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Altho Regilian
The Gentlemen of Low Moral Fibre
Posted - 2008.04.16 13:38:00 - [1441]

Edited by: Altho Regilian on 16/04/2008 13:40:52
In all honesty, I would make the Caldari a PvP capable race. Easy way to do this without making them overpowered would be to double missile velocity and explosion velocity as I have described in this thread.

As it stands Caldari are worthless in a long range fight as an enemy will be able to get off at least 3 to 4 full salvo's before even the first salvo of cruise missiles arrives to hit them. The Raven is typically banned from most alliances for fleet warfare purposes because of this.

As it stands Caldari are worthless in most short range fights. The torpedo changes were a step in the right direction but the Raven pilot must choose between tanking or ganking. A limitation not imposed on other races. (I am fine with this to a point but there are things which can be done to make it better) Also, ALL missiles are worthless against fast movers. You gave ships a boost to speed in the need for speed patch but overlooked how it would affect missiles compared to guns. Take two fast movers, one a missile user and one a gun user. Put em together and the gun user will win as all he has to do to hit is cut down transversal to land hard hits whereas the missile user gets stuck with a much higher RoF and a permanent 98% penalty to damage even if they are using the smallest, fastest precision missiles available, (Precision Light missile, max exp velocity 3000. Typical interceptor > 7000, typical nano HAC > 6000). Add to that Precision missiles affect speed and you make a typically slow race even slower.

I believe that a blanket increase is in order. While there are ships out there with increases to velocity and no ships with a bonus to explosion velocity, its just not enough to keep up with the times.

Macabre Votum
Morsus Mihi
Posted - 2008.04.18 11:14:00 - [1442]

I would remove the micro warp drive as a module and nerf the webs a little. I think this would be an answer to the nano problem and the nerf of webs will still make it possible for small ships to speed tank if they get in close.

The second change I would do is to the overview filter. It seems that tha filter function is built on AND-function. Example: I have a neutral pilot who steals some loot from me, if I have unchecked one of the boxes, show neutrals or flash red if sec – 5, in the filter tabs, I won’t see him on my over view.

(Show neutrals = checked) * (flash red if sec – 5 = unchecked ) = no show

I would like it to work with OR-function

(Show neutrals = checked) + (flash red if sec – 5 = unchecked ) = show

Posted - 2008.04.20 17:40:00 - [1443]

I would expand the strategic choices available to the pilot in the context of a solar system objects. Example: One currently cannot warp to the sun. I would add a feature allowing pilots with certain skills or equipment to approach the sun at the expense of sustaining a certain measure of damages per second. In exchange pilot(s) who are able warp close to the sun would effectively be invisible to the rest of the solar system occupants (the same way as if they were cloaked).
Similar trade offs can be created for asteroids, planets etc. For instance, planet's gravity may prevent full effects of microwarp drives, but increase missile velocity.

Mental Oriental
Bushido Shoshinshu
Posted - 2008.05.02 07:05:00 - [1444]

Review missile hitpoints and missile defences/defenders. Citadel torp hitpoints are too low. Fitting 1 smartbomb can destroy volleys of msls and were not designed to destroy capital sized missiles (dam tht thanatos for reducing my phoenixs dps to 0 while in siege lol). Defenders are currently a broken mechanic in pvp and when used by NPC's. With npc's there's no way to counter the dps loss other than getting close enough where the defender missile can't hit its target fast enough, this makes shooting at range an unnatractive option. Especially with cruise missiles as this i what they are designed to do.

Void Angels
Wildly Inappropriate.
Posted - 2008.05.06 04:35:00 - [1445]

Remove local from .4 or lower sec, even be good with all of eve.

Void Angels
Confederation of Independent Corporations
Posted - 2008.05.06 04:39:00 - [1446]


Dregen Malachi
Void Angels
Posted - 2008.05.06 05:42:00 - [1447]

Edited by: Dregen Malachi on 06/05/2008 05:45:27
Dont remove the local chat, just remove the user list that displays in local.

Sn0w Wh1te
Posted - 2008.05.06 12:17:00 - [1448]

Remove NPC stations from 0.0 space e.g. Delve Twisted Evil

EVE Lotto Network
Posted - 2008.05.06 21:43:00 - [1449]

have local removed :P

Perdu Opus
Posted - 2008.05.06 22:35:00 - [1450]

A sort by region tab on your sell orders and buy orders.

In fact overhaul the whole wallet and market and combine them in a way. I should be able to see my balance from the market screen. I should also be able to change corp wallets from the market screen. There are many many things that should change to make things easier in this subject.

Take a good hard look at the mining and industrial side of EVE and give it a little love.

Emrys Ap'Morgravaine
Minmatar Ship Construction Services
Posted - 2008.05.07 11:30:00 - [1451]

Rebuild spacial physics entirely.

I for one am tired of watching weapons fire and the like* (both enemy and my own) passing through structures, asteroids, stations and other ships without effect. I list the following as short reasons why it should be changed:

1: Realism (yes, I know its a computer sci-fi game, but my credulity only stretches so far)
2: Tactics.

Why tactics? Simple.
PvP: During engagements, those in smaller ships who are taking a pounding can move behind colleagues/allies who are in larger craft so as to avoid fire for a precious may be 5/10 seconds to get a clean cycle or two from their reppers. It also massively changes how both assaulters & assaultees deal with combat in relation to PoS warfare.

PvE/Mining: Similar to the above, but adding in also the prospect for miners to literally take cover behind an asteroid on the far side from the default warp in points, giving said miners vital time to align and warp away from rats/pirates.

* Weapons is obvious, by "and the like" I mean things that require a rational LoS on the target, so NoS, Webbers (not sure about Scrams, I'd need to give that some thought). Things like ECM/ECCM, as they are based on UHF/VHF/Magnetics/Gravitonics would NOT be affected by LoS.


Tyler Cougar
Posted - 2008.05.07 11:36:00 - [1452]

I`d bring the Jove to players. See it as the other side of the coin. Empire Space would be the one side and jove the other. Jove space should be also safe like empire and the space between both should be fought for. This way you could join one of the empire races or be a jovian. This could also lead for empire vs jove empire battles, can bring a lot of new tech-stuff to fight for, adds depth to the whole universe and would just be cool.

Maybe i`d make it the way Jove needs to be unlocked (maybe after 6 or 12 month of play). I`d also introduce new technology for the empire to be nearly equal.

The overall concept could also be integrated in the factional warfare as you can decide to battle either for empire or jove and so on.

Doc Extropy
Cruentus Invicta
The Covenant Alliance
Posted - 2008.05.07 20:33:00 - [1453]

Edited by: Doc Extropy on 07/05/2008 20:37:12
Skill queue. This is the only thing this game would REALLY need, everything else is the icing on the cake.

Second wish would be: make lowsec worth the risk... bs rats and not - ridiculous ore would be a great start.

Spent some time with a past corp of mine (Cradle of Freedom, Inc.) in Alachene... best rat was 131k although piracy was a real threat.

So, to start the fourth sentence in this posting with an "s"... make lowsec make sense. 'nuff said.

Frontier Explorer's League
Posted - 2008.05.07 21:42:00 - [1454]

Line of Sight (LoS) was already covered by Emrys Ap'Morgravaine, so my vote is for true customizability. When building a ship, you can modify the blueprints, combine a Thanatos blue print with a capital drone bay blueprint and sacrifice some shield emitters for the space. Take a Moros and add some more hard points but sacrifice some armor plating for the reinforcements. Combine a tractor beam with a web and fit that onto your ship so you can drag enemy ships (rats or players) right into you. Combine a missile with an artillery piece creating seeking rounds with incredible range. This would of course require missile and projectile skills, along with custom ammunition and custom built guns. Think of it as sliding a missile into a 1400mm artillery. There would of course be a whole host of new skills required, both to pilot these creations and build them. Think of them as T3. In theory there shouldn't be to much extra load on the system because it could be setup just like the current module system is, when it comes down to processing and the rest.

Posted - 2008.05.09 00:59:00 - [1455]

Prevent Titans from cloaking.

Merrick Tolkien
Shadow Company
Posted - 2008.05.09 14:43:00 - [1456]

Make eve bigger, double the size or something, make it vast again, make us feel lost in space again.

Open jov space.

LoS shooting and on various mods.

Make the Corp chat window have editable settings like player created channels, MoTD etc so CEOs can use this as a tool, would be very handy.

Make "Orbit" function actuly work, rather than having to second guess your speed/agilty stats and pick the right orbit to get the one you actuly want. ie no more setting to 15k or something to get 18k orbit.

Ria Melca
Praefecti Aerarii
Remnants of Caldari Prime
Posted - 2008.05.10 17:29:00 - [1457]

Switch between First and Third P.O.V.

Posted - 2008.05.10 23:16:00 - [1458]

I would love to see a complete change in the way ships fly.

I want my space vehicle to act as if it is being accelerated through a medium without meaningful gravitational forces to act on it. That means I want a ship to behave much more realistically.

All of your starships designs should then adhere to a real physical model not just a stylistic one.

Munition Delivery Services
Posted - 2008.05.14 04:09:00 - [1459]

Edited by: ceyriot on 14/05/2008 04:11:24
Skill Queue (at least one skill) FOR THE LOVE OF GOD!!!

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