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Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.02.25 04:41:00 - [1]
 

Hi
In PvE missions, which is best between shield booster and shield recharger. I currently use shield booster to recharge my shields quicker, and saw that shield rechargers (the affordable ones for beginners) only give a very low % bonus to shield recharge. What do you think?
I can only have one of the two, not both.
Thanks

Pellaeon DuGalle
Caldari
Deep Black Industries
House of Mercury
Posted - 2007.02.25 05:13:00 - [2]
 

Edited by: Pellaeon DuGalle on 25/02/2007 05:10:37
Shield booster is an active mod. You activate it, it sucks your cap, and you get a good chunk of shield.

Shield recharger is a passive mod. You put it on, it keep on working, no effect on cap. For Passive tanking.

EVE as a curious quality where no matter how much shield points a ship has, their shield recharge takes the same amount of time. On larger ships such as Drake, people can fit shield extenders and shield rechargers or what-not to help increase their shield hp/sec recharge rate.

edit: forgot to answer your question Embarassed. For PvE, it all depends on what ship you're flying. But as a general rule, if you're flying a frigate, shield booster is usually better. Notable exception is the Rifter, on which you can put a very nice passive shield tank.

Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.02.25 05:32:00 - [3]
 

Thank you.
I will stick with my shield boosters for now

Letouk Mernel
Caldari
Posted - 2007.02.25 17:41:00 - [4]
 

Edited by: Letouk Mernel on 25/02/2007 17:42:33

There are two ways to do defense: active and passive.

With active defense, you put on a shield booster, shield boost amplifier, and active resist modules, and then you make sure that your capacitor recharge rate is good. The point is to reduce the damage (via the active resist modules) and repair the damage (with the shield booster). Usually, an active shield player doesn't worry about the size of their shields, but rather about being able to repair faster than they take damage. In most cases, this is possible to keep up until your capacitor runs out.

With passive defense, you take advantage of the fact that the shield recharge time is the same, regardless of how big a shield you have on. So, if 500 shields recharge by themselves in 5 minutes, and 5000 shields also recharge themselves in 5 minutes, obviously in the second case your shields are repairing 10 times better per second. A passive shield tank will usually have one or more oversized shield extenders (mediums on a frigate, larges on a cruiser, etc). You can also add a couple hardeners in the med slots, to further reduce the damage. But, the best way to boost your shield recharge rate is with the shield power relay modules; they go in the low slots, instead of medium slots, but they provide something like 20% recharge (at the expense of capacitor recharge, but you don't need capacitor recharge for anything since your shields are passive and fix themselves).

You can keep up a "passive" shield until you run out of shield (sometimes it can't keep up with the damage, and there's no way to boost it since you don't have boosters). The advantage, of course, is that you have about 3 - 4 times the shields that are "normal" on that ship class, and can thus withstand a volley of missiles, for example, for long enough to take out one or two of them before warping out to recharge.

EDIT: if you want to compare which one is better, active vs. passive, you have to look at the shield recharge rate. With a shield booster, you can figure out the boost rate it will give you by dividing the points it repairs by the activation time. With passive shields, you look at the ship's "shield recharge time" statistic in the fittings screen, and you divide your total shields by that. Then you multiply by 3 or so, I think (this is what I'm not sure about, whether it's 3x or more, at 30%).


 

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