 900+ sovereign systems on the map.

Let's get it to 1000+!!!

Borg017
Minmatar
0utbreak
Posted - 2007.03.16 17:28:00 - [269]
 

This map is pure genius. Stop making these maps and I will kill you ok? Wink

Thoric Frosthammer
Gallente
Vanguard Frontiers
Imperial Republic Of the North
Posted - 2007.03.16 19:41:00 - [270]
 

It's definately improved since you dropped on the sov dots for stations and what have you. And it's starting to reflect reality a bit better in the new region, I'm still seeing some things that jar with the reality of flying through the space however. It seems to work out pretty well for the more established regions, so it may just be the nature of the flux in the new region that makes it a bit wonky there.


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