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Jack Malus
Gallente
Gladiators of Rage
Systematic-Chaos
Posted - 2007.03.05 02:48:00 - [91]
 

Objective by design. Kudos on an excellent map. Nice work.

liquidism
Caldari
Rainer Luxus
Posted - 2007.03.05 02:49:00 - [92]
 

not 'handmade' but autogenerated with a nifty little algorythm.

kudos m8.
best map so far! awesome!!

Szprinkoth Sponsz
Caldari
GoonFleet
GoonSwarm
Posted - 2007.03.05 02:52:00 - [93]
 

Yes, this is definetley the best map yet. When you've done a few, make an animated one too!

geomatica
Caldari
Destructive Influence
KenZoku
Posted - 2007.03.05 02:58:00 - [94]
 

vector is better, but raster is faster

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.03.05 03:00:00 - [95]
 

Edited by: Ishina Fel on 05/03/2007 03:00:40
This is a very nice map. I like the idea of a purely demographic/influential map, for wars we have multiple others after all. Keep running that script, and keep finetuning it! One thing that I'd like to point out is the way the program tries to center alliance names in their territory, which results in misplaced names for alliances that have territory in two different places (Band of Brothers or Goonswarm, to name some easily spotted examples). I'm not a programmer, but in my idealistic world view I hope that there's a way to somehow identify such split territories and give them their own labels.

One other thought I briefly had - have you considered 'dynamic' influence spheres? For example, if a small alliance that holds a scrap of 0.0 space is being swamped by the influence of its neighbours (or if single systems/outposts change souvereignty/owner in otherwise well fortified territories), it could get its influence artificially boosted just a bit so that it still shows up. Having something like a "deadzone" where one kind of influence always prevails and no other influence can spread into (this would also help to get a much sharper borderline to NPC controlled space than having them emit their own influence, which could eventually be pushed back).
Again, I'm not a programmer, so I don't know if it's feasible. Heck, I can even see how always displaying every small alliance can lead to a cluttered, 'freckled' map with labels stacking to towers - but I just wanted to throw the thought in.

papaPadla
Minmatar
Brutor Tribe
Posted - 2007.03.05 03:23:00 - [96]
 

Comeone... forget about what where conflict... it isnt helping anyone if they have to look at a forum map to see where there's a conflict... not even ships killed helps you in any significant way these days... i mean to say... that if you are clueless enough to need a map for that... nvm that

what i wanted to ask is... how hard would it be to have this updated on a regular basis... something of no longer than a couple of days?... since this would be inded a great tool to have as an animated map of how influence changes in eve.
Ofcourse... would be great to have more data in it... for the same purpose... so maybe i was rush into discarding the fight data...

Just imagine 2 years from now... having a visual go-into-the-past animation made out of this... with empires rising and falling... specially since were living interesting times nowdays.

i still think that even trying to get the "involved partyes" from a fight blob would be a pain... if it requires player input... but... hey... youre the genius... think aboutit maybe something could be sorted out

Val Oman
Caldari
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2007.03.05 03:24:00 - [97]
 

Nice work! CCP needs to pay you for your efforts and burn this into the game.

Muthsera
Gallente
S.A.S
Cruel Intentions
Posted - 2007.03.05 03:24:00 - [98]
 

Nice work. I like it.


Duke Grail
Minmatar
The Science of War
Posted - 2007.03.05 03:50:00 - [99]
 

I like the map, i would like to see battlezones marked on it somehow with a legend off to the side maybe.

the 0.0 NPC regions that are effectivly under control of alliances could be manually shaded to show that they are claimed/influenced by an alliance.

4 out of 5 stars. nicly done.

Fofalus
Gallente
Agony Unleashed
Agony Empire
Posted - 2007.03.05 04:16:00 - [100]
 

A lot of people saying it needs war info when he has clearly stated it is not a war map. What would be awesome like several people said is if it you could go back and forth in time and watch the alliances rise and fall.

Borg017
Minmatar
0utbreak
Posted - 2007.03.05 04:29:00 - [101]
 

Best map. Please update regularly.

Mods need to make it a sticky pls!

Geeknik
Caldari
Intelligent Change Enterprises
Posted - 2007.03.05 04:34:00 - [102]
 

A very nice map indeed. Although I do think an aliiance with an outpost should at least show up in some form (i.e. X-PACT).

Rivers Kelak
Gallente
TEMPLAR.
Gentlemen's Club
Posted - 2007.03.05 04:56:00 - [103]
 

This is an excellent concept and well put into play. With a bit of work and making it graphically friendly on the eyes, this could by far be (if not already!) my favourite EVE Political Map.

Sionn Klorgh
Minmatar
Black Aces
Against ALL Authorities
Posted - 2007.03.05 05:05:00 - [104]
 

Top map..best one by far in my opinion since its generated in an unbaised quantitative fashion.

Gaston LeTenoreaux
Gallente
The Knights of the New Republic
Forces of Freedom
Posted - 2007.03.05 05:17:00 - [105]
 

I know that you say this is automatic and correct and all of this, but why is it not showing FoF sovereignty in Pure Blind? The other maps show this and they are hand made. We have had sovereignty in Pure Blind for longer than I have been a part of the Alliance, and it seems very strange to not see us there when the maps made by these very big and important figures in Eve that have nothing to do with us even place us where we belong. I am not accusing you of leaving us out on purpose, but I think that if you compare your map with the map in game you will find discrepancy in Pure Blind.

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2007.03.05 06:39:00 - [106]
 

Very creative concept... my inner geek is smiling. Very Happy

Xeliya
Caldari
Destructive Influence
IT Alliance
Posted - 2007.03.05 07:07:00 - [107]
 

Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya
Can you put Fallen Souls for North Paragon (GQ2 Area)

Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)

Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.


Originally by: Patch86
Originally by: Xeliya
Can you put Fallen Souls for North Paragon (GQ2 Area)

Otherwise nice map ugh


I don't think it works like that, mate. If you want that part of the map, you've got to have more sovereignty than anyone else. If you don't got it, the map maker isn't going to change it Razz

Should check facts before smacking . . .

Rancid Beef
Caldari
InQuest Ascension
R i s e
Posted - 2007.03.05 07:20:00 - [108]
 

Very cool map, finally we can see were everyone is, nice work !

Grapez
Gallente
The Greater Goon
Clockwork Pineapple
Posted - 2007.03.05 07:23:00 - [109]
 

I really like this. My favorite map thus far, and it doesn't use any hexagons.

Perhaps you could do a diff of the previous map to the next map? It would show which alliance is gaining/losing ground, which is much more objective than trying to notate where combat is happening.

Emrod
Amarr
Legion Du Lys
Posted - 2007.03.05 07:42:00 - [110]
 

tooo much...maps Shocked

Raxxar
Gallente
Arioh Private Corp
Fixed Realms
Posted - 2007.03.05 08:52:00 - [111]
 

Simply the best.
/me wants it into client.

Solcypher
Caldari
NibbleTek
Posted - 2007.03.05 09:16:00 - [112]
 

Bottom line: automated map ftw. Excellent work.

Sticky please.

Paladin Vent
Gallente
The Scope
Posted - 2007.03.05 09:24:00 - [113]
 

Edited by: Paladin Vent on 05/03/2007 09:59:41
Originally by: Copine Callmeknau
Very nice map, however there are some adjustments yuo need to make.
Eliminate leakage into empire. Make sure your Gradient thingy only applies accross constalletaions/systems, and not open space. The way it is 2 systems that are a dozen+ jumps from each other, but located close to one another physically are marked as the same alliance.
Also, perhaps make it not quite as defined when an outpost is on the very edge of an alliances territory.

The concept is: More influence means more territory. Simple and clear, other is the consequences.
I'm planning to increase inluence, emitted by the outposts. This'll cause some move of the borders away from outposts.

Originally by: Roller
This probably wouldn't be easy to do .. but if you could give your map a little memory .. as in graphicall represent the changes in influence from the previous map.

The whole question turns on lack of free time. I'm wanting to play EVE also :) But I promice, it'll be done soon.

Originally by: Gutsani

It would be awesome if you could make sovereignty importer available to the EVE public also.
Also you need to release your source code with a license (BSD license ftw Razz) or at least some "bull****" that says what we can and cant do with it, else we are violating the law Smile


The Java source code is released under BSD license. The DB file - under CCP public DB license. Download licensed version of the sources from the first post link.

Let me not open the code of the sovereignty importer. I want this T2 BPO to stay in my hands, since I can't make a limited production run BPC from it.Smile

Originally by: Duke Grail
the 0.0 NPC regions that are effectivly under control of alliances could be manually shaded to show that they are claimed/influenced by an alliance.

It's impossible to make that using only sovereignty data.



I have a favour to ask from the designers. Could you open the map in your image editor and draw some design changes you want to see on the map. I'll really appreciate that visual design suggestions.

Variable1
Caldari
FinFleet
Raiden.
Posted - 2007.03.05 09:48:00 - [114]
 

wow, not sure what it is about his map, but I really do like it!

Keep it up, make some improvemens and it'll be truly amazing.

Var

fuze
Gallente
Quam Singulari
Posted - 2007.03.05 10:04:00 - [115]
 

Awesome job!

It could be nice to incorperate this map into the client.


Zuki Ed
Gallente
Quantum Industries
Prime Orbital Systems
Posted - 2007.03.05 10:05:00 - [116]
 

Really nice map, I like it. Especially that it's automated makes it really accurate. Updates once a week is enough imo cos station ping pong is happening alot and every time one changes hands an update is not good for the info imo.

Good map mate!!!

Chewan Mesa
Amarr
Resurrection
Gentlemen's Club
Posted - 2007.03.05 10:12:00 - [117]
 

I like it, personally I dont need a war-map or something, you gather that from COAD enough where something is going on, but a map really showing where which alliance has space and how big it is is quite a nice change, especially since its up to date at any time.

HatePeace LoveWar
Amarr
Paragon Fury
Cascade Imminent
Posted - 2007.03.05 10:50:00 - [118]
 

Nice, i especially like how its automated.

Hardin
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2007.03.05 11:10:00 - [119]
 

This map gets the Hardin Seal of Approval

Scagga Laebetrovo
Minmatar
Failure Assured
Posted - 2007.03.05 11:21:00 - [120]
 

Nice map - I would suggest though that Ushrakhan influence doesn't extend into the domain and devoid regions :)



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